update oam allocation labels

This commit is contained in:
scawful
2024-06-24 11:38:52 -04:00
parent b784c45cbb
commit e2e7b82ec4

View File

@@ -184,28 +184,21 @@ Sprite_CheckDamageToPlayer = $06F121
Sprite_AttemptDamageToPlayerPlusRecoil = $06F41F
; =========================================================
;Draw the sprite depending of the position of the player (if he has to be over or under link)
org $06F864
Sprite_OAM_AllocateDeferToPlayer:
; Draw the sprite depending of the position of the player
; (if he has to be over or under link)
Sprite_OAM_AllocateDeferToPlayer = $06F864
org $0DBA80
OAM_AllocateFromRegionA:
org $0DBA84
OAM_AllocateFromRegionB:
org $0DBA88
OAM_AllocateFromRegionC:
org $0DBA8C
OAM_AllocateFromRegionD:
org $0DBA90
OAM_AllocateFromRegionE:
org $0DBA94
OAM_AllocateFromRegionF:
OAM_AllocateFromRegionA = $0DBA80 ; Above
OAM_AllocateFromRegionB = $0DBA84 ; Below
OAM_AllocateFromRegionC = $0DBA88 ; Above
OAM_AllocateFromRegionD = $0DBA8C ; Above
OAM_AllocateFromRegionE = $0DBA90 ; Above
OAM_AllocateFromRegionF = $0DBA94 ; Above
org $05DF70
Sprite_DrawMultiple_quantity_preset:
Sprite_DrawMultiple_quantity_preset = $05DF70
; =========================================================
;makes all the sprites on screen shaking?
; makes all the sprites on screen shaking
org $0680FA
ApplyRumbleToSprites: