Enhance EditorManager: add assembly and palette editors to the view menu, and improve menu initialization for better readability
This commit is contained in:
@@ -53,11 +53,11 @@ void EditorManager::Initialize(std::string filename) {
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if (!filename.empty()) {
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if (!filename.empty()) {
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PRINT_IF_ERROR(rom()->LoadFromFile(filename));
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PRINT_IF_ERROR(rom()->LoadFromFile(filename));
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}
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}
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gui::kMainMenu.emplace_back("File");
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gui::kMainMenu[gui::MenuType::kFile].name = "File";
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gui::kMainMenu.emplace_back("Edit");
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gui::kMainMenu[gui::MenuType::kEdit].name = "Edit";
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gui::kMainMenu.emplace_back("View");
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gui::kMainMenu[gui::MenuType::kView].name = "View";
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gui::kMainMenu.emplace_back("Tools");
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gui::kMainMenu[gui::MenuType::kTools].name = "Tools";
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gui::kMainMenu.emplace_back("Help");
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gui::kMainMenu[gui::MenuType::kHelp].name = "Help";
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gui::AddToFileMenu(absl::StrCat(ICON_MD_FILE_OPEN, " Open"), "Ctrl+O",
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gui::AddToFileMenu(absl::StrCat(ICON_MD_FILE_OPEN, " Open"), "Ctrl+O",
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[&]() { LoadRom(); });
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[&]() { LoadRom(); });
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@@ -110,6 +110,15 @@ void EditorManager::Initialize(std::string filename) {
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[&]() { show_emulator_ = true; });
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[&]() { show_emulator_ = true; });
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gui::AddToViewMenu(absl::StrCat(ICON_MD_MEMORY, " Memory Editor"), "",
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gui::AddToViewMenu(absl::StrCat(ICON_MD_MEMORY, " Memory Editor"), "",
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[&]() { show_memory_editor_ = true; });
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[&]() { show_memory_editor_ = true; });
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gui::AddToViewMenu(absl::StrCat(ICON_MD_CODE, " Assembly Editor"), "",
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[&]() { show_asm_editor_ = true; });
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gui::AddToViewMenu(absl::StrCat(ICON_MD_PALETTE, " Palette Editor"), "",
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[&]() { show_palette_editor_ = true; });
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gui::AddToViewMenu(absl::StrCat(ICON_MD_SIM_CARD, " ROM Metadata"), "",
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[&]() { rom_info_ = true; });
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gui::AddToHelpMenu(absl::StrCat(ICON_MD_HELP, " About"), "F1",
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[&]() { about_ = true; });
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overworld_editor_.Initialize();
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overworld_editor_.Initialize();
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}
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}
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@@ -83,6 +83,8 @@ class EditorManager : public SharedRom {
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bool save_as_menu_ = false;
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bool save_as_menu_ = false;
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bool show_emulator_ = false;
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bool show_emulator_ = false;
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bool show_memory_editor_ = false;
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bool show_memory_editor_ = false;
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bool show_asm_editor_ = false;
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bool show_palette_editor_ = false;
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bool show_status_ = false;
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bool show_status_ = false;
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bool rom_assets_loaded_ = false;
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bool rom_assets_loaded_ = false;
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@@ -92,7 +94,7 @@ class EditorManager : public SharedRom {
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emu::Emulator emulator_;
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emu::Emulator emulator_;
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std::vector<Editor *> active_editors_;
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std::vector<Editor *> active_editors_;
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std::vector<std::unique_ptr<Rom>> roms_;
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std::vector<std::unique_ptr<Rom>> roms_;
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Rom* current_rom_ = nullptr;
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Rom *current_rom_ = nullptr;
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Project current_project_;
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Project current_project_;
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EditorContext editor_context_;
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EditorContext editor_context_;
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@@ -77,7 +77,7 @@ struct MenuItem {
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std::function<bool()> enabled_condition = kDefaultEnabledCondition;
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std::function<bool()> enabled_condition = kDefaultEnabledCondition;
