Working on tile16 blockset
This commit is contained in:
@@ -1,16 +1,15 @@
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#include "bitmap.h"
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#include <SDL2/SDL.h>
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#include <rommapping.h>
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#include "app/core/constants.h"
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#include "app/rom.h"
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#include "app/gfx/snes_palette.h"
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namespace yaze {
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namespace app {
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namespace gfx {
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Bitmap::Bitmap(int width, int height, int depth, char *data)
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Bitmap::Bitmap(int width, int height, int depth, uchar *data)
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: width_(width), height_(height), depth_(depth), pixel_data_(data) {
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surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
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SDL_PIXELFORMAT_INDEX8);
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@@ -27,7 +26,7 @@ void Bitmap::Create(int width, int height, int depth, uchar *data) {
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width_ = width;
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height_ = height;
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depth_ = depth;
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pixel_data_ = (char *)data;
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pixel_data_ = data;
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surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
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SDL_PIXELFORMAT_INDEX8);
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// Default grayscale palette
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@@ -2,10 +2,9 @@
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#define YAZE_APP_UTILS_BITMAP_H
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#include <SDL2/SDL.h>
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#include <rommapping.h>
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#include "app/core/constants.h"
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#include "app/rom.h"
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#include "app/gfx/snes_palette.h"
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namespace yaze {
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namespace app {
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@@ -14,7 +13,7 @@ namespace gfx {
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class Bitmap {
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public:
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Bitmap() = default;
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Bitmap(int width, int height, int depth, char *data);
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Bitmap(int width, int height, int depth, uchar *data);
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void Create(int width, int height, int depth, uchar *data);
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int GetWidth() const { return width_; }
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@@ -26,9 +25,10 @@ class Bitmap {
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int width_;
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int height_;
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int depth_;
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char *pixel_data_;
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uchar *pixel_data_;
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SDL_Surface *surface_;
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SDL_Texture *texture_;
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SNESPalette palette_;
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};
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} // namespace gfx
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@@ -1,6 +1,7 @@
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#ifndef YAZE_APP_GFX_TILE_H
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#define YAZE_APP_GFX_TILE_H
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#include <rommapping.h>
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#include <tile.h>
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#include <cassert>
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@@ -73,11 +74,6 @@ class Tile16 {
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}
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};
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static bool isbpp3[core::constants::NumberOfSheets];
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int GetPCGfxAddress(char* romData, char id);
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char* CreateAllGfxDataRaw(char* romData);
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void CreateAllGfxData(char* romData, char* allgfx16Ptr);
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void BuildTiles16Gfx(uchar* mapblockset16, uchar* currentOWgfx16Ptr,
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std::vector<Tile16>& allTiles);
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void CopyTile16(int x, int y, int xx, int yy, int offset, TileInfo tile,
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@@ -1,3 +1,6 @@
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#include <compressions/alttpcompression.h>
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#include <rommapping.h>
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#include <memory>
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#include <vector>
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@@ -8,176 +11,10 @@ namespace yaze {
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namespace app {
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namespace gfx {
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int GetPCGfxAddress(char *romData, char id) {
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char **info1 = new char *[255];
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int gfxPointer1 =
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lorom_snes_to_pc((romData[core::constants::gfx_1_pointer + 1] << 8) +
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(romData[core::constants::gfx_1_pointer]),
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info1);
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int gfxPointer2 =
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lorom_snes_to_pc((romData[core::constants::gfx_2_pointer + 1] << 8) +
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(romData[core::constants::gfx_2_pointer]),
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info1);
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int gfxPointer3 =
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lorom_snes_to_pc((romData[core::constants::gfx_3_pointer + 1] << 8) +
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(romData[core::constants::gfx_3_pointer]),
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info1);
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char gfxGamePointer1 = romData[gfxPointer1 + id];
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char gfxGamePointer2 = romData[gfxPointer2 + id];
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char gfxGamePointer3 = romData[gfxPointer3 + id];
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return lorom_snes_to_pc(
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yaze::app::rom::AddressFromBytes(gfxGamePointer1, gfxGamePointer2,
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gfxGamePointer3),
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info1);
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}
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char *CreateAllGfxDataRaw(char *romData) {
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// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
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// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
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// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
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// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
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// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
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char *buffer = new char[346624];
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int bufferPos = 0;
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char *data = new char[2048];
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unsigned int uncompressedSize = 0;
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unsigned int compressedSize = 0;
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for (int i = 0; i < core::constants::NumberOfSheets; i++) {
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isbpp3[i] = ((i >= 0 && i <= 112) || // Compressed 3bpp bg
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(i >= 115 && i <= 126) || // Uncompressed 3bpp sprites
