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20 Commits
JaredMenuF
...
twinrova-b
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4fac78bbba |
@@ -95,6 +95,7 @@ LinkState_UsingQuake:
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db 5, 5, 5, 19
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db 5, 5, 5, 19
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; INC.w $0FC1 ; Keep sprites frozen
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; INC.w $0FC1 ; Keep sprites frozen
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JSR $F514 ; CacheCameraPropertiesIfOutdoors
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STZ.b $27 : STZ.b $28 ; Reset recoil X and Y
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STZ.b $27 : STZ.b $28 ; Reset recoil X and Y
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@@ -175,9 +176,8 @@ LinkState_UsingQuake:
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.special
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.special
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DEC $5C
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DEC $5C
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; JSR $F514 ; CacheCameraPropertiesIfOutdoors
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JSL DekuLink_HoverBasedOnInput
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JSL DekuLink_HoverBasedOnInput
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; JSR $E8F0
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JSR $E8F0 ; HandleIndoorCameraAndDoors
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RTS
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RTS
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}
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}
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@@ -199,6 +199,7 @@ Menu_DrawHeartPieces:
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; =========================================================
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; =========================================================
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; TODO: Attach SRAM values to these for progression
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Menu_DrawMusicNotes:
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Menu_DrawMusicNotes:
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{
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{
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LDA.w #$02
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LDA.w #$02
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@@ -10,10 +10,12 @@ Build using [Asar](https://github.com/RPGHacker/asar) with `build.bat`
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## Custom Menu
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## Custom Menu and HUD
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## Custom Sprites
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## Custom Sprites
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@@ -1,5 +1,9 @@
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; =========================================================
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; =========================================================
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; Twinrova Boss Sprite
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; Twinrova Boss Sprite
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;
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; Overrides Blind and the Blind Maiden to create a new
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; boss sequence.
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;
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; =========================================================
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; =========================================================
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!SPRID = $CE ; The sprite ID you are overwriting (HEX)
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!SPRID = $CE ; The sprite ID you are overwriting (HEX)
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@@ -37,40 +41,35 @@ Sprite_Twinrova_Long:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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JSR Sprite_Twinrova_Draw ; Call the draw code
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JSR Sprite_Twinrova_Draw
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JSL Sprite_DrawShadow
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JSL Sprite_DrawShadow
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JSL Sprite_CheckActive ; Check if game is not paused
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JSL Sprite_CheckActive : BCC .SpriteIsNotActive
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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JSR Sprite_Twinrova_CheckIfDead ; Check if sprite is dead
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JSR Sprite_Twinrova_CheckIfDead
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JSR Sprite_Twinrova_Main ; Call the main sprite code
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JSR Sprite_Twinrova_Main
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.SpriteIsNotActive
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.SpriteIsNotActive
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PLB ; Get back the databank we stored previously
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PLB
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RTL ; Go back to original code
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RTL
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}
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}
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; =========================================================
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; =========================================================
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Sprite_Twinrova_CheckIfDead:
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Sprite_Twinrova_CheckIfDead:
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{
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{
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LDA $0D80, X : CMP.b #$0A : BEQ .not_dead
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LDA SprAction, X : CMP.b #$0A : BEQ .not_dead
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; If health is negative, set back to zero
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; If health is negative, set back to zero
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LDA $0E50, X : CMP.b #$44 : BCC .healthNotNegative
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LDA SprHealth, X : CMP.b #$44 : BCC .health_not_negative
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LDA.b #$00 : STA $0E50, X
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LDA.b #$00 : STA SprHealth, X
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.healthNotNegative
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.health_not_negative
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LDA SprHealth, X : BNE .not_dead
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LDA $0E50, X : BNE .not_dead
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PHX
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PHX
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LDA.b #$04 : STA $0DD0, X ; Kill sprite boss style
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LDA.b #$04 : STA $0DD0, X ; Kill sprite boss style
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LDA.b #$0A : STA $0D80, X ; Go to Twinrova_Dead stage
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LDA.b #$0A : STA SprAction, X ; Go to Twinrova_Dead stage
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PLX
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PLX
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.not_dead
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.not_dead
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RTS
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RTS
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}
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}
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@@ -80,10 +79,8 @@ Sprite_Twinrova_Prep:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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STZ $0D80, X
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LDA.l $7EF3CC : CMP.b #$06 : BEQ .despawn
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LDA.b #$40 : STA SprHealth, X ; Health
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LDA.b #$40 : STA $0E50, X ; Health
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LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
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LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
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%SetSpriteSpeedX(15)
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%SetSpriteSpeedX(15)
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@@ -91,13 +88,25 @@ Sprite_Twinrova_Prep:
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LDA #$10 : STA $08
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LDA #$10 : STA $08
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LDA #$10 : STA $09
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LDA #$10 : STA $09
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LDA #$0A : STA $0D80, X
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LDA #$00 : STA $7EF3CC
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LDA.b #$60 : STA.w $0E10, X
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LDA.b #$01 : STA.w $0DB0, X
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LDA.b #$02 : STA.w $0DE0, X
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LDA.b #$04 : STA.w $0EB0, X
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LDA.b #$07 : STA.w $0DC0, X
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STZ.w $0B69
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PLB
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RTL
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.despawn
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STZ.w $0DD0, X
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PLB
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PLB
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RTL
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RTL
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}
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}
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; =========================================================
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!AnimSpeed = 8
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!AnimSpeed = 8
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macro Twinrova_Front()
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macro Twinrova_Front()
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@@ -131,6 +140,8 @@ endmacro
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; =========================================================
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; =========================================================
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; Phase 0: Blind Maiden turns into Twinrova.
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; Phase 0: Blind Maiden turns into Twinrova.
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; Initially should be invisible, then
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; transfer in Twinrova gfx and run dialogue.
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;
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;
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; Phase 1: Twinrova is one entity, moving around the room
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; Phase 1: Twinrova is one entity, moving around the room
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; and shooting fire and ice attacks at Link.
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; and shooting fire and ice attacks at Link.
