Added Google Abseil library
This commit is contained in:
@@ -1,18 +1,29 @@
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# CMake Specifications -------------------------------------------------------------------------------------------
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# CMake Specifications --------------------------------------------------------
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cmake_minimum_required(VERSION 3.10)
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# Yet Another Zelda3 Editor
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# by scawful
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project(yaze VERSION 0.01)
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# C++ Standard Specifications ------------------------------------------------------------------------------------
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set(CMAKE_CXX_STANDARD 20)
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# C++ Standard Specifications -------------------------------------------------
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS ON)
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set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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set(CMAKE_MODULE_LINKER_FLAGS \"-Wl,--no-undefined -Wl,--no-undefined\")
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set(BUILD_SHARED_LIBS ON)
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# Abseil Standard Specifications ----------------------------------------------
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set(ABSL_PROPAGATE_CXX_STD ON)
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set(ABSL_CXX_STANDARD 17)
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set(ABSL_USE_GOOGLETEST_HEAD ON)
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set(ABSL_ENABLE_INSTALL ON)
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add_subdirectory(src/lib/abseil-cpp)
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# Project Files
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add_subdirectory(src)
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@@ -36,26 +36,25 @@ target_include_directories(NintendoCompression PUBLIC "/usr/local/Cellar/libpng/
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add_executable(
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yaze
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yaze.cc
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app/core/common.cc
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app/core/controller.cc
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app/editor/assembly_editor.cc
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app/editor/dungeon_editor.cc
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app/editor/master_editor.cc
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app/editor/overworld_editor.cc
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app/editor/screen_editor.cc
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app/gfx/bitmap.cc
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app/gfx/pseudo_vram.cc
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app/gfx/snes_palette.cc
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app/gfx/snes_tile.cc
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app/zelda3/overworld_map.cc
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app/zelda3/overworld.cc
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app/zelda3/screen.cc
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app/rom.cc
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gui/canvas.cc
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gui/input.cc
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gui/style.cc
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gui/widgets.cc
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gui/canvas.cc
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app/editor/master_editor.cc
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app/editor/assembly_editor.cc
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app/editor/dungeon_editor.cc
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app/editor/overworld_editor.cc
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app/editor/screen_editor.cc
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app/rom.cc
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app/core/common.cc
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app/core/constants.cc
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app/core/controller.cc
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app/gfx/bitmap.cc
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app/gfx/pseudo_vram.cc
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app/gfx/snes_tile.cc
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app/gfx/snes_palette.cc
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app/zelda3/overworld.cc
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app/zelda3/overworld_map.cc
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app/zelda3/screen.cc
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# GUI libraries
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${IMGUI_PATH}/imgui.cpp
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${IMGUI_PATH}/imgui_demo.cpp
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@@ -80,9 +79,6 @@ target_include_directories(
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${CMAKE_SOURCE_DIR}/src/
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lib/
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app/
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"C:/msys64/mingw64/include/libpng16"
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"C:/msys64/mingw64/include/SDL2"
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"C:/msys64/mingw64/include"
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${SNESHACKING_PATH}
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${PNG_INCLUDE_DIRS}
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${SDL2_INCLUDE_DIR}
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@@ -91,6 +87,10 @@ target_include_directories(
