Working on tile16 blockset

This commit is contained in:
Justin Scofield
2022-06-20 20:44:52 -04:00
parent 367fe3552f
commit 6dd18c3418
12 changed files with 254 additions and 239 deletions

View File

@@ -1,16 +1,15 @@
#include "bitmap.h"
#include <SDL2/SDL.h>
#include <rommapping.h>
#include "app/core/constants.h"
#include "app/rom.h"
#include "app/gfx/snes_palette.h"
namespace yaze {
namespace app {
namespace gfx {
Bitmap::Bitmap(int width, int height, int depth, char *data)
Bitmap::Bitmap(int width, int height, int depth, uchar *data)
: width_(width), height_(height), depth_(depth), pixel_data_(data) {
surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8);
@@ -27,7 +26,7 @@ void Bitmap::Create(int width, int height, int depth, uchar *data) {
width_ = width;
height_ = height;
depth_ = depth;
pixel_data_ = (char *)data;
pixel_data_ = data;
surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8);
// Default grayscale palette

View File

@@ -2,10 +2,9 @@
#define YAZE_APP_UTILS_BITMAP_H
#include <SDL2/SDL.h>
#include <rommapping.h>
#include "app/core/constants.h"
#include "app/rom.h"
#include "app/gfx/snes_palette.h"
namespace yaze {
namespace app {
@@ -14,7 +13,7 @@ namespace gfx {
class Bitmap {
public:
Bitmap() = default;
Bitmap(int width, int height, int depth, char *data);
Bitmap(int width, int height, int depth, uchar *data);
void Create(int width, int height, int depth, uchar *data);
int GetWidth() const { return width_; }
@@ -26,9 +25,10 @@ class Bitmap {
int width_;
int height_;
int depth_;
char *pixel_data_;
uchar *pixel_data_;
SDL_Surface *surface_;
SDL_Texture *texture_;
SNESPalette palette_;
};
} // namespace gfx

View File

@@ -1,6 +1,7 @@
#ifndef YAZE_APP_GFX_TILE_H
#define YAZE_APP_GFX_TILE_H
#include <rommapping.h>
#include <tile.h>
#include <cassert>
@@ -73,11 +74,6 @@ class Tile16 {
}
};
static bool isbpp3[core::constants::NumberOfSheets];
int GetPCGfxAddress(char* romData, char id);
char* CreateAllGfxDataRaw(char* romData);
void CreateAllGfxData(char* romData, char* allgfx16Ptr);
void BuildTiles16Gfx(uchar* mapblockset16, uchar* currentOWgfx16Ptr,
std::vector<Tile16>& allTiles);
void CopyTile16(int x, int y, int xx, int yy, int offset, TileInfo tile,