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@@ -157,17 +168,20 @@ Sprite_Twinrova_Main:
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dw Twinrova_KotakeMode ; 0x09
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dw Twinrova_KotakeMode ; 0x09
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dw Twinrova_Dead ; 0x0A
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dw Twinrova_Dead ; 0x0A
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; -------------------------------------------------------
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; 0x00
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; TODO: Separate MoveState phases into action 0 and 1
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Twinrova_Init:
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Twinrova_Init:
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{
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{
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; %Twinrova_Front()
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JSR ApplyTwinrovaGraphics
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%GotoAction(01)
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%GotoAction(01)
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x01
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Twinrova_MoveState:
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Twinrova_MoveState:
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{
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{
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LDA $0E50, X : CMP.b #$20 : BCS .phase_1
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LDA SprHealth, X : CMP.b #$20 : BCS .phase_1
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; -------------------------------------------
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; -------------------------------------------
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; Phase 2
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; Phase 2
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LDA SprTimerE, X : BNE .kotake
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LDA SprTimerE, X : BNE .kotake
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@@ -189,27 +203,28 @@ Sprite_Twinrova_Main:
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JSL GetRandomInt : AND.b #$3F : BNE +
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JSL GetRandomInt : AND.b #$3F : BNE +
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LDA.b #$20 : STA.w SprTimerD, X
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LDA.b #$20 : STA.w SprTimerD, X
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STZ $AC
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STZ $AC ; Set the fire attack
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%GotoAction(4) ; Prepare Attack
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%GotoAction(4) ; Prepare Attack
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RTS
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RTS
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+
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+
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JSL GetRandomInt : AND.b #$3F : BNE ++
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JSL GetRandomInt : AND.b #$3F : BNE ++
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LDA.b #$20 : STA.w SprTimerD, X
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LDA.b #$20 : STA.w SprTimerD, X
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LDA #$01 : STA $AC
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LDA #$01 : STA $AC ; Set the ice attack
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%GotoAction(4) ; Prepare Attack
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%GotoAction(4) ; Prepare Attack
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RTS
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RTS
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++
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++
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JSL Sprite_IsBelowPlayer ; Check if sprite is below player
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JSL Sprite_IsBelowPlayer : TYA : BNE .MoveBackwards ; If 1,
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TYA : BNE .MoveBackwards ; If 1,
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%GotoAction(2) ; MoveForwards
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%GotoAction(2)
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RTS
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RTS
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.MoveBackwards
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.MoveBackwards
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%GotoAction(3)
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%GotoAction(3) ; MoveBackwards
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x02 - TODO: Implement Twinrova_MoveForwards
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Twinrova_MoveForwards:
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Twinrova_MoveForwards:
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{
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{
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%Twinrova_Front()
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%Twinrova_Front()
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@@ -226,6 +241,8 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x03 - TODO: Implement Twinrova_MoveBackwards
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Twinrova_MoveBackwards:
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Twinrova_MoveBackwards:
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{
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{
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%Twinrova_Back()
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%Twinrova_Back()
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@@ -242,6 +259,8 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x04
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Twinrova_PrepareAttack:
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Twinrova_PrepareAttack:
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{
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{
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%StartOnFrame(7)
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%StartOnFrame(7)
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@@ -265,6 +284,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x05
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; 0x05
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Twinrova_FireAttack:
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Twinrova_FireAttack:
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{
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{
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@@ -279,6 +299,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x06
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; 0x06
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Twinrova_IceAttack:
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Twinrova_IceAttack:
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{
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{
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@@ -293,6 +314,8 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x07
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Twinrova_Hurt:
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Twinrova_Hurt:
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{
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{
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%StartOnFrame(10)
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%StartOnFrame(10)
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@@ -311,6 +334,8 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x08
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Twinrova_KoumeMode:
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Twinrova_KoumeMode:
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{
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{
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%StartOnFrame(8)
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%StartOnFrame(8)
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@@ -330,6 +355,8 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x09
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Twinrova_KotakeMode:
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Twinrova_KotakeMode:
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{
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{
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%StartOnFrame(9)
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%StartOnFrame(9)
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@@ -349,38 +376,37 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x0A
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Twinrova_Dead:
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Twinrova_Dead:
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{
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{
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%StartOnFrame(10)
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%StartOnFrame(10)
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%Twinrova_Hurt()
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%Twinrova_Hurt()
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RTS
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RTS
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}
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}
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}
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}
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; =========================================================
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; =========================================================
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; TODO: Create a new parent sprite for the Twinrova attacks
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; so that the velocity and movement aren't applied to the
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; parent sprite itself.
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Untitled_Garnish:
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; Reused function from TrinexxBreath.
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TrinexxBreath_AltEntry:
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{
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{
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LDA $1A : AND.b #$03 : BNE .no_shake
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LDA $1A : AND.b #$03 : BNE .no_shake
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JSL Sprite_IsToRightOfPlayer
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JSL Sprite_IsToRightOfPlayer
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LDA $0D50, X : CMP .x_speed_targets, Y : BEQ .no_shake
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LDA $0D50, X : CMP .x_speed_targets, Y : BEQ .no_shake
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CLC : ADC.w $8000, Y : STA $0D50, X
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CLC : ADC.w $8000, Y : STA $0D50, X
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.no_shake:
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.no_shake
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JSL Sprite_CheckTileCollision : BEQ .exit
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JSL Sprite_CheckTileCollision : BEQ .exit
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JSL Sprite_BounceTowardPlayer
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JSL Sprite_BounceTowardPlayer
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.exit
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.exit
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RTS
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RTS
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.x_speed_targets
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.x_speed_targets
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db 8, -16
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db 8, -16
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}
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}
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@@ -388,121 +414,79 @@ Sprite_Twinrova_FireAttack:
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{
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{
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JSL Sprite_CheckTileCollision : BNE .no_collision
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JSL Sprite_CheckTileCollision : BNE .no_collision
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JSL Sprite_Move
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JSL Sprite_Move
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.no_collision
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.no_collision
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JSR Sprite_Twinrova_FireAttack_AddFireGarnish
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JSR AddFireGarnish
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JMP Untitled_Garnish
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JMP TrinexxBreath_AltEntry
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}
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.AddFireGarnish
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INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
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|
||||||
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; $1DBDD6 - TrinexxFire_AddFireGarnish
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AddFireGarnish:
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{
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INC.w SprDelay, X : LDA SprDelay, X : AND.b #$07 : BNE .return
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LDA.b #$2A : JSL Sound_SetSfx2PanLong
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LDA.b #$2A : JSL Sound_SetSfx2PanLong
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||||||
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LDA.b #$1D : PHX : TXY : TAX : STA $00
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||||||
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|
||||||
LDA.b #$1D
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.next_slot
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||||||
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LDA $7FF800, X : BEQ .free_slot ; Search for free Garnish slot
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||||||
; *$EBDE8 ALTERNATE ENTRY POINT
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|
||||||
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|
||||||
PHX : TXY
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|
||||||
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|
||||||
TAX : STA $00
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|
||||||
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|
||||||
.next_slot
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|
||||||
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|
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LDA $7FF800, X : BEQ .free_slot
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|
||||||
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|
||||||
DEX : BPL .next_slot
|
DEX : BPL .next_slot
|
||||||
|
|
||||||
DEC $0FF8 : BPL .use_search_index
|
DEC $0FF8 : BPL .use_search_index
|
||||||
|
|
||||||
LDA $00 : STA $0FF8
|
LDA $00 : STA $0FF8
|
||||||
|
.use_search_index
|
||||||
.use_search_index
|
|
||||||
|
|
||||||
LDX $0FF8
|
LDX $0FF8
|
||||||
|
.free_slot
|
||||||
.free_slot
|
; Set garnish ID, set garnish handled flag, set garnish parent sprite
|
||||||
|
LDA.b #$10 : STA $7FF800, X : STA $0FB4 : TYA : STA $7FF92C, X
|
||||||
LDA.b #$10 : STA $7FF800, X : STA $0FB4
|
LDA.w SprX, Y : STA $7FF83C, X ; Garnish XL
|
||||||
|
LDA.w SprXH, Y : STA $7FF878, X ; Garnish XH
|
||||||
TYA : STA $7FF92C, X
|
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X ; Garnish YL
|
||||||
|
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X ; Garnish YH
|
||||||
LDA $0D10, Y : STA $7FF83C, X
|
LDA.b #$7F : STA $7FF90E, X : STX $00 ; Set garnish timer
|
||||||
LDA $0D30, Y : STA $7FF878, X
|
|
||||||
|
|
||||||
LDA $0D00, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
|
||||||
LDA $0D20, Y : ADC.b #$00 : STA $7FF85A, X
|
|
||||||
|
|
||||||
LDA.b #$7F : STA $7FF90E, X
|
|
||||||
|
|
||||||
STX $00
|
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
.return
|
.return
|
||||||
RTS
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
AddIceGarnishV2:
|
|
||||||
{
|
|
||||||
INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
|
|
||||||
|
|
||||||
LDA.b #$14 : JSL Sound_SetSfx3PanLong
|
|
||||||
|
|
||||||
LDA.b #$1D
|
|
||||||
|
|
||||||
; *$EBDE8 ALTERNATE ENTRY POINT
|
|
||||||
|
|
||||||
PHX : TXY
|
|
||||||
|
|
||||||
TAX : STA $00
|
|
||||||
|
|
||||||
.next_slot
|
|
||||||
|
|
||||||
LDA $7FF800, X : BEQ .free_slot
|
|
||||||
|
|
||||||
DEX : BPL .next_slot
|
|
||||||
|
|
||||||
DEC $0FF8 : BPL .use_search_index
|
|
||||||
|
|
||||||
LDA.b #$00 : STA $0FF8
|
|
||||||
|
|
||||||
.use_search_index
|
|
||||||
|
|
||||||
LDX $0FF8
|
|
||||||
|
|
||||||
.free_slot
|
|
||||||
|
|
||||||
LDA.b #$0C : STA $7FF800, X : STA $0FB4
|
|
||||||
|
|
||||||
TYA : STA $7FF92C, X
|
|
||||||
|
|
||||||
LDA $0D10, Y : STA $7FF83C, X
|
|
||||||
LDA $0D30, Y : STA $7FF878, X
|
|
||||||
|
|
||||||
LDA $0D00, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
|
||||||
LDA $0D20, Y : ADC.b #$00 : STA $7FF85A, X
|
|
||||||
|
|
||||||
LDA.b #$7F : STA $7FF90E, X
|
|
||||||
|
|
||||||
STX $00
|
|
||||||
|
|
||||||
PLX
|
|
||||||
|
|
||||||
.return
|
|
||||||
RTS
|
|
||||||
}
|
|
||||||
|
|
||||||
Sprite_Twinrova_IceAttack:
|
|
||||||
{
|
|
||||||
JSL Sprite_Move
|
|
||||||
JSR AddIceGarnishV2
|
|
||||||
JSR Untitled_Garnish
|
|
||||||
.return
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
|
Sprite_Twinrova_IceAttack:
|
||||||
|
{
|
||||||
|
JSL Sprite_CheckTileCollision : BNE .no_collision
|
||||||
|
JSL Sprite_Move
|
||||||
|
.no_collision
|
||||||
|
JSR AddIceGarnishV2
|
||||||
|
JMP TrinexxBreath_AltEntry
|
||||||
|
}
|
||||||
|
|
||||||
|
; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
|
||||||
|
AddIceGarnishV2:
|
||||||
|
{
|
||||||
|
INC.w SprDelay, X : LDA SprDelay, X : AND.b #$07 : BNE .return
|
||||||
|
LDA.b #$14 : JSL Sound_SetSfx3PanLong
|
||||||
|
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
||||||
|
|
||||||
|
.next_slot
|
||||||
|
LDA $7FF800, X : BEQ .free_slot ; Search for free Garnish slot
|
||||||
|
DEX : BPL .next_slot
|
||||||
|
DEC $0FF8 : BPL .use_search_index
|
||||||
|
LDA.b #$00 : STA $0FF8
|
||||||
|
.use_search_index
|
||||||
|
LDX $0FF8
|
||||||
|
.free_slot
|
||||||
|
; Set garnish ID, set garnish handled flag, set garnish parent sprite
|
||||||
|
LDA.b #$0C : STA $7FF800, X : STA $0FB4 : TYA : STA $7FF92C, X
|
||||||
|
LDA.w SprX, Y : STA $7FF83C, X ; Garnish XL
|
||||||
|
LDA.w SprXH, Y : STA $7FF878, X ; Garnish XH
|
||||||
|
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X ; Garnish YL
|
||||||
|
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X ; Garnish YH
|
||||||
|
LDA.b #$7F : STA $7FF90E, X : STX $00 ; Set garnish timer
|
||||||
|
PLX
|
||||||
|
|
||||||
|
.return
|
||||||
|
RTS
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; Overwrite vanilla Trinexx ice garnish
|
; Overwrite vanilla Trinexx ice garnish
|
||||||
; Plays like a simple ice cloud animation now.
|
; Plays like a simple ice cloud animation now.
|
||||||
|
|
||||||
@@ -520,49 +504,38 @@ org $09B459
|
|||||||
org $09B5D6
|
org $09B5D6
|
||||||
Garnish_SetOamPropsAndSmallSize:
|
Garnish_SetOamPropsAndSmallSize:
|
||||||
|
|
||||||
|
; SpriteData_Bump - Ice Garnish
|
||||||
|
org $0DB266+$CD
|
||||||
|
db $04
|
||||||
|
|
||||||
org $09B33F
|
org $09B33F
|
||||||
TrinexxIce_Pool:
|
TrinexxIce_Pool:
|
||||||
{
|
{
|
||||||
.chr
|
.chr
|
||||||
db $2E
|
db $2E, $2E, $2C, $2C
|
||||||
db $2E
|
|
||||||
db $2C
|
|
||||||
db $2C
|
|
||||||
.properties
|
.properties
|
||||||
db $35
|
db $35, $35, $35, $35
|
||||||
db $35
|
|
||||||
db $35
|
|
||||||
db $35
|
|
||||||
}
|
}
|
||||||
|
|
||||||
org $09B34F
|
org $09B34F
|
||||||
Garnish_TrinexxIce:
|
Garnish_TrinexxIce:
|
||||||
{
|
{
|
||||||
; special animation 0x0C
|
; special animation 0x0C
|
||||||
|
|
||||||
LDA $7FF90E, X : LSR #2 : AND.b #$03 : TAY
|
LDA $7FF90E, X : LSR #2 : AND.b #$03 : TAY
|
||||||
|
|
||||||
LDA TrinexxIce_Pool_properties, Y : STA $04
|
LDA TrinexxIce_Pool_properties, Y : STA $04
|
||||||
|
|
||||||
JSR Garnish_PrepOamCoord
|
JSR Garnish_PrepOamCoord
|
||||||
|
|
||||||
LDA $00 : STA ($90), Y
|
LDA $00 : STA ($90), Y
|
||||||
LDA $02 : INY : STA ($90), Y
|
LDA $02 : INY : STA ($90), Y
|
||||||
|
|
||||||
LDA $7FF90E, X : LSR #5 : PHX : TAX
|
LDA $7FF90E, X : LSR #5 : PHX : TAX
|
||||||
|
|
||||||
LDA TrinexxIce_Pool_chr, X : INY : STA ($90), Y
|
LDA TrinexxIce_Pool_chr, X : INY : STA ($90), Y
|
||||||
|
|
||||||
LDA.b #$35 : ORA $04 : PLX
|
LDA.b #$35 : ORA $04 : PLX
|
||||||
|
|
||||||
JMP Garnish_SetOamPropsAndLargeSize
|
JMP Garnish_SetOamPropsAndLargeSize
|
||||||
}
|
}
|
||||||
warnpc $09B3B8
|
warnpc $09B3B8
|
||||||
|
|
||||||
; Ice Garnish
|
|
||||||
org $0DB266+$CD
|
|
||||||
db $04
|
|
||||||
|
|
||||||
pullpc
|
pullpc
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
@@ -581,7 +554,7 @@ Sprite_Twinrova_Draw:
|
|||||||
PHX
|
PHX
|
||||||
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
||||||
LDY.b #$00
|
LDY.b #$00
|
||||||
.nextTile
|
.nextTile
|
||||||
|
|
||||||
PHX ; Save current Tile Index?
|
PHX ; Save current Tile Index?
|
||||||
|
|
||||||
@@ -603,7 +576,7 @@ Sprite_Twinrova_Draw:
|
|||||||
|
|
||||||
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
||||||
STA $0E
|
STA $0E
|
||||||
.on_screen_y
|
.on_screen_y
|
||||||
|
|
||||||
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
||||||
INY
|
INY
|
||||||
@@ -630,103 +603,352 @@ Sprite_Twinrova_Draw:
|
|||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
|
.start_index
|
||||||
|
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
||||||
|
.nbr_of_tiles
|
||||||
|
db 3, 3, 3, 3, 3, 3, 3, 5, 3, 3, 3, 3
|
||||||
|
.x_offsets
|
||||||
|
dw -8, 8, 8, -8
|
||||||
|
dw -8, 8, -8, 8
|
||||||
|
dw -8, 8, -8, 8
|
||||||
|
dw -8, 8, -8, 8
|
||||||
|
dw -8, 8, -8, 8
|
||||||
|
dw -8, 8, -8, 8
|
||||||
|
dw -8, 8, -8, 8
|
||||||
|
dw -16, 0, 16, -16, 0, 16
|
||||||
|
dw -8, 8, -8, 8
|
||||||
|
dw -8, 8, -8, 8
|
||||||
|
dw -8, 8, -8, 8
|
||||||
|
dw -8, 8, -8, 8
|
||||||
|
.y_offsets
|
||||||
|
dw -8, -8, 8, 8
|
||||||
|
dw -7, -7, 9, 9
|
||||||
|
dw -8, -8, 8, 8
|
||||||
|
dw -8, -8, 8, 8
|
||||||
|
dw -8, -8, 8, 8
|
||||||
|
dw -7, -7, 9, 9
|
||||||
|
dw -6, -6, 10, 10
|
||||||
|
dw -8, -8, -8, 8, 8, 8
|
||||||
|
dw -8, -8, 8, 8
|
||||||
|
dw -8, -8, 8, 8
|
||||||
|
dw -8, -8, 8, 8
|
||||||
|
dw -7, -7, 9, 9
|
||||||
|
.chr
|
||||||
|
db $00, $02, $22, $24
|
||||||
|
db $04, $06, $24, $26
|
||||||
|
db $08, $0A, $28, $2A
|
||||||
|
db $0C, $0E, $28, $2A
|
||||||
|
db $44, $46, $64, $66
|
||||||
|
db $48, $4A, $68, $6A
|
||||||
|
db $4C, $4E, $6C, $6E
|
||||||
|
db $88, $8A, $8C, $A8, $AA, $AC
|
||||||
|
db $80, $82, $A0, $A2
|
||||||
|
db $84, $86, $A4, $A6
|
||||||
|
db $40, $42, $60, $62
|
||||||
|
db $40, $42, $60, $62
|
||||||
|
.properties
|
||||||
|
db $39, $39, $39, $39
|
||||||
|
db $39, $39, $39, $39
|
||||||
|
db $39, $39, $39, $39
|
||||||
|
db $39, $39, $39, $39
|
||||||
|
db $39, $39, $39, $39
|
||||||
|
db $39, $39, $39, $39
|
||||||
|
db $39, $39, $39, $39
|
||||||
|
db $39, $39, $39, $39, $39, $39
|
||||||
|
db $39, $39, $39, $39
|
||||||
|
db $39, $39, $39, $39
|
||||||
|
db $39, $39, $39, $39
|
||||||
|
db $39, $39, $39, $39
|
||||||
|
.sizes
|
||||||
|
db $02, $02, $02, $02
|
||||||
|
db $02, $02, $02, $02
|
||||||
|
db $02, $02, $02, $02
|
||||||
|
db $02, $02, $02, $02
|
||||||
|
db $02, $02, $02, $02
|
||||||
|
db $02, $02, $02, $02
|
||||||
|
db $02, $02, $02, $02
|
||||||
|
db $02, $02, $02, $02, $02, $00
|
||||||
|
db $02, $02, $02, $02
|
||||||
|
db $02, $02, $02, $02
|
||||||
|
db $02, $02, $02, $02
|
||||||
|
db $02, $02, $02, $02
|
||||||
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
.start_index
|
|
||||||
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
|
||||||
.nbr_of_tiles
|
|
||||||
db 3, 3, 3, 3, 3, 3, 3, 5, 3, 3, 3, 3
|
|
||||||
.x_offsets
|
|
||||||
dw -8, 8, 8, -8
|
|
||||||
dw -8, 8, -8, 8
|
|
||||||
dw -8, 8, -8, 8
|
|
||||||
dw -8, 8, -8, 8
|
|
||||||
dw -8, 8, -8, 8
|
|
||||||
dw -8, 8, -8, 8
|
|
||||||
dw -8, 8, -8, 8
|
|
||||||
dw -16, 0, 16, -16, 0, 16
|
|
||||||
dw -8, 8, -8, 8
|
|
||||||
dw -8, 8, -8, 8
|
|
||||||
dw -8, 8, -8, 8
|
|
||||||
dw -8, 8, -8, 8
|
|
||||||
.y_offsets
|
|
||||||
dw -8, -8, 8, 8
|
|
||||||
dw -7, -7, 9, 9
|
|
||||||
dw -8, -8, 8, 8
|
|
||||||
dw -8, -8, 8, 8
|
|
||||||
dw -8, -8, 8, 8
|
|
||||||
dw -7, -7, 9, 9
|
|
||||||
dw -6, -6, 10, 10
|
|
||||||
dw -8, -8, -8, 8, 8, 8
|
|
||||||
dw -8, -8, 8, 8
|
|
||||||
dw -8, -8, 8, 8
|
|
||||||
dw -8, -8, 8, 8
|
|
||||||
dw -7, -7, 9, 9
|
|
||||||
.chr
|
|
||||||
db $00, $02, $22, $24
|
|
||||||
db $04, $06, $24, $26
|
|
||||||
db $08, $0A, $28, $2A
|
|
||||||
db $0C, $0E, $28, $2A
|
|
||||||
db $44, $46, $64, $66
|
|
||||||
db $48, $4A, $68, $6A
|
|
||||||
db $4C, $4E, $6C, $6E
|
|
||||||
db $88, $8A, $8C, $A8, $AA, $AC
|
|
||||||
db $80, $82, $A0, $A2
|
|
||||||
db $84, $86, $A4, $A6
|
|
||||||
db $40, $42, $60, $62
|
|
||||||
db $40, $42, $60, $62
|
|
||||||
.properties
|
|
||||||
db $39, $39, $39, $39
|
|
||||||
db $39, $39, $39, $39
|
|
||||||
db $39, $39, $39, $39
|
|
||||||
db $39, $39, $39, $39
|
|
||||||
db $39, $39, $39, $39
|
|
||||||
db $39, $39, $39, $39
|
|
||||||
db $39, $39, $39, $39
|
|
||||||
db $39, $39, $39, $39, $39, $39
|
|
||||||
db $39, $39, $39, $39
|
|
||||||
db $39, $39, $39, $39
|
|
||||||
db $39, $39, $39, $39
|
|
||||||
db $39, $39, $39, $39
|
|
||||||
.sizes
|
|
||||||
db $02, $02, $02, $02
|
|
||||||
db $02, $02, $02, $02
|
|
||||||
db $02, $02, $02, $02
|
|
||||||
db $02, $02, $02, $02
|
|
||||||
db $02, $02, $02, $02
|
|
||||||
db $02, $02, $02, $02
|
|
||||||
db $02, $02, $02, $02
|
|
||||||
db $02, $02, $02, $02, $02, $00
|
|
||||||
db $02, $02, $02, $02
|
|
||||||
db $02, $02, $02, $02
|
|
||||||
db $02, $02, $02, $02
|
|
||||||
db $02, $02, $02, $02
|
|
||||||
}
|
|
||||||
|
|
||||||
ApplyTwinrovaGraphics:
|
ApplyTwinrovaGraphics:
|
||||||
{
|
{
|
||||||
PHX
|
PHX
|
||||||
|
|
||||||
REP #$20 ; A = 16, XY = 8
|
REP #$20 ; A = 16, XY = 8
|
||||||
LDX #$80 : STX $2100 ;turn the screen off (required)
|
LDX #$80 : STX $2100 ; turn the screen off (required)
|
||||||
|
|
||||||
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
||||||
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
||||||
LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
|
LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
|
||||||
; "001 => 2 registers write once (2 bytes: p, p+1)"
|
; "001 => 2 registers write once (2 bytes: p, p+1)"
|
||||||
LDA.w #TwinrovaGraphics : STA $4302 ; Source address where you want gfx from ROM
|
LDA.w #TwinrovaGraphics : STA $4302 ; Source address where you want gfx from ROM
|
||||||
LDX.b #TwinrovaGraphics>>16 : STX $4304
|
