Refactoring the codebase and moving closer to decompression
This commit is contained in:
@@ -4,11 +4,19 @@
|
||||
#include <array>
|
||||
#include <string>
|
||||
|
||||
#define TAB_BAR(w) if (ImGui::BeginTabBar(w)) {
|
||||
#define END_TAB_BAR() ImGui::EndTabBar(); }
|
||||
#define BASIC_BUTTON(w) if (ImGui::Button(w))
|
||||
|
||||
#define MENU_BAR() if (ImGui::BeginMenuBar()) {
|
||||
#define END_MENU_BAR() ImGui::EndMenuBar(); }
|
||||
#define TAB_BAR(w) if (ImGui::BeginTabBar(w)) {
|
||||
#define END_TAB_BAR() \
|
||||
ImGui::EndTabBar(); \
|
||||
}
|
||||
|
||||
#define MENU_BAR() if (ImGui::BeginMenuBar()) {
|
||||
#define END_MENU_BAR() \
|
||||
ImGui::EndMenuBar(); \
|
||||
}
|
||||
|
||||
using byte = unsigned char;
|
||||
|
||||
namespace yaze {
|
||||
namespace Application {
|
||||
@@ -20,24 +28,17 @@ using ushort = unsigned short;
|
||||
//===========================================================================================
|
||||
// Magic numbers
|
||||
//===========================================================================================
|
||||
/// <summary>
|
||||
|
||||
/// Bit set for object priority
|
||||
/// </summary>
|
||||
constexpr ushort TilePriorityBit = 0x2000;
|
||||
|
||||
/// <summary>
|
||||
/// Bit set for object hflip
|
||||
/// </summary>
|
||||
constexpr ushort TileHFlipBit = 0x4000;
|
||||
|
||||
/// <summary>
|
||||
/// Bit set for object vflip
|
||||
/// </summary>
|
||||
constexpr ushort TileVFlipBit = 0x8000;
|
||||
|
||||
/// <summary>
|
||||
/// Bits used for tile name
|
||||
/// </summary>
|
||||
constexpr ushort TileNameMask = 0x03FF;
|
||||
|
||||
constexpr int Uncompressed3BPPSize = 0x0600;
|
||||
@@ -49,7 +50,7 @@ constexpr int NumberOfRooms = 296;
|
||||
|
||||
constexpr int NumberOfOWMaps = 160;
|
||||
constexpr int Map32PerScreen = 256;
|
||||
constexpr int NumberOfMap16 = 3752; // 4096
|
||||
constexpr int NumberOfMap16 = 3752; // 4096
|
||||
constexpr int NumberOfMap32 = Map32PerScreen * NumberOfOWMaps;
|
||||
constexpr int NumberOfOWSprites = 352;
|
||||
constexpr int NumberOfColors = 3143;
|
||||
@@ -58,17 +59,17 @@ constexpr int NumberOfColors = 3143;
|
||||
// Graphics
|
||||
// ===========================================================================================
|
||||
|
||||
constexpr int tile_address = 0x1B52; // JP = Same
|
||||
constexpr int tile_address_floor = 0x1B5A; // JP = Same
|
||||
constexpr int subtype1_tiles = 0x8000; // JP = Same
|
||||
constexpr int subtype2_tiles = 0x83F0; // JP = Same
|
||||
constexpr int subtype3_tiles = 0x84F0; // JP = Same
|
||||
constexpr int gfx_animated_pointer = 0x10275; // JP 0x10624 //long pointer
|
||||
constexpr int overworldgfxGroups2 = 0x6073; // 0x60B3
|
||||
constexpr int tile_address = 0x1B52; // JP = Same
|
||||
constexpr int tile_address_floor = 0x1B5A; // JP = Same
|
||||
constexpr int subtype1_tiles = 0x8000; // JP = Same
|
||||
constexpr int subtype2_tiles = 0x83F0; // JP = Same
|
||||
constexpr int subtype3_tiles = 0x84F0; // JP = Same
|
||||
constexpr int gfx_animated_pointer = 0x10275; // JP 0x10624 //long pointer
|
||||
constexpr int overworldgfxGroups2 = 0x6073; // 0x60B3
|
||||
constexpr int gfx_1_pointer =
|
||||
0x6790; // 2byte pointer bank 00 pc -> 0x4320 CF80 ; 004F80
|
||||
constexpr int gfx_2_pointer = 0x6795; // D05F ; 00505F
|
||||
constexpr int gfx_3_pointer = 0x679A; // D13E ; 00513E
|
||||
0x6790; // 2byte pointer bank 00 pc -> 0x4320 CF80 ; 004F80
|
||||
constexpr int gfx_2_pointer = 0x6795; // D05F ; 00505F
|
||||
constexpr int gfx_3_pointer = 0x679A; // D13E ; 00513E
|
||||
constexpr int hud_palettes = 0xDD660;
|
||||
constexpr int maxGfx = 0xC3FB5;
|
||||
|
||||
@@ -100,9 +101,9 @@ constexpr int overworldSpritesAgahnim = 0x4CA21;
|
||||
constexpr int overworldSpritesZelda = 0x4C901;
|
||||
|
||||
constexpr int overworldItemsPointers = 0xDC2F9;
|
||||
constexpr int overworldItemsAddress = 0xDC8B9; // 1BC2F9
|
||||
constexpr int overworldItemsAddress = 0xDC8B9; // 1BC2F9
|
||||
constexpr int overworldItemsBank = 0xDC8BF;
|
||||
constexpr int overworldItemsEndData = 0xDC89C; // 0DC89E
|
||||
constexpr int overworldItemsEndData = 0xDC89C; // 0DC89E
|
||||
|
||||
constexpr int mapGfx = 0x7C9C;
|
||||
constexpr int overlayPointers = 0x77664;
|
||||
@@ -121,10 +122,10 @@ constexpr int overworldMusicDW = 0x14403;
|
||||
constexpr int overworldEntranceAllowedTilesLeft = 0xDB8C1;
|
||||
constexpr int overworldEntranceAllowedTilesRight = 0xDB917;
|
||||
|
||||
constexpr int overworldMapSize = 0x12844; // 0x00 = small maps, 0x20 = large
|
||||
// maps
|
||||
constexpr int overworldMapSize = 0x12844; // 0x00 = small maps, 0x20 = large
|
||||
// maps
|
||||
constexpr int overworldMapSizeHighByte =
|
||||
0x12884; // 0x01 = small maps, 0x03 = large maps
|
||||
0x12884; // 0x01 = small maps, 0x03 = large maps
|
||||
|
||||
// relative to the WORLD + 0x200 per map
|
||||
// large map that are not == parent id = same position as their parent!
|
||||
@@ -141,7 +142,7 @@ constexpr int overworldScreenSize = 0x1788D;
|
||||
//===========================================================================================
|
||||
// Overworld Exits/Entrances Variables
|
||||
//===========================================================================================
|
||||
constexpr int OWExitRoomId = 0x15D8A; // 0x15E07 Credits sequences
|
||||
constexpr int OWExitRoomId = 0x15D8A; // 0x15E07 Credits sequences
|
||||
// 105C2 Ending maps
|
||||
// 105E2 Sprite Group Table for Ending
|
||||
constexpr int OWExitMapId = 0x15E28;
|
||||
@@ -162,43 +163,44 @@ constexpr int OWEntrancePos = 0xDBA71;
|
||||
constexpr int OWEntranceEntranceId = 0xDBB73;
|
||||
constexpr int OWHolePos = 0xDB800; //(0x13 entries, 2 bytes each) modified(less
|
||||
// 0x400) map16 coordinates for each hole
|
||||
constexpr int OWHoleArea = 0xDB826; //(0x13 entries, 2 bytes each) corresponding
|
||||
// area numbers for each hole
|
||||
constexpr int OWHoleArea =
|
||||
0xDB826; //(0x13 entries, 2 bytes each) corresponding
|
||||
// area numbers for each hole
|
||||
constexpr int OWHoleEntrance =
|
||||
0xDB84C; //(0x13 entries, 1 byte each) corresponding entrance numbers
|
||||
0xDB84C; //(0x13 entries, 1 byte each) corresponding entrance numbers
|
||||
|
||||
constexpr int OWExitMapIdWhirlpool = 0x16AE5; // JP = ;016849
|
||||
constexpr int OWExitVramWhirlpool = 0x16B07; // JP = ;01686B
|
||||
constexpr int OWExitYScrollWhirlpool = 0x16B29; // JP = ;01688D
|
||||
constexpr int OWExitXScrollWhirlpool = 0x16B4B; // JP = ;016DE7
|
||||
constexpr int OWExitYPlayerWhirlpool = 0x16B6D; // JP = ;016E09
|
||||
constexpr int OWExitXPlayerWhirlpool = 0x16B8F; // JP = ;016E2B
|
||||
constexpr int OWExitYCameraWhirlpool = 0x16BB1; // JP = ;016E4D
|
||||
constexpr int OWExitXCameraWhirlpool = 0x16BD3; // JP = ;016E6F
|
||||
constexpr int OWExitUnk1Whirlpool = 0x16BF5; // JP = ;016E91
|
||||
constexpr int OWExitUnk2Whirlpool = 0x16C17; // JP = ;016EB3
|
||||
constexpr int OWWhirlpoolPosition = 0x16CF8; // JP = ;016F94
|
||||
constexpr int OWExitMapIdWhirlpool = 0x16AE5; // JP = ;016849
|
||||
constexpr int OWExitVramWhirlpool = 0x16B07; // JP = ;01686B
|
||||
constexpr int OWExitYScrollWhirlpool = 0x16B29; // JP = ;01688D
|
||||
constexpr int OWExitXScrollWhirlpool = 0x16B4B; // JP = ;016DE7
|
||||
constexpr int OWExitYPlayerWhirlpool = 0x16B6D; // JP = ;016E09
|
||||
constexpr int OWExitXPlayerWhirlpool = 0x16B8F; // JP = ;016E2B
|
||||
constexpr int OWExitYCameraWhirlpool = 0x16BB1; // JP = ;016E4D
|
||||
constexpr int OWExitXCameraWhirlpool = 0x16BD3; // JP = ;016E6F
|
||||
constexpr int OWExitUnk1Whirlpool = 0x16BF5; // JP = ;016E91
|
||||
constexpr int OWExitUnk2Whirlpool = 0x16C17; // JP = ;016EB3
|
||||
constexpr int OWWhirlpoolPosition = 0x16CF8; // JP = ;016F94
|
||||
|
||||
//===========================================================================================
|
||||
// Dungeon Related Variables
|
||||
//===========================================================================================
|
||||
// That could be turned into a pointer :
|
||||
constexpr int dungeons_palettes_groups = 0x75460; // JP 0x67DD0
|
||||
constexpr int dungeons_main_bg_palette_pointers = 0xDEC4B; // JP Same
|
||||
constexpr int dungeons_palettes_groups = 0x75460; // JP 0x67DD0
|
||||
constexpr int dungeons_main_bg_palette_pointers = 0xDEC4B; // JP Same
|
||||
constexpr int dungeons_palettes =
|
||||
0xDD734; // JP Same (where all dungeons palettes are)
|
||||
0xDD734; // JP Same (where all dungeons palettes are)
|
||||
|
||||
// That could be turned into a pointer :
|
||||
constexpr int room_items_pointers = 0xDB69; // JP 0xDB67
|
||||
constexpr int room_items_pointers = 0xDB69; // JP 0xDB67
|
||||
|
||||
constexpr int rooms_sprite_pointer = 0x4C298; // JP Same //2byte bank 09D62E
|
||||
constexpr int room_header_pointer = 0xB5DD; // LONG
|
||||
constexpr int room_header_pointers_bank = 0xB5E7; // JP Same
|
||||
constexpr int rooms_sprite_pointer = 0x4C298; // JP Same //2byte bank 09D62E
|
||||
constexpr int room_header_pointer = 0xB5DD; // LONG
|
||||
constexpr int room_header_pointers_bank = 0xB5E7; // JP Same
|
||||
|
||||
constexpr int gfx_groups_pointer = 0x6237;
|
||||
constexpr int room_object_layout_pointer = 0x882D;
|
||||
|
||||
constexpr int room_object_pointer = 0x874C; // Long pointer
|
||||
constexpr int room_object_pointer = 0x874C; // Long pointer
|
||||
|
||||
constexpr int chests_length_pointer = 0xEBF6;
|
||||
constexpr int chests_data_pointer1 = 0xEBFB;
|
||||
@@ -206,18 +208,18 @@ constexpr int chests_data_pointer1 = 0xEBFB;
|
||||
// for expansion constexpr int chests_data_pointer3 = 0xEC10; //Disabled for now
|
||||
// could be used for expansion
|
||||
|
||||
constexpr int blocks_length = 0x8896; // word value
|
||||
constexpr int blocks_length = 0x8896; // word value
|
||||
constexpr int blocks_pointer1 = 0x15AFA;
|
||||
constexpr int blocks_pointer2 = 0x15B01;
|
||||
constexpr int blocks_pointer3 = 0x15B08;
|
||||