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target_link_libraries(
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yaze
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absl::strings
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absl::flags
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absl::status
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absl::statusor
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SDL2main
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${PNG_LIBRARIES}
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${SDL2_LIBRARIES}
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@@ -1 +0,0 @@
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#include "app/core/constants.h"
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@@ -1,8 +1,9 @@
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#ifndef YAZE_APP_CORE_CONSTANTS_H
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#define YAZE_APP_CORE_CONSTANTS_H
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#include <array>
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#include <string>
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#include <vector>
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#include "absl/strings/string_view.h"
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#define BASIC_BUTTON(w) if (ImGui::Button(w))
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@@ -24,6 +25,7 @@
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using ushort = unsigned short;
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using uint = unsigned int;
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using uchar = unsigned char;
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using Bytes = std::vector<uchar>;
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namespace yaze {
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namespace app {
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@@ -433,86 +435,86 @@ constexpr int crystalVertices = 0x04FF98;
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//===========================================================================================
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// Names
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//===========================================================================================
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static const std::string RoomEffect[] = {"Nothing",
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"Nothing",
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"Moving Floor",
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"Moving Water",
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"Trinexx Shell",
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"Red Flashes",
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"Light Torch to See Floor",
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"Ganon's Darkness"};
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static const absl::string_view RoomEffect[] = {"Nothing",
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"Nothing",
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"Moving Floor",
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"Moving Water",
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"Trinexx Shell",
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"Red Flashes",
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"Light Torch to See Floor",
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"Ganon's Darkness"};
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static const std::string RoomTag[] = {"Nothing",
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static const absl::string_view RoomTag[] = {"Nothing",
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"NW Kill Enemy to Open",
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"NE Kill Enemy to Open",
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"SW Kill Enemy to Open",
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"SE Kill Enemy to Open",
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"W Kill Enemy to Open",
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"E Kill Enemy to Open",
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"N Kill Enemy to Open",
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"S Kill Enemy to Open",
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"Clear Quadrant to Open",
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"Clear Full Tile to Open",
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"NW Kill Enemy to Open",
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"NE Kill Enemy to Open",
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"SW Kill Enemy to Open",
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"SE Kill Enemy to Open",
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"W Kill Enemy to Open",
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"E Kill Enemy to Open",
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"N Kill Enemy to Open",
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"S Kill Enemy to Open",
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"Clear Quadrant to Open",
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"Clear Full Tile to Open",
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"NW Push Block to Open",
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"NE Push Block to Open",
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"SW Push Block to Open",
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"SE Push Block to Open",
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"W Push Block to Open",
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"E Push Block to Open",
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"N Push Block to Open",
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"S Push Block to Open",
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"Push Block to Open",
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"Pull Lever to Open",
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"Collect Prize to Open",
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"NW Push Block to Open",
