Added Google Abseil library

This commit is contained in:
Justin Scofield
2022-07-23 16:33:52 -04:00
parent 8aa19eae7e
commit 9655b35363
12 changed files with 376 additions and 144 deletions

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@@ -1,18 +1,29 @@
# CMake Specifications -------------------------------------------------------------------------------------------
# CMake Specifications --------------------------------------------------------
cmake_minimum_required(VERSION 3.10)
# Yet Another Zelda3 Editor
# by scawful
project(yaze VERSION 0.01)
# C++ Standard Specifications ------------------------------------------------------------------------------------
set(CMAKE_CXX_STANDARD 20)
# C++ Standard Specifications -------------------------------------------------
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS ON)
set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_MODULE_LINKER_FLAGS \"-Wl,--no-undefined -Wl,--no-undefined\")
set(BUILD_SHARED_LIBS ON)
# Abseil Standard Specifications ----------------------------------------------
set(ABSL_PROPAGATE_CXX_STD ON)
set(ABSL_CXX_STANDARD 17)
set(ABSL_USE_GOOGLETEST_HEAD ON)
set(ABSL_ENABLE_INSTALL ON)
add_subdirectory(src/lib/abseil-cpp)
# Project Files
add_subdirectory(src)

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@@ -36,26 +36,25 @@ target_include_directories(NintendoCompression PUBLIC "/usr/local/Cellar/libpng/
add_executable(
yaze
yaze.cc
app/core/common.cc
app/core/controller.cc
app/editor/assembly_editor.cc
app/editor/dungeon_editor.cc
app/editor/master_editor.cc
app/editor/overworld_editor.cc
app/editor/screen_editor.cc
app/gfx/bitmap.cc
app/gfx/pseudo_vram.cc
app/gfx/snes_palette.cc
app/gfx/snes_tile.cc
app/zelda3/overworld_map.cc
app/zelda3/overworld.cc
app/zelda3/screen.cc
app/rom.cc
gui/canvas.cc
gui/input.cc
gui/style.cc
gui/widgets.cc
gui/canvas.cc
app/editor/master_editor.cc
app/editor/assembly_editor.cc
app/editor/dungeon_editor.cc
app/editor/overworld_editor.cc
app/editor/screen_editor.cc
app/rom.cc
app/core/common.cc
app/core/constants.cc
app/core/controller.cc
app/gfx/bitmap.cc
app/gfx/pseudo_vram.cc
app/gfx/snes_tile.cc
app/gfx/snes_palette.cc
app/zelda3/overworld.cc
app/zelda3/overworld_map.cc
app/zelda3/screen.cc
# GUI libraries
${IMGUI_PATH}/imgui.cpp
${IMGUI_PATH}/imgui_demo.cpp
@@ -80,9 +79,6 @@ target_include_directories(
${CMAKE_SOURCE_DIR}/src/
lib/
app/
"C:/msys64/mingw64/include/libpng16"
"C:/msys64/mingw64/include/SDL2"
"C:/msys64/mingw64/include"
${SNESHACKING_PATH}
${PNG_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
@@ -91,6 +87,10 @@ target_include_directories(
target_link_libraries(
yaze
absl::strings
absl::flags
absl::status
absl::statusor
SDL2main
${PNG_LIBRARIES}
${SDL2_LIBRARIES}

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@@ -1 +0,0 @@
#include "app/core/constants.h"

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@@ -1,8 +1,9 @@
#ifndef YAZE_APP_CORE_CONSTANTS_H
#define YAZE_APP_CORE_CONSTANTS_H
#include <array>
#include <string>
#include <vector>
#include "absl/strings/string_view.h"
#define BASIC_BUTTON(w) if (ImGui::Button(w))
@@ -24,6 +25,7 @@
using ushort = unsigned short;
using uint = unsigned int;
using uchar = unsigned char;
using Bytes = std::vector<uchar>;
namespace yaze {
namespace app {
@@ -433,7 +435,7 @@ constexpr int crystalVertices = 0x04FF98;
//===========================================================================================
// Names
//===========================================================================================
static const std::string RoomEffect[] = {"Nothing",
static const absl::string_view RoomEffect[] = {"Nothing",
"Nothing",
"Moving Floor",
"Moving Water",
@@ -442,7 +444,7 @@ static const std::string RoomEffect[] = {"Nothing",
"Light Torch to See Floor",
"Ganon's Darkness"};
static const std::string RoomTag[] = {"Nothing",
static const absl::string_view RoomTag[] = {"Nothing",
"NW Kill Enemy to Open",
"NE Kill Enemy to Open",
@@ -512,7 +514,7 @@ static const std::string RoomTag[] = {"Nothing",
"Light Torches for Chest",
"Kill Boss Again"};
static const std::string SecretItemNames[] = {
static const absl::string_view SecretItemNames[] = {
"Nothing", "Green Rupee", "Rock hoarder", "Bee", "Health pack",
"Bomb", "Heart ", "Blue Rupee",
@@ -524,7 +526,7 @@ static const std::string SecretItemNames[] = {
"Hole", "Warp", "Staircase", "Bombable", "Switch"};
static const std::string Type1RoomObjectNames[] = {
static const absl::string_view Type1RoomObjectNames[] = {
"Ceiling ↔",
"Wall (top, north) ↔",
"Wall (top, south) ↔",
@@ -775,7 +777,7 @@ static const std::string Type1RoomObjectNames[] = {
"Nothing",
};
static const std::string Type2RoomObjectNames[] = {
static const absl::string_view Type2RoomObjectNames[] = {
"Corner (top, concave) ▛",
"Corner (top, concave) ▙",
"Corner (top, concave) ▜",
@@ -842,7 +844,7 @@ static const std::string Type2RoomObjectNames[] = {
"Magic bat altar",
};
static const std::string Type3RoomObjectNames[] = {
static const absl::string_view Type3RoomObjectNames[] = {
"Waterfall face (empty)",
"Waterfall face (short)",
"Waterfall face (long)",
@@ -973,7 +975,7 @@ static const std::string Type3RoomObjectNames[] = {
"Nothing",
};
static const std::string TileTypeNames[] = {
static const absl::string_view TileTypeNames[] = {
"$00 Nothing (standard floor)",
"$01 Collision",
"$02 Collision",

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@@ -6,6 +6,7 @@
#include <imgui/imgui_memory_editor.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include "absl/status/status.h"
#include "app/core/constants.h"
#include "app/editor/assembly_editor.h"
#include "app/editor/dungeon_editor.h"
@@ -22,15 +23,6 @@ namespace yaze {
namespace app {
namespace editor {
MasterEditor::MasterEditor() {
for (int i = 0; i < 8; i++) {
current_palette_[i].x = (i * 0.21f);
current_palette_[i].y = (i * 0.21f);
current_palette_[i].z = (i * 0.21f);
current_palette_[i].w = 1.f;
}
}
MasterEditor::~MasterEditor() { rom_.Close(); }
void MasterEditor::SetupScreen(std::shared_ptr<SDL_Renderer> renderer) {
@@ -59,6 +51,10 @@ void MasterEditor::UpdateScreen() {
DrawScreenEditor();
END_TAB_BAR()
if (!status_.ok()) {
gui::widgets::DisplayStatus(status_);
}
ImGui::End();
}
@@ -75,6 +71,7 @@ void MasterEditor::DrawYazeMenu() {
std::string filePathName = ImGuiFileDialog::Instance()->GetFilePathName();
std::string filePath = ImGuiFileDialog::Instance()->GetCurrentPath();
rom_.LoadFromFile(filePathName);
status_ = rom_.OpenFromFile(filePathName);
overworld_editor_.SetupROM(rom_);
}
ImGuiFileDialog::Instance()->Close();

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@@ -7,6 +7,7 @@
#include <imgui/imgui_memory_editor.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include "absl/status/status.h"
#include "app/core/constants.h"
#include "app/editor/assembly_editor.h"
#include "app/editor/dungeon_editor.h"
@@ -25,7 +26,6 @@ namespace editor {
class MasterEditor {
public:
MasterEditor();
~MasterEditor();
void SetupScreen(std::shared_ptr<SDL_Renderer> renderer);
void UpdateScreen();
@@ -48,6 +48,8 @@ class MasterEditor {
DungeonEditor dungeon_editor_;
ScreenEditor screen_editor_;
absl::Status status_;
ImVec4 current_palette_[8];
ImGuiWindowFlags main_editor_flags_ =

