add shadow to new octorok
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@@ -3,7 +3,7 @@
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; =========================================================
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; =========================================================
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!SPRID = $08 ; The sprite ID you are overwriting (HEX)
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!SPRID = $08 ; The sprite ID you are overwriting (HEX)
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!NbrTiles = 00 ; Number of tiles used in a frame
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!NbrTiles = 03 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!Health = 00 ; Number of Health the sprite have
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!Health = 00 ; Number of Health the sprite have
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@@ -39,6 +39,7 @@ Sprite_Octorok_Long:
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PHB : PHK : PLB
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PHB : PHK : PLB
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JSR Sprite_Octorok_Draw ; Call the draw code
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JSR Sprite_Octorok_Draw ; Call the draw code
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JSL Sprite_DrawShadow
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JSL Sprite_CheckActive ; Check if game is not paused
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JSL Sprite_CheckActive ; Check if game is not paused
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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