constexpr int blocks_pointer4 = 0x15B0F;
|
||||
|
||||
constexpr int torch_data = 0x2736A; // JP 0x2704A
|
||||
constexpr int torch_data = 0x2736A; // JP 0x2704A
|
||||
constexpr int torches_length_pointer = 0x88C1;
|
||||
|
||||
constexpr int sprite_blockset_pointer = 0x5B57;
|
||||
constexpr int sprites_data =
|
||||
0x4D8B0; // It use the unused pointers to have more space //Save purpose
|
||||
0x4D8B0; // It use the unused pointers to have more space //Save purpose
|
||||
constexpr int sprites_data_empty_room = 0x4D8AE;
|
||||
constexpr int sprites_end_data = 0x4EC9E;
|
||||
|
||||
@@ -240,7 +242,7 @@ constexpr int door_pos_left = 0x19AE;
|
||||
constexpr int door_pos_right = 0x19C6;
|
||||
|
||||
// TEXT EDITOR RELATED CONSTANTS
|
||||
constexpr int gfx_font = 0x70000; // 2bpp format
|
||||
constexpr int gfx_font = 0x70000; // 2bpp format
|
||||
constexpr int text_data = 0xE0000;
|
||||
constexpr int text_data2 = 0x75F40;
|
||||
constexpr int pointers_dictionaries = 0x74703;
|
||||
@@ -249,60 +251,61 @@ constexpr int characters_width = 0x74ADF;
|
||||
//===========================================================================================
|
||||
// Dungeon Entrances Related Variables
|
||||
//===========================================================================================
|
||||
constexpr int entrance_room = 0x14813; // 0x14577 //word value for each room
|
||||
constexpr int entrance_room = 0x14813; // 0x14577 //word value for each room
|
||||
constexpr int entrance_scrolledge =
|
||||
0x1491D; // 0x14681 //8 bytes per room, HU, FU, HD, FD, HL, FL, HR, FR
|
||||
constexpr int entrance_yscroll = 0x14D45; // 0x14AA9 //2bytes each room
|
||||
constexpr int entrance_xscroll = 0x14E4F; // 0x14BB3 //2bytes
|
||||
constexpr int entrance_yposition = 0x14F59; // 0x14CBD 2bytes
|
||||
constexpr int entrance_xposition = 0x15063; // 0x14DC7 2bytes
|
||||
constexpr int entrance_camerayposition = 0x1516D; // 0x14ED1 2bytes
|
||||
constexpr int entrance_cameraxposition = 0x15277; // 0x14FDB 2bytes
|
||||
0x1491D; // 0x14681 //8 bytes per room, HU, FU, HD, FD, HL, FL, HR, FR
|
||||
constexpr int entrance_yscroll = 0x14D45; // 0x14AA9 //2bytes each room
|
||||
constexpr int entrance_xscroll = 0x14E4F; // 0x14BB3 //2bytes
|
||||
constexpr int entrance_yposition = 0x14F59; // 0x14CBD 2bytes
|
||||
constexpr int entrance_xposition = 0x15063; // 0x14DC7 2bytes
|
||||
constexpr int entrance_camerayposition = 0x1516D; // 0x14ED1 2bytes
|
||||
constexpr int entrance_cameraxposition = 0x15277; // 0x14FDB 2bytes
|
||||
|
||||
constexpr int entrance_gfx_group = 0x5D97;
|
||||
constexpr int entrance_blockset = 0x15381; // 0x150E5 1byte
|
||||
constexpr int entrance_floor = 0x15406; // 0x1516A 1byte
|
||||
constexpr int entrance_dungeon = 0x1548B; // 0x151EF 1byte (dungeon id)
|
||||
constexpr int entrance_door = 0x15510; // 0x15274 1byte
|
||||
constexpr int entrance_blockset = 0x15381; // 0x150E5 1byte
|
||||
constexpr int entrance_floor = 0x15406; // 0x1516A 1byte
|
||||
constexpr int entrance_dungeon = 0x1548B; // 0x151EF 1byte (dungeon id)
|
||||
constexpr int entrance_door = 0x15510; // 0x15274 1byte
|
||||
constexpr int entrance_ladderbg =
|
||||
0x15595; // 0x152F9 //1 byte, ---b ---a b = bg2, a = need to check -_-
|
||||
constexpr int entrance_scrolling = 0x1561A; // 0x1537E //1byte --h- --v-
|
||||
constexpr int entrance_scrollquadrant = 0x1569F; // 0x15403 1byte
|
||||
constexpr int entrance_exit = 0x15724; // 0x15488 //2byte word
|
||||
constexpr int entrance_music = 0x1582E; // 0x15592
|
||||
0x15595; // 0x152F9 //1 byte, ---b ---a b = bg2, a = need to check -_-
|
||||
constexpr int entrance_scrolling = 0x1561A; // 0x1537E //1byte --h- --v-
|
||||
constexpr int entrance_scrollquadrant = 0x1569F; // 0x15403 1byte
|
||||
constexpr int entrance_exit = 0x15724; // 0x15488 //2byte word
|
||||
constexpr int entrance_music = 0x1582E; // 0x15592
|
||||
|
||||
constexpr int startingentrance_room =
|
||||
0x15B6E; // 0x158D2 //word value for each room
|
||||
0x15B6E; // 0x158D2 //word value for each room
|
||||
constexpr int startingentrance_scrolledge =
|
||||
0x15B7C; // 0x158E0 //8 bytes per room, HU, FU, HD, FD, HL, FL, HR, FR
|
||||
constexpr int startingentrance_yscroll = 0x15BB4; // 0x14AA9 //2bytes each room
|
||||
constexpr int startingentrance_xscroll = 0x15BC2; // 0x14BB3 //2bytes
|
||||
constexpr int startingentrance_yposition = 0x15BD0; // 0x14CBD 2bytes
|
||||
constexpr int startingentrance_xposition = 0x15BDE; // 0x14DC7 2bytes
|
||||
constexpr int startingentrance_camerayposition = 0x15BEC; // 0x14ED1 2bytes
|
||||
constexpr int startingentrance_cameraxposition = 0x15BFA; // 0x14FDB 2bytes
|
||||
0x15B7C; // 0x158E0 //8 bytes per room, HU, FU, HD, FD, HL, FL, HR, FR
|
||||
constexpr int startingentrance_yscroll = 0x15BB4; // 0x14AA9 //2bytes each room
|
||||
constexpr int startingentrance_xscroll = 0x15BC2; // 0x14BB3 //2bytes
|
||||
constexpr int startingentrance_yposition = 0x15BD0; // 0x14CBD 2bytes
|
||||
constexpr int startingentrance_xposition = 0x15BDE; // 0x14DC7 2bytes
|
||||
constexpr int startingentrance_camerayposition = 0x15BEC; // 0x14ED1 2bytes
|
||||
constexpr int startingentrance_cameraxposition = 0x15BFA; // 0x14FDB 2bytes
|
||||
|
||||
constexpr int startingentrance_blockset = 0x15C08; // 0x150E5 1byte
|
||||
constexpr int startingentrance_floor = 0x15C0F; // 0x1516A 1byte
|
||||
constexpr int startingentrance_blockset = 0x15C08; // 0x150E5 1byte
|
||||
constexpr int startingentrance_floor = 0x15C0F; // 0x1516A 1byte
|
||||
constexpr int startingentrance_dungeon = 0x15C16; // 0x151EF 1byte (dungeon id)
|
||||
|
||||
constexpr int startingentrance_door = 0x15C2B; // 0x15274 1byte
|
||||
constexpr int startingentrance_door = 0x15C2B; // 0x15274 1byte
|
||||
|
||||
constexpr int startingentrance_ladderbg =
|
||||
0x15C1D; // 0x152F9 //1 byte, ---b ---a b = bg2, a = need to check -_-
|
||||
constexpr int startingentrance_scrolling = 0x15C24; // 0x1537E //1byte --h- --v-
|
||||
constexpr int startingentrance_scrollquadrant = 0x15C2B; // 0x15403 1byte
|
||||
constexpr int startingentrance_exit = 0x15C32; // 0x15488 //2byte word
|
||||
constexpr int startingentrance_music = 0x15C4E; // 0x15592
|
||||
0x15C1D; // 0x152F9 //1 byte, ---b ---a b = bg2, a = need to check -_-
|
||||
constexpr int startingentrance_scrolling =
|
||||
0x15C24; // 0x1537E //1byte --h- --v-
|
||||
constexpr int startingentrance_scrollquadrant = 0x15C2B; // 0x15403 1byte
|
||||
constexpr int startingentrance_exit = 0x15C32; // 0x15488 //2byte word
|
||||
constexpr int startingentrance_music = 0x15C4E; // 0x15592
|
||||
constexpr int startingentrance_entrance = 0x15C40;
|
||||
|
||||
constexpr int items_data_start = 0xDDE9; // save purpose
|
||||
constexpr int items_data_end = 0xE6B2; // save purpose
|
||||
constexpr int items_data_start = 0xDDE9; // save purpose
|
||||
constexpr int items_data_end = 0xE6B2; // save purpose
|
||||
constexpr int initial_equipement = 0x271A6;
|
||||
constexpr int messages_id_dungeon = 0x3F61D;
|
||||
|
||||
constexpr int chests_backupitems =
|
||||
0x3B528; // item id you get instead if you already have that item
|
||||
0x3B528; // item id you get instead if you already have that item
|
||||
constexpr int chests_yoffset = 0x4836C;
|
||||
constexpr int chests_xoffset = 0x4836C + (76 * 1);
|
||||
constexpr int chests_itemsgfx = 0x4836C + (76 * 2);
|
||||
@@ -314,39 +317,39 @@ constexpr int chests_msgid = 0x442DD;
|
||||
|
||||
constexpr int dungeons_startrooms = 0x7939;
|
||||
constexpr int dungeons_endrooms = 0x792D;
|
||||
constexpr int dungeons_bossrooms = 0x10954; // short value
|
||||
constexpr int dungeons_bossrooms = 0x10954; // short value
|
||||
|
||||
// Bed Related Values (Starting location)
|
||||
|
||||
constexpr int bedPositionX = 0x039A37; // short value
|
||||
constexpr int bedPositionY = 0x039A32; // short value
|
||||
constexpr int bedPositionX = 0x039A37; // short value
|
||||
constexpr int bedPositionY = 0x039A32; // short value
|
||||
|
||||
constexpr int bedPositionResetXLow =
|
||||
0x02DE53; // short value(on 2 different bytes)
|
||||
constexpr int bedPositionResetXHigh = 0x02DE58; //^^^^^^
|
||||
0x02DE53; // short value(on 2 different bytes)
|
||||
constexpr int bedPositionResetXHigh = 0x02DE58; //^^^^^^
|
||||
|
||||
constexpr int bedPositionResetYLow =
|
||||
0x02DE5D; // short value(on 2 different bytes)
|
||||
constexpr int bedPositionResetYHigh = 0x02DE62; //^^^^^^
|
||||
0x02DE5D; // short value(on 2 different bytes)
|
||||
constexpr int bedPositionResetYHigh = 0x02DE62; //^^^^^^
|
||||
|
||||
constexpr int bedSheetPositionX = 0x0480BD; // short value
|
||||
constexpr int bedSheetPositionY = 0x0480B8; // short value
|
||||
constexpr int bedSheetPositionX = 0x0480BD; // short value
|
||||
constexpr int bedSheetPositionY = 0x0480B8; // short value
|
||||
|
||||
//===========================================================================================
|
||||
// Gravestones related variables
|
||||
//===========================================================================================
|
||||
|
||||
constexpr int GravesYTilePos = 0x49968; // short (0x0F entries)
|
||||
constexpr int GravesXTilePos = 0x49986; // short (0x0F entries)
|
||||
constexpr int GravesTilemapPos = 0x499A4; // short (0x0F entries)
|
||||
constexpr int GravesGFX = 0x499C2; // short (0x0F entries)
|
||||
constexpr int GravesYTilePos = 0x49968; // short (0x0F entries)
|
||||
constexpr int GravesXTilePos = 0x49986; // short (0x0F entries)
|
||||
constexpr int GravesTilemapPos = 0x499A4; // short (0x0F entries)
|
||||
constexpr int GravesGFX = 0x499C2; // short (0x0F entries)
|
||||
|
||||
constexpr int GravesXPos = 0x4994A; // short (0x0F entries)
|
||||
constexpr int GravesYLine = 0x4993A; // short (0x08 entries)
|
||||
constexpr int GravesCountOnY = 0x499E0; // Byte 0x09 entries
|
||||
constexpr int GravesXPos = 0x4994A; // short (0x0F entries)
|
||||
constexpr int GravesYLine = 0x4993A; // short (0x08 entries)
