Enhance EditorManager: add assembly and palette editors to the view menu, and improve menu initialization for better readability
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@@ -77,7 +77,7 @@ struct MenuItem {
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std::function<bool()> enabled_condition = kDefaultEnabledCondition;
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std::vector<MenuItem> subitems;
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};
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using Menu = std::vector<MenuItem>;
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using Menu = std::array<MenuItem, 5>;
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void DrawMenu(Menu ¶ms);
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@@ -124,6 +124,11 @@ inline void AddToViewMenu(const std::string &label, const std::string &shortcut,
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kMainMenu[MenuType::kView].subitems.emplace_back(label, shortcut, callback);
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}
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inline void AddToHelpMenu(const std::string &label, const std::string &shortcut,
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std::function<void()> callback) {
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kMainMenu[MenuType::kHelp].subitems.emplace_back(label, shortcut, callback);
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}
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} // namespace gui
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} // namespace yaze
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@@ -44,7 +44,7 @@ absl::Status ParseThemeContents(const std::string &key,
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return absl::OkStatus();
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}
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} // namespace
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} // namespace
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absl::StatusOr<Theme> LoadTheme(const std::string &filename) {
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std::string theme_contents;
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@@ -78,18 +78,27 @@ absl::Status SaveTheme(const Theme &theme) {
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theme_stream << theme.name << "Theme\n";
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theme_stream << "MenuBarBg=#" << gui::ColorToHexString(theme.menu_bar_bg)
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<< "\n";
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theme_stream << "TitleBg=#" << gui::ColorToHexString(theme.title_bar_bg) << "\n";
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theme_stream << "TitleBg=#" << gui::ColorToHexString(theme.title_bar_bg)
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<< "\n";
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theme_stream << "Header=#" << gui::ColorToHexString(theme.header) << "\n";
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theme_stream << "HeaderHovered=#" << gui::ColorToHexString(theme.header_hovered) << "\n";
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theme_stream << "HeaderActive=#" << gui::ColorToHexString(theme.header_active) << "\n";
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theme_stream << "TitleBgActive=#" << gui::ColorToHexString(theme.title_bg_active) << "\n";
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theme_stream << "TitleBgCollapsed=#" << gui::ColorToHexString(theme.title_bg_collapsed) << "\n";
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theme_stream << "HeaderHovered=#"
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<< gui::ColorToHexString(theme.header_hovered) << "\n";
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theme_stream << "HeaderActive=#" << gui::ColorToHexString(theme.header_active)
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<< "\n";
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theme_stream << "TitleBgActive=#"
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<< gui::ColorToHexString(theme.title_bg_active) << "\n";
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theme_stream << "TitleBgCollapsed=#"
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<< gui::ColorToHexString(theme.title_bg_collapsed) << "\n";
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theme_stream << "Tab=#" << gui::ColorToHexString(theme.tab) << "\n";
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theme_stream << "TabHovered=#" << gui::ColorToHexString(theme.tab_hovered) << "\n";
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theme_stream << "TabActive=#" << gui::ColorToHexString(theme.tab_active) << "\n";
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theme_stream << "TabHovered=#" << gui::ColorToHexString(theme.tab_hovered)
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<< "\n";
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theme_stream << "TabActive=#" << gui::ColorToHexString(theme.tab_active)
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<< "\n";
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theme_stream << "Button=#" << gui::ColorToHexString(theme.button) << "\n";
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theme_stream << "ButtonHovered=#" << gui::ColorToHexString(theme.button_hovered) << "\n";
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theme_stream << "ButtonActive=#" << gui::ColorToHexString(theme.button_active) << "\n";
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theme_stream << "ButtonHovered=#"
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<< gui::ColorToHexString(theme.button_hovered) << "\n";
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theme_stream << "ButtonActive=#" << gui::ColorToHexString(theme.button_active)
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<< "\n";
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// Save the theme to a file.
