add shadow to new octorok
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
; =========================================================
|
||||
|
||||
!SPRID = $08 ; The sprite ID you are overwriting (HEX)
|
||||
!NbrTiles = 00 ; Number of tiles used in a frame
|
||||
!NbrTiles = 03 ; Number of tiles used in a frame
|
||||
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
||||
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
|
||||
!Health = 00 ; Number of Health the sprite have
|
||||
@@ -39,6 +39,7 @@ Sprite_Octorok_Long:
|
||||
PHB : PHK : PLB
|
||||
|
||||
JSR Sprite_Octorok_Draw ; Call the draw code
|
||||
JSL Sprite_DrawShadow
|
||||
JSL Sprite_CheckActive ; Check if game is not paused
|
||||
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
|
||||
|
||||
|
||||
Reference in New Issue
Block a user