View File

@@ -1,3 +1,6 @@
#include <compressions/alttpcompression.h>
#include <rommapping.h>
#include <memory>
#include <vector>
@@ -8,176 +11,10 @@ namespace yaze {
namespace app {
namespace gfx {
int GetPCGfxAddress(char *romData, char id) {
char **info1 = new char *[255];
int gfxPointer1 =
lorom_snes_to_pc((romData[core::constants::gfx_1_pointer + 1] << 8) +
(romData[core::constants::gfx_1_pointer]),
info1);
int gfxPointer2 =
lorom_snes_to_pc((romData[core::constants::gfx_2_pointer + 1] << 8) +
(romData[core::constants::gfx_2_pointer]),
info1);
int gfxPointer3 =
lorom_snes_to_pc((romData[core::constants::gfx_3_pointer + 1] << 8) +
(romData[core::constants::gfx_3_pointer]),
info1);
char gfxGamePointer1 = romData[gfxPointer1 + id];
char gfxGamePointer2 = romData[gfxPointer2 + id];
char gfxGamePointer3 = romData[gfxPointer3 + id];
return lorom_snes_to_pc(
yaze::app::rom::AddressFromBytes(gfxGamePointer1, gfxGamePointer2,
gfxGamePointer3),
info1);
}
char *CreateAllGfxDataRaw(char *romData) {
// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
char *buffer = new char[346624];
int bufferPos = 0;
char *data = new char[2048];
unsigned int uncompressedSize = 0;
unsigned int compressedSize = 0;
for (int i = 0; i < core::constants::NumberOfSheets; i++) {
isbpp3[i] = ((i >= 0 && i <= 112) || // Compressed 3bpp bg
(i >= 115 && i <= 126) || // Uncompressed 3bpp sprites
(i >= 127 && i <= 217) // Compressed 3bpp sprites
);
// uncompressed sheets
if (i >= 115 && i <= 126) {
data = new char[core::constants::Uncompressed3BPPSize];
int startAddress = GetPCGfxAddress(romData, (char)i);
for (int j = 0; j < core::constants::Uncompressed3BPPSize; j++) {
data[j] = romData[j + startAddress];
}
} else {
data = alttp_decompress_gfx((char *)romData,
GetPCGfxAddress(romData, (char)i),
core::constants::UncompressedSheetSize,
&uncompressedSize, &compressedSize);
}
for (int j = 0; j < sizeof(data); j++) {
buffer[j + bufferPos] = data[j];
}
bufferPos += sizeof(data);
}
return buffer;
}
void CreateAllGfxData(char *romData, char *allgfx16Ptr) {
char *data = CreateAllGfxDataRaw(romData);
char *newData = new char[0x6F800];
uchar *mask = new uchar[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
int sheetPosition = 0;
// 8x8 tile
for (int s = 0; s < core::constants::NumberOfSheets; s++) // Per Sheet
{
for (int j = 0; j < 4; j++) // Per Tile Line Y
{
for (int i = 0; i < 16; i++) // Per Tile Line X
{
for (int y = 0; y < 8; y++) // Per Pixel Line
{
if (isbpp3[s]) {
char lineBits0 =
data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
char lineBits1 =
data[(y * 2) + (i * 24) + (j * 384) + 1 + sheetPosition];
char lineBits2 =
data[(y) + (i * 24) + (j * 384) + 16 + sheetPosition];
for (int x = 0; x < 4; x++) // Per Pixel X
{
char pixdata = 0;
char pixdata2 = 0;
if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 1;
}
if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 2;
}
if ((lineBits2 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 4;
}
if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 1;
}
if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 2;
}
if ((lineBits2 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 4;
}
newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
(char)((pixdata << 4) | pixdata2);
}
} else {
char lineBits0 =
data[(y * 2) + (i * 16) + (j * 256) + sheetPosition];
char lineBits1 =
data[(y * 2) + (i * 16) + (j * 256) + 1 + sheetPosition];
for (int x = 0; x < 4; x++) // Per Pixel X
{
char pixdata = 0;
char pixdata2 = 0;
if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 1;
}
if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 2;
}
if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 1;
}
if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 2;
}
newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
(char)((pixdata << 4) | pixdata2);
}
}
}
}
}
if (isbpp3[s]) {
sheetPosition += core::constants::Uncompressed3BPPSize;
} else {
sheetPosition += core::constants::UncompressedSheetSize;
}
}
char *allgfx16Data = (char *)allgfx16Ptr;
for (int i = 0; i < 0x6F800; i++) {
allgfx16Data[i] = newData[i];
}
}
void BuildTiles16Gfx(uchar* mapblockset16, uchar* currentOWgfx16Ptr,
std::vector<Tile16>& allTiles) {
uchar* gfx16Data = mapblockset16;
uchar* gfx8Data = currentOWgfx16Ptr;
void BuildTiles16Gfx(uchar *mapblockset16, uchar *currentOWgfx16Ptr,
std::vector<Tile16> &allTiles) {
uchar *gfx16Data = mapblockset16;
uchar *gfx8Data = currentOWgfx16Ptr;
const int offsets[4] = {0, 8, 1024, 1032};
auto yy = 0;
auto xx = 0;
@@ -208,7 +45,7 @@ void BuildTiles16Gfx(uchar* mapblockset16, uchar* currentOWgfx16Ptr,
}
void CopyTile16(int x, int y, int xx, int yy, int offset, TileInfo tile,
uchar* gfx16Pointer, uchar* gfx8Pointer) // map,current
uchar *gfx16Pointer, uchar *gfx8Pointer) // map,current
{
int mx = x;
int my = y;