add shadow to new octorok

This commit is contained in:
scawful
2024-07-27 15:56:01 -04:00
parent 245bc80c9d
commit fe334be8b5

View File

@@ -3,7 +3,7 @@
; =========================================================
!SPRID = $08 ; The sprite ID you are overwriting (HEX)
!NbrTiles = 00 ; Number of tiles used in a frame
!NbrTiles = 03 ; Number of tiles used in a frame
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
!Health = 00 ; Number of Health the sprite have
@@ -39,6 +39,7 @@ Sprite_Octorok_Long:
PHB : PHK : PLB
JSR Sprite_Octorok_Draw ; Call the draw code
JSL Sprite_DrawShadow
JSL Sprite_CheckActive ; Check if game is not paused
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive