Update README and build instructions for clarity and organization
- Revised README to enhance feature descriptions and streamline sections for better readability. - Updated build instructions to clarify platform-specific setup and improve the overall structure. - Added new documentation files for platform compatibility and build presets, detailing native file dialog support and build configuration options. - Removed outdated documentation related to overworld expansion to maintain relevance.
This commit is contained in:
143
README.md
143
README.md
@@ -5,11 +5,7 @@ A modern, cross-platform editor for The Legend of Zelda: A Link to the Past ROM
|
||||
[](https://github.com/scawful/yaze/actions)
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[](https://www.gnu.org/licenses/gpl-3.0)
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||||
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## 🚀 Version 0.3.0 - Major Release
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||||
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||||
**Complete Asar Integration • Modern Build System • Enhanced CLI Tools • Professional CI/CD**
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||||
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### ✨ Key Features
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## Version 0.3.0 - Stable Release
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||||
#### Asar 65816 Assembler Integration
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- **Cross-platform ROM patching** with assembly code support
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@@ -36,12 +32,7 @@ A modern, cross-platform editor for The Legend of Zelda: A Link to the Past ROM
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||||
- **Professional packaging**: NSIS, DMG, and DEB/RPM installers
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- **Enhanced testing**: ROM-dependent test separation for CI compatibility
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## 🏗️ Quick Start
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### Prerequisites
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- **CMake 3.16+**
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- **C++23 Compiler** (GCC 13+, Clang 16+, MSVC 2022 17.8+)
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- **Git** with submodule support
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## Quick Start
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### Build
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```bash
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@@ -49,114 +40,76 @@ A modern, cross-platform editor for The Legend of Zelda: A Link to the Past ROM
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git clone --recursive https://github.com/scawful/yaze.git
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cd yaze
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# Build with presets
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cmake --preset dev
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cmake --build --preset dev
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# Run tests
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ctest --preset stable
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# Build with CMake
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cmake --preset debug # macOS
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cmake -B build && cmake --build build # Linux/Windows
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```
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||||
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||||
### Targets
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- **yaze**: GUI Editor Application with docking system
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- **z3ed**: Enhanced CLI Tool with Asar integration and TUI
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- **yaze_c**: C Library for extensions and custom tools
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- **yaze_test**: Comprehensive test suite executable
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- **yaze_emu**: Standalone SNES emulator application
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### Applications
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- **yaze**: Complete GUI editor for Zelda 3 ROM hacking
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- **z3ed**: Command-line tool with interactive interface
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- **yaze_test**: Comprehensive test suite for development
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## 💻 Usage Examples
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## Usage
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### Asar Assembly Patching
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### GUI Editor
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Launch the main application to edit Zelda 3 ROMs:
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- Load ROM files using native file dialogs
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- Edit overworld maps, dungeons, sprites, and graphics
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- Apply assembly patches with integrated Asar support
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- Export modifications as patches or modified ROMs
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### Command Line Tool
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```bash
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# Apply assembly patch to ROM
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z3ed asar my_patch.asm --rom=zelda3.sfc
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✅ Asar patch applied successfully!
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📁 Output: zelda3_patched.sfc
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🏷️ Extracted 6 symbols:
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main_routine @ $008000
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data_table @ $008020
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# Apply assembly patch
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z3ed asar patch.asm --rom=zelda3.sfc
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# Extract symbols without patching
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z3ed extract my_patch.asm
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# Extract symbols from assembly
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z3ed extract patch.asm
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# Validate assembly syntax
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z3ed validate my_patch.asm
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✅ Assembly file is valid
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# Launch interactive TUI
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# Interactive mode
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z3ed --tui
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```
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### C++ API Usage
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### C++ API
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```cpp
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#include "app/core/asar_wrapper.h"
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#include "yaze.h"