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"NE Push Block to Open",
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"SW Push Block to Open",
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"SE Push Block to Open",
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"W Push Block to Open",
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"E Push Block to Open",
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"N Push Block to Open",
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"S Push Block to Open",
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"Push Block to Open",
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"Pull Lever to Open",
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"Collect Prize to Open",
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"Hold Switch Open Door",
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"Toggle Switch to Open Door",
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"Turn off Water",
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"Turn on Water",
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"Water Gate",
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"Water Twin",
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"Moving Wall Right",
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"Moving Wall Left",
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"Crash",
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"Crash",
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"Push Switch Exploding Wall",
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"Holes 0",
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"Open Chest (Holes 0)",
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"Holes 1",
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"Holes 2",
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"Defeat Boss for Dungeon Prize",
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"Hold Switch Open Door",
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"Toggle Switch to Open Door",
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"Turn off Water",
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"Turn on Water",
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"Water Gate",
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"Water Twin",
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"Moving Wall Right",
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"Moving Wall Left",
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"Crash",
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"Crash",
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"Push Switch Exploding Wall",
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"Holes 0",
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"Open Chest (Holes 0)",
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"Holes 1",
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"Holes 2",
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"Defeat Boss for Dungeon Prize",
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"SE Kill Enemy to Push Block",
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"Trigger Switch Chest",
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"Pull Lever Exploding Wall",
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"NW Kill Enemy for Chest",
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"NE Kill Enemy for Chest",
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"SW Kill Enemy for Chest",
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"SE Kill Enemy for Chest",
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"W Kill Enemy for Chest",
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"E Kill Enemy for Chest",
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"N Kill Enemy for Chest",
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"S Kill Enemy for Chest",
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"Clear Quadrant for Chest",
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"Clear Full Tile for Chest",
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"SE Kill Enemy to Push Block",
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"Trigger Switch Chest",
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"Pull Lever Exploding Wall",
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"NW Kill Enemy for Chest",
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"NE Kill Enemy for Chest",
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"SW Kill Enemy for Chest",
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"SE Kill Enemy for Chest",
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"W Kill Enemy for Chest",
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"E Kill Enemy for Chest",
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"N Kill Enemy for Chest",
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"S Kill Enemy for Chest",
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"Clear Quadrant for Chest",
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"Clear Full Tile for Chest",
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"Light Torches to Open",
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"Holes 3",
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"Holes 4",
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"Holes 5",
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"Holes 6",
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"Agahnim Room",
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"Holes 7",
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"Holes 8",
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"Open Chest for Holes 8",
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"Push Block for Chest",
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"Clear Room for Triforce Door",
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"Light Torches for Chest",
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"Kill Boss Again"};
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"Light Torches to Open",
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"Holes 3",
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"Holes 4",
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"Holes 5",
