Compare commits
16 Commits
JaredMenuF
...
goldstar-i
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
dff09b5f6b | ||
|
|
bbb3b85def | ||
|
|
2c058e049e | ||
|
|
c6b9541977 | ||
|
|
dd68a4929d | ||
|
|
ef7d3af09b | ||
|
|
3ee5871f86 | ||
|
|
ef1540f3f6 | ||
|
|
f4ae06bfd1 | ||
|
|
c3b40b21fb | ||
|
|
6f4392aa0e | ||
|
|
0adc6f17bf | ||
|
|
93b63032da | ||
|
|
ea00780785 | ||
|
|
2e22114d8a | ||
|
|
4fac78bbba |
@@ -1,11 +1,13 @@
|
|||||||
|
; =========================================================
|
||||||
; Goldstar ASM disassembly/restoration
|
; Goldstar ASM disassembly/restoration
|
||||||
; Originally from the all in patch by Conn
|
; Originally from the all in patch by Conn
|
||||||
; Restored by scawful with help from Zarby
|
; Restored by scawful with help from Zarby
|
||||||
;
|
;
|
||||||
; $22XXXX - Denotes the source address from all in patch
|
; $22XXXX - Denotes the source address from all in patch
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
org $07D576
|
org $07D576
|
||||||
Hookshot_CheckTileCollision:
|
Hookshot_CheckTileCollision:
|
||||||
|
|
||||||
pullpc
|
pullpc
|
||||||
TransferGFXinRAM:
|
TransferGFXinRAM:
|
||||||
@@ -17,8 +19,7 @@ TransferGFXinRAM:
|
|||||||
LDX #$80
|
LDX #$80
|
||||||
--
|
--
|
||||||
LDA.l .morningstargfx, X : STA.l $7EA180, X
|
LDA.l .morningstargfx, X : STA.l $7EA180, X
|
||||||
DEX : DEX
|
DEX : DEX : BPL --
|
||||||
BPL --
|
|
||||||
|
|
||||||
PLP
|
PLP
|
||||||
PLX
|
PLX
|
||||||
@@ -35,7 +36,8 @@ org $0085C4
|
|||||||
pullpc
|
pullpc
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
; Start Zarby
|
; Zarby Code
|
||||||
|
; Handles the layout of OAM tile patterns for the hookshot
|
||||||
|
|
||||||
pushpc
|
pushpc
|
||||||
org $0DABA2 ; LinkOAM_SetWeaponVRAMOffsets
|
org $0DABA2 ; LinkOAM_SetWeaponVRAMOffsets
|
||||||
@@ -51,12 +53,12 @@ org $008542
|
|||||||
dw $A1C0, $A1C0, $A1E0, $A1E0
|
dw $A1C0, $A1C0, $A1E0, $A1E0
|
||||||
pullpc
|
pullpc
|
||||||
|
|
||||||
|
|
||||||
HookMaskCheck:
|
HookMaskCheck:
|
||||||
{
|
{
|
||||||
LDA GoldstarOrHookshot : AND.w #$00FF : CMP.w #$0002 : BNE .not_mask
|
LDA GoldstarOrHookshot : AND.w #$00FF : CMP.w #$0002 : BNE .not_mask
|
||||||
LDA $0202 : AND.w #$00FF : CMP.w #$0003 : BNE .not_mask
|
LDA $0202 : AND.w #$00FF : CMP.w #$0003 : BNE .not_mask
|
||||||
LDA.w $0109 : AND #$FF00 : ORA.w #$004A ; morning star graphics oam tile pattern id
|
; morning star graphics oam tile pattern id
|
||||||
|
LDA.w $0109 : AND #$FF00 : ORA.w #$004A
|
||||||
RTL
|
RTL
|
||||||
.not_mask
|
.not_mask
|
||||||
; return hookshot graphics oam tile pattern id
|
; return hookshot graphics oam tile pattern id
|
||||||
@@ -65,11 +67,6 @@ HookMaskCheck:
|
|||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
; End Zarby
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
; $22D4A0 - Hooked into LinkItem_Hookshot @ _07AB5A
|
; $22D4A0 - Hooked into LinkItem_Hookshot @ _07AB5A
|
||||||
; Call this routine to start the gfx transfer of the handle
|
; Call this routine to start the gfx transfer of the handle
|
||||||
@@ -120,11 +117,14 @@ BallChain_ExtraCollisionLogic:
|
|||||||
TXA
|
TXA
|
||||||
++ ; $22D4F3
|
++ ; $22D4F3
|
||||||
CMP #$FF : BEQ +++
|
CMP #$FF : BEQ +++
|
||||||
JML $08BF10 ; AncillaDraw_Hookshot - JSR Ancilla_SetOAM_XY, skips hookshot char
|
; AncillaDraw_Hookshot - JSR Ancilla_SetOAM_XY, skips hookshot char
|
||||||
|
JML $08BF10
|
||||||
|
|
||||||
+++ ; $22D4FB
|
+++ ; $22D4FB
|
||||||
JML $08BF32 ; AncillaDraw_Hookshot_skip
|
JML $08BF32 ; AncillaDraw_Hookshot_skip
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
;; 22D520
|
;; 22D520
|
||||||
LinkItem_BallChain_GfxTransfer:
|
LinkItem_BallChain_GfxTransfer:
|
||||||
{
|
{
|
||||||
@@ -174,11 +174,10 @@ LinkItem_BallChain_GfxTransfer:
|
|||||||
}
|
}
|
||||||
|
|
||||||
; 22D5C0 ; Unreached
|
; 22D5C0 ; Unreached
|
||||||
LDA $8580,Y
|
; LDA $8580,Y
|
||||||
CMP #$02
|
; CMP #$02
|
||||||
BEQ $22D5CA
|
; BEQ $22D5CA
|
||||||
JMP $DA80
|
; JMP $DA80
|
||||||
|
|
||||||
|
|
||||||
; Graphics data for transferring the handle oam slot
|
; Graphics data for transferring the handle oam slot
|
||||||
GoldstarHandleGfx:
|
GoldstarHandleGfx:
|
||||||
@@ -240,9 +239,9 @@ pullpc
|
|||||||
; Sets Link state to 0x00 and resets the hookshot timer
|
; Sets Link state to 0x00 and resets the hookshot timer
|
||||||
BallChain_ResetTimer:
|
BallChain_ResetTimer:
|
||||||
{
|
{
|
||||||
LDA GoldstarOrHookshot : CMP #$02 : BNE +
|
LDA GoldstarOrHookshot : CMP #$02 : BNE .dont_clear_timer
|
||||||
STZ $7A ; Clear the timer
|
STZ $7A ; Clear the timer
|
||||||
+
|
.dont_clear_timer
|
||||||
STZ $5D ; Return to LinkState_Default
|
STZ $5D ; Return to LinkState_Default
|
||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
@@ -266,7 +265,7 @@ BallChain_DrawChainOrHookshot:
|
|||||||
JSR BallChainOrHookshot_Modifier ; $D820
|
JSR BallChainOrHookshot_Modifier ; $D820
|
||||||
ORA.b #$02
|
ORA.b #$02
|
||||||
RTL
|
RTL
|
||||||
+ ; 22D812
|
+ ; 22D812
|
||||||
LDA #$0E : STA ($90),Y
|
LDA #$0E : STA ($90),Y
|
||||||
JSR BallChainOrHookshot_Modifier ; $D820
|
JSR BallChainOrHookshot_Modifier ; $D820
|
||||||
ORA.b #$04 ; 02 is gray color
|
ORA.b #$04 ; 02 is gray color
|
||||||
@@ -355,40 +354,47 @@ HookshotChain_AncillaDraw:
|
|||||||
LDA $7A : AND #$00FF : CMP #$0001 : BNE + ; $22D914
|
LDA $7A : AND #$00FF : CMP #$0001 : BNE + ; $22D914
|
||||||
LDA Hookshot_box_size_y, X
|
LDA Hookshot_box_size_y, X
|
||||||
JML $08BFB5 ; AncillaDraw_HookshotChain
|
JML $08BFB5 ; AncillaDraw_HookshotChain
|
||||||
+ ; $22D914
|
+ ; $22D914
|
||||||
CMP #$0000 : BNE ++ ; $22D921
|
CMP #$0000 : BNE ++ ; $22D921
|
||||||
LDA Hookshot_box_size_y, X
|
LDA Hookshot_box_size_y, X
|
||||||
JML $08BFB5 ; AncillaDraw_HookshotChain
|
JML $08BFB5 ; AncillaDraw_HookshotChain
|
||||||
++
|
++
|
||||||
JSR Routine_22E5A0 ; CheckAndClearAncillaId has set the timer in A
|
JSR Routine_22E5A0 ; CheckAndClearAncillaId has set the timer in A
|
||||||
|
|
||||||
SEP #$30
|
SEP #$30
|
||||||
; Compare rotation progress
|
; Compare rotation progress
|
||||||
CLC : CMP #$FB : BNE +++
|
CLC : CMP #$FB : BNE +++
|
||||||
LDA #$06 : STA $2143
|
LDA #$06 : STA $2143
|
||||||
+++ ; 22D930
|
|
||||||
|
+++ ; 22D930
|
||||||
BCC ++++
|
BCC ++++
|
||||||
JMP StartChainRotation ; $D960
|
JMP StartChainRotation ; $D960
|
||||||
++++ ; 22D935
|
|
||||||
|
++++ ; 22D935
|
||||||
; Compare rotation progress