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std::vector<MenuItem> subitems;
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std::vector<MenuItem> subitems;
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};
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};
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using Menu = std::vector<MenuItem>;
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using Menu = std::array<MenuItem, 5>;
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void DrawMenu(Menu ¶ms);
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void DrawMenu(Menu ¶ms);
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@@ -124,6 +124,11 @@ inline void AddToViewMenu(const std::string &label, const std::string &shortcut,
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kMainMenu[MenuType::kView].subitems.emplace_back(label, shortcut, callback);
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kMainMenu[MenuType::kView].subitems.emplace_back(label, shortcut, callback);
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}
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}
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inline void AddToHelpMenu(const std::string &label, const std::string &shortcut,
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std::function<void()> callback) {
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kMainMenu[MenuType::kHelp].subitems.emplace_back(label, shortcut, callback);
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}
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} // namespace gui
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} // namespace gui
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} // namespace yaze
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} // namespace yaze
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@@ -78,18 +78,27 @@ absl::Status SaveTheme(const Theme &theme) {
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theme_stream << theme.name << "Theme\n";
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theme_stream << theme.name << "Theme\n";
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theme_stream << "MenuBarBg=#" << gui::ColorToHexString(theme.menu_bar_bg)
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theme_stream << "MenuBarBg=#" << gui::ColorToHexString(theme.menu_bar_bg)
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<< "\n";
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<< "\n";
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theme_stream << "TitleBg=#" << gui::ColorToHexString(theme.title_bar_bg) << "\n";
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theme_stream << "TitleBg=#" << gui::ColorToHexString(theme.title_bar_bg)
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<< "\n";
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theme_stream << "Header=#" << gui::ColorToHexString(theme.header) << "\n";
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theme_stream << "Header=#" << gui::ColorToHexString(theme.header) << "\n";
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theme_stream << "HeaderHovered=#" << gui::ColorToHexString(theme.header_hovered) << "\n";
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theme_stream << "HeaderHovered=#"
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theme_stream << "HeaderActive=#" << gui::ColorToHexString(theme.header_active) << "\n";
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<< gui::ColorToHexString(theme.header_hovered) << "\n";
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theme_stream << "TitleBgActive=#" << gui::ColorToHexString(theme.title_bg_active) << "\n";
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theme_stream << "HeaderActive=#" << gui::ColorToHexString(theme.header_active)
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theme_stream << "TitleBgCollapsed=#" << gui::ColorToHexString(theme.title_bg_collapsed) << "\n";
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<< "\n";
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theme_stream << "TitleBgActive=#"
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<< gui::ColorToHexString(theme.title_bg_active) << "\n";
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theme_stream << "TitleBgCollapsed=#"
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<< gui::ColorToHexString(theme.title_bg_collapsed) << "\n";
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theme_stream << "Tab=#" << gui::ColorToHexString(theme.tab) << "\n";
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theme_stream << "Tab=#" << gui::ColorToHexString(theme.tab) << "\n";
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theme_stream << "TabHovered=#" << gui::ColorToHexString(theme.tab_hovered) << "\n";
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theme_stream << "TabHovered=#" << gui::ColorToHexString(theme.tab_hovered)
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theme_stream << "TabActive=#" << gui::ColorToHexString(theme.tab_active) << "\n";
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<< "\n";
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theme_stream << "TabActive=#" << gui::ColorToHexString(theme.tab_active)
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<< "\n";
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theme_stream << "Button=#" << gui::ColorToHexString(theme.button) << "\n";
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theme_stream << "Button=#" << gui::ColorToHexString(theme.button) << "\n";
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theme_stream << "ButtonHovered=#" << gui::ColorToHexString(theme.button_hovered) << "\n";
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theme_stream << "ButtonHovered=#"
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theme_stream << "ButtonActive=#" << gui::ColorToHexString(theme.button_active) << "\n";
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<< gui::ColorToHexString(theme.button_hovered) << "\n";
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theme_stream << "ButtonActive=#" << gui::ColorToHexString(theme.button_active)
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<< "\n";
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// Save the theme to a file.
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// Save the theme to a file.
