Add additional orgs to blind maiden code to prevent breaking existing jumps

This commit is contained in:
scawful
2024-03-24 11:59:02 -04:00
parent dd68a4929d
commit c6b9541977

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@@ -811,6 +811,8 @@ Follower_CheckBlindTrigger:
} }
; ========================================================= ; =========================================================
; Called during the BlindMaiden section of Follower_BasicMover
; to spawn Twinrova in the room.
org $1DA03C org $1DA03C
Blind_SpawnFromMaiden: Blind_SpawnFromMaiden:
@@ -852,10 +854,11 @@ Blind_SpawnFromMaiden:
} }
; ========================================================= ; =========================================================
; We are using space from this function to insert the ; We are using space from this function to insert the
; Twinrova graphics above, since the prep is now handled ; Twinrova graphics above, since the prep is now handled
; in the custom sprite code. ; in the custom sprite code.
org $1DA081
SpritePrep_Blind_PrepareBattle: SpritePrep_Blind_PrepareBattle:
{ {
; #_1DA081: LDA.l $7EF3CC ; #_1DA081: LDA.l $7EF3CC
@@ -895,6 +898,7 @@ warnpc $1DA0B1
; ========================================================= ; =========================================================
org $1DA0B1
BlindLaser_SpawnTrailGarnish: BlindLaser_SpawnTrailGarnish:
{ {
#_1DA0B1: LDA.w $0E80,X #_1DA0B1: LDA.w $0E80,X