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(i >= 127 && i <= 217) // Compressed 3bpp sprites
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);
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// uncompressed sheets
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if (i >= 115 && i <= 126) {
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data = new char[core::constants::Uncompressed3BPPSize];
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int startAddress = GetPCGfxAddress(romData, (char)i);
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for (int j = 0; j < core::constants::Uncompressed3BPPSize; j++) {
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data[j] = romData[j + startAddress];
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}
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} else {
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data = alttp_decompress_gfx((char *)romData,
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GetPCGfxAddress(romData, (char)i),
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core::constants::UncompressedSheetSize,
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&uncompressedSize, &compressedSize);
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}
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for (int j = 0; j < sizeof(data); j++) {
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buffer[j + bufferPos] = data[j];
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}
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bufferPos += sizeof(data);
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}
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return buffer;
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}
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void CreateAllGfxData(char *romData, char *allgfx16Ptr) {
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char *data = CreateAllGfxDataRaw(romData);
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char *newData = new char[0x6F800];
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uchar *mask = new uchar[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
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int sheetPosition = 0;
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// 8x8 tile
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for (int s = 0; s < core::constants::NumberOfSheets; s++) // Per Sheet
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{
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for (int j = 0; j < 4; j++) // Per Tile Line Y
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{
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for (int i = 0; i < 16; i++) // Per Tile Line X
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{
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for (int y = 0; y < 8; y++) // Per Pixel Line
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{
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if (isbpp3[s]) {
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char lineBits0 =
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data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
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char lineBits1 =
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data[(y * 2) + (i * 24) + (j * 384) + 1 + sheetPosition];
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char lineBits2 =
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data[(y) + (i * 24) + (j * 384) + 16 + sheetPosition];
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for (int x = 0; x < 4; x++) // Per Pixel X
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{
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char pixdata = 0;
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char pixdata2 = 0;
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if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 1;
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}
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if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 2;
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}
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if ((lineBits2 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 4;
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}
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if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 1;
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}
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if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 2;
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}
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if ((lineBits2 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 4;
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}
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newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
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(char)((pixdata << 4) | pixdata2);
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}
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} else {
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char lineBits0 =
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data[(y * 2) + (i * 16) + (j * 256) + sheetPosition];
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char lineBits1 =
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data[(y * 2) + (i * 16) + (j * 256) + 1 + sheetPosition];
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for (int x = 0; x < 4; x++) // Per Pixel X
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{
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char pixdata = 0;
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char pixdata2 = 0;
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if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 1;
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}
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if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 2;
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}
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if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 1;
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}
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if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 2;
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}
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newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
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(char)((pixdata << 4) | pixdata2);
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}
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}
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}
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}
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}
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if (isbpp3[s]) {
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sheetPosition += core::constants::Uncompressed3BPPSize;
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} else {
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sheetPosition += core::constants::UncompressedSheetSize;
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}
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}
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char *allgfx16Data = (char *)allgfx16Ptr;
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for (int i = 0; i < 0x6F800; i++) {
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allgfx16Data[i] = newData[i];
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}
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}
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void BuildTiles16Gfx(uchar* mapblockset16, uchar* currentOWgfx16Ptr,
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std::vector<Tile16>& allTiles) {
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uchar* gfx16Data = mapblockset16;
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uchar* gfx8Data = currentOWgfx16Ptr;
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void BuildTiles16Gfx(uchar *mapblockset16, uchar *currentOWgfx16Ptr,
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std::vector<Tile16> &allTiles) {
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uchar *gfx16Data = mapblockset16;
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uchar *gfx8Data = currentOWgfx16Ptr;
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const int offsets[4] = {0, 8, 1024, 1032};
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auto yy = 0;
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auto xx = 0;
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@@ -208,7 +45,7 @@ void BuildTiles16Gfx(uchar* mapblockset16, uchar* currentOWgfx16Ptr,
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}
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void CopyTile16(int x, int y, int xx, int yy, int offset, TileInfo tile,
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uchar* gfx16Pointer, uchar* gfx8Pointer) // map,current
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uchar *gfx16Pointer, uchar *gfx8Pointer) // map,current
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{
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int mx = x;
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int my = y;
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