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@@ -198,26 +198,26 @@ void OverworldEditor::DrawOverworldCanvas() {
overworld_map_canvas_.DrawBackground();
overworld_map_canvas_.UpdateContext();
overworld_map_canvas_.DrawGrid(64.f);
if (all_gfx_loaded_) {
static bool tiles_made = false;
static std::vector<gfx::Bitmap> tiles;
if (!tiles_made) {
tiles = graphics_bin_.at(0).CreateTiles();
auto renderer = rom_.Renderer();
for (auto &tile : tiles) {
tile.CreateTexture(renderer);
}
}
// if (all_gfx_loaded_) {
// static bool tiles_made = false;
// static std::vector<gfx::Bitmap> tiles;
// if (!tiles_made) {
// tiles = graphics_bin_.at(0).CreateTiles();
// auto renderer = rom_.Renderer();
// for (auto &tile : tiles) {
// tile.CreateTexture(renderer);
// }
// }
overworld_map_canvas_.GetDrawList()->AddImage(
(void *)tiles[0].GetTexture(),
ImVec2(overworld_map_canvas_.GetZeroPoint().x + 2,
overworld_map_canvas_.GetZeroPoint().y + 2),
ImVec2(
overworld_map_canvas_.GetZeroPoint().x + (tiles[0].GetWidth() * 2),
overworld_map_canvas_.GetZeroPoint().y +
(tiles[0].GetHeight() * 2)));
}
// overworld_map_canvas_.GetDrawList()->AddImage(
// (void *)tiles[0].GetTexture(),
// ImVec2(overworld_map_canvas_.GetZeroPoint().x + 2,
// overworld_map_canvas_.GetZeroPoint().y + 2),
// ImVec2(
// overworld_map_canvas_.GetZeroPoint().x + (tiles[0].GetWidth() *
// 2), overworld_map_canvas_.GetZeroPoint().y +
// (tiles[0].GetHeight() * 2)));
// }
overworld_map_canvas_.DrawOverlay();
}
@@ -309,6 +309,13 @@ void OverworldEditor::DrawAreaGraphics() {
}
void OverworldEditor::LoadGraphics() {
for (int i = 0; i < 8; i++) {
current_palette_[i].x = (i * 0.21f);
current_palette_[i].y = (i * 0.21f);
current_palette_[i].z = (i * 0.21f);
current_palette_[i].w = 1.f;
}
rom_.LoadAllGraphicsData();
graphics_bin_ = rom_.GetGraphicsBin();
tile16_blockset_bmp_.Create(128 * 2, 8192 * 2, 8, 1048576);