|
; Compare rotation progress
|
||||||
CLC : CMP #$AB : BNE +++++
|
CLC : CMP #$AB : BNE +++++
|
||||||
LDA #$06 : STA $2143
|
LDA #$06 : STA $2143
|
||||||
+++++ ;22D93F
|
|
||||||
|
+++++ ;22D93F
|
||||||
; Compare rotation progress
|
; Compare rotation progress
|
||||||
CLC : CMP #$5B : BNE ++++++
|
CLC : CMP #$5B : BNE ++++++
|
||||||
LDA #$06 : STA $2143
|
LDA #$06 : STA $2143
|
||||||
++++++ ;22D949
|
|
||||||
|
++++++ ;22D949
|
||||||
CLC : CMP #$E6 : BCC +++++++
|
CLC : CMP #$E6 : BCC +++++++
|
||||||
JMP Routine_22D9A0 ; $D9A0
|
JMP Routine_22D9A0 ; $D9A0
|
||||||
+++++++ ; 22D951
|
|
||||||
|
+++++++ ; 22D951
|
||||||
CLC : CMP #$05 : BCC ++++++++
|
CLC : CMP #$05 : BCC ++++++++
|
||||||
LDA $F8 : CMP.b #$40 : BEQ +
|
LDA $F8 : CMP.b #$40 : BEQ +
|
||||||
|
|
||||||
JMP Routine_22D9A0 ; $D9A0
|
JMP Routine_22D9A0 ; $D9A0
|
||||||
++++++++ ; 22D959
|
|
||||||
|
++++++++ ; 22D959
|
||||||
JMP Routine_22DBD0 ; $DBD0
|
JMP Routine_22DBD0 ; $DBD0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
!RotationState = $7F5803
|
!RotationState = $7F5803
|
||||||
|
|
||||||
; 22D960
|
; 22D960
|
||||||
@@ -405,6 +411,8 @@ StartChainRotation:
|
|||||||
JML $08BFD0 ; AncillaDraw_HookshotChain before Hookshot_CheckProximityToLink
|
JML $08BFD0 ; AncillaDraw_HookshotChain before Hookshot_CheckProximityToLink
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
struct Ancilla_GetRadialProjection $0FFBC2
|
struct Ancilla_GetRadialProjection $0FFBC2
|
||||||
.multiplier_x : skip 64
|
.multiplier_x : skip 64
|
||||||
.multiplier_y : skip 64
|
.multiplier_y : skip 64
|
||||||
@@ -417,7 +425,7 @@ Routine_22D9A0:
|
|||||||
{
|
{
|
||||||
LDA $7F5803 : CLC : ADC #$02 : AND #$3F : CPY #$04 : BNE +
|
LDA $7F5803 : CLC : ADC #$02 : AND #$3F : CPY #$04 : BNE +
|
||||||
STA $7F5803 : CLC : ADC #$02
|
STA $7F5803 : CLC : ADC #$02
|
||||||
+ ; 22D9B6
|
+ ; 22D9B6
|
||||||
AND #$3F : PHX : TAX
|
AND #$3F : PHX : TAX
|
||||||
|
|
||||||
LDA Ancilla_GetRadialProjection.multiplier_y, X
|
LDA Ancilla_GetRadialProjection.multiplier_y, X
|
||||||
@@ -446,21 +454,23 @@ Routine_22D9A0:
|
|||||||
JSL $08DA17 ; Sparkle_PrepOAMFromRadial
|
JSL $08DA17 ; Sparkle_PrepOAMFromRadial
|
||||||
PLY : PLX
|
PLY : PLX
|
||||||
CPY #$04 : BNE ++ ; $22DA14
|
CPY #$04 : BNE ++ ; $22DA14
|
||||||
|
|
||||||
JSR Routine_22DA70 ; $DA70
|
JSR Routine_22DA70 ; $DA70
|
||||||
NOP #7
|
NOP #7
|
||||||
JSR BallChain_SpinAncilla ; $22DB90
|
JSR BallChain_SpinAncilla ; $22DB90
|
||||||
++ ;22DA14
|
|
||||||
|
++ ;22DA14
|
||||||
NOP #3
|
NOP #3
|
||||||
LDA #$F0 : CPY #$1C : BNE +++ ; $22DA1F
|
LDA #$F0 : CPY #$1C : BNE +++ ; $22DA1F
|
||||||
STA $00
|
STA $00
|
||||||
+++ ; 22DA1F
|
+++ ; 22DA1F
|
||||||
DEC $7A ; Ball Chain Timer
|
DEC $7A ; Ball Chain Timer
|
||||||
SEP #$20
|
SEP #$20
|
||||||
JML $08BFD0 ; AncillaDraw_HookshotChain before Hookshot_CheckProximityToLink
|
JML $08BFD0 ; AncillaDraw_HookshotChain before Hookshot_CheckProximityToLink
|
||||||
}
|
}
|
||||||
|
|
||||||
;; 22DA30
|
; =========================================================
|
||||||
|
; 22DA30
|
||||||
|
|
||||||
Goldstar_GetPlayerPosY:
|
Goldstar_GetPlayerPosY:
|
||||||
{
|
{
|
||||||
ADC $20 : CLC : ADC #$000C
|
ADC $20 : CLC : ADC #$000C
|
||||||
@@ -474,21 +484,25 @@ Goldstar_GetPlayerPosY:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; 22DA50
|
; 22DA50
|
||||||
|
|
||||||
Goldstar_GetPlayerPosX:
|
Goldstar_GetPlayerPosX:
|
||||||
{
|
{
|
||||||
LDA $22 : CLC : ADC #$0008
|
LDA $22 : CLC : ADC #$0008
|
||||||
CPX #$04 : BNE + ; $22DA5F
|
CPX #$04 : BNE + ; $22DA5F
|
||||||
SEC : SBC #$000C
|
SEC : SBC #$000C
|
||||||
RTS
|
RTS
|
||||||
+ ; $22DA5F
|
+ ; $22DA5F
|
||||||
CPX #$06 : BNE ++ ; $22DA67
|
CPX #$06 : BNE ++ ; $22DA67
|
||||||
CLC : ADC #$000C
|
CLC : ADC #$000C
|
||||||
++ ;$22DA67
|
++ ;$22DA67
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; 22DA70
|
; 22DA70
|
||||||
|
|
||||||
Routine_22DA70:
|
Routine_22DA70:
|
||||||
{
|
{
|
||||||
LDY #$00 : LDA $02 ; set sign of projected distance X
|
LDY #$00 : LDA $02 ; set sign of projected distance X
|
||||||
@@ -501,7 +515,9 @@ Routine_22DA70:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; 22DA80 Possibly unused
|
; 22DA80 Possibly unused
|
||||||
|
|
||||||
Routine_22DA80:
|
Routine_22DA80:
|
||||||
{
|
{
|
||||||
LDA $7EF34A : CMP #$02
|
LDA $7EF34A : CMP #$02
|
||||||
@@ -516,7 +532,9 @@ Routine_22DA80:
|
|||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; 22DAA0
|
; 22DAA0
|
||||||
|
|
||||||
Routine_22DAA0:
|
Routine_22DAA0:
|
||||||
{
|
{
|
||||||
CPY #$04 : BNE .alpha
|
CPY #$04 : BNE .alpha
|
||||||
@@ -546,25 +564,29 @@ Routine_22DAA0:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; 22DAD0
|
; 22DAD0
|
||||||
|
|
||||||
Routine_22DAD0:
|
Routine_22DAD0:
|
||||||
{
|
{
|
||||||
CPX #$00 : BNE + ; $22DAD7
|
CPX #$00 : BNE + ; $22DAD7
|
||||||
LDA #$2E
|
LDA #$2E
|
||||||
RTS
|
RTS
|
||||||
+ ; 22DAD7
|
+ ; 22DAD7
|
||||||
CPX #$02 : BNE ++ ; $22DADE
|
CPX #$02 : BNE ++ ; $22DADE
|
||||||
LDA #$13
|
LDA #$13
|
||||||
RTS
|
RTS
|
||||||
++ ; 22DADE
|
++ ; 22DADE
|
||||||
CPX #$04 : BNE +++ ; $22DAE5
|
CPX #$04 : BNE +++ ; $22DAE5
|
||||||
LDA #$2B
|
LDA #$2B
|
||||||
RTS
|
RTS
|
||||||
+++ ; 22DAE5
|
+++ ; 22DAE5
|
||||||
LDA #$09
|
LDA #$09
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
pushpc
|
pushpc
|
||||||
org $08BF94
|
org $08BF94
|
||||||
JML BallChain_TryAncillaDraw
|
JML BallChain_TryAncillaDraw
|
||||||
@@ -577,15 +599,16 @@ pullpc
|
|||||||
BallChain_TryAncillaDraw:
|
BallChain_TryAncillaDraw:
|
||||||
{
|
{
|
||||||
; Ball Chain timer should be $FF here on first run
|
; Ball Chain timer should be $FF here on first run
|
||||||
LDA $7A : AND #$00FF
|
LDA $7A : AND #$00FF :CMP #$0000 : BEQ +
|
||||||
CMP #$0000 : BEQ +
|
|
||||||
CMP #$0001 : BEQ +
|
CMP #$0001 : BEQ +
|
||||||
SEP #$20
|
SEP #$20
|
||||||
JML HookshotChain_AncillaDraw ; $22D900
|
JML HookshotChain_AncillaDraw ; $22D900
|
||||||
+ ; $22DB15
|
|
||||||
|
+ ; $22DB15
|
||||||
LDA Hookshot_box_size_y,X : BNE ++
|
LDA Hookshot_box_size_y,X : BNE ++
|
||||||
JML $08BF99 ; AncillaDraw_HookshotChain
|
JML $08BF99 ; AncillaDraw_HookshotChain
|
||||||
++ ; $22DB1F
|
|
||||||
|
++ ; $22DB1F
|
||||||
JML $08BFA1 ; Resume AncillaDraw_HookshotChain
|
JML $08BFA1 ; Resume AncillaDraw_HookshotChain
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -605,11 +628,13 @@ BallChain_CheckProximityToLink:
|
|||||||
LDA $7A : AND #$00FF : CMP #$0000 : BNE + ; $22DB44
|
LDA $7A : AND #$00FF : CMP #$0000 : BNE + ; $22DB44
|
||||||
LDA.b $00
|
LDA.b $00
|
||||||
JML $08F7E0 ; Hookshot_CheckProximityToLink continue
|
JML $08F7E0 ; Hookshot_CheckProximityToLink continue
|
||||||
+ ; 22DB44
|
+ ; 22DB44
|
||||||
JML $08F820 ; Hookshot_CheckProximityToLink too_far
|
JML $08F820 ; Hookshot_CheckProximityToLink too_far
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; 22DB50
|
; 22DB50
|
||||||
|
|
||||||
Routine_22DB50:
|
Routine_22DB50:
|
||||||
{
|
{
|
||||||
; Ball Chain Timer
|
; Ball Chain Timer
|
||||||
@@ -626,15 +651,15 @@ Routine_22DB50:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; $22DB90
|
; $22DB90
|
||||||
|
|
||||||
BallChain_SpinAncilla:
|
BallChain_SpinAncilla:
|
||||||
{
|
{
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA $00 : CLC : ADC $E8 : CPX #$02
|
LDA $00 : CLC : ADC $E8 : CPX #$02 : BNE .alpha
|
||||||
BNE .alpha
|
|
||||||
CLC : ADC #$0010
|
CLC : ADC #$0010
|
||||||
.alpha
|
.alpha
|
||||||
STA $04
|
STA $04
|
||||||
LDA $02 : CLC : ADC $E2 : STA $06
|
LDA $02 : CLC : ADC $E2 : STA $06
|
||||||
SEP #$20
|
SEP #$20
|
||||||
@@ -645,6 +670,8 @@ BallChain_SpinAncilla:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
struct AncillaAdd_HookshotData $099AF8
|
struct AncillaAdd_HookshotData $099AF8
|
||||||
.speed_y: skip 4
|
.speed_y: skip 4
|
||||||
.speed_x: skip 4
|
.speed_x: skip 4
|
||||||
@@ -660,16 +687,16 @@ Routine_22DBD0:
|
|||||||
; Check Link direction
|
; Check Link direction
|
||||||
LDA $2F : CMP #$00 : BNE .not_up
|
LDA $2F : CMP #$00 : BNE .not_up
|
||||||
LDA #$C0 : STA $0C26 ; Ancilla4 Y Axis Velocity
|
LDA #$C0 : STA $0C26 ; Ancilla4 Y Axis Velocity
|
||||||
.not_up
|
.not_up
|
||||||
CMP #$02 : BNE .not_down
|
CMP #$02 : BNE .not_down
|
||||||
LDA #$40 : STA $0C26 ; Ancilla4 Y Axis Velocity
|
LDA #$40 : STA $0C26 ; Ancilla4 Y Axis Velocity
|
||||||
.not_down
|
.not_down
|
||||||
CMP #$04 : BNE .not_left
|
CMP #$04 : BNE .not_left
|
||||||
LDA #$C0 : STA $0C30 ; Ancilla4 X Axis Velocity
|
LDA #$C0 : STA $0C30 ; Ancilla4 X Axis Velocity
|
||||||
.not_left
|
.not_left
|
||||||
CMP #$06 : BNE .not_right
|
CMP #$06 : BNE .not_right
|
||||||
LDA #$40 : STA $0C30 ; Ancilla4 X Axis Velocity
|
LDA #$40 : STA $0C30 ; Ancilla4 X Axis Velocity
|
||||||
.not_right
|
.not_right
|
||||||
SEP #$20
|
SEP #$20
|
||||||
STZ $0C58 ; Ancilla4 Misc
|
STZ $0C58 ; Ancilla4 Misc
|
||||||
STZ $0C62 ; Ancilla4 hookshoot extension
|
STZ $0C62 ; Ancilla4 hookshoot extension
|
||||||
@@ -711,7 +738,9 @@ HookshotOrBallChain_Extending_ignore_collision:
|
|||||||
JML $08BEDC ; AncillaDraw_Hookshot
|
JML $08BEDC ; AncillaDraw_Hookshot
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; 22DC70
|
; 22DC70
|
||||||
|
|
||||||
ClearAncillaVariables:
|
ClearAncillaVariables:
|
||||||
{
|
{
|
||||||
REP #$30
|
REP #$30
|
||||||
@@ -740,24 +769,29 @@ BallChain_SFX_Control:
|
|||||||
LDA $7A : CMP #$00 : BNE + ; $22DC9C
|
LDA $7A : CMP #$00 : BNE + ; $22DC9C
|
||||||
LDA.b #$0A ; SFX2.0A
|
LDA.b #$0A ; SFX2.0A
|
||||||
RTL
|
RTL
|
||||||
+ ;; 22DC9C
|
+ ;; 22DC9C
|
||||||
LDA.b #$07 ; Clear SFX2
|
LDA.b #$07 ; Clear SFX2
|
||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; 22DCA0
|
; 22DCA0
|
||||||
; SFX Pan flags?
|
; SFX Pan flags?
|
||||||
|
|
||||||
Routine_22DCA0:
|
Routine_22DCA0:
|
||||||
{
|
{
|
||||||
LDA $7A : CMP #$00 : BNE + ;$A2DCAB
|
LDA $7A : CMP #$00 : BNE + ;$A2DCAB
|
||||||
LDA $0DBB5B,X
|
LDA $0DBB5B,X
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
LDA #$00
|
LDA #$00
|
||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
;; 22DD90
|
; =========================================================
|
||||||
|
; 22DD90
|
||||||
|
; TODO: Investigate the purpose of the $7A timer here
|
||||||
|
|
||||||
CheckAndClearAncillaId:
|
CheckAndClearAncillaId:
|
||||||
{
|
{
|
||||||
SEP #$30
|
SEP #$30
|
||||||
@@ -768,49 +802,57 @@ CheckAndClearAncillaId:
|
|||||||
LDA $0C4B : CMP #$1F : BEQ ++++ ; $22DDC1
|
LDA $0C4B : CMP #$1F : BEQ ++++ ; $22DDC1
|
||||||
LDA $7A ; Ball Chain Timer
|
LDA $7A ; Ball Chain Timer
|
||||||
RTS
|
RTS
|
||||||
++ ; 22DDB1
|
++ ; 22DDB1
|
||||||
NOP : NOP
|
NOP : NOP
|
||||||
STZ $0C4C : LDA $7A
|
STZ $0C4C : LDA $7A
|
||||||
RTS
|
RTS
|
||||||
+++ ; 22DDB9
|
+++ ; 22DDB9
|
||||||
NOP : NOP
|
NOP : NOP
|
||||||
STZ $0C4D : LDA $7A
|
STZ $0C4D : LDA $7A
|
||||||
RTS
|
RTS
|
||||||
++++ ; 22DDC1
|
++++ ; 22DDC1
|
||||||
NOP : NOP
|
NOP : NOP
|
||||||
STZ $0C4B : LDA $7A
|
STZ $0C4B : LDA $7A
|
||||||
RTS
|
RTS
|
||||||
+ ; 22DDC9
|
+ ; 22DDC9
|
||||||
STZ $0C4A : LDA $7A
|
STZ $0C4A : LDA $7A
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; 22E5A0
|
; 22E5A0
|
||||||
; Checks for the Somaria block before moving on
|
; Checks for the Somaria block before moving on
|
||||||
|
; TODO: Replace the JMP $E5DB with the proper code
|
||||||
|
; to handle the somaria block case.
|
||||||
|
|
||||||
Routine_22E5A0:
|
Routine_22E5A0:
|
||||||
{
|
{
|
||||||
SEP #$30
|
SEP #$30
|
||||||
JMP CheckForSomariaBlast ; $EE80
|
JMP CheckForSomariaBlast ; $EE80
|
||||||
.22E5A5 ; 22E5A5
|
.22E5A5 ; 22E5A5
|
||||||
LDA $0C4C : CMP #$2C : BNE + ; $22E5B2
|
LDA $0C4C : CMP #$2C : BNE + ; $22E5B2
|
||||||
INC $0C4C
|
INC $0C4C
|
||||||
;JMP $E5DB
|
;JMP $E5DB
|
||||||
+ ; 22E5B2
|
|
||||||
|
+ ; 22E5B2
|
||||||
LDA $0C4D : CMP #$2C : BNE ++ ; $22E5BF
|
LDA $0C4D : CMP #$2C : BNE ++ ; $22E5BF
|
||||||
INC $0C4D
|
INC $0C4D
|
||||||
;JMP $E5DB
|
;JMP $E5DB
|
||||||
++ ; 22E5BF
|
|
||||||
|
++ ; 22E5BF
|
||||||
LDA $0C4E : CMP #$2C : BNE +++ ; $22E5CC
|
LDA $0C4E : CMP #$2C : BNE +++ ; $22E5CC
|
||||||
INC $0C4E
|
INC $0C4E
|
||||||
;JMP $E5DB
|
;JMP $E5DB
|
||||||
+++ ; 22E5CC
|
|
||||||
|
+++ ; 22E5CC
|
||||||
LDA $0C4F : CMP #$2C : BNE ++++ ; $22E5D9
|
LDA $0C4F : CMP #$2C : BNE ++++ ; $22E5D9
|
||||||
INC $0C4F
|
INC $0C4F
|
||||||
;JMP $E5DB
|
;JMP $E5DB
|
||||||
++++ ; 22E5D9
|
|
||||||
|
++++ ; 22E5D9
|
||||||
BRA +++++ ; $22E5E0
|
BRA +++++ ; $22E5E0
|
||||||
|
|
||||||
+++++ ; 22E5E0
|
+++++ ; 22E5E0
|
||||||
JSR CheckAndClearAncillaId ; $DD90
|
JSR CheckAndClearAncillaId ; $DD90
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
@@ -827,41 +869,52 @@ Routine_22E5F0:
|
|||||||
JMP $E108
|
JMP $E108
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
;22EE80
|
;22EE80
|
||||||
; TODO: Handle the somaria blast case, these JMPs are invalid.