|
||||
constexpr int GravesCountOnY = 0x499E0; // Byte 0x09 entries
|
||||
|
||||
constexpr int GraveLinkSpecialHole = 0x46DD9; // short
|
||||
constexpr int GraveLinkSpecialStairs = 0x46DE0; // short
|
||||
constexpr int GraveLinkSpecialHole = 0x46DD9; // short
|
||||
constexpr int GraveLinkSpecialStairs = 0x46DE0; // short
|
||||
|
||||
//===========================================================================================
|
||||
// Palettes Related Variables - This contain all the palettes of the game
|
||||
@@ -357,39 +360,40 @@ constexpr int overworldPaletteAnimated = 0xDE604;
|
||||
constexpr int globalSpritePalettesLW = 0xDD218;
|
||||
constexpr int globalSpritePalettesDW = 0xDD290;
|
||||
constexpr int armorPalettes =
|
||||
0xDD308; // Green, Blue, Red, Bunny, Electrocuted (15 colors each)
|
||||
constexpr int spritePalettesAux1 = 0xDD39E; // 7 colors each
|
||||
constexpr int spritePalettesAux2 = 0xDD446; // 7 colors each
|
||||
constexpr int spritePalettesAux3 = 0xDD4E0; // 7 colors each
|
||||
constexpr int swordPalettes = 0xDD630; // 3 colors each - 4 entries
|
||||
constexpr int shieldPalettes = 0xDD648; // 4 colors each - 3 entries
|
||||
0xDD308; // Green, Blue, Red, Bunny, Electrocuted (15 colors each)
|
||||
constexpr int spritePalettesAux1 = 0xDD39E; // 7 colors each
|
||||
constexpr int spritePalettesAux2 = 0xDD446; // 7 colors each
|
||||
constexpr int spritePalettesAux3 = 0xDD4E0; // 7 colors each
|
||||
constexpr int swordPalettes = 0xDD630; // 3 colors each - 4 entries
|
||||
constexpr int shieldPalettes = 0xDD648; // 4 colors each - 3 entries
|
||||
constexpr int hudPalettes = 0xDD660;
|
||||
constexpr int dungeonMapPalettes = 0xDD70A; // 21 colors
|
||||
constexpr int dungeonMainPalettes = 0xDD734; //(15*6) colors each - 20 entries
|
||||
constexpr int dungeonMapBgPalettes = 0xDE544; // 16*6
|
||||
constexpr int hardcodedGrassLW = 0x5FEA9; // Mirrored Value at 0x75645 : 0x75625
|
||||
constexpr int hardcodedGrassDW = 0x05FEB3; // 0x7564F
|
||||
constexpr int dungeonMapPalettes = 0xDD70A; // 21 colors
|
||||
constexpr int dungeonMainPalettes = 0xDD734; //(15*6) colors each - 20 entries
|
||||
constexpr int dungeonMapBgPalettes = 0xDE544; // 16*6
|
||||
constexpr int hardcodedGrassLW =
|
||||
0x5FEA9; // Mirrored Value at 0x75645 : 0x75625
|
||||
constexpr int hardcodedGrassDW = 0x05FEB3; // 0x7564F
|
||||
constexpr int hardcodedGrassSpecial = 0x75640;
|
||||
|
||||
//===========================================================================================
|
||||
// Dungeon Map Related Variables
|
||||
//===========================================================================================
|
||||
constexpr int dungeonMap_rooms_ptr = 0x57605; // 14 pointers of map data
|
||||
constexpr int dungeonMap_floors = 0x575D9; // 14 words values
|
||||
constexpr int dungeonMap_rooms_ptr = 0x57605; // 14 pointers of map data
|
||||
constexpr int dungeonMap_floors = 0x575D9; // 14 words values
|
||||
|
||||
constexpr int dungeonMap_gfx_ptr = 0x57BE4; // 14 pointers of gfx data
|
||||
constexpr int dungeonMap_gfx_ptr = 0x57BE4; // 14 pointers of gfx data
|
||||
constexpr int dungeonMap_datastart =
|
||||
0x57039; // data start for floors/gfx MUST skip 575D9 to 57621 (pointers)
|
||||
0x57039; // data start for floors/gfx MUST skip 575D9 to 57621 (pointers)
|
||||
|
||||
constexpr int dungeonMap_expCheck =
|
||||
0x56652; // IF Byte = 0xB9 dungeon maps are not expanded
|
||||
0x56652; // IF Byte = 0xB9 dungeon maps are not expanded
|
||||
constexpr int dungeonMap_tile16 = 0x57009;
|
||||
constexpr int dungeonMap_tile16Exp = 0x109010;
|
||||
constexpr int dungeonMap_bossrooms = 0x56807; // 14 words values 0x000F = no
|
||||
// boss
|
||||
constexpr int dungeonMap_bossrooms = 0x56807; // 14 words values 0x000F = no
|
||||
// boss
|
||||
|
||||
constexpr int triforceVertices = 0x04FFD2; // group of 3, X, Y ,Z
|
||||
constexpr int TriforceFaces = 0x04FFE4; // group of 5
|
||||
constexpr int triforceVertices = 0x04FFD2; // group of 3, X, Y ,Z
|
||||
constexpr int TriforceFaces = 0x04FFE4; // group of 5
|
||||
|
||||
constexpr int crystalVertices = 0x04FF98;
|
||||
|
||||
@@ -483,7 +487,7 @@ static const std::string SecretItemNames[] = {
|
||||
"Full Magic", "Cucco", "Green Soldier", "Bush Stal", "Blue Soldier",
|
||||
|
||||
"Landmine", "Heart", "Fairy", "Heart",
|
||||
"Nothing ", // 22
|
||||
"Nothing ", // 22
|
||||
|
||||
"Hole", "Warp", "Staircase", "Bombable", "Switch"};
|
||||
|
||||
@@ -541,7 +545,7 @@ static const std::string Type1RoomObjectNames[] = {
|
||||
"Nothing",
|
||||
"Carpet ↔",
|
||||
"Carpet trim ↔",
|
||||
"Weird door", // TODO: WEIRD DOOR OBJECT NEEDS INVESTIGATION
|
||||
"Weird door", // TODO: WEIRD DOOR OBJECT NEEDS INVESTIGATION
|
||||
"Drapes (north) ↔",
|
||||
"Drapes (west, odd) ↔",
|
||||
"Statues ↔",
|
||||
@@ -559,10 +563,10 @@ static const std::string Type1RoomObjectNames[] = {
|
||||
"Water edge ┗━┓ (concave) ↔",
|
||||
"Water edge ┗━┓ (convex) ↔",
|
||||
"Water edge ┏━┛ (convex) ↔",
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Supports (south) ↔",
|
||||
"Bar ↔",
|
||||
"Shelf A ↔",
|
||||
@@ -657,10 +661,10 @@ static const std::string Type1RoomObjectNames[] = {
|
||||
"Diagonal layer 2 mask A ◣",
|
||||
"Diagonal layer 2 mask A ◥",
|
||||
"Diagonal layer 2 mask A ◢",
|
||||
"Diagonal layer 2 mask B ◤", // TODO: VERIFY
|
||||
"Diagonal layer 2 mask B ◣", // TODO: VERIFY
|
||||
"Diagonal layer 2 mask B ◥", // TODO: VERIFY
|
||||
"Diagonal layer 2 mask B ◢", // TODO: VERIFY
|
||||
"Diagonal layer 2 mask B ◤", // TODO: VERIFY
|
||||
"Diagonal layer 2 mask B ◣", // TODO: VERIFY
|
||||
"Diagonal layer 2 mask B ◥", // TODO: VERIFY
|
||||
"Diagonal layer 2 mask B ◢", // TODO: VERIFY
|
||||
"Nothing",
|
||||
"Nothing",
|
||||
"Nothing",
|
||||
@@ -699,10 +703,10 @@ static const std::string Type1RoomObjectNames[] = {
|
||||
"Nothing",
|
||||
"Icy floor A ⇲",
|
||||
"Icy floor B ⇲",
|
||||
"Moving wall flag", // TODO: WTF IS THIS?
|
||||
"Moving wall flag", // TODO: WTF IS THIS?
|
||||
"Moving wall flag", // TODO: WTF IS THIS?
|
||||
"Moving wall flag", // TODO: WTF IS THIS?
|
||||
"Moving wall flag", // TODO: WTF IS THIS?
|
||||
"Moving wall flag", // TODO: WTF IS THIS?
|
||||
"Moving wall flag", // TODO: WTF IS THIS?
|
||||
"Moving wall flag", // TODO: WTF IS THIS?
|
||||
"Layer 2 mask (medium) ⇲",
|
||||
"Flood water (large) ⇲",
|
||||
"Layer 2 swim mask ⇲",
|
||||
@@ -773,34 +777,34 @@ static const std::string Type2RoomObjectNames[] = {
|
||||
"Star tile (enabled)",
|
||||
"Small torch (lit)",
|
||||
"Barrel",
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Table",
|
||||
"Fairy statue",
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Chair",
|
||||
"Bed",
|
||||
"Fireplace",
|
||||
"Mario portrait",
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Interroom stairs (up)",
|
||||
"Interroom stairs (down)",
|
||||
"Interroom stairs B (down)",
|
||||
"Intraroom stairs north B", // TODO: VERIFY LAYER HANDLING
|
||||
"Intraroom stairs north B", // TODO: VERIFY LAYER HANDLING
|
||||
"Intraroom stairs north (separate layers)",
|
||||
"Intraroom stairs north (merged layers)",
|
||||
"Intraroom stairs north (swim layer)",
|
||||
"Block",
|
||||
"Water ladder (north)",
|
||||
"Water ladder (south)", // TODO: NEEDS IN GAME VERIFICATION
|
||||
"Water ladder (south)", // TODO: NEEDS IN GAME VERIFICATION
|
||||
"Dam floodgate",
|
||||
"Interroom spiral stairs up (top)",
|
||||
"Interroom spiral stairs down (top)",
|
||||
"Interroom spiral stairs up (bottom)",
|
||||
"Interroom spiral stairs down (bottom)",
|
||||
"Sanctuary wall (north)",
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Pew",
|
||||
"Magic bat altar",
|
||||
};
|
||||
@@ -819,21 +823,21 @@ static const std::string Type3RoomObjectNames[] = {
|
||||
"Somaria path intersection ┻",
|
||||
"Somaria path intersection ┣",
|
||||
"Somaria path intersection ┫",
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Somaria path 2-way endpoint",
|
||||
"Somaria path crossover",
|
||||
"Babasu hole (north)",
|
||||
"Babasu hole (south)",
|
||||
"9 blue rupees",
|
||||
"Telepathy tile",
|
||||
"Warp door", // TODO: NEEDS IN GAME VERIFICATION THAT THIS IS USELESS
|
||||
"Warp door", // TODO: NEEDS IN GAME VERIFICATION THAT THIS IS USELESS
|
||||
"Kholdstare's shell",
|
||||
"Hammer peg",
|
||||
"Prison cell",
|
||||
"Big key lock",
|
||||
"Chest",
|
||||
"Chest (open)",
|
||||
"Intraroom stairs south", // TODO: VERIFY LAYER HANDLING
|
||||
"Intraroom stairs south", // TODO: VERIFY LAYER HANDLING
|
||||
"Intraroom stairs south (separate layers)",
|
||||
"Intraroom stairs south (merged layers)",
|
||||
"Interroom straight stairs up (north, top)",
|
||||
@@ -849,21 +853,21 @@ static const std::string Type3RoomObjectNames[] = {
|
||||
"Interroom straight stairs up (south, bottom)",
|
||||
"Interroom straight stairs down (south, bottom)",
|
||||
"Lamp cones",
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Liftable large block",
|
||||
"Agahnim's altar",
|
||||
"Agahnim's boss room",
|
||||
"Pot",
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Big chest",
|
||||
"Big chest (open)",
|
||||
"Intraroom stairs south (swim layer)",
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Pipe end (south)",
|
||||
"Pipe end (north)",
|
||||
"Pipe end (east)",
|
||||
@@ -879,7 +883,7 @@ static const std::string Type3RoomObjectNames[] = {
|
||||
"Pipe crossover",
|
||||
"Bombable floor",
|
||||
"Fake bombable floor",
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Warp tile",
|
||||
"Tool rack",
|
||||
"Furnace",
|
||||
@@ -887,11 +891,11 @@ static const std::string Type3RoomObjectNames[] = {
|
||||
"Anvil",
|
||||
"Warp tile (disabled)",
|
||||
"Pressure plate",
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Blue peg",
|
||||
"Orange peg",
|
||||
"Fortune teller room",
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Unknown", // TODO: NEEDS IN GAME CHECKING
|
||||
"Bar corner ▛",