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yaze::app::core::AsarWrapper wrapper;
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wrapper.Initialize();
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// Apply patch to ROM
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auto result = wrapper.ApplyPatch("patch.asm", rom_data);
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if (result.ok() && result->success) {
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for (const auto& symbol : result->symbols) {
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std::cout << symbol.name << " @ $"
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<< std::hex << symbol.address << std::endl;
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}
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}
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// Load ROM and apply patch
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yaze_project_t* project = yaze_load_project("zelda3.sfc");
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yaze_apply_asar_patch(project, "patch.asm");
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yaze_save_project(project, "modified.sfc");
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```
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## 📚 Documentation
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## Documentation
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||||
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### Core Documentation
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- **[Getting Started](docs/01-getting-started.md)** - Basic setup and usage
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- **[Build Instructions](docs/02-build-instructions.md)** - Detailed build guide
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||||
- **[Asar Integration](docs/03-asar-integration.md)** - Complete 65816 assembler guide
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- **[API Reference](docs/04-api-reference.md)** - C/C++ API documentation
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- [Getting Started](docs/01-getting-started.md) - Setup and basic usage
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||||
- [Build Instructions](docs/02-build-instructions.md) - Building from source
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||||
- [API Reference](docs/04-api-reference.md) - Programming interface
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||||
- [Contributing](docs/B1-contributing.md) - Development guidelines
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||||
|
||||
### Development
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- **[Testing Guide](docs/A1-testing-guide.md)** - Comprehensive testing framework
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||||
- **[Contributing](docs/B1-contributing.md)** - Development guidelines and standards
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||||
- **[Changelog](docs/C1-changelog.md)** - Version history and changes
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||||
- **[Roadmap](docs/D1-roadmap.md)** - Development plans and timeline
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**[Complete Documentation](docs/index.md)**
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### Technical Documentation
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- **[Assembly Style Guide](docs/E1-asm-style-guide.md)** - 65816 assembly coding standards
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- **[Dungeon Editor Guide](docs/E2-dungeon-editor-guide.md)** - Complete dungeon editing guide
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- **[Overworld Loading](docs/F1-overworld-loading.md)** - ZSCustomOverworld v3 implementation
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||||
## Supported Platforms
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**[Complete Documentation Index](docs/index.md)**
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- **Windows** (MSVC 2019+, MinGW)
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- **macOS** (Intel and Apple Silicon)
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- **Linux** (GCC 13+, Clang 16+)
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## ROM Compatibility
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## 🔧 Supported Platforms
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- Original Zelda 3 ROMs (US/Japan versions)
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- ZSCustomOverworld v2/v3 enhanced overworld features
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- Community ROM hacks and modifications
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- **Windows**: Full support with MSVC and MinGW compilers
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||||
- **macOS**: Universal binaries supporting Intel and Apple Silicon
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||||
- **Linux**: GCC and Clang support with package management
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||||
- **Professional Packaging**: Native installers for all platforms
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||||
## Contributing
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## 🎮 ROM Compatibility
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See [Contributing Guide](docs/B1-contributing.md) for development guidelines.
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- **Vanilla ROMs**: Original Zelda 3 ROMs (US/JP)
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- **ZSCustomOverworld v2/v3**: Enhanced overworld features and compatibility
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||||
- **Custom Modifications**: Support for community ROM hacks and modifications
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||||
**Community**: [Oracle of Secrets Discord](https://discord.gg/MBFkMTPEmk)
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||||
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||||
## 🤝 Contributing
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||||
## License
|
||||
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||||
We welcome contributions! Please see our [Contributing Guide](docs/B1-contributing.md) for:
|
||||
|
||||
- Code style and C++23 standards
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||||
- Testing requirements and ROM handling
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||||
- Pull request process and review guidelines
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||||
- Development setup with CMake presets
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||||
|
||||
### Community
|
||||
- **Discord**: [Oracle of Secrets Discord](https://discord.gg/MBFkMTPEmk)
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||||
- **GitHub Issues**: Report bugs and request features
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||||
- **Discussions**: Community discussions and support
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||||
|
||||
## 📄 License
|
||||
|
||||
YAZE is distributed under the [GNU GPL v3](https://www.gnu.org/licenses/gpl-3.0) license.
|
||||
|
||||
Third-party libraries (SDL2, ImGui, Abseil) are subject to their respective licenses.
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||||
GNU GPL v3 - See [LICENSE](LICENSE) for details.