|
; TODO: Handle the somaria blast case, these JMPs are invalid.
|
||||||
|
|
||||||
CheckForSomariaBlast:
|
CheckForSomariaBlast:
|
||||||
{
|
{
|
||||||
LDA $0300 : BEQ + ; $22EE88
|
LDA $0300 : BEQ + ; $22EE88
|
||||||
JMP $E5DB
|
;JMP $E5DB
|
||||||
+ ; 22EE88
|
|
||||||
|
+ ; 22EE88
|
||||||
LDA $0C4A : CMP #$01 : BNE ++ ; $22EE92
|
LDA $0C4A : CMP #$01 : BNE ++ ; $22EE92
|
||||||
JMP $EEC0
|
;JMP $EEC0
|
||||||
++ ; 22EE92
|
|
||||||
|
++ ; 22EE92
|
||||||
LDA $0C4B : CMP #$01 : BNE +++ ; $22EE9C
|
LDA $0C4B : CMP #$01 : BNE +++ ; $22EE9C
|
||||||
JMP $EEC0
|
;JMP $EEC0
|
||||||
+++ ; 22EE9C
|
|
||||||
|
+++ ; 22EE9C
|
||||||
LDA $0C4C : CMP #$01 : BNE ++++ ; $22EEA6
|
LDA $0C4C : CMP #$01 : BNE ++++ ; $22EEA6
|
||||||
JMP $EEC0
|
;JMP $EEC0
|
||||||
++++ ; 22EEA6
|
|
||||||
|
++++ ; 22EEA6
|
||||||
LDA $0C4D : CMP #$01 : BNE +++++ ; $22EEB0
|
LDA $0C4D : CMP #$01 : BNE +++++ ; $22EEB0
|
||||||
JMP $EEC0
|
;JMP $EEC0
|
||||||
+++++ ; 22EEB0
|
|
||||||
|
+++++ ; 22EEB0
|
||||||
LDA $0C4E : CMP #$01 : BNE ++++++ ; $22EEBA
|
LDA $0C4E : CMP #$01 : BNE ++++++ ; $22EEBA
|
||||||
JMP $EEC0
|
;JMP $EEC0
|
||||||
++++++ ; 22EEBA
|
|
||||||
|
++++++ ; 22EEBA
|
||||||
JMP Routine_22E5A0_22E5A5 ; $E5A5
|
JMP Routine_22E5A0_22E5A5 ; $E5A5
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
;; 22EF00
|
; 22EF00
|
||||||
; Hooked inside LinkItem_Hookshot @ 07AB5E
|
; Hooked inside LinkItem_Hookshot @ 07AB5E
|
||||||
|
|
||||||
BallChain_StartAnimationFlag:
|
BallChain_StartAnimationFlag:
|
||||||
{
|
{
|
||||||
LDA #$01 : STA $037B ; Restore vanilla code
|
; Restore vanilla code
|
||||||
|
LDA #$01 : STA $037B
|
||||||
; Check if we are rotating the goldstar
|
; Check if we are rotating the goldstar
|
||||||
LDA $037A : CMP #$04 : BNE +
|
LDA $037A : CMP #$04 : BNE +
|
||||||
LDA #$01 : STA $0112 ; Animation flag, prevent menu from opening
|
; Animation flag, prevent menu from opening
|
||||||
+
|
LDA #$01 : STA $0112
|
||||||
|
+
|
||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -884,10 +937,10 @@ BallChain_Finish:
|
|||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; 22EF30
|
; 22EF30
|
||||||
; Hooked at $07AC98
|
; Hooked at $07AC98
|
||||||
|
|
||||||
|
|
||||||
Hookshot_Init:
|
Hookshot_Init:
|
||||||
{
|
{
|
||||||
; ResetAllAcceleration:
|
; ResetAllAcceleration:
|
||||||
@@ -912,6 +965,8 @@ Hookshot_Init:
|
|||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Goldstar_Begin:
|
Goldstar_Begin:
|
||||||
{
|
{
|
||||||
JSL CheckForBallChain
|
JSL CheckForBallChain
|
||||||
@@ -923,30 +978,33 @@ Goldstar_Begin:
|
|||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
CheckForSwitchToGoldstar:
|
CheckForSwitchToGoldstar:
|
||||||
{
|
{
|
||||||
%CheckNewR_ButtonPress() : BEQ .continue
|
%CheckNewR_ButtonPress() : BEQ .continue
|
||||||
LDA GoldstarOrHookshot : CMP #$01 : BEQ .set_hookshot
|
LDA GoldstarOrHookshot : CMP #$01 : BEQ .set_hookshot
|
||||||
LDA #$01 : STA GoldstarOrHookshot
|
LDA #$01 : STA GoldstarOrHookshot
|
||||||
JMP .continue
|
JMP .continue
|
||||||
.set_hookshot:
|
.set_hookshot:
|
||||||
LDA #$02 : STA GoldstarOrHookshot
|
LDA #$02 : STA GoldstarOrHookshot
|
||||||
.continue:
|
.continue:
|
||||||
; Restore vanilla code
|
LDA.b $3A : AND.b #$40 ; Restore vanilla code
|
||||||
LDA.b $3A : AND.b #$40
|
|
||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
BeginGoldstarOrHookshot:
|
BeginGoldstarOrHookshot:
|
||||||
{
|
{
|
||||||
LDA GoldstarOrHookshot : CMP #$02 : BEQ .begin_goldstar
|
LDA GoldstarOrHookshot : CMP #$02 : BEQ .begin_goldstar
|
||||||
JMP .return
|
JMP .return
|
||||||
|
|
||||||
.begin_goldstar:
|
.begin_goldstar:
|
||||||
JSL Goldstar_Begin
|
JSL Goldstar_Begin
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
.return
|
.return
|
||||||
JSL Hookshot_Init
|
JSL Hookshot_Init
|
||||||
LDA #$13 : STA $5D ; Set hookshot state
|
LDA #$13 : STA $5D ; Set hookshot state
|
||||||
LDA #$01 : STA.w $037B
|
LDA #$01 : STA.w $037B
|
||||||
@@ -956,13 +1014,12 @@ BeginGoldstarOrHookshot:
|
|||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
MaybeUploadBirdGraphicsToOam:
|
MaybeUploadBirdGraphicsToOam:
|
||||||
{
|
{
|
||||||
LDY $037A
|
LDY $037A : CPY #$0104 : BEQ .here
|
||||||
CPY #$0104
|
LDY #$40E0 : STY $2116
|
||||||
BEQ .here
|
|
||||||
LDY #$40E0
|
|
||||||
STY $2116
|
|
||||||
JML $008B30
|
JML $008B30
|
||||||
.here
|
.here
|
||||||
JML $008B50
|
JML $008B50
|
||||||
@@ -970,6 +1027,9 @@ MaybeUploadBirdGraphicsToOam:
|
|||||||
|
|
||||||
pushpc
|
pushpc
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; Main Hookshot/Goldstar hooks
|
||||||
|
|
||||||
org $07AB25
|
org $07AB25
|
||||||
JSL CheckForSwitchToGoldstar
|
JSL CheckForSwitchToGoldstar
|
||||||
|
|
||||||
|
|||||||
@@ -95,6 +95,7 @@ LinkState_UsingQuake:
|
|||||||
db 5, 5, 5, 19
|
db 5, 5, 5, 19
|
||||||
|
|
||||||
; INC.w $0FC1 ; Keep sprites frozen
|
; INC.w $0FC1 ; Keep sprites frozen
|
||||||
|
JSR $F514 ; CacheCameraPropertiesIfOutdoors
|
||||||
|
|
||||||
STZ.b $27 : STZ.b $28 ; Reset recoil X and Y
|
STZ.b $27 : STZ.b $28 ; Reset recoil X and Y
|
||||||
|
|
||||||
@@ -175,9 +176,8 @@ LinkState_UsingQuake:
|
|||||||
|
|
||||||
.special
|
.special
|
||||||
DEC $5C
|
DEC $5C
|
||||||
; JSR $F514 ; CacheCameraPropertiesIfOutdoors
|
|
||||||
JSL DekuLink_HoverBasedOnInput
|
JSL DekuLink_HoverBasedOnInput
|
||||||
; JSR $E8F0
|
JSR $E8F0 ; HandleIndoorCameraAndDoors
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -199,6 +199,7 @@ Menu_DrawHeartPieces:
|
|||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
|
; TODO: Attach SRAM values to these for progression
|
||||||
Menu_DrawMusicNotes:
|
Menu_DrawMusicNotes:
|
||||||
{
|
{
|
||||||
LDA.w #$02
|
LDA.w #$02
|
||||||
|
|||||||
@@ -10,10 +10,12 @@ Build using [Asar](https://github.com/RPGHacker/asar) with `build.bat`
|
|||||||

|

|
||||||

|

|
||||||
|
|
||||||
## Custom Menu
|
## Custom Menu and HUD
|
||||||
|
|
||||||
|

|
||||||
|

|
||||||
|

|
||||||
|
|
||||||

|
|
||||||

|
|
||||||
|
|
||||||
## Custom Sprites
|
## Custom Sprites
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,10 @@
|
|||||||
; =========================================================
|
; =========================================================
|
||||||
; Twinrova Boss Sprite
|
; Twinrova Boss Sprite
|
||||||
|
;
|
||||||
|
; Overrides Blind and the Blind Maiden to create a new
|
||||||
|
; boss sequence.
