Update README and build instructions for clarity and organization

- Revised README to enhance feature descriptions and streamline sections for better readability.
- Updated build instructions to clarify platform-specific setup and improve the overall structure.
- Added new documentation files for platform compatibility and build presets, detailing native file dialog support and build configuration options.
- Removed outdated documentation related to overworld expansion to maintain relevance.
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scawful
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# YAZE Documentation
Cross-platform Zelda 3 ROM editor built with modern C++23, SDL2, ImGui, and integrated Asar 65816 assembler support.
Yet Another Zelda3 Editor - A comprehensive ROM editor for The Legend of Zelda: A Link to the Past.
## Quick Start
- [Getting Started](01-getting-started.md) - Basic setup and usage
- [Build Instructions](02-build-instructions.md) - How to build from source
- [Asar Integration](03-asar-integration.md) - Complete 65816 assembler guide
- [Build Instructions](02-build-instructions.md) - Cross-platform build guide
- [Asar Integration](03-asar-integration.md) - 65816 assembler usage
- [API Reference](04-api-reference.md) - C/C++ API documentation
## Development
- [Testing Guide](A1-testing-guide.md) - Comprehensive testing framework
- [Contributing](B1-contributing.md) - Development guidelines and standards
- [Changelog](C1-changelog.md) - Version history and changes
- [Roadmap](D1-roadmap.md) - Development plans and timeline
- [Testing Guide](A1-testing-guide.md) - Testing framework and best practices
- [Contributing](B1-contributing.md) - Development guidelines and standards
- [Platform Compatibility](B2-platform-compatibility.md) - Cross-platform support details
- [Build Presets](B3-build-presets.md) - CMake preset usage guide
## Technical Documentation
@@ -29,115 +29,15 @@ Cross-platform Zelda 3 ROM editor built with modern C++23, SDL2, ImGui, and inte
### Overworld System
- [Overworld Loading](F1-overworld-loading.md) - ZSCustomOverworld v3 implementation
- [Overworld Expansion](F2-overworld-expansion.md) - Advanced overworld features
## Current Version: 0.3.0 (January 2025)
### ✅ Major Features
#### Asar 65816 Assembler Integration
- **Cross-platform ROM patching** with assembly code support
- **Symbol extraction** with addresses and opcodes
- **Assembly validation** and comprehensive error reporting
- **Modern C++ API** with safe memory management
- **Enhanced CLI tools** with improved UX
#### ZSCustomOverworld v3
- **Enhanced overworld editing** capabilities
- **Advanced map properties** and metadata
- **Custom graphics support** and tile management
- **Improved compatibility** with existing projects
#### Advanced Message Editing
- **Enhanced text editing interface** with improved parsing
- **Real-time preview** of message formatting
- **Better error handling** for message validation
- **Improved workflow** for text-based ROM hacking
#### GUI Docking System
- **Improved workspace management** with flexible layouts
- **Better window organization** for complex editing tasks
- **Enhanced user workflow** with customizable interfaces
- **Modern UI improvements** throughout the application
#### Technical Improvements
- **Modern CMake 3.16+**: Target-based configuration and build system
- **CMakePresets**: Development workflow presets for better productivity
- **Cross-platform CI/CD**: Automated builds and testing for all platforms
- **Professional packaging**: NSIS, DMG, and DEB/RPM installers
- **Enhanced testing**: ROM-dependent test separation for CI compatibility
### 🔄 In Progress
- **Sprite Builder System**: Custom sprite creation and editing tools
- **Emulator Subsystem**: SNES emulation for testing modifications
- **Music Editor**: Enhanced music data editing interface
### ⏳ Planned for 0.4.X
- **Overworld Sprites**: Complete sprite editing with add/remove functionality
- **Enhanced Dungeon Editing**: Advanced room object editing and manipulation
- **Tile16 Editing**: Enhanced editor for creating and modifying tile16 data
- **Plugin Architecture**: Framework for community extensions and custom tools
## Key Features
### ROM Editing Capabilities
- **Asar 65816 Assembly**: Apply assembly patches with symbol extraction
- **Overworld Editing**: ZSCustomOverworld v3 with enhanced features
- **Message Editing**: Advanced text editing with real-time preview
- **Palette Management**: Comprehensive color and palette editing
- **Graphics Editing**: SNES graphics manipulation and preview
- **Hex Editing**: Direct ROM data editing with validation
### Development Tools
- **Enhanced CLI**: Modern z3ed with subcommands and interactive TUI
- **Symbol Analysis**: Extract and analyze assembly symbols
- **ROM Validation**: Comprehensive ROM integrity checking
- **Project Management**: Save and load complete ROM hacking projects
### Cross-Platform Support
- **Windows**: Full support with MSVC and MinGW compilers
- **macOS**: Universal binaries supporting Intel and Apple Silicon
- **Linux**: GCC and Clang support with package management
- **Professional Packaging**: Native installers for all platforms
## Compatibility
### ROM Support
- **Vanilla ROMs**: Original Zelda 3 ROMs (US/JP)
- **ZSCustomOverworld v2/v3**: Enhanced overworld features and compatibility
- **Custom Modifications**: Support for community ROM hacks and modifications
### File Format Support
- **Assembly Files**: .asm files with Asar 65816 assembler
- **BPS Patches**: Standard ROM patching format
- **Graphics Files**: PNG, BMP, and SNES-specific formats
- **Project Files**: .yaze project format for complete editing sessions
## Development & Community
### Architecture
- **Modern C++23**: Latest language features for performance and safety
- **Modular Design**: Component-based architecture for maintainability
- **Cross-Platform**: Consistent experience across all supported platforms
- **Comprehensive Testing**: Unit tests, integration tests, and ROM validation
### Contributing
See [Contributing](B1-contributing.md) for guidelines on:
- Code style and C++23 standards
- Testing requirements and ROM handling
- Pull request process and review
- Development setup with CMake presets
### Community
- **Discord**: [Oracle of Secrets Discord](https://discord.gg/MBFkMTPEmk)
- **GitHub**: [YAZE Repository](https://github.com/scawful/yaze)
- **Issues**: Report bugs and request features on GitHub
- **Discussions**: Community discussions and support
## License
This project is licensed under the terms specified in the [LICENSE](../LICENSE) file.
- Complete GUI editor for all aspects of Zelda 3 ROM hacking
- Integrated Asar 65816 assembler for custom code patches
- ZSCustomOverworld v3 support for enhanced overworld editing
- Cross-platform support (Windows, macOS, Linux)
- Modern C++23 codebase with comprehensive testing
---
*Last updated: January 2025 - Version 0.3.0*
*Last updated: September 2025 - Version 0.3.0*