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||||
|
||||
## 🙏 Acknowledgments
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||||
|
||||
|
||||
@@ -4,62 +4,150 @@ YAZE uses CMake 3.16+ with modern target-based configuration. For VSCode users,
|
||||
- https://marketplace.visualstudio.com/items?itemName=twxs.cmake
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||||
- https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools
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||||
|
||||
## Quick Build
|
||||
## Quick Start
|
||||
|
||||
### macOS (Apple Silicon)
|
||||
```bash
|
||||
# Development build
|
||||
cmake --preset dev
|
||||
cmake --build --preset dev
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||||
cmake --preset debug
|
||||
cmake --build build
|
||||
```
|
||||
|
||||
# CI build (minimal dependencies)
|
||||
cmake --preset ci
|
||||
cmake --build --preset ci
|
||||
### Linux / Windows
|
||||
```bash
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||||
cmake -B build -DCMAKE_BUILD_TYPE=Debug
|
||||
cmake --build build
|
||||
```
|
||||
|
||||
### Minimal Build
|
||||
```bash
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||||
cmake -B build -DYAZE_MINIMAL_BUILD=ON
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||||
cmake --build build
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||||
```
|
||||
|
||||
## Dependencies
|
||||
|
||||
### Core Dependencies
|
||||
- **SDL2**: Graphics and input library
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||||
- **ImGui**: Immediate mode GUI library with docking support
|
||||
- **Abseil**: Modern C++ utilities library
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||||
- **libpng**: Image processing library
|
||||
### Required
|
||||
- CMake 3.16+
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||||
- C++23 compiler (GCC 13+, Clang 16+, MSVC 2019+)
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||||
- Git with submodule support
|
||||
|
||||
### v0.3.0 Additions
|
||||
- **Asar**: 65816 assembler for ROM patching
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||||
- **ftxui**: Terminal UI library for CLI
|
||||
- **GoogleTest**: Comprehensive testing framework
|
||||
### Bundled Libraries
|
||||
- SDL2, ImGui, Abseil, Asar, GoogleTest
|
||||
- Native File Dialog Extended (NFD)
|
||||
- All dependencies included in repository
|
||||
|
||||
## Platform-Specific Setup
|
||||
|
||||
### Windows
|
||||
|
||||
#### vcpkg (Recommended)
|
||||
```json
|
||||
{
|
||||
"dependencies": [
|
||||
"abseil", "sdl2", "libpng"
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
#### msys2 (Advanced)
|
||||
Install packages: `mingw-w64-x86_64-gcc`, `mingw-w64-x86_64-cmake`, `mingw-w64-x86_64-sdl2`, `mingw-w64-x86_64-libpng`, `mingw-w64-x86_64-abseil-cpp`
|
||||
## Platform Setup
|
||||
|
||||
### macOS
|
||||
```bash
|
||||
brew install cmake sdl2 zlib libpng abseil boost-python3
|
||||
# Install Xcode Command Line Tools
|
||||
xcode-select --install
|
||||
|
||||
# Optional: Install Homebrew dependencies (auto-detected)
|
||||
brew install cmake pkg-config
|
||||
```
|
||||
|
||||
### Linux
|
||||
Use your package manager to install the same dependencies as macOS.
|
||||
### Linux (Ubuntu/Debian)
|
||||
```bash
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y build-essential cmake ninja-build pkg-config \
|
||||
libgtk-3-dev libdbus-1-dev
|
||||
```
|
||||
|
||||
### iOS
|
||||
Xcode required. The xcodeproject file is in the `ios` directory. Link `SDL2.framework` and `libpng.a`.
|
||||
### Windows
|
||||
**Option 1 - Minimal (Recommended for CI):**
|
||||
- Visual Studio 2019+ with C++ CMake tools
|
||||
- No additional dependencies needed (all bundled)
|
||||
|
||||
**Option 2 - Full Development:**
|
||||
- Install vcpkg and dependencies from `vcpkg.json`
|
||||
|
||||
## Build Targets
|
||||
|
||||
- **yaze**: Desktop GUI application
|
||||
- **z3ed**: Enhanced CLI tool
|
||||
- **yaze_c**: C library for extensions
|
||||
- **yaze_test**: Test suite executable
|
||||
### Applications
|
||||
- **yaze**: Main GUI editor application
|
||||
- **z3ed**: Command-line interface tool
|
||||
|
||||
### Libraries
|
||||
- **yaze_c**: C API library for extensions
|
||||
- **asar-static**: 65816 assembler library
|
||||
|
||||
### Development (Debug Builds Only)
|
||||
- **yaze_emu**: Standalone SNES emulator
|
||||
- **yaze_test**: Comprehensive test suite
|
||||
|
||||
## Build Configurations
|
||||
|
||||
### Debug (Full Features)
|
||||
```bash
|
||||
cmake --preset debug # macOS
|
||||
# OR
|
||||
cmake -B build -DCMAKE_BUILD_TYPE=Debug # All platforms
|
||||
```
|
||||
**Includes**: NFD, ImGuiTestEngine, PNG support, emulator, all tools
|
||||
|
||||
### Minimal (CI/Fast Builds)
|
||||
```bash
|
||||
cmake -B build -DYAZE_MINIMAL_BUILD=ON
|
||||
```
|
||||
**Excludes**: Emulator, CLI tools, UI tests, optional dependencies
|
||||
|
||||
### Release
|
||||
```bash
|
||||
cmake --preset release # macOS
|
||||
# OR
|
||||
cmake -B build -DCMAKE_BUILD_TYPE=Release # All platforms
|
||||
```
|
||||
|
||||
## IDE Integration
|
||||
|
||||
### VS Code
|
||||
1. Install CMake Tools extension
|
||||
2. Open project, select "Debug" preset
|
||||
3. Language server uses `compile_commands.json` automatically
|
||||
|
||||
### CLion
|
||||
- Opens CMake projects directly
|
||||
- Select Debug configuration
|
||||
|
||||
### Xcode (macOS)
|
||||
```bash
|
||||
cmake --preset debug -G Xcode
|
||||
open build/yaze.xcodeproj
|
||||
```
|
||||
|
||||
## Features by Build Type
|
||||
|
||||
| Feature | Debug | Release | Minimal (CI) |
|
||||
|---------|-------|---------|--------------|
|
||||
| GUI Editor | ✅ | ✅ | ✅ |
|
||||
| Native File Dialogs | ✅ | ✅ | ❌ |
|
||||
| PNG Support | ✅ | ✅ | ❌ |
|
||||
| Emulator | ✅ | ✅ | ❌ |
|
||||
| CLI Tools | ✅ | ✅ | ❌ |
|
||||
| Test Suite | ✅ | ❌ | ✅ (limited) |
|
||||
| UI Testing | ✅ | ❌ | ❌ |
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Architecture Errors (macOS)
|
||||
```bash
|
||||
# Clean and use ARM64-only preset
|
||||
rm -rf build
|
||||
cmake --preset debug # Uses arm64 only
|
||||
```
|
||||
|
||||
### Missing Headers (Language Server)
|
||||
```bash
|
||||
# Regenerate compile commands
|
||||
cmake --preset debug
|
||||
cp build/compile_commands.json .
|
||||
# Restart VS Code
|
||||
```
|
||||
|
||||
### CI Build Failures
|
||||
Use minimal build configuration that matches CI:
|
||||
```bash
|
||||
cmake -B build -DYAZE_MINIMAL_BUILD=ON -DYAZE_ENABLE_UI_TESTS=OFF
|
||||
cmake --build build
|
||||
```
|
||||
|
||||
55
docs/B2-ci-cd-fixes.md
Normal file
55
docs/B2-ci-cd-fixes.md
Normal file
@@ -0,0 +1,55 @@
|
||||
# Platform Compatibility Improvements
|
||||
|
||||
Recent improvements to ensure YAZE works reliably across all supported platforms.
|
||||
|
||||
## Native File Dialog Support
|
||||
|
||||
YAZE now features native file dialogs on all platforms:
|
||||
- **macOS**: Cocoa-based file selection with proper sandboxing support
|
||||
- **Windows**: Windows Explorer integration with COM APIs
|
||||
- **Linux**: GTK3 dialogs that match system appearance
|
||||
- **Fallback**: Bespoke implementation when native dialogs unavailable
|
||||
|
||||
## Cross-Platform Build Reliability
|
||||
|
||||
Enhanced build system ensures consistent compilation:
|
||||
- **Windows**: Resolved MSVC compatibility issues and dependency conflicts
|
||||
- **Linux**: Fixed standard library compatibility for older distributions
|
||||
- **macOS**: Proper support for both Intel and Apple Silicon architectures
|
||||
- **All Platforms**: Bundled dependencies eliminate external package requirements
|
||||
|
||||
## Build Configuration Options
|
||||
|
||||
YAZE supports different build configurations for various use cases:
|
||||
|
||||
### Full Build (Development)
|
||||
Includes all features: emulator, CLI tools, UI testing framework, and optional libraries.
|
||||
|
||||
### Minimal Build
|
||||
Streamlined build excluding complex components, optimized for automated testing and CI environments.
|
||||
|
||||
## Implementation Details
|
||||
|
||||
The build system automatically detects platform capabilities and adjusts feature sets accordingly:
|
||||
|
||||
- **File Dialogs**: Uses native platform dialogs when available, with cross-platform fallbacks
|
||||
- **Dependencies**: Bundles all required libraries to eliminate external package requirements
|
||||
- **Testing**: Separates ROM-dependent tests from unit tests for CI compatibility
|
||||
- **Architecture**: Supports both Intel and Apple Silicon on macOS without conflicts
|
||||
|
||||
## Platform-Specific Adaptations
|
||||
|
||||
### Windows
|
||||
- Complete COM-based file dialog implementation
|
||||
- MSVC compatibility improvements for modern C++ features
|
||||
- Resource file handling for proper application integration
|
||||
|
||||
### macOS
|
||||
- Cocoa-based native file dialogs with sandboxing support
|
||||
- Universal binary support for Intel and Apple Silicon
|
||||
- Proper bundle configuration for macOS applications
|
||||
|
||||
### Linux
|
||||
- GTK3 integration for native file dialogs
|
||||
- Package manager integration for system dependencies
|
||||
- Support for multiple compiler toolchains (GCC, Clang)
|
||||
55
docs/B2-platform-compatibility.md
Normal file
55
docs/B2-platform-compatibility.md
Normal file
@@ -0,0 +1,55 @@
|
||||
# Platform Compatibility Improvements
|
||||
|
||||
Recent improvements to ensure YAZE works reliably across all supported platforms.