|
||||||
|
;
|
||||||
|
;
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
!SPRID = $CE ; The sprite ID you are overwriting (HEX)
|
!SPRID = $CE ; The sprite ID you are overwriting (HEX)
|
||||||
@@ -37,18 +42,17 @@ Sprite_Twinrova_Long:
|
|||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
|
||||||
JSR Sprite_Twinrova_Draw ; Call the draw code
|
JSR Sprite_Twinrova_Draw
|
||||||
JSL Sprite_DrawShadow
|
JSL Sprite_DrawShadow
|
||||||
|
|
||||||
JSL Sprite_CheckActive ; Check if game is not paused
|
JSL Sprite_CheckActive : BCC .SpriteIsNotActive
|
||||||
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
|
|
||||||
|
|
||||||
JSR Sprite_Twinrova_CheckIfDead ; Check if sprite is dead
|
JSR Sprite_Twinrova_CheckIfDead
|
||||||
JSR Sprite_Twinrova_Main ; Call the main sprite code
|
JSR Sprite_Twinrova_Main
|
||||||
|
|
||||||
.SpriteIsNotActive
|
.SpriteIsNotActive
|
||||||
PLB ; Get back the databank we stored previously
|
PLB
|
||||||
RTL ; Go back to original code
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
@@ -58,10 +62,10 @@ Sprite_Twinrova_CheckIfDead:
|
|||||||
LDA $0D80, X : CMP.b #$0A : BEQ .not_dead
|
LDA $0D80, X : CMP.b #$0A : BEQ .not_dead
|
||||||
|
|
||||||
; If health is negative, set back to zero
|
; If health is negative, set back to zero
|
||||||
LDA $0E50, X : CMP.b #$44 : BCC .healthNotNegative
|
LDA $0E50, X : CMP.b #$44 : BCC .health_not_negative
|
||||||
LDA.b #$00 : STA $0E50, X
|
LDA.b #$00 : STA $0E50, X
|
||||||
|
|
||||||
.healthNotNegative
|
.health_not_negative
|
||||||
|
|
||||||
LDA $0E50, X : BNE .not_dead
|
LDA $0E50, X : BNE .not_dead
|
||||||
PHX
|
PHX
|
||||||
@@ -70,7 +74,7 @@ Sprite_Twinrova_CheckIfDead:
|
|||||||
LDA.b #$0A : STA $0D80, X ; Go to Twinrova_Dead stage
|
LDA.b #$0A : STA $0D80, X ; Go to Twinrova_Dead stage
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
.not_dead
|
.not_dead
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -80,10 +84,9 @@ Sprite_Twinrova_Prep:
|
|||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
|
||||||
STZ $0D80, X
|
; PrepareBattle
|
||||||
|
LDA.l $7EF3CC : CMP.b #$06 : BEQ .despawn
|
||||||
LDA.b #$40 : STA $0E50, X ; Health
|
LDA.b #$40 : STA $0E50, X ; Health
|
||||||
|
|
||||||
LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
|
LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
|
||||||
|
|
||||||
%SetSpriteSpeedX(15)
|
%SetSpriteSpeedX(15)
|
||||||
@@ -91,13 +94,25 @@ Sprite_Twinrova_Prep:
|
|||||||
|
|
||||||
LDA #$10 : STA $08
|
LDA #$10 : STA $08
|
||||||
LDA #$10 : STA $09
|
LDA #$10 : STA $09
|
||||||
|
LDA #$0A : STA $0D80, X
|
||||||
|
|
||||||
LDA #$00 : STA $7EF3CC
|
LDA.b #$60 : STA.w $0E10, X
|
||||||
|
LDA.b #$01 : STA.w $0DB0, X
|
||||||
|
LDA.b #$02 : STA.w $0DE0, X
|
||||||
|
LDA.b #$04 : STA.w $0EB0, X
|
||||||
|
LDA.b #$07 : STA.w $0DC0, X
|
||||||
|
STZ.w $0B69
|
||||||
|
|
||||||
|
PLB
|
||||||
|
RTL
|
||||||
|
.despawn
|
||||||
|
STZ.w $0DD0, X
|
||||||
PLB
|
PLB
|
||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
!AnimSpeed = 8
|
!AnimSpeed = 8
|
||||||
|
|
||||||
macro Twinrova_Front()
|
macro Twinrova_Front()
|
||||||
@@ -131,6 +146,8 @@ endmacro
|
|||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
; Phase 0: Blind Maiden turns into Twinrova.
|
; Phase 0: Blind Maiden turns into Twinrova.
|
||||||
|
; Initially should be invisible, then
|
||||||
|
; transfer in Twinrova gfx and run dialogue.
|
||||||
;
|
;
|
||||||
; Phase 1: Twinrova is one entity, moving around the room
|
; Phase 1: Twinrova is one entity, moving around the room
|
||||||
; and shooting fire and ice attacks at Link.
|
; and shooting fire and ice attacks at Link.
|
||||||
@@ -157,14 +174,14 @@ Sprite_Twinrova_Main:
|
|||||||
dw Twinrova_KotakeMode ; 0x09
|
dw Twinrova_KotakeMode ; 0x09
|
||||||
dw Twinrova_Dead ; 0x0A
|
dw Twinrova_Dead ; 0x0A
|
||||||
|
|
||||||
|
; 0x00
|
||||||
Twinrova_Init:
|
Twinrova_Init:
|
||||||
{
|
{
|
||||||
; %Twinrova_Front()
|
|
||||||
JSR ApplyTwinrovaGraphics
|
|
||||||
%GotoAction(01)
|
%GotoAction(01)
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; 0x01
|
||||||
Twinrova_MoveState:
|
Twinrova_MoveState:
|
||||||
{
|
{
|
||||||
LDA $0E50, X : CMP.b #$20 : BCS .phase_1
|
LDA $0E50, X : CMP.b #$20 : BCS .phase_1
|
||||||
@@ -210,6 +227,7 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; 0x02 - TODO: Implement Twinrova_MoveForwards
|
||||||
Twinrova_MoveForwards:
|
Twinrova_MoveForwards:
|
||||||
{
|
{
|
||||||
%Twinrova_Front()
|
%Twinrova_Front()
|
||||||
@@ -226,6 +244,7 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; 0x03 - TODO: Implement Twinrova_MoveBackwards
|
||||||
Twinrova_MoveBackwards:
|
Twinrova_MoveBackwards:
|
||||||
{
|
{
|
||||||
%Twinrova_Back()
|
%Twinrova_Back()
|
||||||
@@ -242,6 +261,7 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; 0x04
|
||||||
Twinrova_PrepareAttack:
|
Twinrova_PrepareAttack:
|
||||||
{
|
{
|
||||||
%StartOnFrame(7)
|
%StartOnFrame(7)
|
||||||
@@ -293,6 +313,7 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; 0x07
|
||||||
Twinrova_Hurt:
|
Twinrova_Hurt:
|
||||||
{
|
{
|
||||||
%StartOnFrame(10)
|
%StartOnFrame(10)
|
||||||
@@ -311,6 +332,7 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; 0x08
|
||||||
Twinrova_KoumeMode:
|
Twinrova_KoumeMode:
|
||||||
{
|
{
|
||||||
%StartOnFrame(8)
|
%StartOnFrame(8)
|
||||||
@@ -330,6 +352,7 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; 0x09
|
||||||
Twinrova_KotakeMode:
|
Twinrova_KotakeMode:
|
||||||
{
|
{
|
||||||
%StartOnFrame(9)
|
%StartOnFrame(9)
|
||||||
@@ -349,38 +372,33 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; 0x0A
|
||||||
Twinrova_Dead:
|
Twinrova_Dead:
|
||||||
{
|
{
|
||||||
%StartOnFrame(10)
|
%StartOnFrame(10)
|
||||||
%Twinrova_Hurt()
|
%Twinrova_Hurt()
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
Untitled_Garnish:
|
; Reused function from TrinexxBreath.
