Files
oracle-of-secrets/Masks/bunny_hood.asm

77 lines
2.0 KiB
NASM

;===========================================================
; Bunny Hood Item
; Makes Link run quicker when holding
; Written by Conn (I think)
; $7EF349 bunny hood RAM slot
;
; Adjustable speed table at the end
; db (0) $18: - Horizontal and vertical walking speed
; (Default = 18)
; db (1) $10 - Diagonal walking speed
; (Default = 10)
; db (2) $0a - Stairs walking speed
; (Default = 0A)
; db (0c) $14 - walking through heavy grass speed (also shallow water)
; (Default = 14)
; db (0d) $0d - walking diagonally through heavy grass speed (also shallow water)
; (Default = 0D)
; db (10) $40 - Pegasus boots speed (Default = 40)
;
; TODO: draw sprite on link
;===========================================================
org $07A494
LinkItem_Ether:
{
JSR Link_CheckNewY_ButtonPress : BCC .return
LDA $3A : AND.b #$BF : STA $3A ; clear the Y button state
LDA $6C : BNE .return ; in a doorway
LDA $0FFC : BNE .return ; can't open menu
LDY.b #$04 : LDA.b #$23
JSL AddTransformationCloud
LDA.b #$14 : JSR Player_DoSfx2
LDA $02B2 : CMP #$04 : BEQ .unequip ; is the hood already on?
LDA #$37 : STA $BC ; change link's sprite
LDA #$04 : STA $02B2
BRA .return
.unequip
LDA #$10 : STA $BC : STZ $02B2 ; take the hood off
.return
CLC
RTS
}
org $378000
incbin bunny_link.4bpp
org $87E330
JSR $FD66
CLC
org $87FD66
JSL $20AF20
RTS
org $20AF20
CPX.b #$11 : BCS end ; speed value upper bound check
LDA.w $0202 ; check the current item
CMP.b #$16 : BNE end ; is it the bunny hood?
LDA.w $02B2 ; did you put it on?
BEQ end
LDA $20AF70,X ; load new speed values
CLC
RTL
end: {
LDA $87E227,X ; load native speed values
CLC
RTL
}
org $20AF70 ; this selects the new speed values
db $20, $12, $0a, $18, $10, $08, $08, $04, $0c, $10, $09, $19, $14, $0d, $10, $08, $40