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"Holes 6",
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"Agahnim Room",
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"Holes 7",
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"Holes 8",
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"Open Chest for Holes 8",
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"Push Block for Chest",
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"Clear Room for Triforce Door",
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"Light Torches for Chest",
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"Kill Boss Again"};
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static const std::string SecretItemNames[] = {
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static const absl::string_view SecretItemNames[] = {
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"Nothing", "Green Rupee", "Rock hoarder", "Bee", "Health pack",
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"Bomb", "Heart ", "Blue Rupee",
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@@ -524,7 +526,7 @@ static const std::string SecretItemNames[] = {
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"Hole", "Warp", "Staircase", "Bombable", "Switch"};
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static const std::string Type1RoomObjectNames[] = {
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static const absl::string_view Type1RoomObjectNames[] = {
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"Ceiling ↔",
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"Wall (top, north) ↔",
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"Wall (top, south) ↔",
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@@ -775,7 +777,7 @@ static const std::string Type1RoomObjectNames[] = {
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"Nothing",
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};
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static const std::string Type2RoomObjectNames[] = {
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static const absl::string_view Type2RoomObjectNames[] = {
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"Corner (top, concave) ▛",
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"Corner (top, concave) ▙",
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"Corner (top, concave) ▜",
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@@ -842,7 +844,7 @@ static const std::string Type2RoomObjectNames[] = {
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"Magic bat altar",
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};
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static const std::string Type3RoomObjectNames[] = {
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static const absl::string_view Type3RoomObjectNames[] = {
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"Waterfall face (empty)",
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"Waterfall face (short)",
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"Waterfall face (long)",
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@@ -973,7 +975,7 @@ static const std::string Type3RoomObjectNames[] = {
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"Nothing",
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};
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static const std::string TileTypeNames[] = {
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static const absl::string_view TileTypeNames[] = {
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"$00 Nothing (standard floor)",
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"$01 Collision",
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"$02 Collision",
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@@ -6,6 +6,7 @@
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#include <imgui/imgui_memory_editor.h>
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#include <imgui/misc/cpp/imgui_stdlib.h>
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#include "absl/status/status.h"
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#include "app/core/constants.h"
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#include "app/editor/assembly_editor.h"
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#include "app/editor/dungeon_editor.h"
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@@ -22,15 +23,6 @@ namespace yaze {
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namespace app {
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namespace editor {
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MasterEditor::MasterEditor() {
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for (int i = 0; i < 8; i++) {
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current_palette_[i].x = (i * 0.21f);
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current_palette_[i].y = (i * 0.21f);
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current_palette_[i].z = (i * 0.21f);
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current_palette_[i].w = 1.f;
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}
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}
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MasterEditor::~MasterEditor() { rom_.Close(); }
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void MasterEditor::SetupScreen(std::shared_ptr<SDL_Renderer> renderer) {
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@@ -59,6 +51,10 @@ void MasterEditor::UpdateScreen() {
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DrawScreenEditor();
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END_TAB_BAR()
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if (!status_.ok()) {
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gui::widgets::DisplayStatus(status_);
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}
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ImGui::End();
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}
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@@ -75,6 +71,7 @@ void MasterEditor::DrawYazeMenu() {
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std::string filePathName = ImGuiFileDialog::Instance()->GetFilePathName();