|
||||||
|
TrinexxBreath_AltEntry:
|
||||||
{
|
{
|
||||||
LDA $1A : AND.b #$03 : BNE .no_shake
|
LDA $1A : AND.b #$03 : BNE .no_shake
|
||||||
|
|
||||||
JSL Sprite_IsToRightOfPlayer
|
JSL Sprite_IsToRightOfPlayer
|
||||||
|
|
||||||
LDA $0D50, X : CMP .x_speed_targets, Y : BEQ .no_shake
|
LDA $0D50, X : CMP .x_speed_targets, Y : BEQ .no_shake
|
||||||
|
|
||||||
CLC : ADC.w $8000, Y : STA $0D50, X
|
CLC : ADC.w $8000, Y : STA $0D50, X
|
||||||
|
|
||||||
.no_shake:
|
.no_shake
|
||||||
|
|
||||||
JSL Sprite_CheckTileCollision : BEQ .exit
|
JSL Sprite_CheckTileCollision : BEQ .exit
|
||||||
|
|
||||||
JSL Sprite_BounceTowardPlayer
|
JSL Sprite_BounceTowardPlayer
|
||||||
|
|
||||||
.exit
|
.exit
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.x_speed_targets
|
.x_speed_targets
|
||||||
db 8, -16
|
db 8, -16
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -388,117 +406,84 @@ Sprite_Twinrova_FireAttack:
|
|||||||
{
|
{
|
||||||
JSL Sprite_CheckTileCollision : BNE .no_collision
|
JSL Sprite_CheckTileCollision : BNE .no_collision
|
||||||
JSL Sprite_Move
|
JSL Sprite_Move
|
||||||
.no_collision
|
.no_collision
|
||||||
JSR Sprite_Twinrova_FireAttack_AddFireGarnish
|
JSR AddFireGarnish
|
||||||
JMP Untitled_Garnish
|
JMP TrinexxBreath_AltEntry
|
||||||
|
}
|
||||||
|
|
||||||
.AddFireGarnish
|
; $1DBDD6 - TrinexxFire_AddFireGarnish
|
||||||
|
AddFireGarnish:
|
||||||
|
{
|
||||||
INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
|
INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
|
||||||
|
|
||||||
LDA.b #$2A : JSL Sound_SetSfx2PanLong
|
LDA.b #$2A : JSL Sound_SetSfx2PanLong
|
||||||
|
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
||||||
|
|
||||||
LDA.b #$1D
|
.next_slot
|
||||||
|
|
||||||
; *$EBDE8 ALTERNATE ENTRY POINT
|
|
||||||
|
|
||||||
PHX : TXY
|
|
||||||
|
|
||||||
TAX : STA $00
|
|
||||||
|
|
||||||
.next_slot
|
|
||||||
|
|
||||||
LDA $7FF800, X : BEQ .free_slot
|
LDA $7FF800, X : BEQ .free_slot
|
||||||
|
|
||||||
DEX : BPL .next_slot
|
DEX : BPL .next_slot
|
||||||
|
|
||||||
DEC $0FF8 : BPL .use_search_index
|
DEC $0FF8 : BPL .use_search_index
|
||||||
|
|
||||||
LDA $00 : STA $0FF8
|
LDA $00 : STA $0FF8
|
||||||
|
|
||||||
.use_search_index
|
.use_search_index
|
||||||
|
|
||||||
LDX $0FF8
|
LDX $0FF8
|
||||||
|
|
||||||
.free_slot
|
.free_slot
|
||||||
|
|
||||||
LDA.b #$10 : STA $7FF800, X : STA $0FB4
|
LDA.b #$10 : STA $7FF800, X : STA $0FB4
|
||||||
|
|
||||||
TYA : STA $7FF92C, X
|
TYA : STA $7FF92C, X
|
||||||
|
|
||||||
LDA $0D10, Y : STA $7FF83C, X
|
LDA.w SprX, Y : STA $7FF83C, X
|
||||||
LDA $0D30, Y : STA $7FF878, X
|
LDA.w SprXH, Y : STA $7FF878, X
|
||||||
|
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
||||||
LDA $0D00, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X
|
||||||
LDA $0D20, Y : ADC.b #$00 : STA $7FF85A, X
|
|
||||||
|
|
||||||
LDA.b #$7F : STA $7FF90E, X
|
LDA.b #$7F : STA $7FF90E, X
|
||||||
|
|
||||||
STX $00
|
STX $00
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
.return
|
.return
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
|
||||||
AddIceGarnishV2:
|
AddIceGarnishV2:
|
||||||
{
|
{
|
||||||
INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
|
INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
|
||||||
|
|
||||||
LDA.b #$14 : JSL Sound_SetSfx3PanLong
|
LDA.b #$14 : JSL Sound_SetSfx3PanLong
|
||||||
|
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
||||||
|
|
||||||
LDA.b #$1D
|
.next_slot
|
||||||
|
|
||||||
; *$EBDE8 ALTERNATE ENTRY POINT
|
|
||||||
|
|
||||||
PHX : TXY
|
|
||||||
|
|
||||||
TAX : STA $00
|
|
||||||
|
|
||||||
.next_slot
|
|
||||||
|
|
||||||
LDA $7FF800, X : BEQ .free_slot
|
LDA $7FF800, X : BEQ .free_slot
|
||||||
|
|
||||||
DEX : BPL .next_slot
|
DEX : BPL .next_slot
|
||||||
|
|
||||||
DEC $0FF8 : BPL .use_search_index
|
DEC $0FF8 : BPL .use_search_index
|
||||||
|
|
||||||
LDA.b #$00 : STA $0FF8
|
LDA.b #$00 : STA $0FF8
|
||||||
|
|
||||||
.use_search_index
|
.use_search_index
|
||||||
|
|
||||||
LDX $0FF8
|
LDX $0FF8
|
||||||
|
|
||||||
.free_slot
|
.free_slot
|
||||||
|
|
||||||
LDA.b #$0C : STA $7FF800, X : STA $0FB4
|
LDA.b #$0C : STA $7FF800, X : STA $0FB4
|
||||||
|
|
||||||
TYA : STA $7FF92C, X
|
TYA : STA $7FF92C, X
|
||||||
|
|
||||||
LDA $0D10, Y : STA $7FF83C, X
|
LDA.w SprX, Y : STA $7FF83C, X
|
||||||
LDA $0D30, Y : STA $7FF878, X
|
LDA.w SprXH, Y : STA $7FF878, X
|
||||||
|
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
||||||
|
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X
|
||||||
|
|
||||||
LDA $0D00, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
LDA.b #$7F : STA $7FF90E, X : STX $00
|
||||||
LDA $0D20, Y : ADC.b #$00 : STA $7FF85A, X
|
|
||||||
|
|
||||||
LDA.b #$7F : STA $7FF90E, X
|
|
||||||
|
|
||||||
STX $00
|
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
.return
|
.return
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
Sprite_Twinrova_IceAttack:
|
Sprite_Twinrova_IceAttack:
|
||||||
{
|
{
|
||||||
|
JSL Sprite_CheckTileCollision : BNE .no_collision
|
||||||
JSL Sprite_Move
|
JSL Sprite_Move
|
||||||
|
.no_collision
|
||||||
JSR AddIceGarnishV2
|
JSR AddIceGarnishV2
|
||||||
JSR Untitled_Garnish
|
JMP TrinexxBreath_AltEntry
|
||||||
.return
|
|
||||||
RTS
|
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
@@ -539,20 +524,15 @@ org $09B34F
|
|||||||
Garnish_TrinexxIce:
|
Garnish_TrinexxIce:
|
||||||
{
|
{
|
||||||
; special animation 0x0C
|
; special animation 0x0C
|
||||||
|
|
||||||
LDA $7FF90E, X : LSR #2 : AND.b #$03 : TAY
|
LDA $7FF90E, X : LSR #2 : AND.b #$03 : TAY
|
||||||
|
|
||||||
LDA TrinexxIce_Pool_properties, Y : STA $04
|
LDA TrinexxIce_Pool_properties, Y : STA $04
|
||||||
|
|
||||||
JSR Garnish_PrepOamCoord
|
JSR Garnish_PrepOamCoord
|
||||||
|
|
||||||
LDA $00 : STA ($90), Y
|
LDA $00 : STA ($90), Y
|
||||||
LDA $02 : INY : STA ($90), Y
|
LDA $02 : INY : STA ($90), Y
|
||||||
|
|
||||||
LDA $7FF90E, X : LSR #5 : PHX : TAX
|
LDA $7FF90E, X : LSR #5 : PHX : TAX
|
||||||
|
|
||||||
LDA TrinexxIce_Pool_chr, X : INY : STA ($90), Y
|
LDA TrinexxIce_Pool_chr, X : INY : STA ($90), Y
|
||||||
|
|
||||||
LDA.b #$35 : ORA $04 : PLX
|
LDA.b #$35 : ORA $04 : PLX
|
||||||
|
|
||||||
JMP Garnish_SetOamPropsAndLargeSize
|
JMP Garnish_SetOamPropsAndLargeSize
|
||||||
@@ -581,7 +561,7 @@ Sprite_Twinrova_Draw:
|
|||||||
PHX
|
PHX
|
||||||
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
||||||
LDY.b #$00
|
LDY.b #$00
|
||||||
.nextTile
|
.nextTile
|
||||||
|
|
||||||
PHX ; Save current Tile Index?
|
PHX ; Save current Tile Index?
|
||||||
|
|
||||||
@@ -603,7 +583,7 @@ Sprite_Twinrova_Draw:
|
|||||||
|
|
||||||
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
||||||
STA $0E
|
STA $0E
|
||||||
.on_screen_y
|
.on_screen_y
|
||||||
|
|
||||||
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
||||||
INY
|
INY
|
||||||
@@ -632,83 +612,85 @@ Sprite_Twinrova_Draw:
|
|||||||
|
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
.start_index
|
.start_index
|
||||||
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
||||||
.nbr_of_tiles
|
.nbr_of_tiles
|
||||||
db 3, 3, 3, 3, 3, 3, 3, 5, 3, 3, 3, 3
|
db 3, 3, 3, 3, 3, 3, 3, 5, 3, 3, 3, 3
|
||||||
.x_offsets
|
.x_offsets
|
||||||
dw -8, 8, 8, -8
|
dw -8, 8, 8, -8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -16, 0, 16, -16, 0, 16
|
dw -16, 0, 16, -16, 0, 16
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
.y_offsets
|
.y_offsets
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -7, -7, 9, 9
|
dw -7, -7, 9, 9
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -7, -7, 9, 9
|
dw -7, -7, 9, 9
|
||||||
dw -6, -6, 10, 10
|
dw -6, -6, 10, 10
|
||||||
dw -8, -8, -8, 8, 8, 8
|
dw -8, -8, -8, 8, 8, 8
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -7, -7, 9, 9
|
dw -7, -7, 9, 9
|
||||||
.chr
|
.chr
|
||||||
db $00, $02, $22, $24
|
db $00, $02, $22, $24
|
||||||
db $04, $06, $24, $26
|
db $04, $06, $24, $26
|
||||||
db $08, $0A, $28, $2A
|
db $08, $0A, $28, $2A
|
||||||
db $0C, $0E, $28, $2A
|
db $0C, $0E, $28, $2A
|
||||||
db $44, $46, $64, $66
|
db $44, $46, $64, $66
|
||||||
db $48, $4A, $68, $6A
|
db $48, $4A, $68, $6A
|
||||||
db $4C, $4E, $6C, $6E
|
db $4C, $4E, $6C, $6E
|
||||||
db $88, $8A, $8C, $A8, $AA, $AC
|
db $88, $8A, $8C, $A8, $AA, $AC
|
||||||
db $80, $82, $A0, $A2
|
db $80, $82, $A0, $A2
|
||||||
db $84, $86, $A4, $A6
|
db $84, $86, $A4, $A6
|
||||||
db $40, $42, $60, $62
|
db $40, $42, $60, $62
|
||||||
db $40, $42, $60, $62
|
db $40, $42, $60, $62
|
||||||
.properties
|
.properties
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39, $39, $39
|
db $39, $39, $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
.sizes
|
.sizes
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02, $02, $00
|
db $02, $02, $02, $02, $02, $00
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
ApplyTwinrovaGraphics:
|
ApplyTwinrovaGraphics:
|
||||||
{
|
{
|
||||||
PHX
|
PHX
|
||||||
|
|
||||||
REP #$20 ; A = 16, XY = 8
|
REP #$20 ; A = 16, XY = 8
|
||||||
LDX #$80 : STX $2100 ;turn the screen off (required)
|
LDX #$80 : STX $2100 ; turn the screen off (required)
|
||||||
|
|
||||||
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
||||||
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
||||||
@@ -725,8 +707,258 @@ ApplyTwinrovaGraphics:
|
|||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
RTS
|
RTL
|
||||||
|
|
||||||
TwinrovaGraphics:
|
TwinrovaGraphics:
|
||||||
incbin twinrova.bin
|
incbin twinrova.bin
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pushpc
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; Blind Maiden spawn code
|
||||||
|
|
||||||
|
org $0DB818
|
||||||
|
SpritePrep_LoadProperties:
|
||||||
|
|
||||||
|
; Follower_BasicMover.dont_scare_kiki
|
||||||
|
org $09A1E4
|
||||||
|
Follower_BasicMover:
|
||||||
|
{
|
||||||
|
; Check if the follower is the blind maiden
|
||||||
|
LDA.l $7EF3CC : CMP.b #$06 : BNE .no_blind_transform
|
||||||
|
; Check if we are in room 0xAC
|
||||||
|
REP #$20
|
||||||
|
LDA.b $A0 : CMP.w #$00AC : BNE .no_blind_transform
|
||||||
|
; ; Check room flag 0x65
|
||||||
|
; LDA.l $7EF0CA : AND.w #$0100 : BEQ .no_blind_transform
|
||||||
|
SEP #$20
|
||||||
|
JSL Follower_CheckBlindTrigger : BCC .no_blind_transform
|
||||||
|
.blind_transform
|
||||||
|
; Load follower animation step index from $02CF
|
||||||
|
LDX.w $02CF
|
||||||
|
LDA.w $1A28, X : STA.b $00 ; Follower XL
|
||||||
|
LDA.w $1A3C, X : STA.b $01 ; Follower XH
|
||||||
|
LDA.w $1A00, X : STA.b $02 ; Follower YL
|
||||||
|
LDA.w $1A14, X : STA.b $03 ; Follower YH
|
||||||
|
|
||||||
|
; Dismiss the follower and spawn Twinrova
|
||||||
|
LDA.b #$00 : STA.l $7EF3CC
|
||||||
|
JSL Blind_SpawnFromMaiden
|
||||||
|
|
||||||
|
; Close the shutter door
|
||||||
|
INC.w $0468
|
||||||
|
|
||||||
|
; Clear door tilemap position for some reason
|
||||||
|
STZ.w $068E : STZ.w $0690
|
||||||
|
|
||||||
|
; TODO: Find out what submodule this is.
|
||||||
|
LDA.b #$05 : STA.b $11
|
||||||
|
|
||||||
|
; SONG 15
|
||||||
|
LDA.b #$15 : STA.w $012C
|
||||||
|
|
||||||
|
RTS
|
||||||
|
|
||||||
|
org $09A23A
|
||||||
|
.no_blind_transform
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
|
org $099E90
|
||||||
|
Follower_CheckBlindTrigger:
|
||||||
|
{
|
||||||
|
PHB : PHK : PLB
|
||||||
|
|
||||||
|
; Cache the follower's position
|
||||||
|
LDX.w $02CF
|
||||||
|
LDA.w $1A00, X : STA.b $00
|
||||||
|
LDA.w $1A14, X : STA.b $01
|
||||||
|
LDA.w $1A28, X : STA.b $02
|
||||||
|
LDA.w $1A3C, X : STA.b $03
|
||||||
|
STZ.b $0B
|
||||||
|
|
||||||
|
; Check if the follower is within the trigger area
|
||||||
|
LDA.w $1A50, X : STA.b $0A : BPL .positive_z
|
||||||
|
LDA.b #$FF : STA.b $0B
|
||||||
|
|
||||||
|
.positive_z
|
||||||
|
REP #$20
|
||||||
|
|
||||||
|
LDA.b $00 : CLC : ADC.b $0A : CLC : ADC.w #$000C : STA.b $00
|
||||||
|
LDA.b $02 : CLC : ADC.w #$0008 : STA.b $02
|
||||||
|
LDA.w #$1568 : SEC : SBC.b $00 : BPL .positive_x
|
||||||
|
EOR.w #$FFFF : INC A
|
||||||
|
.positive_x
|
||||||
|
CMP.w #$0018 : BCS .fail
|
||||||
|
LDA.w #$1980 : SEC : SBC.b $02 : BPL .positive_y
|
||||||
|
EOR.w #$FFFF : INC A
|
||||||
|
|
||||||
|
.positive_y
|
||||||
|
CMP.w #$0018
|
||||||
|
BCS .fail
|
||||||
|
|
||||||
|
.success
|
||||||
|
SEP #$20
|
||||||
|
PLB : SEC
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.fail
|
||||||
|
SEP #$20
|
||||||
|
PLB : CLC
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; Called during the BlindMaiden section of Follower_BasicMover
|
||||||
|
; to spawn Twinrova in the room.
|
||||||
|
|
||||||
|
org $1DA03C
|
||||||
|
Blind_SpawnFromMaiden:
|
||||||
|
{
|
||||||
|
; Load the Twinrova graphics
|
||||||
|
JSL ApplyTwinrovaGraphics
|
||||||
|
|
||||||
|
LDX.b #$00 ; Load the boss into sprite index 0
|
||||||
|
|
||||||
|
; Set the sprite to alive and active
|
||||||
|
LDA.b #$09 : STA.w $0DD0,X
|
||||||
|
|
||||||
|
; SPRITE CE
|
||||||
|
LDA.b #$CE : STA.w $0E20,X
|
||||||
|
|
||||||
|
; Load the position cache from the maiden follower
|
||||||
|
LDA.b $00 : STA.w $0D10,X
|
||||||
|
LDA.b $01 : STA.w $0D30,X
|
||||||
|
LDA.b $02 : SEC : SBC.b #$10 : STA.w $0D00,X
|
||||||
|
LDA.b $03 : STA.w $0D20,X
|
||||||
|
JSL SpritePrep_LoadProperties
|
||||||
|
|
||||||
|
; Set SprTimerC
|
||||||
|
LDA.b #$C0 : STA.w $0E10,X
|
||||||
|
|
||||||
|
; Set SprGfx
|
||||||
|
; LDA.b #$15 : STA.w $0DC0,X
|
||||||
|
|
||||||
|
; Set SprMiscC and bulletproof properties
|
||||||
|
LDA.b #$02 : STA.w $0DE0,X : STA.w $0BA0,X
|
||||||
|
|
||||||
|
; Set the 2nd key / heart piece items taken room flag
|
||||||
|
LDA.w $0403 : ORA.b #$20 : STA.w $0403
|
||||||
|
|
||||||
|
; Clear blinds head spin flag
|
||||||
|
STZ.w $0B69
|
||||||
|
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; We are using space from this function to insert the
|
||||||
|
; Twinrova graphics above, since the prep is now handled
|
||||||
|
; in the custom sprite code.