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@@ -9,6 +9,11 @@
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "absl/strings/string_view.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/gfx/pseudo_vram.h"
@@ -17,6 +22,24 @@
namespace yaze {
namespace app {
absl::Status ROM::OpenFromFile(const absl::string_view &filename) {
std::ifstream file(filename.data(), std::ios::binary);
if (!file.is_open()) {
return absl::InternalError(
absl::StrCat("Could not open ROM file ", filename));
}
size_ = std::filesystem::file_size(filename);
rom_data_.resize(size_);
for (auto i = 0; i < size_; ++i) {
char byte_to_read = ' ';
file.read(&byte_to_read, sizeof(char));
rom_data_[i] = byte_to_read;
}
file.close();
is_loaded_ = true;
return absl::OkStatus();
}
void ROM::Close() {
if (is_loaded_) {
delete[] current_rom_;
@@ -187,6 +210,137 @@ uchar *ROM::Decompress(int pos, int size, bool reversed) {
return buffer;
}
absl::StatusOr<Bytes> ROM::DecompressV2(int offset, int size, bool reversed) {
Bytes buffer(size);
uint length = 0;
uint buffer_pos = 0;
uchar cmd = 0;
uchar databyte = rom_data_[offset];
while (databyte != 0xFF) { // End of decompression
databyte = rom_data_[offset];
// Expanded Command
if ((databyte & 0xE0) == 0xE0) {
cmd = ((databyte >> 2) & 0x07);
length = (((rom_data_[offset] << 8) | rom_data_[offset + 1]) & 0x3FF);
offset += 2; // Advance 2 bytes in ROM
} else { // Normal Command
cmd = ((databyte >> 5) & 0x07);
length = (databyte & 0x1F);
offset += 1; // Advance 1 byte in ROM
}
length += 1; // each commands is at least of size 1 even if index 00
switch (cmd) {
case kCommandDirectCopy:
for (int i = 0; i < length; i++) {
buffer[buffer_pos++] = rom_data_[offset++];
}
// Do not advance in the ROM
break;
case kCommandByteFill:
for (int i = 0; i < length; i++) {
buffer[buffer_pos++] = rom_data_[offset];
}
offset += 1; // Advance 1 byte in the ROM
break;
case kCommandWordFill:
for (int i = 0; i < length; i += 2) {
buffer[buffer_pos++] = rom_data_[offset];
buffer[buffer_pos++] = rom_data_[offset + 1];
}
offset += 2; // Advance 2 byte in the ROM
break;
case kCommandIncreasingFill: {
uchar inc_byte = rom_data_[offset];
for (int i = 0; i < length; i++) {
buffer[buffer_pos++] = inc_byte++;
}
offset += 1; // Advance 1 byte in the ROM
} break;
case kCommandRepeatingBytes: {
ushort s1 = ((rom_data_[offset + 1] & 0xFF) << 8);
ushort s2 = ((rom_data_[offset] & 0xFF));
// Reversed byte order for overworld maps
if (reversed) {
auto addr = (rom_data_[offset + 2]) | ((rom_data_[offset + 1]) << 8);
if (addr > buffer_pos) {
return absl::InternalError(
absl::StrFormat("DecompressOverworldV2: Offset for command "
"copy existing is larger than the current "
"position (Offset : %#04x | Pos %#06x\n",
addr, buffer_pos));
}
if (buffer_pos + length >= size) {
size *= 2;
buffer.resize(size);
std::cout << "DecompressOverworldV2: Reallocating buffer";
}
memcpy(buffer.data() + buffer_pos, rom_data_.data() + offset, length);
offset += 2;
} else {
auto addr = (ushort)(s1 | s2);
for (int i = 0; i < length; i++) {
buffer[buffer_pos] = buffer[addr + i];
buffer_pos++;
}
offset += 2; // Advance 2 bytes in the ROM
}
} break;
default: {
return absl::InternalError(
"DecompressV2: Invalid command in the header for decompression");
}
}
}
return buffer;
}
absl::StatusOr<Bytes> ROM::Convert3bppTo8bppSheet(Bytes sheet, int size) {
Bytes sheet_buffer_out(size);
int xx = 0; // positions where we are at on the sheet
int yy = 0;
int pos = 0;
int ypos = 0;
// for each tiles, 16 per line
for (int i = 0; i < 64; i++) {
// for each line
for (int y = 0; y < 8; y++) {
//[0] + [1] + [16]
for (int x = 0; x < 8; x++) {
auto b1 = ((sheet[(y * 2) + (24 * pos)] & (kGraphicsBitmap[x])));
auto b2 = (sheet[((y * 2) + (24 * pos)) + 1] & (kGraphicsBitmap[x]));
auto b3 = (sheet[(16 + y) + (24 * pos)] & (kGraphicsBitmap[x]));
unsigned char b = 0;
if (b1 != 0) {
b |= 1;
}
if (b2 != 0) {
b |= 2;
}
if (b3 != 0) {
b |= 4;
}
sheet_buffer_out[x + (xx) + (y * 128) + (yy * 1024)] = b;
}
}
pos++;
ypos++;
xx += 8;
if (ypos >= 16) {
yy++;
xx = 0;
ypos = 0;
}
}
return sheet_buffer_out;
}
// 128x32
uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in, int sheet_id, int size) {
// 8bpp sheet out

