Remove redundant bitmap clearing logic in OverworldEditor::Clear for improved performance and clarity.

This commit is contained in:
scawful
2025-05-03 14:08:12 -04:00
parent 1710430c2e
commit 95ff46a73f

View File

@@ -1446,14 +1446,6 @@ void OverworldEditor::DrawDebugWindow() {
absl::Status OverworldEditor::Clear() {
overworld_.Destroy();
current_graphics_set_.clear();
for (auto &bmp : maps_bmp_) {
bmp.Clear();
}
for (auto &bmp : sprite_previews_) {
bmp.Clear();
}
tile16_blockset_bmp_.Clear();
current_gfx_bmp_.Clear();
all_gfx_loaded_ = false;
map_blockset_loaded_ = false;
return absl::OkStatus();