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std::string filePath = ImGuiFileDialog::Instance()->GetCurrentPath();
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rom_.LoadFromFile(filePathName);
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status_ = rom_.OpenFromFile(filePathName);
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overworld_editor_.SetupROM(rom_);
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}
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ImGuiFileDialog::Instance()->Close();
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@@ -7,6 +7,7 @@
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#include <imgui/imgui_memory_editor.h>
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#include <imgui/misc/cpp/imgui_stdlib.h>
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#include "absl/status/status.h"
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#include "app/core/constants.h"
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#include "app/editor/assembly_editor.h"
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#include "app/editor/dungeon_editor.h"
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@@ -25,7 +26,6 @@ namespace editor {
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class MasterEditor {
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public:
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MasterEditor();
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~MasterEditor();
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void SetupScreen(std::shared_ptr<SDL_Renderer> renderer);
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void UpdateScreen();
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@@ -48,6 +48,8 @@ class MasterEditor {
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DungeonEditor dungeon_editor_;
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ScreenEditor screen_editor_;
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absl::Status status_;
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ImVec4 current_palette_[8];
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ImGuiWindowFlags main_editor_flags_ =
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@@ -198,26 +198,26 @@ void OverworldEditor::DrawOverworldCanvas() {
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overworld_map_canvas_.DrawBackground();
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overworld_map_canvas_.UpdateContext();
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overworld_map_canvas_.DrawGrid(64.f);
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if (all_gfx_loaded_) {
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static bool tiles_made = false;
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static std::vector<gfx::Bitmap> tiles;
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if (!tiles_made) {
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tiles = graphics_bin_.at(0).CreateTiles();
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auto renderer = rom_.Renderer();
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for (auto &tile : tiles) {
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tile.CreateTexture(renderer);
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}
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}
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// if (all_gfx_loaded_) {
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// static bool tiles_made = false;
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// static std::vector<gfx::Bitmap> tiles;
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// if (!tiles_made) {
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// tiles = graphics_bin_.at(0).CreateTiles();
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// auto renderer = rom_.Renderer();
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// for (auto &tile : tiles) {
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// tile.CreateTexture(renderer);
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// }
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// }
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overworld_map_canvas_.GetDrawList()->AddImage(
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(void *)tiles[0].GetTexture(),
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ImVec2(overworld_map_canvas_.GetZeroPoint().x + 2,
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overworld_map_canvas_.GetZeroPoint().y + 2),
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ImVec2(
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overworld_map_canvas_.GetZeroPoint().x + (tiles[0].GetWidth() * 2),
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overworld_map_canvas_.GetZeroPoint().y +
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(tiles[0].GetHeight() * 2)));
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}
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// overworld_map_canvas_.GetDrawList()->AddImage(
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// (void *)tiles[0].GetTexture(),
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// ImVec2(overworld_map_canvas_.GetZeroPoint().x + 2,
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// overworld_map_canvas_.GetZeroPoint().y + 2),
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// ImVec2(
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// overworld_map_canvas_.GetZeroPoint().x + (tiles[0].GetWidth() *
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// 2), overworld_map_canvas_.GetZeroPoint().y +
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// (tiles[0].GetHeight() * 2)));
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// }
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overworld_map_canvas_.DrawOverlay();
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}
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@@ -309,6 +309,13 @@ void OverworldEditor::DrawAreaGraphics() {
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}
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void OverworldEditor::LoadGraphics() {
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for (int i = 0; i < 8; i++) {
