add misc ram labels
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@@ -456,3 +456,17 @@ ThrownSprite_TileAndSpriteInteraction_long = $06DFF2
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; =========================================================
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; =========================================================
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; Local functions which may be useful for sprites
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; Local functions which may be useful for sprites
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; Sprite_AttemptZapDamage - 06EC02
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; Sprite_AttemptZapDamage - 06EC02
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; =========================================================
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; Misc RAM
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FrameCounter = $1A ; value that is increasing every frame and loop forever
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Indoor = $1B ; 0: outside, 1: indoor
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UpdPalFlag = $15 ; Update all palettes from values in $7EC500-$7EC700 if non-zero
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RoomIndex = $A0 ; Return the current room ID
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AreaIndex = $8A ; Return the current overworld area ID
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; set the mosaic setting ($2106) XXXXDCBA
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; [ABCD BG1/BG2/BG3/BG4][X size of the mosaic pixels 0-16]
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Mosaic = $95
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