115 lines
4.0 KiB
CMake
115 lines
4.0 KiB
CMake
include_directories(lib/cmake)
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include_directories(/usr/local/Cellar/libpng/1.6.37/include/libpng16/)
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# find libraries --------------------------------------------------------------------------------------------------
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find_package(SDL2 REQUIRED)
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find_package(PNG REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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# gui libraries ---------------------------------------------------------------------------------------------------
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set(IMGUI_PATH "lib/imgui")
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file(GLOB IMGUI_SOURCES ${IMGUI_PATH}/*.cpp)
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add_library("ImGui" STATIC ${IMGUI_SOURCES})
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target_include_directories("ImGui" PUBLIC ${IMGUI_PATH})
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target_include_directories(ImGui PUBLIC ${SDL2_INCLUDE_DIR})
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target_compile_definitions(ImGui PUBLIC IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL2/SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
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set(IMGUI_FILE_DLG_PATH "lib/ImGuiFileDialog")
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file(GLOB IMGUI_FILE_DLG_SOURCES ${IMGUI_FILE_DLG_PATH}/*.cpp)
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add_library("ImGuiFileDialog" STATIC ${IMGUI_FILE_DLG_SOURCES})
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target_include_directories(ImGuiFileDialog PUBLIC ${IMGUI_PATH})
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target_compile_definitions(ImGuiFileDialog PUBLIC IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL2/SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
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set(IMGUI_COLOR_TEXT_EDIT_PATH "lib/ImGuiColorTextEdit")
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file(GLOB IMGUI_COLOR_TEXT_EDIT_SOURCES ${IMGUI_COLOR_TEXT_EDIT_PATH}/*.cpp)
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add_library("ImGuiColorTextEdit" STATIC ${IMGUI_COLOR_TEXT_EDIT_SOURCES})
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target_include_directories(ImGuiColorTextEdit PUBLIC ${IMGUI_PATH})
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target_compile_definitions(ImGuiColorTextEdit PUBLIC IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL2/SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
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set(SNESHACKING_PATH "lib/sneshacking/src")
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file(GLOB SNESHACKING_SOURCES ${SNESHACKING_PATH}/*.c)
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add_library("NintendoCompression" STATIC ${SNESHACKING_SOURCES})
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target_include_directories(NintendoCompression PUBLIC "/usr/local/Cellar/libpng/1.6.37/include/libpng16")
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# Executable Linkage --------------------------------------------------------------------------------------
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add_executable(
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yaze
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yaze.cc
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app/core/common.cc
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app/core/controller.cc
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app/editor/assembly_editor.cc
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app/editor/dungeon_editor.cc
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app/editor/master_editor.cc
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app/editor/overworld_editor.cc
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app/editor/screen_editor.cc
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app/gfx/bitmap.cc
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app/gfx/pseudo_vram.cc
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app/gfx/snes_palette.cc
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app/gfx/snes_tile.cc
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app/zelda3/overworld_map.cc
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app/zelda3/overworld.cc
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app/zelda3/screen.cc
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app/rom.cc
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gui/canvas.cc
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gui/input.cc
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gui/style.cc
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gui/widgets.cc
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# GUI libraries
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${IMGUI_PATH}/imgui.cpp
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${IMGUI_PATH}/imgui_demo.cpp
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${IMGUI_PATH}/imgui_draw.cpp
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${IMGUI_PATH}/imgui_widgets.cpp
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${IMGUI_PATH}/backends/imgui_impl_sdl.cpp
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${IMGUI_PATH}/backends/imgui_impl_sdlrenderer.cpp
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${IMGUI_PATH}/misc/cpp/imgui_stdlib.cpp
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${IMGUI_FILE_DLG_PATH}/ImGuiFileDialog.cpp
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${IMGUI_COLOR_TEXT_EDIT_PATH}/TextEditor.cpp
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${SNESHACKING_PATH}/compressions/alttpcompression.c
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${SNESHACKING_PATH}/compressions/stdnintendo.c
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${SNESHACKING_PATH}/tile.c
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${SNESHACKING_PATH}/tilepng.c
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${SNESHACKING_PATH}/palette.c
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${SNESHACKING_PATH}/rommapping.c
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${SNESHACKING_PATH}/mapping_lorom.c
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)
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target_include_directories(
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yaze PUBLIC
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${CMAKE_SOURCE_DIR}/src/
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lib/
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app/
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${SNESHACKING_PATH}
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${PNG_INCLUDE_DIRS}
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${SDL2_INCLUDE_DIR}
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${GLEW_INCLUDE_DIRS}
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)
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target_link_libraries(
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yaze
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absl::strings
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absl::flags
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absl::status
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absl::statusor
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SDL2main
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${PNG_LIBRARIES}
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${SDL2_LIBRARIES}
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${GLEW_LIBRARIES}
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${OPENGL_LIBRARIES}
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ImGui
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NintendoCompression
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)
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set_target_properties(yaze
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PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
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)
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set (source "${CMAKE_SOURCE_DIR}/assets")
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set (destination "${CMAKE_CURRENT_BINARY_DIR}/assets")
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E create_symlink ${source} ${destination}
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DEPENDS ${destination}
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COMMENT "symbolic link resources folder from ${source} => ${destination}") |