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@@ -103,16 +112,22 @@ void ApplyTheme(const Theme &theme) {
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colors[ImGuiCol_MenuBarBg] = gui::ConvertColorToImVec4(theme.menu_bar_bg);
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colors[ImGuiCol_TitleBg] = gui::ConvertColorToImVec4(theme.title_bar_bg);
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colors[ImGuiCol_Header] = gui::ConvertColorToImVec4(theme.header);
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colors[ImGuiCol_HeaderHovered] = gui::ConvertColorToImVec4(theme.header_hovered);
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colors[ImGuiCol_HeaderActive] = gui::ConvertColorToImVec4(theme.header_active);
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colors[ImGuiCol_TitleBgActive] = gui::ConvertColorToImVec4(theme.title_bg_active);
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colors[ImGuiCol_TitleBgCollapsed] = gui::ConvertColorToImVec4(theme.title_bg_collapsed);
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colors[ImGuiCol_HeaderHovered] =
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gui::ConvertColorToImVec4(theme.header_hovered);
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colors[ImGuiCol_HeaderActive] =
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gui::ConvertColorToImVec4(theme.header_active);
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colors[ImGuiCol_TitleBgActive] =
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gui::ConvertColorToImVec4(theme.title_bg_active);
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colors[ImGuiCol_TitleBgCollapsed] =
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gui::ConvertColorToImVec4(theme.title_bg_collapsed);
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colors[ImGuiCol_Tab] = gui::ConvertColorToImVec4(theme.tab);
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colors[ImGuiCol_TabHovered] = gui::ConvertColorToImVec4(theme.tab_hovered);
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colors[ImGuiCol_TabActive] = gui::ConvertColorToImVec4(theme.tab_active);
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colors[ImGuiCol_Button] = gui::ConvertColorToImVec4(theme.button);
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colors[ImGuiCol_ButtonHovered] = gui::ConvertColorToImVec4(theme.button_hovered);
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colors[ImGuiCol_ButtonActive] = gui::ConvertColorToImVec4(theme.button_active);
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colors[ImGuiCol_ButtonHovered] =
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gui::ConvertColorToImVec4(theme.button_hovered);
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colors[ImGuiCol_ButtonActive] =
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gui::ConvertColorToImVec4(theme.button_active);
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}
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void ColorsYaze() {
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@@ -203,7 +218,7 @@ void ColorsYaze() {
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colors[ImGuiCol_TableHeaderBg] = alttpDarkGreen;
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colors[ImGuiCol_TableBorderStrong] = alttpMidGreen;
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colors[ImGuiCol_TableBorderLight] =
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ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
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ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
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@@ -277,8 +292,7 @@ static const char *const kIdentifiers[] = {
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TextEditor::LanguageDefinition GetAssemblyLanguageDef() {
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TextEditor::LanguageDefinition language_65816;
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for (auto &k : kKeywords)
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language_65816.mKeywords.emplace(k);
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for (auto &k : kKeywords) language_65816.mKeywords.emplace(k);
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for (auto &k : kIdentifiers) {
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TextEditor::Identifier id;
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@@ -389,24 +403,21 @@ void DrawDisplaySettings(ImGuiStyle *ref) {
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// Default to using internal storage as reference
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static bool init = true;
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if (init && ref == NULL)
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ref_saved_style = style;
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if (init && ref == NULL) ref_saved_style = style;
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init = false;
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if (ref == NULL)
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ref = &ref_saved_style;
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if (ref == NULL) ref = &ref_saved_style;
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ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f);
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if (ImGui::ShowStyleSelector("Colors##Selector"))
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ref_saved_style = style;
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if (ImGui::ShowStyleSelector("Colors##Selector")) ref_saved_style = style;
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ImGui::ShowFontSelector("Fonts##Selector");
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// Simplified Settings (expose floating-pointer border sizes as boolean
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// representing 0.0f or 1.0f)
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if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f,
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"%.0f"))
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style.GrabRounding = style.FrameRounding; // Make GrabRounding always the
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// same value as FrameRounding
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style.GrabRounding = style.FrameRounding; // Make GrabRounding always the
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// same value as FrameRounding
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{
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bool border = (style.WindowBorderSize > 0.0f);
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if (ImGui::Checkbox("WindowBorder", &border)) {
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@@ -429,11 +440,9 @@ void DrawDisplaySettings(ImGuiStyle *ref) {
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}
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// Save/Revert button
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if (ImGui::Button("Save Ref"))
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*ref = ref_saved_style = style;