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current_palette_[i].x = (i * 0.21f);
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||||
current_palette_[i].y = (i * 0.21f);
|
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current_palette_[i].z = (i * 0.21f);
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current_palette_[i].w = 1.f;
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}
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rom_.LoadAllGraphicsData();
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graphics_bin_ = rom_.GetGraphicsBin();
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tile16_blockset_bmp_.Create(128 * 2, 8192 * 2, 8, 1048576);
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154
src/app/rom.cc
154
src/app/rom.cc
@@ -9,6 +9,11 @@
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#include <string>
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#include <vector>
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||||
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||||
#include "absl/status/status.h"
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||||
#include "absl/status/statusor.h"
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||||
#include "absl/strings/str_cat.h"
|
||||
#include "absl/strings/str_format.h"
|
||||
#include "absl/strings/string_view.h"
|
||||
#include "app/core/common.h"
|
||||
#include "app/core/constants.h"
|
||||
#include "app/gfx/pseudo_vram.h"
|
||||
@@ -17,6 +22,24 @@
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
|
||||
absl::Status ROM::OpenFromFile(const absl::string_view &filename) {
|
||||
std::ifstream file(filename.data(), std::ios::binary);
|
||||
if (!file.is_open()) {
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||||
return absl::InternalError(
|
||||
absl::StrCat("Could not open ROM file ", filename));
|
||||
}
|
||||
size_ = std::filesystem::file_size(filename);
|
||||
rom_data_.resize(size_);
|
||||
for (auto i = 0; i < size_; ++i) {
|
||||
char byte_to_read = ' ';
|
||||
file.read(&byte_to_read, sizeof(char));
|
||||
rom_data_[i] = byte_to_read;
|
||||
}
|
||||
file.close();
|
||||
is_loaded_ = true;
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void ROM::Close() {
|
||||
if (is_loaded_) {
|
||||
delete[] current_rom_;
|
||||
@@ -187,6 +210,137 @@ uchar *ROM::Decompress(int pos, int size, bool reversed) {
|
||||
return buffer;
|
||||
}
|
||||
|
||||
absl::StatusOr<Bytes> ROM::DecompressV2(int offset, int size, bool reversed) {
|
||||
Bytes buffer(size);
|
||||
uint length = 0;
|
||||
uint buffer_pos = 0;
|
||||
uchar cmd = 0;
|
||||
|
||||
uchar databyte = rom_data_[offset];
|
||||
while (databyte != 0xFF) { // End of decompression
|
||||
databyte = rom_data_[offset];
|
||||
|
||||
// Expanded Command
|
||||
if ((databyte & 0xE0) == 0xE0) {
|
||||
cmd = ((databyte >> 2) & 0x07);
|
||||
length = (((rom_data_[offset] << 8) | rom_data_[offset + 1]) & 0x3FF);
|
||||
offset += 2; // Advance 2 bytes in ROM
|
||||
} else { // Normal Command
|
||||
cmd = ((databyte >> 5) & 0x07);
|
||||
length = (databyte & 0x1F);
|
||||
offset += 1; // Advance 1 byte in ROM
|
||||
}
|
||||
length += 1; // each commands is at least of size 1 even if index 00
|
||||
|
||||
switch (cmd) {
|
||||
case kCommandDirectCopy:
|
||||
for (int i = 0; i < length; i++) {
|
||||
buffer[buffer_pos++] = rom_data_[offset++];
|
||||
}
|
||||
// Do not advance in the ROM
|
||||
break;
|
||||
case kCommandByteFill:
|
||||
for (int i = 0; i < length; i++) {
|
||||
buffer[buffer_pos++] = rom_data_[offset];
|
||||
}
|
||||
offset += 1; // Advance 1 byte in the ROM
|
||||
break;
|
||||
case kCommandWordFill:
|
||||
for (int i = 0; i < length; i += 2) {
|
||||
buffer[buffer_pos++] = rom_data_[offset];
|
||||
buffer[buffer_pos++] = rom_data_[offset + 1];
|
||||
}
|
||||
offset += 2; // Advance 2 byte in the ROM
|
||||
break;
|
||||
case kCommandIncreasingFill: {
|
||||
uchar inc_byte = rom_data_[offset];
|
||||
for (int i = 0; i < length; i++) {
|
||||
buffer[buffer_pos++] = inc_byte++;
|
||||
}
|
||||
offset += 1; // Advance 1 byte in the ROM
|
||||
} break;
|
||||
case kCommandRepeatingBytes: {
|
||||
ushort s1 = ((rom_data_[offset + 1] & 0xFF) << 8);
|
||||
ushort s2 = ((rom_data_[offset] & 0xFF));
|
||||
// Reversed byte order for overworld maps
|
||||
if (reversed) {
|
||||
auto addr = (rom_data_[offset + 2]) | ((rom_data_[offset + 1]) << 8);
|
||||
|
||||
if (addr > buffer_pos) {
|
||||
return absl::InternalError(
|
||||
absl::StrFormat("DecompressOverworldV2: Offset for command "
|
||||
"copy existing is larger than the current "
|
||||
"position (Offset : %#04x | Pos %#06x\n",
|
||||
addr, buffer_pos));
|
||||
}
|
||||
|
||||
if (buffer_pos + length >= size) {
|
||||
size *= 2;
|
||||
buffer.resize(size);
|
||||
std::cout << "DecompressOverworldV2: Reallocating buffer";
|
||||
}
|
||||
memcpy(buffer.data() + buffer_pos, rom_data_.data() + offset, length);
|
||||
offset += 2;
|
||||
} else {
|
||||
auto addr = (ushort)(s1 | s2);
|
||||
for (int i = 0; i < length; i++) {
|
||||
buffer[buffer_pos] = buffer[addr + i];
|
||||
buffer_pos++;
|
||||
}
|
||||
offset += 2; // Advance 2 bytes in the ROM
|
||||
}
|
||||
} break;
|
||||
default: {
|
||||
return absl::InternalError(
|
||||
"DecompressV2: Invalid command in the header for decompression");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
absl::StatusOr<Bytes> ROM::Convert3bppTo8bppSheet(Bytes sheet, int size) {
|
||||
Bytes sheet_buffer_out(size);
|
||||
int xx = 0; // positions where we are at on the sheet
|
||||
int yy = 0;
|
||||
int pos = 0;
|
||||
int ypos = 0;
|
||||
|
||||
// for each tiles, 16 per line
|
||||
for (int i = 0; i < 64; i++) {
|
||||
// for each line
|
||||
for (int y = 0; y < 8; y++) {
|
||||
//[0] + [1] + [16]
|
||||
for (int x = 0; x < 8; x++) {
|
||||
auto b1 = ((sheet[(y * 2) + (24 * pos)] & (kGraphicsBitmap[x])));
|
||||
auto b2 = (sheet[((y * 2) + (24 * pos)) + 1] & (kGraphicsBitmap[x]));
|
||||
auto b3 = (sheet[(16 + y) + (24 * pos)] & (kGraphicsBitmap[x]));
|
||||
unsigned char b = 0;
|
||||
if (b1 != 0) {
|
||||
b |= 1;
|
||||
}
|
||||
if (b2 != 0) {
|
||||
b |= 2;
|
||||
}
|
||||
if (b3 != 0) {
|
||||
b |= 4;
|
||||
}
|
||||
sheet_buffer_out[x + (xx) + (y * 128) + (yy * 1024)] = b;
|
||||
