Working on tile16 blockset

This commit is contained in:
Justin Scofield
2022-06-20 20:44:52 -04:00
parent 367fe3552f
commit 6dd18c3418
12 changed files with 254 additions and 239 deletions

View File

@@ -20,7 +20,6 @@
namespace yaze {
namespace app {
namespace rom {
int AddressFromBytes(uchar addr1, uchar addr2, uchar addr3);
class ROM {
public:
@@ -35,6 +34,11 @@ class ROM {
uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0);
SDL_Texture* DrawGraphicsSheet(int offset);
int AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3);
int GetPCGfxAddress(uint8_t id);
char* CreateAllGfxDataRaw();
void CreateAllGraphicsData(uchar* allGfx16Ptr);
unsigned int SnesToPc(unsigned int addr) {
if (addr >= 0x808000) {
@@ -61,6 +65,7 @@ class ROM {
uchar version_;
uchar title[21] = "ROM Not Loaded";
enum rom_type type_ = LoROM;
bool isbpp3[core::constants::NumberOfSheets];
std::shared_ptr<uchar> rom_ptr_;
std::vector<char*> decompressed_graphic_sheets_;