|
||||
|
||||
## Native File Dialog Support
|
||||
|
||||
YAZE now features native file dialogs on all platforms:
|
||||
- **macOS**: Cocoa-based file selection with proper sandboxing support
|
||||
- **Windows**: Windows Explorer integration with COM APIs
|
||||
- **Linux**: GTK3 dialogs that match system appearance
|
||||
- **Fallback**: Bespoke implementation when native dialogs unavailable
|
||||
|
||||
## Cross-Platform Build Reliability
|
||||
|
||||
Enhanced build system ensures consistent compilation:
|
||||
- **Windows**: Resolved MSVC compatibility issues and dependency conflicts
|
||||
- **Linux**: Fixed standard library compatibility for older distributions
|
||||
- **macOS**: Proper support for both Intel and Apple Silicon architectures
|
||||
- **All Platforms**: Bundled dependencies eliminate external package requirements
|
||||
|
||||
## Build Configuration Options
|
||||
|
||||
YAZE supports different build configurations for various use cases:
|
||||
|
||||
### Full Build (Development)
|
||||
Includes all features: emulator, CLI tools, UI testing framework, and optional libraries.
|
||||
|
||||
### Minimal Build
|
||||
Streamlined build excluding complex components, optimized for automated testing and CI environments.
|
||||
|
||||
## Implementation Details
|
||||
|
||||
The build system automatically detects platform capabilities and adjusts feature sets accordingly:
|
||||
|
||||
- **File Dialogs**: Uses native platform dialogs when available, with cross-platform fallbacks
|
||||
- **Dependencies**: Bundles all required libraries to eliminate external package requirements
|
||||
- **Testing**: Separates ROM-dependent tests from unit tests for CI compatibility
|
||||
- **Architecture**: Supports both Intel and Apple Silicon on macOS without conflicts
|
||||
|
||||
## Platform-Specific Adaptations
|
||||
|
||||
### Windows
|
||||
- Complete COM-based file dialog implementation
|
||||
- MSVC compatibility improvements for modern C++ features
|
||||
- Resource file handling for proper application integration
|
||||
|
||||
### macOS
|
||||
- Cocoa-based native file dialogs with sandboxing support
|
||||
- Universal binary support for Intel and Apple Silicon
|
||||
- Proper bundle configuration for macOS applications
|
||||
|
||||
### Linux
|
||||
- GTK3 integration for native file dialogs
|
||||
- Package manager integration for system dependencies
|
||||
- Support for multiple compiler toolchains (GCC, Clang)
|
||||
109
docs/B3-build-presets.md
Normal file
109
docs/B3-build-presets.md
Normal file
@@ -0,0 +1,109 @@
|
||||
# Build Presets Guide
|
||||
|
||||
CMake presets for development workflow and architecture-specific builds.
|
||||
|
||||
## 🍎 macOS ARM64 Presets (Recommended for Apple Silicon)
|
||||
|
||||
### For Development Work:
|
||||
```bash
|
||||
# ARM64-only development build with ROM testing
|
||||
cmake --preset macos-dev
|
||||
cmake --build --preset macos-dev
|
||||
|
||||
# ARM64-only debug build
|
||||
cmake --preset macos-debug
|
||||
cmake --build --preset macos-debug
|
||||
|
||||
# ARM64-only release build
|
||||
cmake --preset macos-release
|
||||
cmake --build --preset macos-release
|
||||
```
|
||||
|
||||
### For Distribution:
|
||||
```bash
|
||||
# Universal binary (ARM64 + x86_64) - use only when needed for distribution
|
||||
cmake --preset macos-debug-universal
|
||||
cmake --build --preset macos-debug-universal
|
||||
|
||||
cmake --preset macos-release-universal
|
||||
cmake --build --preset macos-release-universal
|
||||
```
|
||||
|
||||
## 🔧 Why This Fixes Architecture Errors
|
||||
|
||||
