Refactor CMake and enhance API documentation for YAZE
- Updated CMakeLists.txt to set a minimum required version of 3.5 and removed older policy settings for improved compatibility. - Enhanced yaze.h and zelda.h with detailed documentation, including versioning information and API descriptions, to improve clarity for developers. - Added new functions for version compatibility checks and improved error handling in the YAZE API. - Refactored existing structures and enums for better readability and maintainability, ensuring a more consistent coding style.
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@@ -351,6 +351,7 @@ void MapPropertiesSystem::DrawGraphicsPopup(int current_map, int game_state) {
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}
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}
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ImGui::PopStyleVar(2); // Pop the 2 style variables we pushed
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ImGui::EndPopup();
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}
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}
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@@ -394,6 +395,7 @@ void MapPropertiesSystem::DrawPalettesPopup(int current_map, int game_state, boo
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show_custom_bg_color_editor = !show_custom_bg_color_editor;
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}
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ImGui::PopStyleVar(2); // Pop the 2 style variables we pushed
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ImGui::EndPopup();
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}
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}
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@@ -472,7 +474,7 @@ void MapPropertiesSystem::DrawPropertiesPopup(int current_map, bool& show_map_pr
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}
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HOVER_HINT("Open comprehensive properties editor");
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ImGui::PopStyleVar(2);
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ImGui::PopStyleVar(2); // Pop the 2 style variables we pushed
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ImGui::EndPopup();
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}
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}
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@@ -905,7 +907,7 @@ void MapPropertiesSystem::DrawViewPopup() {
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}
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HOVER_HINT("Toggle fullscreen canvas (F11)");
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ImGui::PopStyleVar(2);
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ImGui::PopStyleVar(2); // Pop the 2 style variables we pushed
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ImGui::EndPopup();
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}
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}
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@@ -939,7 +941,7 @@ void MapPropertiesSystem::DrawQuickAccessPopup() {
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}
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HOVER_HINT("Lock/unlock current map (Ctrl+L)");
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ImGui::PopStyleVar(2);
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ImGui::PopStyleVar(2); // Pop the 2 style variables we pushed
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ImGui::EndPopup();
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}
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}
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@@ -13,7 +13,11 @@ ImVec4 ConvertSnesColorToImVec4(const gfx::SnesColor& color) {
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}
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gfx::SnesColor ConvertImVec4ToSnesColor(const ImVec4& color) {
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return gfx::SnesColor(color.x, color.y, color.z);
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// Convert from float (0.0-1.0) to uint8_t (0-255)
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uint8_t r = static_cast<uint8_t>(color.x * 255.0f);
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uint8_t g = static_cast<uint8_t>(color.y * 255.0f);
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uint8_t b = static_cast<uint8_t>(color.z * 255.0f);
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return gfx::SnesColor(r, g, b);
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}
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IMGUI_API bool SnesColorButton(absl::string_view id, gfx::SnesColor& color,
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