|
||||
"Bar corner ▙",
|
||||
"Bar corner ▜",
|
||||
@@ -1194,9 +1198,9 @@ static const std::string TileTypeNames[] = {
|
||||
"$FE Door X top? (unused?)",
|
||||
"$FF Door X top? (unused?)"};
|
||||
|
||||
} // namespace Constants
|
||||
} // namespace Core
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
} // namespace Constants
|
||||
} // namespace Core
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
|
||||
#endif
|
||||
@@ -41,10 +41,11 @@ static TileInfo GetTilesInfo(ushort tile) {
|
||||
void Overworld::Load(Utils::ROM rom) {
|
||||
rom_ = rom;
|
||||
for (int i = 0; i < 0x2B; i++) {
|
||||
tileLeftEntrance.push_back(
|
||||
rom_.ReadShort(Constants::overworldEntranceAllowedTilesLeft + (i * 2)));
|
||||
tileRightEntrance.push_back(rom_.ReadShort(
|
||||
Constants::overworldEntranceAllowedTilesRight + (i * 2)));
|
||||
// tileLeftEntrance.push_back(
|
||||
// rom_.ReadShort(Constants::overworldEntranceAllowedTilesLeft + (i *
|
||||
// 2)));
|
||||
// tileRightEntrance.push_back(rom_.ReadShort(
|
||||
// Constants::overworldEntranceAllowedTilesRight + (i * 2)));
|
||||
}
|
||||
|
||||
AssembleMap32Tiles();
|
||||
@@ -132,8 +133,10 @@ void Overworld::DecompressAllMapTiles() {
|
||||
<< 8) +
|
||||
(rom_.GetRawData()[(Constants::compressedAllMap32PointersHigh +
|
||||
(int)(3 * i))]);
|
||||
p1 = rom_.SnesToPc(p1);
|
||||
|
||||
char* tmp = new char[256];
|
||||
p1 = lorom_snes_to_pc(p1, &tmp);
|
||||
std::cout << tmp << std::endl;
|
||||
int p2 = (rom_.GetRawData()[(Constants::compressedAllMap32PointersLow) + 2 +
|
||||
(int)(3 * i)]
|
||||
<< 16) +
|
||||
@@ -142,7 +145,9 @@ void Overworld::DecompressAllMapTiles() {
|
||||
<< 8) +
|
||||
(rom_.GetRawData()[(Constants::compressedAllMap32PointersLow +
|
||||
(int)(3 * i))]);
|
||||
p2 = rom_.SnesToPc(p2);
|
||||
p2 = lorom_snes_to_pc(p2, &tmp);
|
||||
std::cout << tmp << std::endl;
|
||||
delete[] tmp;
|
||||
|
||||
int ttpos = 0;
|
||||
unsigned int compressedSize1 = 0;
|
||||
@@ -168,10 +173,12 @@ void Overworld::DecompressAllMapTiles() {
|
||||
}
|
||||
}
|
||||
|
||||
auto bytes = alttp_compressor_.DecompressOverworld(
|
||||
rom_.GetRawData(), p2, 1000, &compressedSize1, &compressedLength1);
|
||||
auto bytes2 = alttp_compressor_.DecompressOverworld(
|
||||
rom_.GetRawData(), p1, 1000, &compressedSize2, &compressedLength2);
|
||||
auto bytes =
|
||||
alttp_decompress_overworld((char*)rom_.GetRawData(), p2, 1000,
|
||||
&compressedSize1, &compressedLength1);
|
||||
auto bytes2 =
|
||||
alttp_decompress_overworld((char*)rom_.GetRawData(), p1, 1000,
|
||||
&compressedSize2, &compressedLength2);
|
||||
|
||||
for (int y = 0; y < 16; y++) {
|
||||
for (int x = 0; x < 16; x++) {
|
||||
@@ -295,7 +302,7 @@ void Overworld::LoadOverworldMap() {
|
||||
owactualMapBitmap->Create(&owactualMapTexture);
|
||||
|
||||
// Mode 7
|
||||
byte* ptr = overworldMapPointer;
|
||||
char* ptr = overworldMapPointer;
|
||||
|
||||
int pos = 0;
|
||||
for (int sy = 0; sy < 16; sy++) {
|
||||
|
||||
@@ -3,12 +3,13 @@
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <rommapping.h>
|
||||
|
||||
#include "Core/Constants.h"
|
||||
#include "Graphics/Bitmap.h"
|
||||
#include "Graphics/Tile.h"
|
||||
#include "OverworldMap.h"
|
||||
#include "Utils/Compression.h"
|
||||
|
||||
#include "Utils/ROM.h"
|
||||
|
||||
namespace yaze {
|
||||
@@ -25,18 +26,18 @@ class Overworld {
|
||||
|
||||
void Load(Utils::ROM rom);
|
||||
|
||||
byte* overworldMapPointer = new byte[0x40000];
|
||||
char* overworldMapPointer = new char[0x40000];
|
||||
Graphics::Bitmap* overworldMapBitmap;
|
||||
GLuint overworldMapTexture;
|
||||
|
||||
byte* owactualMapPointer = new byte[0x40000];
|
||||
char* owactualMapPointer = new char[0x40000];
|
||||
Graphics::Bitmap* owactualMapBitmap;
|
||||
GLuint owactualMapTexture;
|
||||
|
||||
private:
|
||||
Utils::ROM rom_;
|
||||
Utils::ALTTPCompression alttp_compressor_;
|
||||
int gameState = 1;
|
||||
bool isLoaded = false;
|
||||
byte mapParent[160];
|
||||
|
||||
ushort **allmapsTilesLW; // 64 maps * (32*32 tiles)
|
||||
@@ -49,8 +50,6 @@ class Overworld {
|
||||
|
||||
std::vector<OverworldMap> allmaps;
|
||||
|
||||
bool isLoaded = false;
|
||||
|
||||
std::vector<ushort> tileLeftEntrance;
|
||||
std::vector<ushort> tileRightEntrance;
|
||||
|
||||
@@ -58,7 +57,6 @@ class Overworld {
|
||||
Core::Constants::map32TilesTL, Core::Constants::map32TilesTR,
|
||||
Core::Constants::map32TilesBL, Core::Constants::map32TilesBR};
|
||||
|
||||
|
||||
enum Dimension {
|
||||
map32TilesTL = 0,
|
||||
map32TilesTR = 1,
|
||||
|
||||
@@ -4,6 +4,8 @@ namespace yaze {
|
||||
namespace Application {
|
||||
namespace Editor {
|
||||
|
||||
using namespace Core;
|
||||
|
||||
Editor::Editor() {
|
||||
static bool inited = false;
|
||||
if (!inited) {
|
||||
@@ -83,13 +85,19 @@ Editor::Editor() {
|
||||
asm_editor_.SetLanguageDefinition(language65816Def);
|
||||
asm_editor_.SetPalette(TextEditor::GetDarkPalette());
|
||||
|
||||
current_set_.bpp = 3;
|
||||
current_set_.pcTilesLocation = 0x8000;
|
||||
current_set_.bpp = 4;
|
||||
current_set_.pcTilesLocation = 0x80000;
|
||||
current_set_.SNESTilesLocation = 0;
|
||||
current_set_.length = 1000;
|
||||
current_set_.pcPaletteLocation = 0;
|
||||
current_set_.length = 28672;
|
||||
current_set_.pcPaletteLocation = 0xDD326;
|
||||
current_set_.SNESPaletteLocation = 0;
|
||||
current_set_.compression = "zelda3";
|
||||
current_palette_.colors.push_back(ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
current_palette_.colors.push_back(ImVec4(0.0f, 0.5f, 0.0f, 1.0f));
|
||||
current_palette_.colors.push_back(ImVec4(0.0f, 0.0f, 0.4f, 1.0f));
|
||||
current_palette_.colors.push_back(ImVec4(0.3f, 0.0f, 0.0f, 1.0f));
|
||||
current_palette_.colors.push_back(ImVec4(0.3f, 0.7f, 0.9f, 1.0f));
|
||||
current_palette_.colors.push_back(ImVec4(0.5f, 0.5f, 0.5f, 1.0f));
|
||||
}
|
||||
|
||||
void Editor::UpdateScreen() {
|
||||
@@ -111,12 +119,12 @@ void Editor::UpdateScreen() {
|
||||
DrawYazeMenu();
|
||||
|
||||
TAB_BAR("##TabBar");
|
||||
DrawProjectEditor();
|
||||
DrawOverworldEditor();
|
||||
DrawDungeonEditor();
|
||||
DrawGraphicsEditor();
|
||||
DrawSpriteEditor();
|
||||
DrawScreenEditor();
|
||||
DrawProjectEditor();
|
||||
DrawOverworldEditor();
|
||||
DrawDungeonEditor();
|
||||
DrawGraphicsEditor();
|
||||
DrawSpriteEditor();
|
||||
DrawScreenEditor();
|
||||
END_TAB_BAR();
|
||||
|
||||
ImGui::End();
|
||||
@@ -124,10 +132,10 @@ void Editor::UpdateScreen() {
|
||||
|
||||
void Editor::DrawYazeMenu() {
|
||||
MENU_BAR();
|
||||
DrawFileMenu();
|
||||
DrawEditMenu();
|
||||
DrawViewMenu();
|
||||
DrawHelpMenu();
|
||||
DrawFileMenu();
|
||||
DrawEditMenu();
|
||||
DrawViewMenu();
|
||||
DrawHelpMenu();
|
||||
END_MENU_BAR();
|
||||
|
||||
// display
|
||||
@@ -136,7 +144,6 @@ void Editor::DrawYazeMenu() {
|
||||
if (ImGuiFileDialog::Instance()->IsOk()) {
|
||||
std::string filePathName = ImGuiFileDialog::Instance()->GetFilePathName();
|
||||
std::string filePath = ImGuiFileDialog::Instance()->GetCurrentPath();
|
||||
title_ = ImGuiFileDialog::Instance()->GetCurrentFileName();
|
||||
rom.LoadFromFile(filePathName);
|
||||
overworld_editor_.SetRom(rom);
|
||||
rom_data_ = (void *)rom.GetRawData();
|
||||
@@ -264,7 +271,7 @@ void Editor::DrawViewMenu() {
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("View")) {
|
||||
ImGui::MenuItem("HEX Editor", nullptr, &MemoryEditor::Open);
|
||||
ImGui::MenuItem("HEX Editor", nullptr, &show_memory_editor);
|
||||
ImGui::MenuItem("ASM Editor", nullptr, &show_asm_editor);
|
||||
ImGui::MenuItem("ImGui Demo", nullptr, &show_imgui_demo);
|
||||
|
||||
@@ -291,37 +298,136 @@ void Editor::DrawProjectEditor() {
|
||||
static bool inited = false;
|
||||
|
||||
if (ImGui::BeginTabItem("Project")) {
|
||||
ImGui::InputInt("PC Tile Location", ¤t_set_.pcTilesLocation);
|
||||
ImGui::InputScalar("SNES Tile Location", ImGuiDataType_U32, (void*)¤t_set_.SNESTilesLocation);
|
||||
ImGui::InputScalar("Tile Preset Length", ImGuiDataType_U32, (void*)¤t_set_.length);
|
||||
ImGui::InputScalar("Bits per Pixel", ImGuiDataType_U32, (void*)¤t_set_.bpp);
|
||||
ImGui::InputScalar("PC Palette Location", ImGuiDataType_U32, (void*)¤t_set_.pcPaletteLocation);
|
||||
ImGui::InputScalar("SNES Palette Location", ImGuiDataType_U32, (void*)¤t_set_.SNESPaletteLocation);
|
||||
if (ImGui::BeginTable("##projectTable", 2,
|
||||
ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("##inputs");
|
||||
ImGui::TableSetupColumn("##outputs");
|
||||
|
||||
if (rom.isLoaded()) {
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("Title: %s", rom.getTitle());
|
||||
ImGui::Text("Version: %d", rom.getVersion());
|
||||
ImGui::Text("ROM Size: %ld", rom.getSize());
|
||||
|
||||
if (!inited) {
|
||||
current_palette_.colors.push_back(ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
current_palette_.colors.push_back(ImVec4(0.0f, 0.5f, 0.0f, 1.0f));
|
||||
current_palette_.colors.push_back(ImVec4(0.0f, 0.0f, 0.4f, 1.0f));
|
||||
current_palette_.colors.push_back(ImVec4(0.3f, 0.0f, 0.0f, 1.0f));
|
||||
current_palette_.colors.push_back(ImVec4(0.3f, 0.7f, 0.9f, 1.0f));
|
||||
current_palette_.colors.push_back(ImVec4(0.5f, 0.5f, 0.5f, 1.0f));
|
||||
ImGui::InputInt("PC Tile Location", ¤t_set_.pcTilesLocation);
|
||||
// 1, 100, ImGuiInputTextFlags_CharsHexadecimal);
|
||||
|
||||
current_scene_.buildSurface(rom.ExtractTiles(current_set_), current_palette_, current_set_.tilesPattern);
|
||||
inited = true;
|
||||
ImGui::InputScalar("SNES Tile Location", ImGuiDataType_U32,
|
||||
(void *)¤t_set_.SNESTilesLocation);
|
||||
|
||||
ImGui::InputScalar("Tile Preset Length", ImGuiDataType_U32,
|
||||
(void *)¤t_set_.length);
|
||||
|
||||
ImGui::InputScalar("Bits per Pixel", ImGuiDataType_U32,
|
||||
(void *)¤t_set_.bpp);
|
||||
|
||||
ImGui::InputScalar("PC Palette Location", ImGuiDataType_U32,
|
||||
(void *)¤t_set_.pcPaletteLocation);
|
||||
|
||||
ImGui::InputScalar("SNES Palette Location", ImGuiDataType_U32,
|
||||