LDX.b #TwinrovaGraphics>>16 : STX $4304
|
||||||
LDA #$2000 : STA $4305 ; size of the transfer 4 sheets of $800 each
|
LDA #$2000 : STA $4305 ; Size of the transfer 4 sheets of $800 each
|
||||||
LDX #$01 : STX $420B ; Do the DMA
|
LDX #$01 : STX $420B ; Do the DMA
|
||||||
|
LDX #$0F : STX $2100 ; Turn the screen back on
|
||||||
LDX #$0F : STX $2100 ;turn the screen back on
|
|
||||||
|
|
||||||
SEP #$30
|
SEP #$30
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
RTL
|
||||||
RTS
|
|
||||||
|
|
||||||
TwinrovaGraphics:
|
TwinrovaGraphics:
|
||||||
incbin twinrova.bin
|
incbin twinrova.bin
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pushpc
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; Blind Maiden spawn code
|
||||||
|
|
||||||
|
org $0DB818
|
||||||
|
SpritePrep_LoadProperties:
|
||||||
|
|
||||||
|
; Follower_BasicMover.dont_scare_kiki
|
||||||
|
org $09A1E4
|
||||||
|
Follower_BasicMover:
|
||||||
|
{
|
||||||
|
; Check if the follower is the blind maiden
|
||||||
|
LDA.l $7EF3CC : CMP.b #$06 : BNE .no_blind_transform
|
||||||
|
; Check if we are in room 0xAC
|
||||||
|
REP #$20
|
||||||
|
LDA.b $A0 : CMP.w #$00AC : BNE .no_blind_transform
|
||||||
|
; ; Check room flag 0x65
|
||||||
|
; LDA.l $7EF0CA : AND.w #$0100 : BEQ .no_blind_transform
|
||||||
|
SEP #$20
|
||||||
|
JSL Follower_CheckBlindTrigger : BCC .no_blind_transform
|
||||||
|
.blind_transform
|
||||||
|
; Load follower animation step index from $02CF
|
||||||
|
LDX.w $02CF
|
||||||
|
LDA.w $1A28, X : STA.b $00 ; Follower XL
|
||||||
|
LDA.w $1A3C, X : STA.b $01 ; Follower XH
|
||||||
|
LDA.w $1A00, X : STA.b $02 ; Follower YL
|
||||||
|
LDA.w $1A14, X : STA.b $03 ; Follower YH
|
||||||
|
|
||||||
|
; Dismiss the follower and spawn Twinrova
|
||||||
|
LDA.b #$00 : STA.l $7EF3CC
|
||||||
|
JSL Blind_SpawnFromMaiden
|
||||||
|
|
||||||
|
; Close the shutter door
|
||||||
|
INC.w $0468
|
||||||
|
|
||||||
|
; Clear door tilemap position for some reason
|
||||||
|
STZ.w $068E : STZ.w $0690
|
||||||
|
|
||||||
|
; TODO: Find out what submodule this is.
|
||||||
|
LDA.b #$05 : STA.b $11
|
||||||
|
|
||||||
|
; SONG 15
|
||||||
|
LDA.b #$15 : STA.w $012C
|
||||||
|
|
||||||
|
RTS
|
||||||
|
|
||||||
|
org $09A23A
|
||||||
|
.no_blind_transform
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
|
org $099E90
|
||||||
|
Follower_CheckBlindTrigger:
|
||||||
|
{
|
||||||
|
PHB : PHK : PLB
|
||||||
|
|
||||||
|
; Cache the follower's position
|
||||||
|
LDX.w $02CF
|
||||||
|
LDA.w $1A00, X : STA.b $00
|
||||||
|
LDA.w $1A14, X : STA.b $01
|
||||||
|
LDA.w $1A28, X : STA.b $02
|
||||||
|
LDA.w $1A3C, X : STA.b $03
|
||||||
|
STZ.b $0B
|
||||||
|
|
||||||
|
; Check if the follower is within the trigger area
|
||||||
|
LDA.w $1A50, X : STA.b $0A : BPL .positive_z
|
||||||
|
LDA.b #$FF : STA.b $0B
|
||||||
|
|
||||||
|
.positive_z
|
||||||
|
REP #$20
|
||||||
|
|
||||||
|
LDA.b $00 : CLC : ADC.b $0A : CLC : ADC.w #$000C : STA.b $00
|
||||||
|
LDA.b $02 : CLC : ADC.w #$0008 : STA.b $02
|
||||||
|
LDA.w #$1568 : SEC : SBC.b $00 : BPL .positive_x
|
||||||
|
EOR.w #$FFFF : INC A
|
||||||
|
.positive_x
|
||||||
|
CMP.w #$0018 : BCS .fail
|
||||||
|
LDA.w #$1980 : SEC : SBC.b $02 : BPL .positive_y
|
||||||
|
EOR.w #$FFFF : INC A
|
||||||
|
|
||||||
|
.positive_y
|
||||||
|
CMP.w #$0018
|
||||||
|
BCS .fail
|
||||||
|
|
||||||
|
.success
|
||||||
|
SEP #$20
|
||||||
|
PLB : SEC
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.fail
|
||||||
|
SEP #$20
|
||||||
|
PLB : CLC
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; Called during Blind Maiden section of Follower_BasicMover
|
||||||
|
; to spawn Twinrova from the Blind Maiden.
|
||||||
|
|
||||||
|
; TODO: Figure out why the sprite disappears after graphics
|
||||||
|
; are transferred in. It seems to be unrelated to the
|
||||||
|
; graphics code, but rather related to the BlindMaiden
|
||||||
|
; spawn code.