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@@ -103,16 +112,22 @@ void ApplyTheme(const Theme &theme) {
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colors[ImGuiCol_MenuBarBg] = gui::ConvertColorToImVec4(theme.menu_bar_bg);
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colors[ImGuiCol_MenuBarBg] = gui::ConvertColorToImVec4(theme.menu_bar_bg);
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colors[ImGuiCol_TitleBg] = gui::ConvertColorToImVec4(theme.title_bar_bg);
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colors[ImGuiCol_TitleBg] = gui::ConvertColorToImVec4(theme.title_bar_bg);
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colors[ImGuiCol_Header] = gui::ConvertColorToImVec4(theme.header);
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colors[ImGuiCol_Header] = gui::ConvertColorToImVec4(theme.header);
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colors[ImGuiCol_HeaderHovered] = gui::ConvertColorToImVec4(theme.header_hovered);
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colors[ImGuiCol_HeaderHovered] =
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colors[ImGuiCol_HeaderActive] = gui::ConvertColorToImVec4(theme.header_active);
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gui::ConvertColorToImVec4(theme.header_hovered);
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colors[ImGuiCol_TitleBgActive] = gui::ConvertColorToImVec4(theme.title_bg_active);
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colors[ImGuiCol_HeaderActive] =
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colors[ImGuiCol_TitleBgCollapsed] = gui::ConvertColorToImVec4(theme.title_bg_collapsed);
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gui::ConvertColorToImVec4(theme.header_active);
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colors[ImGuiCol_TitleBgActive] =
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gui::ConvertColorToImVec4(theme.title_bg_active);
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colors[ImGuiCol_TitleBgCollapsed] =
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gui::ConvertColorToImVec4(theme.title_bg_collapsed);
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colors[ImGuiCol_Tab] = gui::ConvertColorToImVec4(theme.tab);
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colors[ImGuiCol_Tab] = gui::ConvertColorToImVec4(theme.tab);
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colors[ImGuiCol_TabHovered] = gui::ConvertColorToImVec4(theme.tab_hovered);
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colors[ImGuiCol_TabHovered] = gui::ConvertColorToImVec4(theme.tab_hovered);
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colors[ImGuiCol_TabActive] = gui::ConvertColorToImVec4(theme.tab_active);
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colors[ImGuiCol_TabActive] = gui::ConvertColorToImVec4(theme.tab_active);
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colors[ImGuiCol_Button] = gui::ConvertColorToImVec4(theme.button);
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colors[ImGuiCol_Button] = gui::ConvertColorToImVec4(theme.button);
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colors[ImGuiCol_ButtonHovered] = gui::ConvertColorToImVec4(theme.button_hovered);
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colors[ImGuiCol_ButtonHovered] =
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colors[ImGuiCol_ButtonActive] = gui::ConvertColorToImVec4(theme.button_active);
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gui::ConvertColorToImVec4(theme.button_hovered);
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colors[ImGuiCol_ButtonActive] =
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gui::ConvertColorToImVec4(theme.button_active);
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}
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}
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void ColorsYaze() {
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void ColorsYaze() {
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@@ -277,8 +292,7 @@ static const char *const kIdentifiers[] = {
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TextEditor::LanguageDefinition GetAssemblyLanguageDef() {
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TextEditor::LanguageDefinition GetAssemblyLanguageDef() {
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TextEditor::LanguageDefinition language_65816;
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TextEditor::LanguageDefinition language_65816;
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for (auto &k : kKeywords)
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for (auto &k : kKeywords) language_65816.mKeywords.emplace(k);
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language_65816.mKeywords.emplace(k);
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for (auto &k : kIdentifiers) {
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for (auto &k : kIdentifiers) {
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TextEditor::Identifier id;
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TextEditor::Identifier id;
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@@ -389,16 +403,13 @@ void DrawDisplaySettings(ImGuiStyle *ref) {
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// Default to using internal storage as reference
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// Default to using internal storage as reference
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static bool init = true;
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static bool init = true;
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if (init && ref == NULL)
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if (init && ref == NULL) ref_saved_style = style;
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ref_saved_style = style;
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init = false;
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init = false;
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if (ref == NULL)
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if (ref == NULL) ref = &ref_saved_style;
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ref = &ref_saved_style;
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ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f);
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ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f);
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if (ImGui::ShowStyleSelector("Colors##Selector"))
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if (ImGui::ShowStyleSelector("Colors##Selector")) ref_saved_style = style;
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ref_saved_style = style;
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ImGui::ShowFontSelector("Fonts##Selector");
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ImGui::ShowFontSelector("Fonts##Selector");