(void *)¤t_set_.SNESPaletteLocation);
|
||||
|
||||
BASIC_BUTTON("ExtractTiles") {
|
||||
if (rom.isLoaded()) {
|
||||
tiles_ = rom.ExtractTiles(current_set_);
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto & [key, value] : current_scene_.imagesCache) {
|
||||
ImGui::Image((void *)(SDL_Texture*)value, ImVec2(8, 8));
|
||||
|
||||
BASIC_BUTTON("BuildSurface") {
|
||||
if (rom.isLoaded()) {
|
||||
current_palette_ = rom.ExtractPalette(current_set_);
|
||||
current_scene_.buildSurface(tiles_, current_palette_,
|
||||
current_set_.tilesPattern);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto &[key, texture] : current_scene_.imagesCache) {
|
||||
ImGui::Image((void *)(SDL_Texture *)texture, ImVec2(8, 8));
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
static ImVector<ImVec2> points;
|
||||
static ImVec2 scrolling(0.0f, 0.0f);
|
||||
static bool opt_enable_context_menu = true;
|
||||
static bool opt_enable_grid = true;
|
||||
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
|
||||
ImVec2 canvas_sz = ImGui::GetContentRegionAvail();
|
||||
ImVec2 canvas_p1 =
|
||||
ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
|
||||
|
||||
// Draw border and background color
|
||||
const ImGuiIO &io = ImGui::GetIO();
|
||||
ImDrawList *draw_list = ImGui::GetWindowDrawList();
|
||||
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(32, 32, 32, 255));
|
||||
draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255));
|
||||
|
||||
// This will catch our interactions
|
||||
ImGui::InvisibleButton(
|
||||
"canvas", canvas_sz,
|
||||
ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
|
||||
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
|
||||
const bool is_active = ImGui::IsItemActive(); // Held
|
||||
const ImVec2 origin(canvas_p0.x + scrolling.x,
|
||||
canvas_p0.y + scrolling.y); // Lock scrolled origin
|
||||
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
|
||||
io.MousePos.y - origin.y);
|
||||
|
||||
// Pan (we use a zero mouse threshold when there's no context menu)
|
||||
const float mouse_threshold_for_pan =
|
||||
opt_enable_context_menu ? -1.0f : 0.0f;
|
||||
if (is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right,
|
||||
mouse_threshold_for_pan)) {
|
||||
scrolling.x += io.MouseDelta.x;
|
||||
scrolling.y += io.MouseDelta.y;
|
||||
}
|
||||
|
||||
// Context menu (under default mouse threshold)
|
||||
ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
|
||||
if (opt_enable_context_menu && drag_delta.x == 0.0f &&
|
||||
drag_delta.y == 0.0f)
|
||||
ImGui::OpenPopupOnItemClick("context",
|
||||
ImGuiPopupFlags_MouseButtonRight);
|
||||
if (ImGui::BeginPopup("context")) {
|
||||
ImGui::MenuItem("Placeholder");
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
// Draw grid + all lines in the canvas
|
||||
draw_list->PushClipRect(canvas_p0, canvas_p1, true);
|
||||
if (opt_enable_grid) {
|
||||
const float GRID_STEP = 64.0f;
|
||||
for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x;
|
||||
x += GRID_STEP)
|
||||
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y),
|
||||
ImVec2(canvas_p0.x + x, canvas_p1.y),
|
||||
IM_COL32(200, 200, 200, 40));
|
||||
for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y;
|
||||
y += GRID_STEP)
|
||||
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y),
|
||||
ImVec2(canvas_p1.x, canvas_p0.y + y),
|
||||
IM_COL32(200, 200, 200, 40));
|
||||
}
|
||||
|
||||
if (current_scene_.imagesCache.size() != 0) {
|
||||
for (const auto &[key, value] : current_scene_.imagesCache) {
|
||||
const float GRID_STEP = 8.0f;
|
||||
float x = fmodf(scrolling.x, GRID_STEP);
|
||||
float y = fmodf(scrolling.y, GRID_STEP);
|
||||
draw_list->AddImage((void*)(intptr_t)value,
|
||||
ImVec2(canvas_p0.x + x, canvas_p0.y),
|
||||
ImVec2(canvas_p0.x + x, canvas_p1.y));
|
||||
x += GRID_STEP;
|
||||
if (x == 128) {
|
||||
x = 0;
|
||||
y += GRID_STEP;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
draw_list->PopClipRect();
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +1,18 @@
|
||||
#ifndef YAZE_APPLICATION_VIEW_EDITOR_H
|
||||
#define YAZE_APPLICATION_VIEW_EDITOR_H
|
||||
|
||||
#include <ImGuiColorTextEdit/TextEditor.h>
|
||||
#include <ImGuiFileDialog/ImGuiFileDialog.h>
|
||||
#include <imgui/imgui.h>
|
||||
#include <imgui/imgui_memory_editor.h>
|
||||
#include <imgui/misc/cpp/imgui_stdlib.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "Core/Constants.h"
|
||||
#include "Core/Icons.h"
|
||||
#include "ImGuiColorTextEdit/TextEditor.h"
|
||||
#include "ImGuiFileDialog/ImGuiFileDialog.h"
|
||||
#include "OverworldEditor.h"
|
||||
#include "Utils/ROM.h"
|
||||
#include "imgui/backends/imgui_impl_sdl.h"
|
||||
#include "imgui/backends/imgui_impl_sdlrenderer.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include "imgui/imgui_internal.h"
|
||||
#include "imgui/imgui_memory_editor.h"
|
||||
#include "imgui/misc/cpp/imgui_stdlib.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace Application {
|
||||
@@ -41,8 +40,6 @@ class Editor {
|
||||
void *rom_data_;
|
||||
bool isLoaded = true;
|
||||
|
||||
std::string title_ = "YAZE";
|
||||
|
||||
Utils::ROM rom;
|
||||
TextEditor asm_editor_;
|
||||
TextEditor::LanguageDefinition language65816Def;
|
||||
@@ -52,6 +49,8 @@ class Editor {
|
||||
Graphics::SNESPalette current_palette_;
|
||||
Graphics::TilePreset current_set_;
|
||||
|
||||
std::vector<tile8> tiles_;
|
||||
|
||||
ImGuiTableFlags toolset_table_flags = ImGuiTableFlags_SizingFixedFit;
|
||||
};
|
||||
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include "Graphics/Palette.h"
|
||||
#include "Graphics/Scene.h"
|
||||
#include "Graphics/Tile.h"
|
||||
#include "Utils/Compression.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace Application {
|
||||
@@ -37,7 +36,6 @@ class OverworldEditor {
|
||||
Utils::ROM rom_;
|
||||
Data::Overworld overworld;
|
||||
Graphics::Scene current_scene_;
|
||||
Utils::ALTTPCompression alttp_compressor_;
|
||||
Graphics::Bitmap allgfxBitmap;
|
||||
Graphics::SNESPalette palette_;
|
||||
Graphics::TilePreset current_set_;
|
||||
|
||||
@@ -1,63 +1,66 @@
|
||||
#include "Bitmap.h"
|
||||
|
||||
#include "Utils/ROM.h"
|
||||
#include "Utils/Compression.h"
|
||||
#include "rommapping.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace Application {
|
||||
namespace Graphics {
|
||||
|
||||
int GetPCGfxAddress(byte *romData, byte id) {
|
||||
char** info1, **info2,** info3, **info4;
|
||||
int GetPCGfxAddress(char *romData, char id) {
|
||||
char **info1, **info2, **info3, **info4;
|
||||
int gfxPointer1 =
|
||||
lorom_snes_to_pc((romData[Constants::gfx_1_pointer + 1] << 8) +
|
||||
(romData[Constants::gfx_1_pointer]), info1);
|
||||
(romData[Constants::gfx_1_pointer]),
|
||||
info1);
|
||||
int gfxPointer2 =
|
||||
lorom_snes_to_pc((romData[Constants::gfx_2_pointer + 1] << 8) +
|
||||
(romData[Constants::gfx_2_pointer]), info2);
|
||||
(romData[Constants::gfx_2_pointer]),
|
||||
info2);
|
||||
int gfxPointer3 =
|
||||
lorom_snes_to_pc((romData[Constants::gfx_3_pointer + 1] << 8) +
|
||||
(romData[Constants::gfx_3_pointer]), info3);
|
||||
(romData[Constants::gfx_3_pointer]),
|
||||
info3);
|
||||
|
||||
byte gfxGamePointer1 = romData[gfxPointer1 + id];
|
||||
byte gfxGamePointer2 = romData[gfxPointer2 + id];
|
||||
byte gfxGamePointer3 = romData[gfxPointer3 + id];
|
||||
char gfxGamePointer1 = romData[gfxPointer1 + id];
|
||||
char gfxGamePointer2 = romData[gfxPointer2 + id];
|
||||
char gfxGamePointer3 = romData[gfxPointer3 + id];
|
||||
|
||||
return lorom_snes_to_pc(Utils::AddressFromBytes(gfxGamePointer1, gfxGamePointer2,
|
||||
gfxGamePointer3), info4);
|
||||
return lorom_snes_to_pc(
|
||||
Utils::AddressFromBytes(gfxGamePointer1, gfxGamePointer2,
|
||||
gfxGamePointer3),
|
||||
info4);
|
||||
}
|
||||
|
||||
byte *CreateAllGfxDataRaw(byte *romData) {
|
||||
// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 bytes
|
||||
// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 bytes
|
||||
// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 bytes
|
||||
// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 bytes
|
||||
// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 bytes
|
||||
char *CreateAllGfxDataRaw(char *romData) {
|
||||
// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
|
||||
// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
|
||||
// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
|
||||
// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
|
||||
// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
|
||||
|
||||
Utils::ALTTPCompression alttp_compressor_;
|
||||
|
||||
byte *buffer = new byte[346624];
|
||||
char *buffer = new char[346624];
|
||||
int bufferPos = 0;
|
||||
byte *data = new byte[2048];
|
||||
char *data = new char[2048];
|
||||
unsigned int uncompressedSize = 0;
|
||||
unsigned int compressedSize = 0;
|
||||
|
||||
for (int i = 0; i < Constants::NumberOfSheets; i++) {
|
||||
isbpp3[i] = ((i >= 0 && i <= 112) || // Compressed 3bpp bg
|
||||
(i >= 115 && i <= 126) || // Uncompressed 3bpp sprites
|
||||
(i >= 127 && i <= 217) // Compressed 3bpp sprites
|
||||
isbpp3[i] = ((i >= 0 && i <= 112) || // Compressed 3bpp bg
|
||||
(i >= 115 && i <= 126) || // Uncompressed 3bpp sprites
|
||||
(i >= 127 && i <= 217) // Compressed 3bpp sprites
|
||||
);
|
||||
|
||||
// uncompressed sheets
|
||||
if (i >= 115 && i <= 126) {
|
||||
data = new byte[Constants::Uncompressed3BPPSize];
|
||||
int startAddress = GetPCGfxAddress(romData, (byte)i);
|
||||
data = new char[Constants::Uncompressed3BPPSize];
|
||||
int startAddress = GetPCGfxAddress(romData, (char)i);
|
||||
for (int j = 0; j < Constants::Uncompressed3BPPSize; j++) {
|
||||
data[j] = romData[j + startAddress];
|
||||
}
|
||||
} else {
|
||||
data = alttp_compressor_.DecompressGfx(
|
||||
romData, GetPCGfxAddress(romData, (byte)i),
|
||||
data = alttp_decompress_gfx(
|
||||
(char *)romData, GetPCGfxAddress(romData, (char)i),
|
||||