**Problem**: The original presets used `CMAKE_OSX_ARCHITECTURES: "x86_64;arm64"` which forced CMake to build universal binaries. This caused issues because:
|
||||
- Dependencies like Abseil tried to use x86 SSE instructions (`-msse4.1`)
|
||||
- These instructions don't exist on ARM64 processors
|
||||
- Build failed with "unsupported option '-msse4.1' for target 'arm64-apple-darwin'"
|
||||
|
||||
**Solution**: The new ARM64-only presets use `CMAKE_OSX_ARCHITECTURES: "arm64"` which:
|
||||
- ✅ Only targets ARM64 architecture
|
||||
- ✅ Prevents x86-specific instruction usage
|
||||
- ✅ Uses ARM64 optimizations instead
|
||||
- ✅ Builds much faster (no cross-compilation)
|
||||
|
||||
## 📋 Available Presets
|
||||
|
||||
| Preset Name | Architecture | Purpose | ROM Tests |
|
||||
|-------------|-------------|---------|-----------|
|
||||
| `macos-dev` | ARM64 only | Development | ✅ Enabled |
|
||||
| `macos-debug` | ARM64 only | Debug builds | ❌ Disabled |
|
||||
| `macos-release` | ARM64 only | Release builds | ❌ Disabled |
|
||||
| `macos-debug-universal` | Universal | Distribution debug | ❌ Disabled |
|
||||
| `macos-release-universal` | Universal | Distribution release | ❌ Disabled |
|
||||
|
||||
## 🚀 Quick Start
|
||||
|
||||
For most development work on Apple Silicon:
|
||||
|
||||
```bash
|
||||
# Clean build
|
||||
rm -rf build
|
||||
|
||||
# Configure for ARM64 development
|
||||
cmake --preset macos-dev
|
||||
|
||||
# Build
|
||||
cmake --build --preset macos-dev
|
||||
|
||||
# Run tests
|
||||
cmake --build --preset macos-dev --target test
|
||||
```
|
||||
|
||||
## 🛠️ IDE Integration
|
||||
|
||||
### VS Code with CMake Tools:
|
||||
1. Open Command Palette (`Cmd+Shift+P`)
|
||||
2. Run "CMake: Select Configure Preset"
|
||||
3. Choose `macos-dev` or `macos-debug`
|
||||
|
||||
### CLion:
|
||||
1. Go to Settings → Build, Execution, Deployment → CMake
|
||||
2. Add new profile with preset `macos-dev`
|
||||
|
||||
### Xcode:
|
||||
```bash
|
||||
# Generate Xcode project
|
||||
cmake --preset macos-debug -G Xcode
|
||||
open build/yaze.xcodeproj
|
||||
```
|
||||
|
||||
## 🔍 Troubleshooting
|
||||
|
||||
If you still get architecture errors:
|
||||
1. **Clean completely**: `rm -rf build`
|
||||
2. **Check preset**: Ensure you're using an ARM64 preset (not universal)
|
||||
3. **Verify configuration**: Check that `CMAKE_OSX_ARCHITECTURES` shows only `arm64`
|
||||
|
||||
```bash
|
||||
# Verify architecture setting
|
||||
cmake --preset macos-debug
|
||||
grep -A 5 -B 5 "CMAKE_OSX_ARCHITECTURES" build/CMakeCache.txt
|
||||
```
|
||||
|
||||
## 📝 Notes
|
||||
|
||||
- **ARM64 presets**: Fast builds, no architecture conflicts
|
||||
- **Universal presets**: Slower builds, for distribution only
|
||||
- **Deployment target**: ARM64 presets use macOS 11.0+ (when Apple Silicon was introduced)
|
||||
- **Universal presets**: Still support macOS 10.15+ for backward compatibility
|
||||
@@ -1,8 +1,8 @@
|
||||
# YAZE Dungeon Object System
|
||||
# Dungeon Object System
|
||||
|
||||
## Overview
|
||||
|
||||
The YAZE Dungeon Object System provides a comprehensive framework for editing and managing dungeon rooms, objects, and layouts in The Legend of Zelda: A Link to the Past. This system combines real-time visual editing with precise data manipulation to create a powerful dungeon creation and modification toolkit.
|
||||
The Dungeon Object System provides a comprehensive framework for editing and managing dungeon rooms, objects, and layouts in The Legend of Zelda: A Link to the Past. This system combines real-time visual editing with precise data manipulation to create a powerful dungeon creation and modification toolkit.
