Merge branch 'master' into rom-test-hex-nums
This commit is contained in:
@@ -22,6 +22,21 @@ set(ABSL_PROPAGATE_CXX_STD ON)
|
||||
set(ABSL_CXX_STANDARD 17)
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||||
set(ABSL_USE_GOOGLETEST_HEAD ON)
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||||
set(ABSL_ENABLE_INSTALL ON)
|
||||
set(
|
||||
ABSL_TARGETS
|
||||
absl::strings
|
||||
absl::flags
|
||||
absl::status
|
||||
absl::statusor
|
||||
absl::examine_stack
|
||||
absl::stacktrace
|
||||
absl::base
|
||||
absl::config
|
||||
absl::core_headers
|
||||
absl::raw_logging_internal
|
||||
absl::failure_signal_handler
|
||||
absl::flat_hash_map
|
||||
)
|
||||
|
||||
# Video Libraries -------------------------------------------------------------
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||||
find_package(PNG REQUIRED)
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||||
|
||||
17
docs/dev-setup-windows.md
Normal file
17
docs/dev-setup-windows.md
Normal file
@@ -0,0 +1,17 @@
|
||||
|
||||
For VSCode users, use the following CMake extensions with MinGW-w64
|
||||
|
||||
https://marketplace.visualstudio.com/items?itemName=twxs.cmake
|
||||
https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools
|
||||
|
||||
https://www.msys2.org/
|
||||
|
||||
Add to environment variables `C:\msys64\mingw64\bin`
|
||||
|
||||
Install the following packages using `pacman -S <package-name>`
|
||||
|
||||
`mingw-w64-x86_64-gcc`
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||||
`mingw-w64-x86_64-gcc-libs`
|
||||
`mingw-w64-x86_64-cmake`
|
||||
`mingw-w64-x86_64-glew`
|
||||
`mingw-w64-x86_64-lib-png`
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||||
@@ -36,6 +36,11 @@ set(
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||||
|
||||
# Asar Assembly ---------------------------------------------------------------
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||||
add_subdirectory(lib/asar/src)
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||||
set(ASAR_GEN_EXE OFF)
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||||
set(ASAR_GEN_DLL ON)
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||||
set(ASAR_GEN_LIB OFF)
|
||||
set(ASAR_GEN_EXE_TEST OFF)
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||||
set(ASAR_GEN_DLL_TEST OFF)
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||||
|
||||
# yaze source files -----------------------------------------------------------
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||||
set(
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||||
@@ -84,7 +89,7 @@ set(
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||||
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||||
add_executable(
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yaze
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yaze.cc
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app/yaze.cc
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app/rom.cc
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${YAZE_APP_ASM_SRC}
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${YAZE_APP_CORE_SRC}
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||||
@@ -108,22 +113,6 @@ target_include_directories(
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||||
lib/asar/src/asar-dll-bindings/c
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||||
)
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||||
|
||||
set(
|
||||
ABSL_TARGETS
|
||||
absl::strings
|
||||
absl::flags
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||||
absl::status
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||||
absl::statusor
|
||||
absl::examine_stack
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||||
absl::stacktrace
|
||||
absl::base
|
||||
absl::config
|
||||
absl::core_headers
|
||||
absl::raw_logging_internal
|
||||
absl::failure_signal_handler
|
||||
absl::flat_hash_map
|
||||
)
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|
||||
set(SDL_TARGETS SDL2::SDL2)
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||||
|
||||
if(WIN32 OR MINGW)
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||||
@@ -137,7 +126,8 @@ target_link_libraries(
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||||
${SDL_TARGETS}
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||||
${PNG_LIBRARIES}
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||||
${GLEW_LIBRARIES}
|
||||
${OPENGL_LIBRARIES}
|
||||
${OPENGL_LIBRARIES}
|
||||
${CMAKE_DL_LIBS}
|
||||
ImGui
|
||||
)
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
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||||
#include "absl/status/statusor.h"