|
||||||
|
|
||||||
|
org $1DA081
|
||||||
|
SpritePrep_Blind_PrepareBattle:
|
||||||
|
{
|
||||||
|
; #_1DA081: LDA.l $7EF3CC
|
||||||
|
; #_1DA085: CMP.b #$06 ; FOLLOWER 06
|
||||||
|
; #_1DA087: BEQ .despawn
|
||||||
|
|
||||||
|
#_1DA089: LDA.w $0403
|
||||||
|
#_1DA08C: AND.b #$20
|
||||||
|
#_1DA08E: BEQ .despawn
|
||||||
|
|
||||||
|
#_1DA090: LDA.b #$60
|
||||||
|
#_1DA092: STA.w $0E10,X
|
||||||
|
|
||||||
|
#_1DA095: LDA.b #$01
|
||||||
|
#_1DA097: STA.w $0DB0,X
|
||||||
|
|
||||||
|
#_1DA09A: LDA.b #$02
|
||||||
|
#_1DA09C: STA.w $0DE0,X
|
||||||
|
|
||||||
|
#_1DA09F: LDA.b #$04
|
||||||
|
#_1DA0A1: STA.w $0EB0,X
|
||||||
|
|
||||||
|
#_1DA0A4: LDA.b #$07
|
||||||
|
#_1DA0A6: STA.w $0DC0,X
|
||||||
|
|
||||||
|
#_1DA0A9: STZ.w $0B69
|
||||||
|
|
||||||
|
#_1DA0AC: RTL
|
||||||
|
|
||||||
|
.despawn
|
||||||
|
#_1DA0AD: STZ.w $0DD0,X
|
||||||
|
|
||||||
|
#_1DA0B0: RTL
|
||||||
|
}
|
||||||
|
|
||||||
|
warnpc $1DA0B1
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
|
org $1DA0B1
|
||||||
|
BlindLaser_SpawnTrailGarnish:
|
||||||
|
{
|
||||||
|
#_1DA0B1: LDA.w $0E80,X
|
||||||
|
#_1DA0B4: AND.b #$00
|
||||||
|
#_1DA0B6: BNE .exit
|
||||||
|
|
||||||
|
#_1DA0B8: PHX
|
||||||
|
#_1DA0B9: TXY
|
||||||
|
|
||||||
|
#_1DA0BA: LDX.b #$1D
|
||||||
|
|
||||||
|
.next_slot
|
||||||
|
#_1DA0BC: LDA.l $7FF800,X
|
||||||
|
#_1DA0C0: BEQ .free_slot
|
||||||
|
|
||||||
|
#_1DA0C2: DEX
|
||||||
|
#_1DA0C3: BPL .next_slot
|
||||||
|
|
||||||
|
#_1DA0C5: DEC.w $0FF8
|
||||||
|
#_1DA0C8: BPL .use_search_index
|
||||||
|
|
||||||
|
#_1DA0CA: LDA.b #$1D
|
||||||
|
#_1DA0CC: STA.w $0FF8
|
||||||
|
|
||||||
|
.use_search_index
|
||||||
|
#_1DA0CF: LDX.w $0FF8
|
||||||
|
|
||||||
|
.free_slot
|
||||||
|
#_1DA0D2: LDA.b #$0F ; GARNISH 0F
|
||||||
|
#_1DA0D4: STA.l $7FF800,X
|
||||||
|
#_1DA0D8: STA.w $0FB4
|
||||||
|
|
||||||
|
#_1DA0DB: LDA.w $0DC0,Y
|
||||||
|
#_1DA0DE: STA.l $7FF9FE,X
|
||||||
|
|
||||||
|
#_1DA0E2: TYA
|
||||||
|
#_1DA0E3: STA.l $7FF92C,X
|
||||||
|
|
||||||
|
#_1DA0E7: LDA.w $0D10,Y
|
||||||
|
#_1DA0EA: STA.l $7FF83C,X
|
||||||
|
|
||||||
|
#_1DA0EE: LDA.w $0D30,Y
|
||||||
|
#_1DA0F1: STA.l $7FF878,X
|
||||||
|
|
||||||
|
#_1DA0F5: LDA.w $0D00,Y
|
||||||
|
#_1DA0F8: CLC
|
||||||
|
#_1DA0F9: ADC.b #$10
|
||||||
|
#_1DA0FB: STA.l $7FF81E,X
|
||||||
|
|
||||||
|
#_1DA0FF: LDA.w $0D20,Y
|
||||||
|
#_1DA102: ADC.b #$00
|
||||||
|
#_1DA104: STA.l $7FF85A,X
|
||||||
|
|
||||||
|
#_1DA108: LDA.b #$0A
|
||||||
|
#_1DA10A: STA.l $7FF90E,X
|
||||||
|
|
||||||
|
#_1DA10E: PLX
|
||||||
|
|
||||||
|
.exit
|
||||||
|
#_1DA10F: RTS
|
||||||
|
}
|
||||||
|
|
||||||
|
pullpc
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
;==============================================================================
|
; =========================================================
|
||||||
; Sprite Properties
|
; Sprite Properties
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
!SPRID = $9E ; The sprite ID you are overwriting (HEX)
|
!SPRID = $9E ; The sprite ID you are overwriting (HEX)
|
||||||
!NbrTiles = 00 ; Number of tiles used in a frame
|
!NbrTiles = 00 ; Number of tiles used in a frame
|
||||||
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
||||||
@@ -31,7 +31,7 @@
|
|||||||
|
|
||||||
%Set_Sprite_Properties(Sprite_MakuTree_Prep, Sprite_MakuTree_Long)
|
%Set_Sprite_Properties(Sprite_MakuTree_Prep, Sprite_MakuTree_Long)
|
||||||
|
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
|
|
||||||
Sprite_MakuTree_Long:
|
Sprite_MakuTree_Long:
|
||||||
{
|
{
|
||||||
@@ -47,31 +47,29 @@ Sprite_MakuTree_Long:
|
|||||||
PLB ; Get back the databank we stored previously
|
PLB ; Get back the databank we stored previously
|
||||||
RTL ; Go back to original code
|
RTL ; Go back to original code
|
||||||
}
|
}
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
|
|
||||||
Sprite_MakuTree_Prep:
|
Sprite_MakuTree_Prep:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
; Check if the intro has executed already.
|
||||||
LDA.l $7EF300
|
LDA.l $7EF300 : BNE .intro_is_done
|
||||||
BNE .intro_is_done
|
|
||||||
STZ.w $0DD0, X ; Kill the sprite
|
STZ.w $0DD0, X ; Kill the sprite
|
||||||
.intro_is_done
|
.intro_is_done
|
||||||
|
|
||||||
PLB
|
PLB
|
||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
|
|
||||||
Sprite_MakuTree_Main:
|
Sprite_MakuTree_Main:
|
||||||
{
|
{
|
||||||
LDA.w SprAction, X ; Load the SprAction
|
LDA.w SprAction, X
|
||||||
JSL UseImplicitRegIndexedLocalJumpTable ; Goto the SprAction we are currently in
|
JSL UseImplicitRegIndexedLocalJumpTable
|
||||||
|
|
||||||
dw MakuTree_Handler
|
dw MakuTree_Handler
|
||||||
dw MakuTree_MeetLink
|
dw MakuTree_MeetLink
|
||||||
dw MakuTree_GiveBow
|
dw MakuTree_GiveMoonPearl
|
||||||
|
|
||||||
MakuTree_Handler:
|
MakuTree_Handler:
|
||||||
{
|
{
|
||||||
@@ -95,7 +93,7 @@ Sprite_MakuTree_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
MakuTree_GiveBow:
|
MakuTree_GiveMoonPearl:
|
||||||
{
|
{
|
||||||
; Give Link the Moon Pearl
|
; Give Link the Moon Pearl
|
||||||
LDY #$1F : JSL Link_ReceiveItem
|
LDY #$1F : JSL Link_ReceiveItem
|
||||||
@@ -105,7 +103,7 @@ Sprite_MakuTree_Main:
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
|
|
||||||
Sprite_MakuTree_Draw:
|
Sprite_MakuTree_Draw:
|
||||||
{
|
{
|
||||||
@@ -163,7 +161,7 @@ Sprite_MakuTree_Draw:
|
|||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
|
|
||||||
.start_index
|
.start_index
|
||||||
.nbr_of_tiles
|
.nbr_of_tiles
|
||||||
@@ -45,7 +45,7 @@ print "End of kydrog.asm ", pc
|
|||||||
incsrc "Sprites/Bosses/kydrog_boss.asm"
|
incsrc "Sprites/Bosses/kydrog_boss.asm"
|
||||||
print "End of kydrog_boss.asm ", pc
|
print "End of kydrog_boss.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/maku_tree.asm"
|
incsrc "Sprites/NPCs/maku_tree.asm"
|
||||||
print "End of maku_tree.asm ", pc
|
print "End of maku_tree.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/NPCs/mask_salesman.asm"
|
incsrc "Sprites/NPCs/mask_salesman.asm"
|
||||||
@@ -60,10 +60,10 @@ print "End of anti_kirby.asm ", pc
|
|||||||
incsrc "Sprites/Enemies/sea_urchin.asm"
|
incsrc "Sprites/Enemies/sea_urchin.asm"
|
||||||
print "End of sea_urchin.asm ", pc
|
print "End of sea_urchin.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/switch_track.asm"
|
incsrc "Sprites/Objects/switch_track.asm"
|
||||||
print "End of switch_track.asm ", pc
|
print "End of switch_track.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/mineswitch.asm"
|
incsrc "Sprites/Objects/mineswitch.asm"
|
||||||
print "End of mineswitch.asm ", pc
|
print "End of mineswitch.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/NPCs/village_dog.asm"
|
incsrc "Sprites/NPCs/village_dog.asm"
|
||||||
@@ -78,7 +78,8 @@ print "End of twinrova.asm ", pc
|
|||||||
incsrc "Sprites/Bosses/kydreeok.asm"
|
incsrc "Sprites/Bosses/kydreeok.asm"
|
||||||
incsrc "Sprites/Bosses/kydreeok_head.asm"
|
incsrc "Sprites/Bosses/kydreeok_head.asm"
|
||||||
|
|
||||||
incsrc "Sprites/deku_leaf.asm"
|
incsrc "Sprites/Objects/deku_leaf.asm"
|
||||||
|
print "End of deku_leaf.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/portal_sprite.asm"
|
incsrc "Sprites/portal_sprite.asm"
|
||||||
print "End of portal_sprite.asm ", pc
|
print "End of portal_sprite.asm ", pc
|
||||||
|
|||||||
Reference in New Issue
Block a user