Refactor OverworldMap class
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@@ -19,18 +19,27 @@ namespace app {
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namespace zelda3 {
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class Overworld {
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public:
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public:
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void Load(ROM &rom);
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auto GetTiles16() const { return tiles16; }
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auto GetCurrentGfxSetPtr() { return currentOWgfx16.GetData(); }
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auto GetMapBlockset16Ptr() { return mapblockset16.GetData(); }
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private:
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private:
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const int map32address[4] = {core::map32TilesTL, core::map32TilesTR,
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core::map32TilesBL, core::map32TilesBR};
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enum Dimension {
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map32TilesTL = 0,
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map32TilesTR = 1,
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map32TilesBL = 2,
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map32TilesBR = 3
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};
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ushort GenerateTile32(int i, int k, int dimension);
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void AssembleMap32Tiles();
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void AssembleMap16Tiles();
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void AssignWorldTiles(std::vector<std::vector<ushort>> &world, int x,
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int y, int sx, int sy, int tpos);
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void AssignWorldTiles(std::vector<std::vector<ushort>> &world, int x, int y,
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int sx, int sy, int tpos);
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void DecompressAllMapTiles();
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void FetchLargeMaps();
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void LoadOverworldMap();
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@@ -50,21 +59,10 @@ private:
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std::vector<gfx::Tile32> tiles32;
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std::vector<gfx::Tile32> map16tiles;
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std::vector<OverworldMap> overworld_maps_;
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const int map32address[4] = {
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core::map32TilesTL, core::map32TilesTR,
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core::map32TilesBL, core::map32TilesBR};
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enum Dimension {
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map32TilesTL = 0,
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map32TilesTR = 1,
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map32TilesBL = 2,
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map32TilesBR = 3
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};
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};
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} // namespace zelda3
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} // namespace app
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} // namespace yaze
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} // namespace zelda3
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} // namespace app
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} // namespace yaze
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#endif
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