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||||
#include "absl/strings/str_cat.h"
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||||
#include "absl/strings/string_view.h"
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||||
#include "app/core/common.h"
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||||
#include "app/core/constants.h"
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||||
#include "app/rom.h"
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||||
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||||
@@ -19,15 +20,6 @@ namespace yaze {
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||||
namespace app {
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||||
namespace snes_asm {
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||||
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||||
static auto string_replace(std::string &str, const std::string &from,
|
||||
const std::string &to) -> bool {
|
||||
size_t start = str.find(from);
|
||||
if (start == std::string::npos) return false;
|
||||
|
||||
str.replace(start, from.length(), to);
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||||
return true;
|
||||
}
|
||||
|
||||
std::string GenerateBytePool(char mosaic_tiles[core::kNumOverworldMaps]) {
|
||||
std::string to_return = "";
|
||||
int column = 0;
|
||||
@@ -64,6 +56,10 @@ std::string GenerateBytePool(char mosaic_tiles[core::kNumOverworldMaps]) {
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||||
}
|
||||
|
||||
absl::Status Script::ApplyPatchToROM(ROM &rom) {
|
||||
if (patch_contents_.empty() || patch_filename_.empty()) {
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||||
return absl::InvalidArgumentError("No patch loaded!");
|
||||
}
|
||||
|
||||
char *data = (char *)rom.data();
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||||
int size = rom.GetSize();
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||||
int count = 0;
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||||
@@ -76,7 +72,8 @@ absl::Status Script::ApplyPatchToROM(ROM &rom) {
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||||
}
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||||
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||||
absl::Status Script::GenerateMosaicChangeAssembly(
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||||
ROM &rom, char mosaic_tiles[core::kNumOverworldMaps], int routine_offset) {
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ROM &rom, char mosaic_tiles[core::kNumOverworldMaps], int routine_offset,
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||||
int hook_offset) {
|
||||
std::fstream file("assets/asm/mosaic_change.asm",
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||||
std::ios::out | std::ios::in);
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||||
if (!file.is_open()) {
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||||
@@ -89,12 +86,13 @@ absl::Status Script::GenerateMosaicChangeAssembly(
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||||
file.close();
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||||
auto assembly_string = assembly.str();
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if (!string_replace(assembly_string, "<HOOK>", kMosaicChangeOffset)) {
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||||
|
||||
if (!core::StringReplace(assembly_string, "<HOOK>", kMosaicChangeOffset)) {
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||||
return absl::InternalError(
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||||
"Mosaic template did not have proper `<HOOK>` to replace.");
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||||
}
|
||||
|
||||
if (!string_replace(
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||||
if (!core::StringReplace(
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||||
assembly_string, "<EXPANDED_SPACE>",
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||||
absl::StrFormat("$%x", routine_offset + kSNESToPCOffset))) {
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||||
return absl::InternalError(
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||||
@@ -102,6 +100,7 @@ absl::Status Script::GenerateMosaicChangeAssembly(
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||||
}
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||||
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||||
assembly_string += GenerateBytePool(mosaic_tiles);
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patch_contents_ = assembly_string;
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||||
patch_filename_ = "assets/asm/mosaic_change_generated.asm";
