add SprSlot and SprFreeze to sprite_hooks
This commit is contained in:
@@ -33,6 +33,8 @@ SprTimerD = $0EE0 ; decreased by 1 each frame
|
|||||||
SprTimerE = $0F10 ; decreased by 1 each frame
|
SprTimerE = $0F10 ; decreased by 1 each frame
|
||||||
SprTimerF = $0F80 ; Gravity, decreased by 2 each frame
|
SprTimerF = $0F80 ; Gravity, decreased by 2 each frame
|
||||||
|
|
||||||
|
SprSlot = $0FA0 ; Current sprite slot being executed
|
||||||
|
|
||||||
SprStunTimer = $0B58 ; counts down from 0xFF
|
SprStunTimer = $0B58 ; counts down from 0xFF
|
||||||
|
|
||||||
SprPause = $0F00 ; Inactive if nonzero
|
SprPause = $0F00 ; Inactive if nonzero
|
||||||
@@ -110,11 +112,11 @@ SprProps = $0F50
|
|||||||
SprHitbox = $0F60
|
SprHitbox = $0F60
|
||||||
SprHeight = $0F70 ; Distance from the shadow
|
SprHeight = $0F70 ; Distance from the shadow
|
||||||
SprHeightS = $0F90 ; Distance from the shadow subpixel
|
SprHeightS = $0F90 ; Distance from the shadow subpixel
|
||||||
|
SprFreeze = $0FC1 ; Seems to freeze sprites
|
||||||
|
|
||||||
OAMPtr = $90
|
OAMPtr = $90
|
||||||
OAMPtrH = $92
|
OAMPtrH = $92
|
||||||
|
|
||||||
|
|
||||||
DungeonMainCheck = $021B
|
DungeonMainCheck = $021B
|
||||||
SpriteRanCheck = $8E
|
SpriteRanCheck = $8E
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user