Add additional orgs to blind maiden code to prevent breaking existing jumps

This commit is contained in:
scawful
2024-03-24 11:59:02 -04:00
parent dd68a4929d
commit c6b9541977

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@@ -811,6 +811,8 @@ Follower_CheckBlindTrigger:
}
; =========================================================
; Called during the BlindMaiden section of Follower_BasicMover
; to spawn Twinrova in the room.
org $1DA03C
Blind_SpawnFromMaiden:
@@ -852,10 +854,11 @@ Blind_SpawnFromMaiden:
}
; =========================================================
; We are using space from this function to insert the
; Twinrova graphics above, since the prep is now handled
; in the custom sprite code.
org $1DA081
SpritePrep_Blind_PrepareBattle:
{
; #_1DA081: LDA.l $7EF3CC
@@ -895,6 +898,7 @@ warnpc $1DA0B1
; =========================================================
org $1DA0B1
BlindLaser_SpawnTrailGarnish:
{
#_1DA0B1: LDA.w $0E80,X