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||||
std::ofstream new_file(patch_filename_, std::ios::out);
|
||||
if (new_file.is_open()) {
|
||||
|
||||
@@ -23,16 +23,24 @@ namespace snes_asm {
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||||
const std::string kMosaicChangeOffset = "$02AADB";
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||||
constexpr int kSNESToPCOffset = 0x138000;
|
||||
|
||||
class Script {
|
||||
class ScriptTemplate {
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||||
public:
|
||||
virtual absl::Status ApplyPatchToROM(ROM& rom) = 0;
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||||
virtual absl::Status GenerateMosaicChangeAssembly(
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||||
ROM& rom, char mosaic_tiles[core::kNumOverworldMaps], int routine_offset,
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||||
int hook_offset = 0) = 0;
|
||||
};
|
||||
|
||||
class Script : public ScriptTemplate {
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||||
public:
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||||
Script() { asar_init_with_dll_path("assets/libasar.dll"); }
|
||||
|
||||
absl::Status ApplyPatchToROM(ROM& rom) override;
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||||
absl::Status GenerateMosaicChangeAssembly(
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||||
ROM& rom, char mosaic_tiles[core::kNumOverworldMaps], int routine_offset);
|
||||
ROM& rom, char mosaic_tiles[core::kNumOverworldMaps], int routine_offset,
|
||||
int hook_offset = 0) override;
|
||||
|
||||
private:
|
||||
absl::Status ApplyPatchToROM(ROM& rom);
|
||||
|
||||
int64_t patch_size_;
|
||||
std::string patch_filename_;
|
||||
std::string patch_contents_;
|
||||
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||||
@@ -1,6 +1,7 @@
|
||||
#include "common.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
@@ -19,7 +20,7 @@ int AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3) {
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||||
}
|
||||
|
||||
// hextodec has been imported from SNESDisasm to parse hex numbers
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||||
int HexToDec(char* input, int length) {
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||||
int HexToDec(char *input, int length) {
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||||
int result = 0;
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||||
int value;
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||||
int ceiling = length - 1;
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||||
@@ -48,6 +49,15 @@ int HexToDec(char* input, int length) {
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||||
return result;
|
||||
}
|
||||
|
||||
bool StringReplace(std::string &str, const std::string &from,
|
||||
const std::string &to) {
|
||||
size_t start = str.find(from);
|
||||
if (start == std::string::npos) return false;
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||||
|
||||
str.replace(start, from.length(), to);
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||||
return true;
|
||||
}
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||||
|
||||
} // namespace core
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||||
} // namespace app
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||||
} // namespace yaze
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||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define YAZE_CORE_COMMON_H
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||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
@@ -10,6 +11,8 @@ namespace core {
|
||||
unsigned int SnesToPc(unsigned int addr);
|
||||
int AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3);
|
||||
int HexToDec(char *input, int length);
|
||||
bool StringReplace(std::string &str, const std::string &from,
|
||||
const std::string &to);
|
||||
|
||||
} // namespace core
|
||||
} // namespace app
|
||||
|
||||
@@ -26,8 +26,8 @@
|
||||
#define MENU_ITEM2(w, v) if (ImGui::MenuItem(w, v))
|
||||
|
||||
#define CHECK_STATUS(w) \
|
||||
if (!w.ok()) { \
|
||||
return w; \
|
||||
if (!w.ok()) { \
|
||||
return w; \
|
||||
}
|
||||
|
||||
using ushort = unsigned short;
|
||||
@@ -39,9 +39,16 @@ namespace yaze {
|
||||
namespace app {
|
||||
namespace core {
|
||||
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
// Window Variables
|
||||
// ============================================================================
|
||||
|
||||
constexpr int kScreenWidth = 1200;
|
||||
constexpr int kScreenHeight = 800;
|
||||
|
||||
// ============================================================================
