Fix Deku Link movement bug, expand Deku Mode
This commit is contained in:
@@ -4,6 +4,24 @@
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org $0DEE24
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db $80
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org $07983A
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Player_ResetSwimState:
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org $0ED6C0
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LoadActualGearPalettes:
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org $07E245
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Link_HandleVelocity:
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org $07915E
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LinkState_ExitingDash:
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org $07E6A6
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Link_HandleMovingAnimation_FullLongEntry:
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org $01FF28
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Player_CacheStatePriorToHandler:
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org $09912C
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AddTransformationCloud:
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@@ -13,6 +31,21 @@ Link_CheckNewY_ButtonPress:
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org $078028
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Player_DoSfx2:
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; =============================================================================
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org $008827
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JSL StartupMasks
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org $1BEDF9
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JSL Palette_ArmorAndGloves ; 4bytes
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RTL ; 1byte
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NOP #$01
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org $1BEE1B
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JSL Palette_ArmorAndGloves_part_two
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RTL
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; =============================================================================
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org $278000
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@@ -28,6 +61,8 @@ StartupMasks:
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RTL
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}
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; =============================================================================
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CancelMask:
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{
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JSL Palette_ArmorAndGloves
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@@ -37,22 +72,6 @@ CancelMask:
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; =============================================================================
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org $008827
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JSL StartupMasks
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; =============================================================================
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org $1BEDF9
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JSL Palette_ArmorAndGloves ; 4bytes
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RTL ; 1byte
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NOP #$01
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org $1BEE1B
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JSL Palette_ArmorAndGloves_part_two
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RTL
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; =============================================================================
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; Code :
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org $398000
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Palette_ArmorAndGloves:
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