}
|
||||
}
|
||||
pos++;
|
||||
ypos++;
|
||||
xx += 8;
|
||||
if (ypos >= 16) {
|
||||
yy++;
|
||||
xx = 0;
|
||||
ypos = 0;
|
||||
}
|
||||
}
|
||||
return sheet_buffer_out;
|
||||
}
|
||||
|
||||
// 128x32
|
||||
uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in, int sheet_id, int size) {
|
||||
// 8bpp sheet out
|
||||
|
||||
@@ -10,6 +10,11 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "absl/status/statusor.h"
|
||||
#include "absl/strings/str_cat.h"
|
||||
#include "absl/strings/str_format.h"
|
||||
#include "absl/strings/string_view.h"
|
||||
#include "app/core/common.h"
|
||||
#include "app/core/constants.h"
|
||||
#include "app/gfx/pseudo_vram.h"
|
||||
@@ -18,12 +23,6 @@
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
|
||||
struct OWMapTiles {
|
||||
std::vector<std::vector<ushort>> light_world; // 64 maps * (32*32 tiles)
|
||||
std::vector<std::vector<ushort>> dark_world; // 64 maps * (32*32 tiles)
|
||||
std::vector<std::vector<ushort>> special_world; // 32 maps * (32*32 tiles)
|
||||
} typedef OWMapTiles;
|
||||
|
||||
constexpr int kCommandDirectCopy = 0;
|
||||
constexpr int kCommandByteFill = 1;
|
||||
constexpr int kCommandWordFill = 2;
|
||||
@@ -31,8 +30,17 @@ constexpr int kCommandIncreasingFill = 3;
|
||||
constexpr int kCommandRepeatingBytes = 4;
|
||||
constexpr uchar kGraphicsBitmap[8] = {0x80, 0x40, 0x20, 0x10,
|
||||
0x08, 0x04, 0x02, 0x01};
|
||||
|
||||
struct OWMapTiles {
|
||||
std::vector<std::vector<ushort>> light_world; // 64 maps * (32*32 tiles)
|
||||
std::vector<std::vector<ushort>> dark_world; // 64 maps * (32*32 tiles)
|
||||
std::vector<std::vector<ushort>> special_world; // 32 maps * (32*32 tiles)
|
||||
} typedef OWMapTiles;
|
||||
|
||||
class ROM {
|
||||
public:
|
||||
absl::Status OpenFromFile(const absl::string_view& filename);
|
||||
|
||||
void Close();
|
||||
void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer);
|
||||
void LoadFromFile(const std::string& path);
|
||||
@@ -44,6 +52,11 @@ class ROM {
|
||||
uchar* DecompressGraphics(int pos, int size);
|
||||
uchar* DecompressOverworld(int pos, int size);
|
||||
uchar* Decompress(int pos, int size = 0x800, bool reversed = false);
|
||||
|
||||
absl::StatusOr<Bytes> DecompressV2(int offset, int size = 0x800,
|
||||
bool reversed = false);
|
||||
absl::StatusOr<Bytes> Convert3bppTo8bppSheet(Bytes sheet, int size = 0x1000);
|
||||
|
||||
uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0,
|
||||
int size = 0x1000);
|
||||
|
||||
@@ -69,6 +82,8 @@ class ROM {
|
||||
ImVec4 display_palette_[8];
|
||||
|
||||
gfx::pseudo_vram pseudo_vram_;
|
||||
std::vector<uchar> rom_data_;
|
||||
|
||||
std::vector<uchar*> decompressed_graphic_sheets_;
|
||||
std::vector<uchar*> converted_graphic_sheets_;
|
||||
std::shared_ptr<SDL_Renderer> sdl_renderer_;
|
||||
|
||||
@@ -1,15 +1,53 @@
|
||||
#include "widgets.h"
|
||||
|
||||
#include <ImGuiColorTextEdit/TextEditor.h>
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "app/core/constants.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace gui {
|
||||
namespace widgets {
|
||||
|
||||
bool BeginCentered(const char *name) {
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
ImVec2 pos(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f);
|
||||
ImGui::SetNextWindowPos(pos, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
||||
ImGuiWindowFlags flags = ImGuiWindowFlags_NoMove |
|
||||
ImGuiWindowFlags_NoDecoration |
|
||||
ImGuiWindowFlags_AlwaysAutoResize;
|
||||
return ImGui::Begin(name, nullptr, flags);
|
||||
}
|
||||
|
||||
void DisplayStatus(const absl::Status &status) {
|
||||
static bool display_open = true;
|
||||
if (display_open) {
|
||||
auto title = absl::StrCat("StatusWindow_", status.ToString()).data();
|
||||
if (BeginCentered(title)) {
|
||||
ImGui::Text(status.ToString().data());
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::NextColumn();
|
||||
|
||||
ImGui::Columns(1);
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::NewLine();
|
||||
|
||||
ImGui::SameLine(270);
|
||||
// click ok when finished adjusting
|
||||
if (ImGui::Button("OK", ImVec2(200, 0))) {
|
||||
display_open = false;
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TextEditor::LanguageDefinition GetAssemblyLanguageDef() {
|
||||
TextEditor::LanguageDefinition language_65816;
|
||||
for (auto &k : app::core::kKeywords)
|
||||
language_65816.mKeywords.emplace(k);
|
||||
for (auto &k : app::core::kKeywords) language_65816.mKeywords.emplace(k);
|
||||
|
||||
for (auto &k : app::core::kIdentifiers) {
|
||||
TextEditor::Identifier id;
|
||||
|
||||
@@ -3,13 +3,18 @@
|
||||
|
||||
#include <ImGuiColorTextEdit/TextEditor.h>
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "app/core/constants.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace gui {
|
||||
namespace widgets {
|
||||
|
||||
void DisplayStatus(const absl::Status& status);
|
||||
|
||||
TextEditor::LanguageDefinition GetAssemblyLanguageDef();
|
||||
|
||||
}
|
||||
} // namespace widgets
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
|
||||
|
||||
@@ -4,12 +4,12 @@ FetchContent_Declare(
|
||||
googletest
|
||||
URL https://github.com/google/googletest/archive/609281088cfefc76f9d0ce82e1ff6c30cc3591e5.zip
|
||||
)
|
||||
|
||||
# For Windows: Prevent overriding the parent project's compiler/linker settings
|
||||
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
|
||||
FetchContent_MakeAvailable(googletest)
|
||||
enable_testing()
|
||||
|
||||
find_package(PNG REQUIRED)
|
||||
find_package(SDL2 REQUIRED)
|
||||
|
||||
set(SNESHACKING_PATH "../src/lib/sneshacking/src")
|
||||
@@ -26,7 +26,6 @@ add_executable(
|
||||
${SNESHACKING_PATH}/compressions/alttpcompression.c
|
||||
${SNESHACKING_PATH}/compressions/stdnintendo.c
|
||||
${SNESHACKING_PATH}/tile.c
|
||||
${SNESHACKING_PATH}/tilepng.c
|
||||
${SNESHACKING_PATH}/palette.c
|
||||
${SNESHACKING_PATH}/rommapping.c
|
||||
${SNESHACKING_PATH}/mapping_lorom.c
|
||||
@@ -42,7 +41,10 @@ target_include_directories(
|
||||
|
||||
target_link_libraries(
|
||||
yaze_test
|
||||
${PNG_LIBRARIES}
|
||||
absl::strings
|
||||
absl::flags
|
||||
absl::status
|
||||
absl::statusor
|
||||
${SDL2_LIBRARIES}
|
||||
${OPENGL_LIBRARIES}
|
||||
NintendoCompression
|
||||
|
||||
Reference in New Issue
Block a user