update oam allocation labels

This commit is contained in:
scawful
2024-06-24 11:38:52 -04:00
parent b784c45cbb
commit e2e7b82ec4

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@@ -184,28 +184,21 @@ Sprite_CheckDamageToPlayer = $06F121
Sprite_AttemptDamageToPlayerPlusRecoil = $06F41F Sprite_AttemptDamageToPlayerPlusRecoil = $06F41F
; ========================================================= ; =========================================================
;Draw the sprite depending of the position of the player (if he has to be over or under link) ; Draw the sprite depending of the position of the player
org $06F864 ; (if he has to be over or under link)
Sprite_OAM_AllocateDeferToPlayer: Sprite_OAM_AllocateDeferToPlayer = $06F864
org $0DBA80 OAM_AllocateFromRegionA = $0DBA80 ; Above
OAM_AllocateFromRegionA: OAM_AllocateFromRegionB = $0DBA84 ; Below
org $0DBA84 OAM_AllocateFromRegionC = $0DBA88 ; Above
OAM_AllocateFromRegionB: OAM_AllocateFromRegionD = $0DBA8C ; Above
org $0DBA88 OAM_AllocateFromRegionE = $0DBA90 ; Above
OAM_AllocateFromRegionC: OAM_AllocateFromRegionF = $0DBA94 ; Above
org $0DBA8C
OAM_AllocateFromRegionD:
org $0DBA90
OAM_AllocateFromRegionE:
org $0DBA94
OAM_AllocateFromRegionF:
org $05DF70 Sprite_DrawMultiple_quantity_preset = $05DF70
Sprite_DrawMultiple_quantity_preset:
; ========================================================= ; =========================================================
;makes all the sprites on screen shaking? ; makes all the sprites on screen shaking
org $0680FA org $0680FA
ApplyRumbleToSprites: ApplyRumbleToSprites: