add shadow to deku scrub enemy
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@@ -2,7 +2,7 @@
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; Deku Scrub Bro Enemy
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!SPRID = $14 ; The sprite ID you are overwriting (HEX)
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!NbrTiles = 03 ; Number of tiles used in a frame
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!NbrTiles = 04 ; Number of tiles used in a frame
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!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!Health = 08 ; Number of Health the sprite have
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@@ -36,6 +36,7 @@ Sprite_DekuScrubEnemy_Long:
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PHB : PHK : PLB
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JSR Sprite_DekuScrubEnemy_Draw ; Call the draw code
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JSL Sprite_DrawShadow
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JSL Sprite_CheckActive ; Check if game is not paused
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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