Files
yaze/src/CMakeLists.txt
2022-06-12 18:20:32 -04:00

100 lines
3.9 KiB
CMake

# find libraries --------------------------------------------------------------------------------------------------
find_package(SDL2 REQUIRED)
find_package(PNG REQUIRED)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
# gui libraries ---------------------------------------------------------------------------------------------------
set(IMGUI_PATH "Library/imgui") # Set where the ImGui files are stored
file(GLOB IMGUI_SOURCES ${IMGUI_PATH}/*.cpp) # Compile as static library
add_library("ImGui" STATIC ${IMGUI_SOURCES})
target_include_directories("ImGui" PUBLIC ${IMGUI_PATH})
target_include_directories(ImGui PUBLIC ${SDL2_INCLUDE_DIR})
target_compile_definitions(ImGui PUBLIC IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL2/SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
set(IMGUI_FILE_DLG_PATH "Library/ImGuiFileDialog")
file(GLOB IMGUI_FILE_DLG_SOURCES ${IMGUI_FILE_DLG_PATH}/*.cpp)
add_library("ImGuiFileDialog" STATIC ${IMGUI_FILE_DLG_SOURCES})
target_include_directories(ImGuiFileDialog PUBLIC ${IMGUI_PATH})
target_include_directories(ImGuiFileDialog PUBLIC ${SDL2_INCLUDE_DIR})
target_compile_definitions(ImGuiFileDialog PUBLIC IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL2/SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
set(IMGUI_COLOR_TEXT_EDIT_PATH "Library/ImGuiColorTextEdit")
file(GLOB IMGUI_COLOR_TEXT_EDIT_SOURCES ${IMGUI_COLOR_TEXT_EDIT_PATH}/*.cpp)
add_library("ImGuiColorTextEdit" STATIC ${IMGUI_COLOR_TEXT_EDIT_SOURCES})
target_include_directories(ImGuiColorTextEdit PUBLIC ${IMGUI_PATH})
target_include_directories(ImGuiColorTextEdit PUBLIC ${SDL2_INCLUDE_DIR})
target_compile_definitions(ImGuiColorTextEdit PUBLIC IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL2/SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
set(SNESHACKING_PATH "Library/sneshacking/src")
file(GLOB SNESHACKING_SOURCES ${SNESHACKING_PATH}/*.c)
add_library("NintendoCompression" STATIC ${SNESHACKING_SOURCES})
# Executable Linkage --------------------------------------------------------------------------------------
add_executable(
yaze
yaze.cc
Application/Core/Controller.cc
Application/Core/Renderer.cc
Application/Core/Window.cc
Application/Data/Overworld.cc
Application/Data/OverworldMap.cc
Application/Graphics/Bitmap.cc
Application/Graphics/Tile.cc
Application/Graphics/Palette.cc
Application/Graphics/Scene.cc
Application/Editor/Editor.cc
Application/Editor/OverworldEditor.cc
Application/Utils/ROM.cc
# GUI libraries
${IMGUI_PATH}/imgui.cpp
${IMGUI_PATH}/imgui_demo.cpp
${IMGUI_PATH}/imgui_draw.cpp
${IMGUI_PATH}/imgui_widgets.cpp
${IMGUI_PATH}/backends/imgui_impl_sdl.cpp
${IMGUI_PATH}/backends/imgui_impl_sdlrenderer.cpp
${IMGUI_PATH}/misc/cpp/imgui_stdlib.cpp
${IMGUI_FILE_DLG_PATH}/ImGuiFileDialog.cpp
${IMGUI_COLOR_TEXT_EDIT_PATH}/TextEditor.cpp
${SNESHACKING_PATH}/compressions/alttpcompression.c
${SNESHACKING_PATH}/compressions/stdnintendo.c
${SNESHACKING_PATH}/compressions/stdnintendo.c
${SNESHACKING_PATH}/tile.c
${SNESHACKING_PATH}/tilepng.c
${SNESHACKING_PATH}/palette.c
${SNESHACKING_PATH}/rommapping.c
${SNESHACKING_PATH}/mapping_lorom.c
)
target_include_directories(
yaze PUBLIC
Library/
Application/
Resources/
"C:/msys64/mingw64/include/libpng16"
"C:/msys64/mingw64/include/SDL2"
"C:/msys64/mingw64/include"
${SNESHACKING_PATH}
${PNG_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
${GLEW_INCLUDE_DIRS}
)
target_link_libraries(
yaze
libstdc++
SDL2main
${PNG_LIBRARIES}
${SDL2_LIBRARIES}
${GLEW_LIBRARIES}
${OPENGL_LIBRARIES}
ImGui
NintendoCompression
)
set (source "${CMAKE_SOURCE_DIR}/assets")
set (destination "${CMAKE_CURRENT_BINARY_DIR}/assets")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E create_symlink ${source} ${destination}
DEPENDS ${destination}
COMMENT "symbolic link resources folder from ${source} => ${destination}")