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@@ -10,6 +10,11 @@
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "absl/strings/string_view.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/gfx/pseudo_vram.h"
@@ -18,12 +23,6 @@
namespace yaze {
namespace app {
struct OWMapTiles {
std::vector<std::vector<ushort>> light_world; // 64 maps * (32*32 tiles)
std::vector<std::vector<ushort>> dark_world; // 64 maps * (32*32 tiles)
std::vector<std::vector<ushort>> special_world; // 32 maps * (32*32 tiles)
} typedef OWMapTiles;
constexpr int kCommandDirectCopy = 0;
constexpr int kCommandByteFill = 1;
constexpr int kCommandWordFill = 2;
@@ -31,8 +30,17 @@ constexpr int kCommandIncreasingFill = 3;
constexpr int kCommandRepeatingBytes = 4;
constexpr uchar kGraphicsBitmap[8] = {0x80, 0x40, 0x20, 0x10,
0x08, 0x04, 0x02, 0x01};
struct OWMapTiles {
std::vector<std::vector<ushort>> light_world; // 64 maps * (32*32 tiles)
std::vector<std::vector<ushort>> dark_world; // 64 maps * (32*32 tiles)
std::vector<std::vector<ushort>> special_world; // 32 maps * (32*32 tiles)
} typedef OWMapTiles;
class ROM {
public:
absl::Status OpenFromFile(const absl::string_view& filename);
void Close();
void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer);
void LoadFromFile(const std::string& path);
@@ -44,6 +52,11 @@ class ROM {
uchar* DecompressGraphics(int pos, int size);
uchar* DecompressOverworld(int pos, int size);
uchar* Decompress(int pos, int size = 0x800, bool reversed = false);
absl::StatusOr<Bytes> DecompressV2(int offset, int size = 0x800,
bool reversed = false);
absl::StatusOr<Bytes> Convert3bppTo8bppSheet(Bytes sheet, int size = 0x1000);
uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0,
int size = 0x1000);
@@ -69,6 +82,8 @@ class ROM {
ImVec4 display_palette_[8];
gfx::pseudo_vram pseudo_vram_;
std::vector<uchar> rom_data_;
std::vector<uchar*> decompressed_graphic_sheets_;
std::vector<uchar*> converted_graphic_sheets_;
std::shared_ptr<SDL_Renderer> sdl_renderer_;

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@@ -1,15 +1,53 @@
#include "widgets.h"
#include <ImGuiColorTextEdit/TextEditor.h>
#include "absl/status/status.h"
#include "app/core/constants.h"
namespace yaze {
namespace gui {
namespace widgets {
bool BeginCentered(const char *name) {
ImGuiIO &io = ImGui::GetIO();
ImVec2 pos(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f);
ImGui::SetNextWindowPos(pos, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGuiWindowFlags flags = ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_AlwaysAutoResize;
return ImGui::Begin(name, nullptr, flags);
}
void DisplayStatus(const absl::Status &status) {
static bool display_open = true;
if (display_open) {
auto title = absl::StrCat("StatusWindow_", status.ToString()).data();
if (BeginCentered(title)) {
ImGui::Text(status.ToString().data());
ImGui::Spacing();
ImGui::NextColumn();
ImGui::Columns(1);
ImGui::Separator();
ImGui::NewLine();
ImGui::SameLine(270);
// click ok when finished adjusting
if (ImGui::Button("OK", ImVec2(200, 0))) {
display_open = false;
}
ImGui::End();
}
}
}
TextEditor::LanguageDefinition GetAssemblyLanguageDef() {
TextEditor::LanguageDefinition language_65816;
for (auto &k : app::core::kKeywords)
language_65816.mKeywords.emplace(k);
for (auto &k : app::core::kKeywords) language_65816.mKeywords.emplace(k);
for (auto &k : app::core::kIdentifiers) {
TextEditor::Identifier id;

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@@ -3,13 +3,18 @@
#include <ImGuiColorTextEdit/TextEditor.h>
#include "absl/status/status.h"
#include "app/core/constants.h"
namespace yaze {
namespace gui {
namespace widgets {
void DisplayStatus(const absl::Status& status);
TextEditor::LanguageDefinition GetAssemblyLanguageDef();
}
} // namespace widgets
} // namespace gui
} // namespace yaze

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@@ -4,12 +4,12 @@ FetchContent_Declare(
googletest
URL https://github.com/google/googletest/archive/609281088cfefc76f9d0ce82e1ff6c30cc3591e5.zip
)
# For Windows: Prevent overriding the parent project's compiler/linker settings
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(googletest)
enable_testing()
find_package(PNG REQUIRED)
find_package(SDL2 REQUIRED)
set(SNESHACKING_PATH "../src/lib/sneshacking/src")
@@ -26,7 +26,6 @@ add_executable(
${SNESHACKING_PATH}/compressions/alttpcompression.c
${SNESHACKING_PATH}/compressions/stdnintendo.c
${SNESHACKING_PATH}/tile.c
${SNESHACKING_PATH}/tilepng.c
${SNESHACKING_PATH}/palette.c
${SNESHACKING_PATH}/rommapping.c
${SNESHACKING_PATH}/mapping_lorom.c
@@ -42,7 +41,10 @@ target_include_directories(
target_link_libraries(
yaze_test
${PNG_LIBRARIES}
absl::strings
absl::flags
absl::status
absl::statusor
${SDL2_LIBRARIES}
${OPENGL_LIBRARIES}
NintendoCompression