Added Google Abseil library
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@@ -36,26 +36,25 @@ target_include_directories(NintendoCompression PUBLIC "/usr/local/Cellar/libpng/
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add_executable(
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yaze
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yaze.cc
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app/core/common.cc
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app/core/controller.cc
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app/editor/assembly_editor.cc
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app/editor/dungeon_editor.cc
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app/editor/master_editor.cc
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app/editor/overworld_editor.cc
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app/editor/screen_editor.cc
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app/gfx/bitmap.cc
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app/gfx/pseudo_vram.cc
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app/gfx/snes_palette.cc
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app/gfx/snes_tile.cc
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app/zelda3/overworld_map.cc
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app/zelda3/overworld.cc
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app/zelda3/screen.cc
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app/rom.cc
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gui/canvas.cc
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gui/input.cc
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gui/style.cc
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gui/widgets.cc
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gui/canvas.cc
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app/editor/master_editor.cc
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app/editor/assembly_editor.cc
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app/editor/dungeon_editor.cc
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app/editor/overworld_editor.cc
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app/editor/screen_editor.cc
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app/rom.cc
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app/core/common.cc
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app/core/constants.cc
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app/core/controller.cc
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app/gfx/bitmap.cc
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app/gfx/pseudo_vram.cc
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app/gfx/snes_tile.cc
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app/gfx/snes_palette.cc
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app/zelda3/overworld.cc
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app/zelda3/overworld_map.cc
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app/zelda3/screen.cc
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# GUI libraries
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${IMGUI_PATH}/imgui.cpp
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${IMGUI_PATH}/imgui_demo.cpp
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@@ -80,9 +79,6 @@ target_include_directories(
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${CMAKE_SOURCE_DIR}/src/
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lib/
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app/
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"C:/msys64/mingw64/include/libpng16"
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"C:/msys64/mingw64/include/SDL2"
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"C:/msys64/mingw64/include"
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${SNESHACKING_PATH}
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${PNG_INCLUDE_DIRS}
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${SDL2_INCLUDE_DIR}
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@@ -91,6 +87,10 @@ target_include_directories(
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target_link_libraries(
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yaze
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absl::strings
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absl::flags
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absl::status
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absl::statusor
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SDL2main
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${PNG_LIBRARIES}
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${SDL2_LIBRARIES}
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