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// Simplified Settings (expose floating-pointer border sizes as boolean
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// Simplified Settings (expose floating-pointer border sizes as boolean
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@@ -429,11 +440,9 @@ void DrawDisplaySettings(ImGuiStyle *ref) {
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}
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}
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// Save/Revert button
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// Save/Revert button
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if (ImGui::Button("Save Ref"))
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if (ImGui::Button("Save Ref")) *ref = ref_saved_style = style;
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*ref = ref_saved_style = style;
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ImGui::SameLine();
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ImGui::SameLine();
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if (ImGui::Button("Revert Ref"))
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if (ImGui::Button("Revert Ref")) style = *ref;
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style = *ref;
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ImGui::SameLine();
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ImGui::SameLine();
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ImGui::Separator();
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ImGui::Separator();
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@@ -605,8 +614,7 @@ void DrawDisplaySettings(ImGuiStyle *ref) {
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ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
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ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
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for (int i = 0; i < ImGuiCol_COUNT; i++) {
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for (int i = 0; i < ImGuiCol_COUNT; i++) {
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const char *name = ImGui::GetStyleColorName(i);
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const char *name = ImGui::GetStyleColorName(i);
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if (!filter.PassFilter(name))
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if (!filter.PassFilter(name)) continue;
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continue;
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ImGui::PushID(i);
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ImGui::PushID(i);
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ImGui::ColorEdit4("##color", (float *)&style.Colors[i],
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ImGui::ColorEdit4("##color", (float *)&style.Colors[i],
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ImGuiColorEditFlags_AlphaBar | alpha_flags);
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ImGuiColorEditFlags_AlphaBar | alpha_flags);
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@@ -683,8 +691,7 @@ void DrawDisplaySettings(ImGuiStyle *ref) {
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&style.CircleTessellationMaxError, 0.005f, 0.10f, 5.0f,
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&style.CircleTessellationMaxError, 0.005f, 0.10f, 5.0f,
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"%.2f", ImGuiSliderFlags_AlwaysClamp);
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"%.2f", ImGuiSliderFlags_AlwaysClamp);
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const bool show_samples = ImGui::IsItemActive();
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const bool show_samples = ImGui::IsItemActive();
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if (show_samples)
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if (show_samples) ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos());
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ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos());
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if (show_samples && ImGui::BeginTooltip()) {
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if (show_samples && ImGui::BeginTooltip()) {
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ImGui::TextUnformatted("(R = radius, N = number of segments)");
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ImGui::TextUnformatted("(R = radius, N = number of segments)");
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ImGui::Spacing();
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ImGui::Spacing();
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@@ -751,16 +758,16 @@ void TextWithSeparators(const absl::string_view &text) {
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}
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}
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void DrawFontManager() {
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void DrawFontManager() {
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO &io = ImGui::GetIO();
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ImFontAtlas* atlas = io.Fonts;
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ImFontAtlas *atlas = io.Fonts;
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static ImFont* current_font = atlas->Fonts[0];
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static ImFont *current_font = atlas->Fonts[0];
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static int current_font_index = 0;
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static int current_font_index = 0;
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static int font_size = 16;
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static int font_size = 16;
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static bool font_selected = false;
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static bool font_selected = false;
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ImGui::Text("Loaded fonts");
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ImGui::Text("Loaded fonts");
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for (const auto& loaded_font : core::global_font_state.fonts) {
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for (const auto &loaded_font : core::font_registry.fonts) {
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ImGui::Text("%s", loaded_font.font_path);
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ImGui::Text("%s", loaded_font.font_path);
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}
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}
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ImGui::Separator();
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ImGui::Separator();
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