remove pipeline.h

This commit is contained in:
scawful
2024-07-24 09:37:35 -04:00
parent 8e9f5d345b
commit 3710ee5ed9
18 changed files with 6 additions and 62 deletions

View File

@@ -7,16 +7,15 @@
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/editor/utils/gfx_context.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/utils/editor.h"
#include "app/editor/utils/gfx_context.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gfx/tilesheet.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
@@ -30,9 +29,9 @@ namespace editor {
class Tile16Editor : public context::GfxContext, public SharedRom {
public:
absl::Status InitBlockset(gfx::Bitmap* tile16_blockset_bmp,
gfx::Bitmap current_gfx_bmp,
const std::vector<gfx::Bitmap>& tile16_individual,
uint8_t all_tiles_types[0x200]);
gfx::Bitmap current_gfx_bmp,
const std::vector<gfx::Bitmap>& tile16_individual,
uint8_t all_tiles_types[0x200]);
absl::Status Update();
absl::Status DrawMenu();