Add additional orgs to blind maiden code to prevent breaking existing jumps
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@@ -811,6 +811,8 @@ Follower_CheckBlindTrigger:
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}
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; =========================================================
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; Called during the BlindMaiden section of Follower_BasicMover
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; to spawn Twinrova in the room.
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org $1DA03C
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Blind_SpawnFromMaiden:
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@@ -852,10 +854,11 @@ Blind_SpawnFromMaiden:
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}
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; =========================================================
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; We are using space from this function to insert the
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; Twinrova graphics above, since the prep is now handled
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; in the custom sprite code.
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org $1DA081
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SpritePrep_Blind_PrepareBattle:
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{
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; #_1DA081: LDA.l $7EF3CC
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@@ -895,6 +898,7 @@ warnpc $1DA0B1
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; =========================================================
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org $1DA0B1
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BlindLaser_SpawnTrailGarnish:
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{
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#_1DA0B1: LDA.w $0E80,X
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