update oam allocation labels
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@@ -184,28 +184,21 @@ Sprite_CheckDamageToPlayer = $06F121
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Sprite_AttemptDamageToPlayerPlusRecoil = $06F41F
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Sprite_AttemptDamageToPlayerPlusRecoil = $06F41F
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; =========================================================
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; =========================================================
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;Draw the sprite depending of the position of the player (if he has to be over or under link)
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; Draw the sprite depending of the position of the player
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org $06F864
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; (if he has to be over or under link)
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Sprite_OAM_AllocateDeferToPlayer:
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Sprite_OAM_AllocateDeferToPlayer = $06F864
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org $0DBA80
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OAM_AllocateFromRegionA = $0DBA80 ; Above
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OAM_AllocateFromRegionA:
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OAM_AllocateFromRegionB = $0DBA84 ; Below
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org $0DBA84
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OAM_AllocateFromRegionC = $0DBA88 ; Above
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OAM_AllocateFromRegionB:
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OAM_AllocateFromRegionD = $0DBA8C ; Above
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org $0DBA88
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OAM_AllocateFromRegionE = $0DBA90 ; Above
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OAM_AllocateFromRegionC:
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OAM_AllocateFromRegionF = $0DBA94 ; Above
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org $0DBA8C
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OAM_AllocateFromRegionD:
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org $0DBA90
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OAM_AllocateFromRegionE:
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org $0DBA94
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OAM_AllocateFromRegionF:
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org $05DF70
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Sprite_DrawMultiple_quantity_preset = $05DF70
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Sprite_DrawMultiple_quantity_preset:
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; =========================================================
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; =========================================================
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;makes all the sprites on screen shaking?
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; makes all the sprites on screen shaking
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org $0680FA
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org $0680FA
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ApplyRumbleToSprites:
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ApplyRumbleToSprites:
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