add SprSlot and SprFreeze to sprite_hooks
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@@ -33,6 +33,8 @@ SprTimerD = $0EE0 ; decreased by 1 each frame
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SprTimerE = $0F10 ; decreased by 1 each frame
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SprTimerF = $0F80 ; Gravity, decreased by 2 each frame
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SprSlot = $0FA0 ; Current sprite slot being executed
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SprStunTimer = $0B58 ; counts down from 0xFF
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SprPause = $0F00 ; Inactive if nonzero
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@@ -110,11 +112,11 @@ SprProps = $0F50
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SprHitbox = $0F60
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SprHeight = $0F70 ; Distance from the shadow
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SprHeightS = $0F90 ; Distance from the shadow subpixel
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SprFreeze = $0FC1 ; Seems to freeze sprites
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OAMPtr = $90
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OAMPtrH = $92
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DungeonMainCheck = $021B
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SpriteRanCheck = $8E
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