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if (ImGui::Button("Save Ref")) *ref = ref_saved_style = style;
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ImGui::SameLine();
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if (ImGui::Button("Revert Ref"))
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style = *ref;
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if (ImGui::Button("Revert Ref")) style = *ref;
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ImGui::SameLine();
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ImGui::Separator();
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@@ -605,8 +614,7 @@ void DrawDisplaySettings(ImGuiStyle *ref) {
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ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
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for (int i = 0; i < ImGuiCol_COUNT; i++) {
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const char *name = ImGui::GetStyleColorName(i);
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if (!filter.PassFilter(name))
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continue;
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if (!filter.PassFilter(name)) continue;
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ImGui::PushID(i);
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ImGui::ColorEdit4("##color", (float *)&style.Colors[i],
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ImGuiColorEditFlags_AlphaBar | alpha_flags);
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@@ -651,11 +659,11 @@ void DrawDisplaySettings(ImGuiStyle *ref) {
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if (ImGui::DragFloat(
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"window scale", &window_scale, 0.005f, MIN_SCALE, MAX_SCALE,
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"%.2f",
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ImGuiSliderFlags_AlwaysClamp)) // Scale only this window
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ImGuiSliderFlags_AlwaysClamp)) // Scale only this window
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ImGui::SetWindowFontScale(window_scale);
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ImGui::DragFloat("global scale", &io.FontGlobalScale, 0.005f, MIN_SCALE,
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MAX_SCALE, "%.2f",
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ImGuiSliderFlags_AlwaysClamp); // Scale everything
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ImGuiSliderFlags_AlwaysClamp); // Scale everything
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ImGui::PopItemWidth();
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ImGui::EndTabItem();
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@@ -683,8 +691,7 @@ void DrawDisplaySettings(ImGuiStyle *ref) {
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&style.CircleTessellationMaxError, 0.005f, 0.10f, 5.0f,
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"%.2f", ImGuiSliderFlags_AlwaysClamp);
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const bool show_samples = ImGui::IsItemActive();
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if (show_samples)
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ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos());
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if (show_samples) ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos());
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if (show_samples && ImGui::BeginTooltip()) {
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ImGui::TextUnformatted("(R = radius, N = number of segments)");
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ImGui::Spacing();
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@@ -725,10 +732,10 @@ void DrawDisplaySettings(ImGuiStyle *ref) {
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ImGui::SameLine();
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ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f,
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"%.2f"); // Not exposing zero here so user doesn't
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// "lose" the UI (zero alpha clips all
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// widgets). But application code could have a
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// toggle to switch between zero and non-zero.
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"%.2f"); // Not exposing zero here so user doesn't
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// "lose" the UI (zero alpha clips all
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// widgets). But application code could have a
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// toggle to switch between zero and non-zero.
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ImGui::DragFloat("Disabled Alpha", &style.DisabledAlpha, 0.005f, 0.0f,
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1.0f, "%.2f");
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ImGui::SameLine();
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@@ -751,16 +758,16 @@ void TextWithSeparators(const absl::string_view &text) {
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}
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void DrawFontManager() {
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ImGuiIO& io = ImGui::GetIO();
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ImFontAtlas* atlas = io.Fonts;
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ImGuiIO &io = ImGui::GetIO();
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ImFontAtlas *atlas = io.Fonts;
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static ImFont* current_font = atlas->Fonts[0];
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static ImFont *current_font = atlas->Fonts[0];
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static int current_font_index = 0;
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static int font_size = 16;
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static bool font_selected = false;
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ImGui::Text("Loaded fonts");
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for (const auto& loaded_font : core::global_font_state.fonts) {
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for (const auto &loaded_font : core::font_registry.fonts) {
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ImGui::Text("%s", loaded_font.font_path);
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}
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ImGui::Separator();
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@@ -789,5 +796,5 @@ void DrawFontManager() {
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}
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}
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} // namespace gui
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} // namespace yaze
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} // namespace gui
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} // namespace yaze
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