|
||||||
|
org $1DA03C
|
||||||
|
Blind_SpawnFromMaiden:
|
||||||
|
{
|
||||||
|
JSL ApplyTwinrovaGraphics
|
||||||
|
|
||||||
|
LDX.b #$00 ; Load the boss into sprite index 0
|
||||||
|
|
||||||
|
; Set the sprite to alive and active
|
||||||
|
LDA.b #$09 : STA.w $0DD0,X
|
||||||
|
|
||||||
|
; SPRITE CE
|
||||||
|
LDA.b #$CE : STA.w $0E20,X
|
||||||
|
|
||||||
|
; Load the position cache from the maiden follower
|
||||||
|
LDA.b $00 : STA.w $0D10,X
|
||||||
|
LDA.b $01 : STA.w $0D30,X
|
||||||
|
LDA.b $02 : SEC : SBC.b #$10 : STA.w $0D00,X
|
||||||
|
LDA.b $03 : STA.w $0D20,X
|
||||||
|
JSL SpritePrep_LoadProperties
|
||||||
|
|
||||||
|
; Set SprTimerC
|
||||||
|
LDA.b #$C0 : STA.w $0E10,X
|
||||||
|
|
||||||
|
; Set SprGfx
|
||||||
|
; LDA.b #$15 : STA.w $0DC0,X
|
||||||
|
|
||||||
|
; Set SprMiscC and bulletproof properties
|
||||||
|
LDA.b #$02 : STA.w $0DE0,X : STA.w $0BA0,X
|
||||||
|
|
||||||
|
; Set the 2nd key / heart piece items taken room flag
|
||||||
|
LDA.w $0403 : ORA.b #$20 : STA.w $0403
|
||||||
|
|
||||||
|
; Clear blinds head spin flag
|
||||||
|
STZ.w $0B69
|
||||||
|
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; We are using space from this function to insert the
|
||||||
|
; Twinrova graphics above, since the prep is now handled
|
||||||
|
; in the custom sprite code.
|
||||||
|
|
||||||
|
org $1DA081
|
||||||
|
SpritePrep_Blind_PrepareBattle:
|
||||||
|
{
|
||||||
|
; #_1DA081: LDA.l $7EF3CC
|
||||||
|
; #_1DA085: CMP.b #$06 ; FOLLOWER 06
|
||||||
|
; #_1DA087: BEQ .despawn
|
||||||
|
|
||||||
|
#_1DA089: LDA.w $0403
|
||||||
|
#_1DA08C: AND.b #$20
|
||||||
|
#_1DA08E: BEQ .despawn
|
||||||
|
|
||||||
|
#_1DA090: LDA.b #$60
|
||||||
|
#_1DA092: STA.w $0E10,X
|
||||||
|
|
||||||
|
#_1DA095: LDA.b #$01
|
||||||
|
#_1DA097: STA.w $0DB0,X
|
||||||
|
|
||||||
|
#_1DA09A: LDA.b #$02
|
||||||
|
#_1DA09C: STA.w $0DE0,X
|
||||||
|
|
||||||
|
#_1DA09F: LDA.b #$04
|
||||||
|
#_1DA0A1: STA.w $0EB0,X
|
||||||
|
|
||||||
|
#_1DA0A4: LDA.b #$07
|
||||||
|
#_1DA0A6: STA.w $0DC0,X
|
||||||
|
|
||||||
|
#_1DA0A9: STZ.w $0B69
|
||||||
|
|
||||||
|
#_1DA0AC: RTL
|
||||||
|
|
||||||
|
.despawn
|
||||||
|
#_1DA0AD: STZ.w $0DD0,X
|
||||||
|
|
||||||
|
#_1DA0B0: RTL
|
||||||
|
}
|
||||||
|
|
||||||
|
warnpc $1DA0B1
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; TODO: Decide if we want to use this garnish in the fight.
|
||||||
|
; Currently unused.
|
||||||
|
|
||||||
|
org $1DA0B1
|
||||||
|
BlindLaser_SpawnTrailGarnish:
|
||||||
|
{
|
||||||
|
#_1DA0B1: LDA.w SprDelay,X
|
||||||
|
#_1DA0B4: AND.b #$00
|
||||||
|
#_1DA0B6: BNE .exit
|
||||||
|
|
||||||
|
#_1DA0B8: PHX
|
||||||
|
#_1DA0B9: TXY
|
||||||
|
|
||||||
|
#_1DA0BA: LDX.b #$1D
|
||||||
|
|
||||||
|
.next_slot
|
||||||
|
#_1DA0BC: LDA.l $7FF800,X
|
||||||
|
#_1DA0C0: BEQ .free_slot
|
||||||
|
|
||||||
|
#_1DA0C2: DEX
|
||||||
|
#_1DA0C3: BPL .next_slot
|
||||||
|
|
||||||
|
#_1DA0C5: DEC.w $0FF8
|
||||||
|
#_1DA0C8: BPL .use_search_index
|
||||||
|
|
||||||
|
#_1DA0CA: LDA.b #$1D
|
||||||
|
#_1DA0CC: STA.w $0FF8
|
||||||
|
|
||||||
|
.use_search_index
|
||||||
|
#_1DA0CF: LDX.w $0FF8
|
||||||
|
|
||||||
|
.free_slot
|
||||||
|
#_1DA0D2: LDA.b #$0F ; GARNISH 0F
|
||||||
|
#_1DA0D4: STA.l $7FF800,X
|
||||||
|
#_1DA0D8: STA.w $0FB4
|
||||||
|
|
||||||
|
#_1DA0DB: LDA.w $0DC0,Y
|
||||||
|
#_1DA0DE: STA.l $7FF9FE,X
|
||||||
|
|
||||||
|
#_1DA0E2: TYA
|
||||||
|
#_1DA0E3: STA.l $7FF92C,X
|
||||||
|
|
||||||
|
#_1DA0E7: LDA.w $0D10,Y
|
||||||
|
#_1DA0EA: STA.l $7FF83C,X
|
||||||
|
|
||||||
|
#_1DA0EE: LDA.w $0D30,Y
|
||||||
|
#_1DA0F1: STA.l $7FF878,X
|
||||||
|
|
||||||
|
#_1DA0F5: LDA.w $0D00,Y
|
||||||
|
#_1DA0F8: CLC
|
||||||
|
#_1DA0F9: ADC.b #$10
|
||||||
|
#_1DA0FB: STA.l $7FF81E,X
|
||||||
|
|
||||||
|
#_1DA0FF: LDA.w $0D20,Y
|
||||||
|
#_1DA102: ADC.b #$00
|
||||||
|
#_1DA104: STA.l $7FF85A,X
|
||||||
|
|
||||||
|
#_1DA108: LDA.b #$0A
|
||||||
|
#_1DA10A: STA.l $7FF90E,X
|
||||||
|
|
||||||
|
#_1DA10E: PLX
|
||||||
|
|
||||||
|
.exit
|
||||||
|
#_1DA10F: RTS
|
||||||
|
}
|
||||||
|
|
||||||
|
pullpc
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
;==============================================================================
|
; =========================================================
|
||||||
; Sprite Properties
|
; Sprite Properties
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
!SPRID = $9E ; The sprite ID you are overwriting (HEX)
|
!SPRID = $9E ; The sprite ID you are overwriting (HEX)
|
||||||
!NbrTiles = 00 ; Number of tiles used in a frame
|
!NbrTiles = 00 ; Number of tiles used in a frame
|
||||||
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
||||||
@@ -31,7 +31,7 @@
|
|||||||
|
|
||||||
%Set_Sprite_Properties(Sprite_MakuTree_Prep, Sprite_MakuTree_Long)
|
%Set_Sprite_Properties(Sprite_MakuTree_Prep, Sprite_MakuTree_Long)
|
||||||
|
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
|
|
||||||
Sprite_MakuTree_Long:
|
Sprite_MakuTree_Long:
|
||||||
{
|
{
|
||||||
@@ -47,31 +47,29 @@ Sprite_MakuTree_Long:
|
|||||||
PLB ; Get back the databank we stored previously
|
PLB ; Get back the databank we stored previously
|
||||||
RTL ; Go back to original code
|
RTL ; Go back to original code
|
||||||
}
|
}
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
|
|
||||||
Sprite_MakuTree_Prep:
|
Sprite_MakuTree_Prep:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
; Check if the intro has executed already.