Constants::UncompressedSheetSize, &uncompressedSize, &compressedSize);
|
||||
}
|
||||
|
||||
@@ -71,34 +74,35 @@ byte *CreateAllGfxDataRaw(byte *romData) {
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void CreateAllGfxData(byte *romData, byte* allgfx16Ptr) {
|
||||
byte* data = CreateAllGfxDataRaw(romData);
|
||||
byte* newData =
|
||||
new byte[0x6F800]; // NEED TO GET THE APPROPRIATE SIZE FOR THAT
|
||||
byte* mask = new byte[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
|
||||
void CreateAllGfxData(char *romData, char *allgfx16Ptr) {
|
||||
char *data = CreateAllGfxDataRaw(romData);
|
||||
char *newData =
|
||||
new char[0x6F800]; // NEED TO GET THE APPROPRIATE SIZE FOR THAT
|
||||
unsigned char *mask =
|
||||
new unsigned char[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
|
||||
int sheetPosition = 0;
|
||||
|
||||
// 8x8 tile
|
||||
for (int s = 0; s < Constants::NumberOfSheets; s++) // Per Sheet
|
||||
for (int s = 0; s < Constants::NumberOfSheets; s++) // Per Sheet
|
||||
{
|
||||
for (int j = 0; j < 4; j++) // Per Tile Line Y
|
||||
for (int j = 0; j < 4; j++) // Per Tile Line Y
|
||||
{
|
||||
for (int i = 0; i < 16; i++) // Per Tile Line X
|
||||
for (int i = 0; i < 16; i++) // Per Tile Line X
|
||||
{
|
||||
for (int y = 0; y < 8; y++) // Per Pixel Line
|
||||
for (int y = 0; y < 8; y++) // Per Pixel Line
|
||||
{
|
||||
if (isbpp3[s]) {
|
||||
byte lineBits0 =
|
||||
char lineBits0 =
|
||||
data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
|
||||
byte lineBits1 =
|
||||
char lineBits1 =
|
||||
data[(y * 2) + (i * 24) + (j * 384) + 1 + sheetPosition];
|
||||
byte lineBits2 =
|
||||
char lineBits2 =
|
||||
data[(y) + (i * 24) + (j * 384) + 16 + sheetPosition];
|
||||
|
||||
for (int x = 0; x < 4; x++) // Per Pixel X
|
||||
for (int x = 0; x < 4; x++) // Per Pixel X
|
||||
{
|
||||
byte pixdata = 0;
|
||||
byte pixdata2 = 0;
|
||||
char pixdata = 0;
|
||||
char pixdata2 = 0;
|
||||
|
||||
if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
|
||||
pixdata += 1;
|
||||
@@ -121,18 +125,18 @@ void CreateAllGfxData(byte *romData, byte* allgfx16Ptr) {
|
||||
}
|
||||
|
||||
newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
|
||||
(byte)((pixdata << 4) | pixdata2);
|
||||
(char)((pixdata << 4) | pixdata2);
|
||||
}
|
||||
} else {
|
||||
byte lineBits0 =
|
||||
char lineBits0 =
|
||||
data[(y * 2) + (i * 16) + (j * 256) + sheetPosition];
|
||||
byte lineBits1 =
|
||||
char lineBits1 =
|
||||
data[(y * 2) + (i * 16) + (j * 256) + 1 + sheetPosition];
|
||||
|
||||
for (int x = 0; x < 4; x++) // Per Pixel X
|
||||
for (int x = 0; x < 4; x++) // Per Pixel X
|
||||
{
|
||||
byte pixdata = 0;
|
||||
byte pixdata2 = 0;
|
||||
char pixdata = 0;
|
||||
char pixdata2 = 0;
|
||||
|
||||
if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
|
||||
pixdata += 1;
|
||||
@@ -149,7 +153,7 @@ void CreateAllGfxData(byte *romData, byte* allgfx16Ptr) {
|
||||
}
|
||||
|
||||
newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
|
||||
(byte)((pixdata << 4) | pixdata2);
|
||||
(char)((pixdata << 4) | pixdata2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -163,14 +167,14 @@ void CreateAllGfxData(byte *romData, byte* allgfx16Ptr) {
|
||||
}
|
||||
}
|
||||
|
||||
byte *allgfx16Data = (byte *) allgfx16Ptr;
|
||||
char *allgfx16Data = (char *)allgfx16Ptr;
|
||||
|
||||
for (int i = 0; i < 0x6F800; i++) {
|
||||
allgfx16Data[i] = newData[i];
|
||||
}
|
||||
}
|
||||
|
||||
Bitmap::Bitmap(int width, int height, byte *data)
|
||||
Bitmap::Bitmap(int width, int height, char *data)
|
||||
: width_(width), height_(height), pixel_data_(data) {}
|
||||
|
||||
void Bitmap::Create(GLuint *out_texture) {
|
||||
@@ -179,7 +183,7 @@ void Bitmap::Create(GLuint *out_texture) {
|
||||
// // Create the surface from that RW stream
|
||||
// SDL_Surface* surface = SDL_LoadBMP_RW(src, SDL_FALSE);
|
||||
// GLenum mode = 0;
|
||||
// Uint8 bpp = surface->format->BytesPerPixel;
|
||||
// Uint8 bpp = surface->format->charsPerPixel;
|
||||
// Uint32 rm = surface->format->Rmask;
|
||||
// if (bpp == 3 && rm == 0x000000ff) mode = GL_RGB;
|
||||
// if (bpp == 3 && rm == 0x00ff0000) mode = GL_BGR;
|
||||
@@ -221,8 +225,7 @@ bool Bitmap::LoadBitmapFromROM(unsigned char *texture_data, GLuint *out_texture,
|
||||
// Load from file
|
||||
int image_width = 0;
|
||||
int image_height = 0;
|
||||
if (texture_data == NULL)
|
||||
return false;
|
||||
if (texture_data == NULL) return false;
|
||||
|
||||
// Create a OpenGL texture identifier
|
||||
GLuint image_texture;
|
||||
@@ -233,9 +236,9 @@ bool Bitmap::LoadBitmapFromROM(unsigned char *texture_data, GLuint *out_texture,
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
|
||||
GL_CLAMP_TO_EDGE); // This is required on WebGL for non
|
||||
// power-of-two textures
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Same
|
||||
GL_CLAMP_TO_EDGE); // This is required on WebGL for non
|
||||
// power-of-two textures
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Same
|
||||
|
||||
// Upload pixels into texture
|
||||
#if defined(GL_UNPACK_ROW_LENGTH) && !defined(__EMSCRIPTEN__)
|
||||
@@ -251,6 +254,6 @@ bool Bitmap::LoadBitmapFromROM(unsigned char *texture_data, GLuint *out_texture,
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Graphics
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
} // namespace Graphics
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
|
||||
@@ -13,13 +13,12 @@ namespace yaze {
|
||||
namespace Application {
|
||||
namespace Graphics {
|
||||
|
||||
using byte = unsigned char;
|
||||
using namespace Core;
|
||||
|
||||
class Bitmap {
|
||||
public:
|
||||
Bitmap() = default;
|
||||
Bitmap(int width, int height, byte *data);
|
||||
Bitmap(int width, int height, char *data);
|
||||
|
||||
void Create(GLuint *out_texture);
|
||||
int GetWidth();
|
||||
@@ -31,14 +30,14 @@ class Bitmap {
|
||||
private:
|
||||
int width_;
|
||||
int height_;
|
||||
byte *pixel_data_;
|
||||
char *pixel_data_;
|
||||
};
|
||||
|
||||
static bool isbpp3[Constants::NumberOfSheets];
|
||||
|
||||
int GetPCGfxAddress(byte *romData, byte id);
|
||||
byte *CreateAllGfxDataRaw(byte *romData);
|
||||
void CreateAllGfxData(byte *romData, byte *allgfx16Ptr);
|
||||
int GetPCGfxAddress(char *romData, char id);
|
||||
char *CreateAllGfxDataRaw(char *romData);
|
||||
void CreateAllGfxData(char *romData, char *allgfx16Ptr);
|
||||
|
||||
} // namespace Graphics
|
||||
} // namespace Application
|
||||
|
||||
@@ -47,8 +47,7 @@ SNESPalette::SNESPalette(uint8_t mSize) {
|
||||
}
|
||||
|
||||
SNESPalette::SNESPalette(char* data) {
|
||||
// assert((data.size() % 4 == 0) && data.size() <= 32);
|
||||
// size = data.size() / 2;
|
||||
assert((sizeof(data) % 4 == 0) && (sizeof(data) <= 32));
|
||||
size = sizeof(data) / 2;
|
||||
for (unsigned i = 0; i < sizeof(data); i += 2) {
|
||||
SNESColor col;
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
||||
|
||||
namespace yaze {
|
||||
namespace Application {
|
||||
namespace Graphics {
|
||||
@@ -34,7 +33,6 @@ class SNESPalette {
|
||||
SNESPalette(std::vector<ImVec4>);
|
||||
|
||||
char* encode();
|
||||
|
||||
SDL_Palette* GetSDL_Palette();
|
||||
|
||||
uint8_t size;
|
||||
|
||||
@@ -19,7 +19,6 @@ void Scene::buildSurface(const std::vector<tile8>& tiles, SNESPalette& mPalette,
|
||||
SDL_PixelFormat* format = newImage->format;
|
||||
format->palette = mPalette.GetSDL_Palette();
|
||||
|
||||
|
||||
char* ptr = (char*)newImage->pixels;
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
|
||||
@@ -13,47 +13,17 @@ namespace yaze {
|
||||
namespace Application {
|
||||
namespace Graphics {
|
||||
|
||||
std::unordered_map<std::string, TilesPattern> TilesPattern::m_Patterns;
|
||||
|
||||
ushort TileInfo::toShort() {
|
||||
ushort value = 0;
|
||||
// vhopppcc cccccccc
|
||||
if (over_ == 1) {
|
||||
value |= 0x2000;
|
||||
};
|
||||
if (horizontal_mirror_ == 1) {
|
||||
value |= 0x4000;
|
||||
};
|
||||
if (vertical_mirror_ == 1) {
|
||||
value |= 0x8000;
|
||||
};
|
||||
value |= (ushort)((palette_ << 10) & 0x1C00);
|
||||
value |= (ushort)(id_ & 0x3FF);
|
||||
return value;
|
||||
}
|
||||
|
||||
char *hexString(const char *str, const unsigned int size) {
|
||||
char *toret = (char *)malloc(size * 3 + 1);
|
||||
|
||||
unsigned int i;
|
||||
for (i = 0; i < size; i++) {
|
||||
sprintf(toret + i * 3, "%02X ", (unsigned char)str[i]);
|
||||
}
|
||||
toret[size * 3] = 0;
|
||||
return toret;
|
||||
}
|
||||
|
||||
TilesPattern::TilesPattern() {
|
||||
tilesPerRow = 16;
|
||||
numberOfTiles = 16;
|
||||
transformVector.push_back(std::vector<int>{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 9,
|
||||
11, 12, 13, 14, 15, 16});
|
||||
// std::vector<int>{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 9, 11, 12, 13, 14, 15, 16});
|
||||
|
||||
// transformVector.push_back(std::vector<int>{0, 1, 2, 3});
|
||||
// transformVector.push_back(std::vector<int>{4, 5, 6, 7});
|
||||
// transformVector.push_back(std::vector<int>{8, 9, 11, 12});
|
||||
// transformVector.push_back(std::vector<int>{13, 14, 15, 16});
|
||||
transformVector.push_back(std::vector<int>{0, 1, 2, 3});
|
||||
transformVector.push_back(std::vector<int>{4, 5, 6, 7});
|
||||
transformVector.push_back(std::vector<int>{8, 9, 11, 12});
|
||||
transformVector.push_back(std::vector<int>{13, 14, 15, 16});
|
||||
}
|
||||
|
||||
// [pattern]
|
||||
// name = "32x32 B (4x4)"
|
||||
// number_of_tile = 16
|
||||
@@ -97,62 +67,6 @@ void TilesPattern::default_settings() {
|
||||
std::cout << transformVector.size() << std::endl;
|
||||
}
|
||||
|
||||
// bool TilesPattern::load(std::string patternFile) {
|
||||
// QSettings pFile(patternFile, QSettings::IniFormat);
|
||||
// name = pFile.value("pattern/name").toString();
|
||||
// description = pFile.value("pattern/description").toString();
|
||||
// numberOfTiles = pFile.value("pattern/number_of_tile").toInt();
|
||||
// std::cout << name;
|
||||
// // unsigned int nbOfTile = pFile.value("_/number_of_tile").toUInt();
|
||||