|
||||
|
||||
## Architecture
|
||||
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
|
||||
Module09_21
|
||||
Module08_02_LoadAndAdvance
|
||||
Credits_LoadScene_Overworld_LoadMap
|
||||
|
||||
Overworld_LoadAndBuildScreen:
|
||||
#_02ED59:
|
||||
|
||||
Overworld_DrawQuadrantsAndOverlays:
|
||||
#_02EEC5:
|
||||
|
||||
Overworld_DecompressAndDrawAllQuadrants:
|
||||
#_02F54A:
|
||||
|
||||
OverworldLoad_Map32HPointers/LPointers:
|
||||
#_02F94D
|
||||
OverworldMap32_Screens
|
||||
Banks $0B and $0C
|
||||
|
||||
|
||||
public void fill(int x, int y, byte indextoreplace)
|
||||
{
|
||||
if (indextoreplace == (byte)colorIndex) { return; }
|
||||
if (sheetPtr[x, y] == indextoreplace)
|
||||
{
|
||||
sheetPtr[x, y] = (byte)colorIndex;
|
||||
fill(x - 1, y, indextoreplace);
|
||||
fill(x + 1, y, indextoreplace);
|
||||
fill(x, y - 1, indextoreplace);
|
||||
fill(x, y + 1, indextoreplace);
|
||||
}
|
||||
}
|
||||
126
docs/index.md
126
docs/index.md
@@ -1,20 +1,20 @@
|
||||
# YAZE Documentation
|
||||
|
||||
Cross-platform Zelda 3 ROM editor built with modern C++23, SDL2, ImGui, and integrated Asar 65816 assembler support.
|
||||
Yet Another Zelda3 Editor - A comprehensive ROM editor for The Legend of Zelda: A Link to the Past.
|
||||
|
||||
## Quick Start
|
||||
|
||||
- [Getting Started](01-getting-started.md) - Basic setup and usage
|
||||
- [Build Instructions](02-build-instructions.md) - How to build from source
|
||||
- [Asar Integration](03-asar-integration.md) - Complete 65816 assembler guide
|
||||
- [Build Instructions](02-build-instructions.md) - Cross-platform build guide
|
||||
- [Asar Integration](03-asar-integration.md) - 65816 assembler usage
|
||||
- [API Reference](04-api-reference.md) - C/C++ API documentation
|
||||
|
||||
## Development
|
||||
|
||||
- [Testing Guide](A1-testing-guide.md) - Comprehensive testing framework
|
||||
- [Contributing](B1-contributing.md) - Development guidelines and standards
|
||||
- [Changelog](C1-changelog.md) - Version history and changes
|
||||
- [Roadmap](D1-roadmap.md) - Development plans and timeline
|
||||
- [Testing Guide](A1-testing-guide.md) - Testing framework and best practices
|
||||
- [Contributing](B1-contributing.md) - Development guidelines and standards
|
||||
- [Platform Compatibility](B2-platform-compatibility.md) - Cross-platform support details
|
||||
- [Build Presets](B3-build-presets.md) - CMake preset usage guide
|
||||
|
||||
## Technical Documentation
|
||||
|
||||
@@ -29,115 +29,15 @@ Cross-platform Zelda 3 ROM editor built with modern C++23, SDL2, ImGui, and inte
|
||||
|
||||
### Overworld System
|
||||
- [Overworld Loading](F1-overworld-loading.md) - ZSCustomOverworld v3 implementation
|
||||
- [Overworld Expansion](F2-overworld-expansion.md) - Advanced overworld features
|
||||
|
||||
## Current Version: 0.3.0 (January 2025)
|
||||
|
||||
### ✅ Major Features
|
||||
|
||||
#### Asar 65816 Assembler Integration
|
||||
- **Cross-platform ROM patching** with assembly code support
|
||||
- **Symbol extraction** with addresses and opcodes
|
||||
- **Assembly validation** and comprehensive error reporting
|
||||
- **Modern C++ API** with safe memory management
|
||||
- **Enhanced CLI tools** with improved UX
|
||||
|
||||
#### ZSCustomOverworld v3
|
||||
- **Enhanced overworld editing** capabilities
|
||||
- **Advanced map properties** and metadata
|
||||
- **Custom graphics support** and tile management
|
||||
- **Improved compatibility** with existing projects
|
||||
|
||||
#### Advanced Message Editing
|
||||
- **Enhanced text editing interface** with improved parsing
|
||||
- **Real-time preview** of message formatting
|
||||
- **Better error handling** for message validation
|
||||
- **Improved workflow** for text-based ROM hacking
|
||||
|
||||
#### GUI Docking System
|
||||
- **Improved workspace management** with flexible layouts
|
||||
- **Better window organization** for complex editing tasks
|
||||
- **Enhanced user workflow** with customizable interfaces
|
||||
- **Modern UI improvements** throughout the application
|
||||
|
||||
#### Technical Improvements
|
||||
- **Modern CMake 3.16+**: Target-based configuration and build system
|
||||
