5cd1248c30
feat: Implement consumable item effects (Pineapple, Honeycomb) and consumption logic with error handling
scawful
2025-11-21 17:49:28 -05:00
117dd70d2c
Add implementation plan for Castle Ambush & Guard Capture System, including probe detection and capture mechanics
scawful
2025-10-03 16:49:36 -04:00
5aba4e7311
Update GEMINI.md to enhance documentation structure and clarity, adding comprehensive references for core systems, development guidelines, and sprite documentation.
scawful
2025-10-03 16:15:57 -04:00
4289e134aa
Refactor logging statements to use %log_end macro for consistency across item and menu scripts
scawful
2025-10-03 14:36:19 -04:00
f2b92e816b
Refactor sprite logging macros and enhance debug output for better traceability
scawful
2025-10-03 13:49:45 -04:00
07e5717ea2
Enhance sprite creation guide with multi-layered drawing techniques and quest integration details
scawful
2025-10-03 01:52:57 -04:00
aede7551a3
Add new sprite documentation for Minecart, Pedestal, Portal, and Switch Track
scawful
2025-10-03 01:52:48 -04:00
8c3bf9d95b
Add documentation for custom enemy sprites: Eon Scrub, Keese, Leever, and Octorok
scawful
2025-10-03 00:31:19 -04:00
1cc7d84782
Add detailed sprite analysis for Puffstool, Sea Urchin, Thunder Ghost and more
scawful
2025-10-02 23:55:31 -04:00
6780dd0d45
Add sprite analysis documentation for various bosses and mini-bosses
scawful
2025-10-02 21:24:44 -04:00
0f1e0a8c75
Document unresolved conflicts in sprite loading integration and outline future work for dynamic sprite sets in ZSCustomOverworld.
scawful
2025-10-02 14:24:43 -04:00
6ba634caa4
Add comprehensive documentation for sprites and systems
scawful
2025-10-02 12:44:30 -04:00
27ffaf16d8
Refactor project structure and enhance documentation for "Oracle of Secrets" development. Introduced new epics for core infrastructure, system integration, dungeon polish, quest implementation, and boss enhancements. Improved technical debt tracking with actionable tasks, including restructuring code for better maintainability and readability. Updated known bugs and conflicts, and outlined new features and content for dungeons and quests. Enhanced overall organization and clarity of project documentation.
scawful
2025-10-02 12:20:15 -04:00
90a4a44e72
Add documentation on bosses, npcs, objects, overlords, and the overworld
scawful
2025-10-01 23:42:09 -04:00
15784d397e
Update documentation: restructure and expand guides for Dungeons, Items, Masks, Menu, and Music systems
scawful
2025-10-01 23:21:57 -04:00
eeeb9ffeb4
Add detailed documentation for memory mapping, quest flow, and sprite creation
scawful
2025-10-01 22:40:58 -04:00
8d4d2b8f41
Temporarily comment out sections for porting to ZSOWv3 in ocarina.asm, ZSCustomOverworld.asm, and time_system.asm
scawful
2025-10-01 13:29:54 -04:00
7f3fbad7ae
Changed the switch tracks to allow for more than just one switch
Jared_Brian_
2025-02-08 11:55:46 -07:00
717d9fb108
Fixed the switch track logic
Jared_Brian_
2025-02-03 23:14:46 -07:00
e112bed264
Made it so the minecart sprite to follower to sprite hand off is much smoother by telling the old sprite cart not to draw after the follower spawns, adjusting the positioning of the follower draw itself, and also made it so it won't always be vertical Fixed the bug that made it so the minecart would auto grab you sometimes after getting off and then there was another bug that had accidently been introduced that made carts on track 00 not work
Jared_Brian_
2025-02-01 19:08:57 -07:00
ed439e28ed
Added the default directions for junction interaction. Made the corner change direction animation more snappy. Made the initial animation frame for vertical carts actually be vertical.
Jared_Brian_
2025-01-27 21:47:19 -07:00