// std::string patternString = pFile.value("pattern/pattern").toString();
|
||||
// std::cout << patternString;
|
||||
|
||||
// // Pattern String is a array description
|
||||
|
||||
// transformVector.clear();
|
||||
// QRegExp arrayRegExp("(\\[[\\s|0-F|a-f|,]+\\])");
|
||||
// int pos = 0;
|
||||
// while (arrayRegExp.indexIn(patternString, pos) != -1) {
|
||||
// std::string arrayString = arrayRegExp.cap(1);
|
||||
// std::vector<int> tmpVect;
|
||||
// // std::cout << arrayString;
|
||||
// unsigned int stringPos = 1;
|
||||
|
||||
// while (arrayString[stringPos] != ']') {
|
||||
// while (arrayString[stringPos].isSpace()) stringPos++;
|
||||
// QRegExp hex("([0-F|a-f]+)");
|
||||
// bool ok;
|
||||
// if (hex.indexIn(arrayString, stringPos) == stringPos) {
|
||||
// tmpVect.append(hex.cap(1).toInt(&ok, 16));
|
||||
// }
|
||||
// while (arrayString[stringPos].isSpace()) stringPos++;
|
||||
// stringPos++; // should be the comma
|
||||
// }
|
||||
// pos += arrayRegExp.matchedLength();
|
||||
// transformVector.append(tmpVect);
|
||||
// }
|
||||
// std::cout << transformVector.size() << transformVector;
|
||||
// return true;
|
||||
// }
|
||||
|
||||
bool TilesPattern::loadPatterns() {
|
||||
// foreach (std::string fileName, patternDirectory.entryList(QDir::Files)) {
|
||||
// TilesPattern tp;
|
||||
// std::cout << "Loading " << fileName;
|
||||
// if (!tp.load(patternDirectory.absoluteFilePath(fileName))) return false;
|
||||
// m_Patterns[tp.name] = tp;
|
||||
// }
|
||||
return true;
|
||||
}
|
||||
|
||||
TilesPattern TilesPattern::pattern(std::string name) {
|
||||
return m_Patterns[name];
|
||||
}
|
||||
|
||||
std::unordered_map<std::string, TilesPattern> TilesPattern::Patterns() {
|
||||
return m_Patterns;
|
||||
}
|
||||
|
||||
std::vector<std::vector<tile8> > TilesPattern::transform(
|
||||
const std::vector<tile8> &tiles) const {
|
||||
unsigned int repeatOffsetY = 0;
|
||||
@@ -163,7 +77,7 @@ std::vector<std::vector<tile8> > TilesPattern::transform(
|
||||
std::vector<std::vector<tile8> > toret;
|
||||
unsigned int transPerRow = tilesPerRow / tVectWidth;
|
||||
unsigned int nbTransform = tiles.size() / numberOfTiles;
|
||||
printf("Tiles size : %d - nbtransform : %d - pattern number of tiles : %d",
|
||||
printf("Tiles size : %d\nnbtransform : %d\npattern number of tiles : %d\n",
|
||||
tiles.size(), nbTransform, numberOfTiles);
|
||||
|
||||
if (transPerRow > nbTransform)
|
||||
@@ -173,15 +87,11 @@ std::vector<std::vector<tile8> > TilesPattern::transform(
|
||||
((unsigned int)(((double)nbTransform / (double)transPerRow) + 0.5)) *
|
||||
tVectHeight);
|
||||
|
||||
std::vector<std::vector<tile8> > vec(toret);
|
||||
auto it = vec.begin();
|
||||
for (auto &each : vec) {
|
||||
for (auto &each : toret) {
|
||||
each.resize(tilesPerRow);
|
||||
}
|
||||
// while (it.hasNext()) {
|
||||
// it.next().resize(tilesPerRow);
|
||||
// }
|
||||
// std::cout << toret[0].size() << "x" << toret.size();
|
||||
|
||||
std::cout << toret[0].size() << " x " << toret.size();
|
||||
while (repeat != nbTransform) {
|
||||
std::cout << "repeat" << repeat;
|
||||
for (unsigned int j = 0; j < tVectHeight; j++) {
|
||||
@@ -190,7 +100,8 @@ std::vector<std::vector<tile8> > TilesPattern::transform(
|
||||
unsigned int posX = i + repeatOffsetX;
|
||||
unsigned int posY = j + repeatOffsetY;
|
||||
printf("X: %d - Y: %d - posTile : %d", posX, posY, posTile);
|
||||
toret[posY][posX] = tiles[posTile];
|
||||
// toret[posY][posX] = tiles[posTile];
|
||||
toret.at(posY).at(posX) = tiles[posTile];
|
||||
}
|
||||
}
|
||||
if (repeatOffsetX + tVectWidth == tilesPerRow) {
|
||||
@@ -240,21 +151,7 @@ std::vector<std::vector<tile8> > TilesPattern::transform(
|
||||
return pattern.transform(tiles);
|
||||
}
|
||||
|
||||
std::vector<std::vector<tile8> > TilesPattern::transform(
|
||||
const std::string id, const std::vector<tile8> &tiles) {
|
||||
return m_Patterns[id].transform(tiles);
|
||||
}
|
||||
|
||||
std::vector<tile8> TilesPattern::reverse(const TilesPattern &pattern,
|
||||
const std::vector<tile8> &tiles) {
|
||||
return pattern.reverse(tiles);
|
||||
}
|
||||
|
||||
TilePreset::TilePreset() {
|
||||
name = "";
|
||||
romName = "";
|
||||
romType = "";
|
||||
|
||||
pcTilesLocation = -1;
|
||||
SNESTilesLocation = 0;
|
||||
length = 0;
|
||||
|
||||
@@ -17,6 +17,9 @@ using byte = unsigned char;
|
||||
using ushort = unsigned short;
|
||||
using uint = unsigned int;
|
||||
|
||||
// vhopppcc cccccccc
|
||||
// [0, 1]
|
||||
// [2, 3]
|
||||
class TileInfo {
|
||||
public:
|
||||
ushort id_;
|
||||
@@ -24,38 +27,24 @@ class TileInfo {
|
||||
ushort vertical_mirror_;
|
||||
ushort horizontal_mirror_;
|
||||
byte palette_;
|
||||
TileInfo() {} // vhopppcc cccccccc
|
||||
TileInfo() {}
|
||||
TileInfo(ushort id, byte palette, ushort v, ushort h, ushort o)
|
||||
: id_(id),
|
||||
palette_(palette),
|
||||
vertical_mirror_(v),
|
||||
horizontal_mirror_(h),
|
||||
over_(o) {}
|
||||
ushort toShort();
|
||||
};
|
||||
|
||||
class Tile32 {
|
||||
public:
|
||||
//[0,1]
|
||||
//[2,3]
|
||||
ushort tile0_;
|
||||
ushort tile1_;
|
||||
ushort tile2_;
|
||||
ushort tile3_;
|
||||
|
||||
Tile32(ushort tile0, ushort tile1, ushort tile2, ushort tile3)
|
||||
: tile0_(tile0), tile1_(tile1), tile2_(tile2), tile3_(tile3) {}
|
||||
|
||||
explicit Tile32(unsigned long tiles)
|
||||
: tile0_(tiles),
|
||||
tile1_(tiles >> 16),
|
||||
tile2_(tiles >> 32),
|
||||
tile3_(tiles >> 48) {}
|
||||
|
||||
unsigned long getLongValue() {
|
||||
return ((unsigned long)tile3_ << 48) | ((unsigned long)tile2_ << 32) |
|
||||
((unsigned long)tile1_ << 16) | (unsigned long)(tile0_);
|
||||
}
|
||||
Tile32(ushort t0, ushort t1, ushort t2, ushort t3)
|
||||
: tile0_(t0), tile1_(t1), tile2_(t2), tile3_(t3) {}
|
||||
};
|
||||
|
||||
class Tile16 {
|
||||
@@ -65,31 +54,14 @@ class Tile16 {
|
||||
TileInfo tile2_;
|
||||
TileInfo tile3_;
|
||||
std::vector<TileInfo> tiles_info;
|
||||
//[0,1]
|
||||
//[2,3]
|
||||
|
||||
Tile16(TileInfo tile0, TileInfo tile1, TileInfo tile2, TileInfo tile3)
|
||||
: tile0_(tile0), tile1_(tile1), tile2_(tile2), tile3_(tile3) {
|
||||
Tile16(TileInfo t0, TileInfo t1, TileInfo t2, TileInfo t3)
|
||||
: tile0_(t0), tile1_(t1), tile2_(t2), tile3_(t3) {
|
||||
tiles_info.push_back(tile0_);
|
||||
tiles_info.push_back(tile1_);
|
||||
tiles_info.push_back(tile2_);
|
||||
tiles_info.push_back(tile3_);
|
||||
}
|
||||
|
||||
explicit Tile16(unsigned long tiles) {
|
||||
// tile0_ = GFX.gettilesinfo((ushort)tiles);
|
||||
// tile1_ = GFX.gettilesinfo((ushort)(tiles >> 16));
|
||||
// tile2_ = GFX.gettilesinfo((ushort)(tiles >> 32));
|
||||
// tile3_ = GFX.gettilesinfo((ushort)(tiles >> 48));
|
||||
}
|
||||
|
||||
unsigned long getLongValue() {
|
||||
return ((unsigned long)(tile3_.toShort()) << 48) |
|
||||
((unsigned long)(tile2_.toShort()) << 32) |
|
||||
((unsigned long)(tile1_.toShort()) << 16) |
|
||||
(unsigned long)((tile0_.toShort()));
|
||||
;
|
||||
}
|
||||
};
|
||||
|
||||
class TilesPattern {
|
||||
@@ -103,24 +75,15 @@ class TilesPattern {
|
||||
|
||||
void default_settings();
|
||||
|
||||
static bool loadPatterns();
|
||||
static TilesPattern pattern(std::string name);
|
||||
static std::unordered_map<std::string, TilesPattern> Patterns();
|
||||
static std::vector<std::vector<tile8> > transform(
|
||||
const TilesPattern& pattern, const std::vector<tile8>& tiles);
|
||||
static std::vector<std::vector<tile8> > transform(
|
||||
const std::string id, const std::vector<tile8>& tiles);
|
||||
static std::vector<tile8> reverse(const TilesPattern& pattern,
|
||||
const std::vector<tile8>& tiles);
|
||||
|
||||
protected:
|
||||
std::vector<std::vector<tile8> > transform(
|
||||
const std::vector<tile8>& tiles) const;
|
||||
std::vector<tile8> reverse(const std::vector<tile8>& tiles) const;
|
||||
std::vector<std::vector<int> > transformVector;
|
||||
|
||||
private:
|
||||
static std::unordered_map<std::string, TilesPattern> m_Patterns;
|
||||
};
|
||||
|
||||
class TilePreset {
|
||||
@@ -130,19 +93,15 @@ class TilePreset {
|
||||
bool save(const std::string& file);
|
||||
bool load(const std::string& file);
|
||||
|
||||
std::string name;
|
||||
std::string romName;
|
||||
std::string romType;
|
||||
TilesPattern tilesPattern;
|
||||
|
||||
unsigned int SNESTilesLocation;
|
||||
int pcTilesLocation;
|
||||
unsigned int SNESPaletteLocation;
|
||||
unsigned int pcPaletteLocation;
|
||||
bool paletteNoZeroColor;
|
||||
unsigned int length;
|
||||
int pcTilesLocation;
|
||||
uint16_t SNESTilesLocation;
|
||||
uint16_t SNESPaletteLocation;
|
||||
uint32_t pcPaletteLocation;
|
||||
uint32_t length;
|
||||
uint32_t bpp;
|
||||
|
||||
unsigned int bpp;
|
||||
TilesPattern tilesPattern;
|
||||
std::string compression;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
#include "Compression.h"
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <cstddef>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "compressions/alttpcompression.h"
|
||||
#include "compressions/stdnintendo.h"
|
||||
|
||||
#define INITIAL_ALLOC_SIZE 1024
|
||||
|
||||
#define D_CMD_COPY 0
|
||||
#define D_CMD_BYTE_REPEAT 1
|
||||
#define D_CMD_WORD_REPEAT 2
|
||||
#define D_CMD_BYTE_INC 3
|
||||
#define D_CMD_COPY_EXISTING 4
|
||||
|
||||
#define D_MAX_NORMAL_length 32
|
||||
#define D_max_length 1024
|
||||
|
||||
#define D_NINTENDO_C_MODE1 0
|
||||
#define D_NINTENDO_C_MODE2 1
|
||||
|
||||
#define X_ std::byte {
|
||||
#define _X }
|
||||
|
||||
#define MY_BUILD_HEADER(command, length) (command << 5) + ((length)-1)
|
||||
|
||||
namespace yaze {
|
||||
namespace Application {
|
||||
namespace Utils {
|
||||
|
||||
char* ALTTPCompression::DecompressGfx(const char* c_data,
|
||||
const unsigned int start,
|
||||
unsigned int max_length,
|
||||
unsigned int* uncompressed_data_size,
|
||||
unsigned int* compressed_length) {
|
||||
char* data = alttp_decompress_gfx(c_data, start, max_length,
|
||||
uncompressed_data_size, compressed_length);
|
||||
return data;