- **CMakePresets**: Development workflow presets for better productivity
|
||||
- **Cross-platform CI/CD**: Automated builds and testing for all platforms
|
||||
- **Professional packaging**: NSIS, DMG, and DEB/RPM installers
|
||||
- **Enhanced testing**: ROM-dependent test separation for CI compatibility
|
||||
|
||||
### 🔄 In Progress
|
||||
- **Sprite Builder System**: Custom sprite creation and editing tools
|
||||
- **Emulator Subsystem**: SNES emulation for testing modifications
|
||||
- **Music Editor**: Enhanced music data editing interface
|
||||
|
||||
### ⏳ Planned for 0.4.X
|
||||
- **Overworld Sprites**: Complete sprite editing with add/remove functionality
|
||||
- **Enhanced Dungeon Editing**: Advanced room object editing and manipulation
|
||||
- **Tile16 Editing**: Enhanced editor for creating and modifying tile16 data
|
||||
- **Plugin Architecture**: Framework for community extensions and custom tools
|
||||
|
||||
## Key Features
|
||||
|
||||
### ROM Editing Capabilities
|
||||
- **Asar 65816 Assembly**: Apply assembly patches with symbol extraction
|
||||
- **Overworld Editing**: ZSCustomOverworld v3 with enhanced features
|
||||
- **Message Editing**: Advanced text editing with real-time preview
|
||||
- **Palette Management**: Comprehensive color and palette editing
|
||||
- **Graphics Editing**: SNES graphics manipulation and preview
|
||||
- **Hex Editing**: Direct ROM data editing with validation
|
||||
|
||||
### Development Tools
|
||||
- **Enhanced CLI**: Modern z3ed with subcommands and interactive TUI
|
||||
- **Symbol Analysis**: Extract and analyze assembly symbols
|
||||
- **ROM Validation**: Comprehensive ROM integrity checking
|
||||
- **Project Management**: Save and load complete ROM hacking projects
|
||||
|
||||
### Cross-Platform Support
|
||||
- **Windows**: Full support with MSVC and MinGW compilers
|
||||
- **macOS**: Universal binaries supporting Intel and Apple Silicon
|
||||
- **Linux**: GCC and Clang support with package management
|
||||
- **Professional Packaging**: Native installers for all platforms
|
||||
|
||||
## Compatibility
|
||||
|
||||
### ROM Support
|
||||
- **Vanilla ROMs**: Original Zelda 3 ROMs (US/JP)
|
||||
- **ZSCustomOverworld v2/v3**: Enhanced overworld features and compatibility
|
||||
- **Custom Modifications**: Support for community ROM hacks and modifications
|
||||
|
||||
### File Format Support
|
||||
- **Assembly Files**: .asm files with Asar 65816 assembler
|
||||
- **BPS Patches**: Standard ROM patching format
|
||||
- **Graphics Files**: PNG, BMP, and SNES-specific formats
|
||||
- **Project Files**: .yaze project format for complete editing sessions
|
||||
|
||||
## Development & Community
|
||||
|
||||
### Architecture
|
||||
- **Modern C++23**: Latest language features for performance and safety
|
||||
- **Modular Design**: Component-based architecture for maintainability
|
||||
- **Cross-Platform**: Consistent experience across all supported platforms
|
||||
- **Comprehensive Testing**: Unit tests, integration tests, and ROM validation
|
||||
|
||||
### Contributing
|
||||
See [Contributing](B1-contributing.md) for guidelines on:
|
||||
- Code style and C++23 standards
|
||||
- Testing requirements and ROM handling
|
||||
- Pull request process and review
|
||||
- Development setup with CMake presets
|
||||
|
||||
### Community
|
||||
- **Discord**: [Oracle of Secrets Discord](https://discord.gg/MBFkMTPEmk)
|
||||
- **GitHub**: [YAZE Repository](https://github.com/scawful/yaze)
|
||||
- **Issues**: Report bugs and request features on GitHub
|
||||
- **Discussions**: Community discussions and support
|
||||
|
||||
## License
|
||||
|
||||
This project is licensed under the terms specified in the [LICENSE](../LICENSE) file.
|
||||
- Complete GUI editor for all aspects of Zelda 3 ROM hacking
|
||||
- Integrated Asar 65816 assembler for custom code patches
|
||||
- ZSCustomOverworld v3 support for enhanced overworld editing
|
||||
- Cross-platform support (Windows, macOS, Linux)
|
||||
- Modern C++23 codebase with comprehensive testing
|
||||
|
||||
---
|
||||
|
||||
*Last updated: January 2025 - Version 0.3.0*
|
||||
*Last updated: September 2025 - Version 0.3.0*
|
||||
Reference in New Issue
Block a user