Refactor includes in graphics editors for consistency; remove unused headers and improve clarity
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@@ -2,6 +2,7 @@
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/str_cat.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gui/canvas.h"
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@@ -1,6 +1,7 @@
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#include "palette_editor.h"
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#include "absl/status/status.h"
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#include "absl/strings/str_cat.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gui/color.h"
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#include "app/gui/style.h"
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@@ -1,12 +1,9 @@
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#include "screen_editor.h"
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#include <algorithm>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <string>
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#include "absl/status/statusor.h"
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#include "absl/strings/str_format.h"
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#include "absl/strings/string_view.h"
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#include "app/core/constants.h"
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@@ -18,7 +15,6 @@
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/zelda3/dungeon/room.h"
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#include "imgui/imgui.h"
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namespace yaze {
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@@ -384,19 +380,20 @@ void ScreenEditor::DrawDungeonMapsTabs() {
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void ScreenEditor::DrawDungeonMapsEditor() {
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if (!dungeon_maps_loaded_) {
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if (LoadDungeonMaps().ok()) {
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if (LoadDungeonMapTile16(rom()->graphics_buffer()).ok()) {
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sheets_.emplace(0, rom()->gfx_sheets()[212]);
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sheets_.emplace(1, rom()->gfx_sheets()[213]);
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sheets_.emplace(2, rom()->gfx_sheets()[214]);
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sheets_.emplace(3, rom()->gfx_sheets()[215]);
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dungeon_maps_loaded_ = true;
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} else {
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ImGui::Text("Failed to load dungeon map tile16");
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}
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} else {
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if (!LoadDungeonMaps().ok()) {
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ImGui::Text("Failed to load dungeon maps");
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}
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if (LoadDungeonMapTile16(rom()->graphics_buffer()).ok()) {
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// TODO: Load roomset gfx based on dungeon ID
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sheets_.emplace(0, rom()->gfx_sheets()[212]);
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sheets_.emplace(1, rom()->gfx_sheets()[213]);
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sheets_.emplace(2, rom()->gfx_sheets()[214]);
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sheets_.emplace(3, rom()->gfx_sheets()[215]);
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dungeon_maps_loaded_ = true;
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} else {
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ImGui::Text("Failed to load dungeon map tile16");
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}
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}
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static std::vector<std::string> dungeon_names = {
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@@ -461,22 +458,23 @@ void ScreenEditor::DrawDungeonMapsEditor() {
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current_tile_canvas_.DrawGrid(16.f);
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current_tile_canvas_.DrawOverlay();
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static bool modified = false;
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modified |= gui::InputTileInfo("TL", ¤t_tile16_info.tiles[0]);
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gui::InputTileInfo("TL", ¤t_tile16_info.tiles[0]);
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ImGui::SameLine();
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modified |= gui::InputTileInfo("TR", ¤t_tile16_info.tiles[1]);
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modified |= gui::InputTileInfo("BL", ¤t_tile16_info.tiles[2]);
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gui::InputTileInfo("TR", ¤t_tile16_info.tiles[1]);
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gui::InputTileInfo("BL", ¤t_tile16_info.tiles[2]);
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ImGui::SameLine();
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modified |= gui::InputTileInfo("BR", ¤t_tile16_info.tiles[3]);
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gui::InputTileInfo("BR", ¤t_tile16_info.tiles[3]);
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if (modified) {
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if (ImGui::Button("Modify Tile16")) {
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tile16_sheet_.ModifyTile16(
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rom()->graphics_buffer(), current_tile16_info.tiles[0],
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current_tile16_info.tiles[1], current_tile16_info.tiles[2],
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current_tile16_info.tiles[3], selected_tile16_, 212);
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Renderer::GetInstance().RenderBitmap(
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&tile16_individual_[selected_tile16_]);
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modified = false;
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tile16_individual_[selected_tile16_] = tile16_sheet_.GetTile16(selected_tile16_);
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RETURN_VOID_IF_ERROR(tile16_individual_[selected_tile16_].ApplyPalette(
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*rom()->mutable_dungeon_palette(3)));
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Renderer::GetInstance().UpdateBitmap(
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&tile16_individual_[selected_tile16_], true);
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}
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}
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ImGui::EndChild();
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@@ -4,15 +4,11 @@
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#include <array>
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#include "absl/status/status.h"
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#include "app/core/constants.h"
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#include "app/editor/utils/editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/tilesheet.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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#include "app/gui/icons.h"
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#include "app/rom.h"
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#include "app/zelda3/screen/dungeon_map.h"
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#include "app/zelda3/screen/inventory.h"
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@@ -57,7 +57,6 @@ absl::Status Tile16Editor::InitBlockset(
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tile16_blockset_bmp_ = tile16_blockset_bmp;
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tile16_individual_ = tile16_individual;
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current_gfx_bmp_ = current_gfx_bmp;
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tile8_gfx_data_ = current_gfx_bmp_.vector();
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RETURN_IF_ERROR(LoadTile8());
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ImVector<std::string> tile16_names;
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for (int i = 0; i < 0x200; ++i) {
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@@ -1,20 +1,14 @@
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#ifndef YAZE_APP_EDITOR_TILE16EDITOR_H
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#define YAZE_APP_EDITOR_TILE16EDITOR_H
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#include <cmath>
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/core/common.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/utils/editor.h"
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#include "app/editor/utils/gfx_context.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/tilesheet.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "imgui/imgui.h"
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@@ -92,15 +86,9 @@ class Tile16Editor : public context::GfxContext, public SharedRom {
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gui::Canvas transfer_canvas_;
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gfx::Bitmap transfer_blockset_bmp_;
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std::vector<std::vector<uint8_t>> tile16_individual_data_;
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std::vector<gfx::Bitmap> tile16_individual_;
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std::vector<gfx::Bitmap> current_gfx_individual_;
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std::vector<uint8_t> current_tile16_data_;
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std::vector<uint8_t> tile8_gfx_data_;
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PaletteEditor palette_editor_;
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gfx::SnesPalette palette_;
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@@ -115,4 +103,4 @@ class Tile16Editor : public context::GfxContext, public SharedRom {
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} // namespace editor
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_TILE16EDITOR_H
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#endif // YAZE_APP_EDITOR_TILE16EDITOR_H
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