|
||||
}
|
||||
|
||||
char* ALTTPCompression::DecompressOverworld(
|
||||
const char* c_data, const unsigned int start, unsigned int max_length,
|
||||
unsigned int* uncompressed_data_size, unsigned int* compressed_length) {
|
||||
char* toret = alttp_decompress_overworld(
|
||||
c_data, start, max_length, uncompressed_data_size, compressed_length);
|
||||
return toret;
|
||||
}
|
||||
|
||||
char* ALTTPCompression::CompressGfx(const char* u_data,
|
||||
const unsigned int start,
|
||||
const unsigned int length,
|
||||
unsigned int* compressed_size) {
|
||||
return alttp_compress_gfx(u_data, start, length, compressed_size);
|
||||
}
|
||||
|
||||
char* ALTTPCompression::CompressOverworld(const char* u_data,
|
||||
const unsigned int start,
|
||||
const unsigned int length,
|
||||
unsigned int* compressed_size) {
|
||||
return alttp_compress_overworld(u_data, start, length, compressed_size);
|
||||
}
|
||||
|
||||
} // namespace Utils
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
@@ -1,40 +0,0 @@
|
||||
#ifndef YAZE_APPLICATION_UTILS_COMPRESSION_H
|
||||
#define YAZE_APPLICATION_UTILS_COMPRESSION_H
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdlib>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace yaze {
|
||||
namespace Application {
|
||||
namespace Utils {
|
||||
|
||||
class ALTTPCompression {
|
||||
public:
|
||||
|
||||
char* DecompressGfx(const char* c_data, const unsigned int start,
|
||||
unsigned int max_length,
|
||||
unsigned int* uncompressed_data_size,
|
||||
unsigned int* compressed_length);
|
||||
char* DecompressOverworld(const char* c_data, const unsigned int start,
|
||||
unsigned int max_length,
|
||||
unsigned int* uncompressed_data_size,
|
||||
unsigned int* compressed_length);
|
||||
|
||||
char* CompressGfx(const char* u_data, const unsigned int start,
|
||||
const unsigned int length, unsigned int* compressed_size);
|
||||
char* CompressOverworld(const char* u_data, const unsigned int start,
|
||||
const unsigned int length,
|
||||
unsigned int* compressed_size);
|
||||
|
||||
private:
|
||||
std::string compression_error_;
|
||||
std::string decompression_error_;
|
||||
};
|
||||
|
||||
} // namespace Utils
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
|
||||
#endif
|
||||
@@ -20,7 +20,7 @@ void ROM::LoadFromFile(const std::string &path) {
|
||||
// Reading data to array of unsigned chars
|
||||
file = fopen(path.c_str(), "r+");
|
||||
current_rom_ = (unsigned char *)malloc(size);
|
||||
rom_data_ = (char *) malloc(size);
|
||||
rom_data_ = (char *)malloc(size);
|
||||
fread(rom_data_, sizeof(char), size, file);
|
||||
int bytes_read = fread(current_rom_, sizeof(unsigned char), size, file);
|
||||
fclose(file);
|
||||
@@ -33,38 +33,66 @@ void ROM::LoadFromFile(const std::string &path) {
|
||||
|
||||
std::vector<tile8> ROM::ExtractTiles(TilePreset &preset) {
|
||||
std::cout << "Begin ROM::ExtractTiles" << std::endl;
|
||||
std::vector<tile8> rawTiles;
|
||||
uint filePos = 0;
|
||||
unsigned int size = preset.length;
|
||||
filePos =
|
||||
getRomPosition(preset, preset.pcTilesLocation, preset.SNESTilesLocation);
|
||||
char *data = (char *)rom_data_ + filePos;
|
||||
memcpy(data, rom_data_ + filePos, preset.length);
|
||||
|
||||
data =
|
||||
alttp_decompress_gfx(data, 0, preset.length, &size, &lastCompressedSize);
|
||||
uint filePos = 0;
|
||||
uint size_out = 0;
|
||||
uint size = preset.length;
|
||||
int tilePos = preset.pcTilesLocation;
|
||||
std::vector<tile8> rawTiles;
|
||||
|
||||
filePos = getRomPosition(preset, tilePos, preset.SNESTilesLocation);
|
||||
|
||||
// decompress the graphics
|
||||
char *data = (char *)malloc(sizeof(char) * size);
|
||||
memcpy(data, (rom_data_ + filePos), size);
|
||||
data = alttp_decompress_gfx(data, 0, size, &size_out, &lastCompressedSize);
|
||||
std::cout << "size: " << size << std::endl;
|
||||
std::cout << "lastCompressedSize: " << lastCompressedSize << std::endl;
|
||||
|
||||
if (data == NULL) {
|
||||
std:: cout << alttp_decompression_error << std::endl;
|
||||
std::cout << alttp_decompression_error << std::endl;
|
||||
return rawTiles;
|
||||
}
|
||||
|
||||
// unpack the tiles based on their depth
|
||||
unsigned tileCpt = 0;
|
||||
std::cout << "Unpacking tiles..." << std::endl;
|
||||
for (unsigned int tilePos = 0; tilePos < size; tilePos += preset.bpp * 8) {
|
||||
std::cout << "Unpacking tile..." << std::endl;
|
||||
tile8 newTile = unpack_bpp_tile(data, tilePos, preset.bpp);
|
||||
newTile.id = tileCpt;
|
||||
rawTiles.push_back(newTile);
|
||||
tileCpt++;
|
||||
}
|
||||
|
||||
free(data);
|
||||
std::cout << "End ROM::ExtractTiles" << std::endl;
|
||||
free(data);
|
||||
return rawTiles;
|
||||
}
|
||||
|
||||
SNESPalette ROM::ExtractPalette(TilePreset &preset) {
|
||||
unsigned int filePos = getRomPosition(preset, preset.pcPaletteLocation,
|
||||
preset.SNESPaletteLocation);
|
||||
std::cout << "Palette pos : " << filePos << std::endl; // TODO: make this hex
|
||||
unsigned int palette_size = pow(2, preset.bpp); // - 1;
|
||||
char *ab = (char *)malloc(sizeof(char) * (palette_size * 2));
|
||||
memcpy(ab, rom_data_ + filePos, palette_size * 2);
|
||||
|
||||
for (int i = 0; i < palette_size; i++) {
|
||||
std::cout << ab[i];
|
||||
}
|
||||
std::cout << std::endl;
|
||||
|
||||
const char *data = ab;
|
||||
SNESPalette pal(ab);
|
||||
if (preset.paletteNoZeroColor) {
|
||||
SNESColor col;
|
||||
|
||||
col.setRgb(ImVec4(153, 153, 153, 255));
|
||||
pal.colors.push_back(col);
|
||||
pal.colors.erase(pal.colors.begin(),
|
||||
pal.colors.begin() + pal.colors.size() - 1);
|
||||
}
|
||||
return pal;
|
||||
}
|
||||
|
||||
unsigned int ROM::getRomPosition(const TilePreset &preset, int directAddr,
|
||||
unsigned int snesAddr) {
|
||||
bool romHasHeader = false; // romInfo.hasHeader
|
||||
@@ -82,14 +110,6 @@ unsigned int ROM::getRomPosition(const TilePreset &preset, int directAddr,
|
||||
return filePos;
|
||||
}
|
||||
|
||||
int ROM::SnesToPc(int addr) {
|
||||
if (addr >= 0x808000) {
|
||||
addr -= 0x808000;
|
||||
}
|
||||
int temp = (addr & 0x7FFF) + ((addr / 2) & 0xFF8000);
|
||||
return (temp + 0x0);
|
||||
}
|
||||
|
||||
int AddressFromBytes(byte addr1, byte addr2, byte addr3) {
|
||||
return (addr1 << 16) | (addr2 << 8) | addr3;
|
||||
}
|
||||
@@ -98,38 +118,6 @@ short ROM::AddressFromBytes(byte addr1, byte addr2) {
|
||||
return (short)((addr1 << 8) | (addr2));
|
||||
}
|
||||
|
||||
void ROM::Write(int addr, byte value) { current_rom_[addr] = value; }
|
||||
|
||||
void ROM::WriteLong(int addr, int value) {
|
||||
current_rom_[addr] = (byte)(value & 0xFF);
|
||||
current_rom_[addr + 1] = (byte)((value >> 8) & 0xFF);
|
||||
current_rom_[addr + 2] = (byte)((value >> 16) & 0xFF);
|
||||
}
|
||||
|
||||
void ROM::WriteShort(int addr, int value) {
|
||||
current_rom_[addr] = (byte)(value & 0xFF);
|
||||
current_rom_[addr + 1] = (byte)((value >> 8) & 0xFF);
|
||||
}
|
||||
|
||||
int ROM::ReadLong(int addr) {
|
||||
return ((current_rom_[addr + 2] << 16) + (current_rom_[addr + 1] << 8) +
|
||||
current_rom_[addr]);
|
||||
}
|
||||
|
||||
ushort ROM::ReadShort(int addr) {
|
||||
return (ushort)((current_rom_[addr + 1] << 8) + current_rom_[addr]);
|
||||
}
|
||||
|
||||
short ROM::ReadRealShort(int addr) {
|
||||
return (short)((current_rom_[addr + 1] << 8) + current_rom_[addr]);
|
||||
}
|
||||
|
||||
ushort ROM::ReadByte(int addr) { return (ushort)(current_rom_[addr]); }
|
||||
|
||||
short ROM::ReadReverseShort(int addr) {
|
||||
return (short)((current_rom_[addr] << 8) + current_rom_[addr + 1]);
|
||||
}
|
||||
|
||||
} // namespace Utils
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
@@ -9,7 +9,7 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Compression.h"
|
||||
|
||||
#include "Core/Constants.h"
|
||||
#include "Graphics/Tile.h"
|
||||
#include "compressions/alttpcompression.h"
|
||||
@@ -32,25 +32,14 @@ class ROM {
|
||||
public:
|
||||
void LoadFromFile(const std::string& path);
|
||||
std::vector<tile8> ExtractTiles(TilePreset& preset);
|
||||
SNESPalette ExtractPalette(TilePreset& preset);
|
||||
unsigned int getRomPosition(const TilePreset& preset, int directAddr,
|
||||
unsigned int snesAddr);
|
||||
|
||||
int SnesToPc(int addr);
|
||||
short AddressFromBytes(byte addr1, byte addr2);
|
||||
ushort ReadShort(int addr);
|
||||
void Write(int addr, byte value);
|
||||
short ReadReverseShort(int addr);
|
||||
ushort ReadByte(int addr);
|
||||
short ReadRealShort(int addr);
|
||||
void WriteShort(int addr, int value);
|
||||
int ReadLong(int addr);
|
||||
void WriteLong(int addr, int value);
|
||||
inline byte* GetRawData() { return current_rom_; }
|
||||
|
||||
const unsigned char* getTitle() const { return title; }
|
||||
unsigned int getSize() const { return size; }
|
||||
char getVersion() const { return version; }
|
||||
|
||||
bool isLoaded() const { return loaded; }
|
||||
|
||||
private:
|
||||
@@ -62,14 +51,14 @@ class ROM {
|
||||
bool fastrom;
|
||||
long int size;
|
||||
enum rom_type type;
|
||||
unsigned char title[21] = "ROM Not Loaded";
|
||||
unsigned char version;
|
||||
|
||||
bool overrideHeaderInfo;
|
||||
bool overridenHeaderInfo;
|
||||
unsigned int lastUnCompressSize;
|
||||
unsigned int lastCompressedSize;
|
||||
unsigned int lastCompressSize;
|
||||
unsigned char version;
|
||||
unsigned char title[21] = "ROM Not Loaded";
|
||||
};
|
||||
|
||||
} // namespace Utils
|
||||
|
||||
@@ -45,7 +45,6 @@ add_executable(
|
||||
Application/Graphics/Scene.cc
|
||||
Application/Editor/Editor.cc
|
||||
Application/Editor/OverworldEditor.cc
|
||||
Application/Utils/Compression.cc
|
||||
Application/Utils/ROM.cc
|
||||
# GUI libraries
|
||||
${IMGUI_PATH}/imgui.cpp
|
||||
@@ -64,6 +63,7 @@ add_executable(
|
||||
${SNESHACKING_PATH}/tilepng.c
|
||||
${SNESHACKING_PATH}/palette.c
|
||||
${SNESHACKING_PATH}/rommapping.c
|
||||
${SNESHACKING_PATH}/mapping_lorom.c
|
||||
)
|
||||
|
||||
target_include_directories(
|
||||
|
||||
Reference in New Issue
Block a user