|
||||||
LDA.l $7EF300
|
LDA.l $7EF300 : BNE .intro_is_done
|
||||||
BNE .intro_is_done
|
|
||||||
STZ.w $0DD0, X ; Kill the sprite
|
STZ.w $0DD0, X ; Kill the sprite
|
||||||
.intro_is_done
|
.intro_is_done
|
||||||
|
|
||||||
PLB
|
PLB
|
||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
|
|
||||||
Sprite_MakuTree_Main:
|
Sprite_MakuTree_Main:
|
||||||
{
|
{
|
||||||
LDA.w SprAction, X ; Load the SprAction
|
LDA.w SprAction, X
|
||||||
JSL UseImplicitRegIndexedLocalJumpTable ; Goto the SprAction we are currently in
|
JSL UseImplicitRegIndexedLocalJumpTable
|
||||||
|
|
||||||
dw MakuTree_Handler
|
dw MakuTree_Handler
|
||||||
dw MakuTree_MeetLink
|
dw MakuTree_MeetLink
|
||||||
dw MakuTree_GiveBow
|
dw MakuTree_GiveMoonPearl
|
||||||
|
|
||||||
MakuTree_Handler:
|
MakuTree_Handler:
|
||||||
{
|
{
|
||||||
@@ -95,7 +93,7 @@ Sprite_MakuTree_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
MakuTree_GiveBow:
|
MakuTree_GiveMoonPearl:
|
||||||
{
|
{
|
||||||
; Give Link the Moon Pearl
|
; Give Link the Moon Pearl
|
||||||
LDY #$1F : JSL Link_ReceiveItem
|
LDY #$1F : JSL Link_ReceiveItem
|
||||||
@@ -105,7 +103,7 @@ Sprite_MakuTree_Main:
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
|
|
||||||
Sprite_MakuTree_Draw:
|
Sprite_MakuTree_Draw:
|
||||||
{
|
{
|
||||||
@@ -163,7 +161,7 @@ Sprite_MakuTree_Draw:
|
|||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
|
|
||||||
.start_index
|
.start_index
|
||||||
.nbr_of_tiles
|
.nbr_of_tiles
|
||||||
@@ -45,7 +45,7 @@ print "End of kydrog.asm ", pc
|
|||||||
incsrc "Sprites/Bosses/kydrog_boss.asm"
|
incsrc "Sprites/Bosses/kydrog_boss.asm"
|
||||||
print "End of kydrog_boss.asm ", pc
|
print "End of kydrog_boss.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/maku_tree.asm"
|
incsrc "Sprites/NPCs/maku_tree.asm"
|
||||||
print "End of maku_tree.asm ", pc
|
print "End of maku_tree.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/NPCs/mask_salesman.asm"
|
incsrc "Sprites/NPCs/mask_salesman.asm"
|
||||||
@@ -60,10 +60,10 @@ print "End of anti_kirby.asm ", pc
|
|||||||
incsrc "Sprites/Enemies/sea_urchin.asm"
|
incsrc "Sprites/Enemies/sea_urchin.asm"
|
||||||
print "End of sea_urchin.asm ", pc
|
print "End of sea_urchin.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/switch_track.asm"
|
incsrc "Sprites/Objects/switch_track.asm"
|
||||||
print "End of switch_track.asm ", pc
|
print "End of switch_track.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/mineswitch.asm"
|
incsrc "Sprites/Objects/mineswitch.asm"
|
||||||
print "End of mineswitch.asm ", pc
|
print "End of mineswitch.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/NPCs/village_dog.asm"
|
incsrc "Sprites/NPCs/village_dog.asm"
|
||||||
@@ -78,7 +78,8 @@ print "End of twinrova.asm ", pc
|
|||||||
incsrc "Sprites/Bosses/kydreeok.asm"
|
incsrc "Sprites/Bosses/kydreeok.asm"
|
||||||
incsrc "Sprites/Bosses/kydreeok_head.asm"
|
incsrc "Sprites/Bosses/kydreeok_head.asm"
|
||||||
|
|
||||||
incsrc "Sprites/deku_leaf.asm"
|
incsrc "Sprites/Objects/deku_leaf.asm"
|
||||||
|
print "End of deku_leaf.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/portal_sprite.asm"
|
incsrc "Sprites/portal_sprite.asm"
|
||||||
print "End of portal_sprite.asm ", pc
|
print "End of portal_sprite.asm ", pc
|
||||||
|
|||||||
Reference in New Issue
Block a user