|
||||
// 65816 LanguageDefinition
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
|
||||
static const char *const kKeywords[] = {
|
||||
"ADC", "AND", "ASL", "BCC", "BCS", "BEQ", "BIT", "BMI", "BNE",
|
||||
@@ -66,9 +73,9 @@ static const char *const kIdentifiers[] = {
|
||||
"srand", "strcat", "strcmp", "strerror", "time", "tolower",
|
||||
"toupper"};
|
||||
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
// Magic numbers
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
|
||||
/// Bit set for object priority
|
||||
constexpr ushort TilePriorityBit = 0x2000;
|
||||
@@ -96,9 +103,9 @@ constexpr int NumberOfMap32 = Map32PerScreen * kNumOverworldMaps;
|
||||
constexpr int NumberOfOWSprites = 352;
|
||||
constexpr int NumberOfColors = 3143;
|
||||
|
||||
// ===========================================================================================
|
||||
// gfx
|
||||
// ===========================================================================================
|
||||
// ============================================================================
|
||||
// Game Graphics
|
||||
// ============================================================================
|
||||
|
||||
constexpr int tile_address = 0x1B52; // JP = Same
|
||||
constexpr int tile_address_floor = 0x1B5A; // JP = Same
|
||||
@@ -107,8 +114,9 @@ constexpr int subtype2_tiles = 0x83F0; // JP = Same
|
||||
constexpr int subtype3_tiles = 0x84F0; // JP = Same
|
||||
constexpr int gfx_animated_pointer = 0x10275; // JP 0x10624 //long pointer
|
||||
constexpr int overworldgfxGroups2 = 0x6073; // 0x60B3
|
||||
constexpr int gfx_1_pointer =
|
||||
0x6790; // 2byte pointer bank 00 pc -> 0x4320 CF80 ; 004F80
|
||||
|
||||
// 2 byte pointer bank 00 pc -> 0x4320
|
||||
constexpr int gfx_1_pointer = 0x6790; // CF80 ; 004F80
|
||||
constexpr int gfx_2_pointer = 0x6795; // D05F ; 00505F
|
||||
constexpr int gfx_3_pointer = 0x679A; // D13E ; 00513E
|
||||
constexpr int hud_palettes = 0xDD660;
|
||||
@@ -118,9 +126,9 @@ constexpr int kTilesheetWidth = 128;
|
||||
constexpr int kTilesheetHeight = 32;
|
||||
constexpr int kTilesheetDepth = 8;
|
||||
|
||||
// ===========================================================================================
|
||||
// ============================================================================
|
||||
// Overworld Related Variables
|
||||
// ===========================================================================================
|
||||
// ============================================================================
|
||||
|
||||
constexpr int compressedAllMap32PointersHigh = 0x1794D;
|
||||
constexpr int compressedAllMap32PointersLow = 0x17B2D;
|
||||
@@ -157,7 +165,6 @@ constexpr int overlayPointersBank = 0x0E;
|
||||
constexpr int overworldTilesType = 0x71459;
|
||||
constexpr int overworldMessages = 0x3F51D;
|
||||
|
||||
// TODO:
|
||||
constexpr int overworldMusicBegining = 0x14303;
|
||||
constexpr int overworldMusicZelda = 0x14303 + 0x40;
|
||||
constexpr int overworldMusicMasterSword = 0x14303 + 0x80;
|
||||
@@ -167,10 +174,11 @@ constexpr int overworldMusicDW = 0x14403;
|
||||
constexpr int overworldEntranceAllowedTilesLeft = 0xDB8C1;
|
||||
constexpr int overworldEntranceAllowedTilesRight = 0xDB917;
|
||||
|
||||
constexpr int overworldMapSize = 0x12844; // 0x00 = small maps, 0x20 = large
|
||||
// maps
|
||||
constexpr int overworldMapSizeHighByte =
|
||||
0x12884; // 0x01 = small maps, 0x03 = large maps
|
||||
// 0x00 = small maps, 0x20 = large maps
|
||||
constexpr int overworldMapSize = 0x12844;
|
||||
|
||||
// 0x01 = small maps, 0x03 = large maps
|
||||
constexpr int overworldMapSizeHighByte = 0x12884;
|
||||
|
||||
// relative to the WORLD + 0x200 per map
|
||||
// large map that are not == parent id = same position as their parent!
|
||||
@@ -184,9 +192,9 @@ constexpr int overworldTransitionPositionX = 0x12944;
|
||||
|
||||
constexpr int overworldScreenSize = 0x1788D;
|
||||
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
// Overworld Exits/Entrances Variables
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
constexpr int OWExitRoomId = 0x15D8A; // 0x15E07 Credits sequences
|
||||
// 105C2 Ending maps
|
||||
// 105E2 Sprite Group Table for Ending
|
||||
@@ -226,9 +234,10 @@ constexpr int OWExitUnk1Whirlpool = 0x16BF5; // JP = ;016E91
|
||||
constexpr int OWExitUnk2Whirlpool = 0x16C17; // JP = ;016EB3
|
||||
constexpr int OWWhirlpoolPosition = 0x16CF8; // JP = ;016F94
|
||||
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
// Dungeon Related Variables
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
|
||||
// That could be turned into a pointer :
|
||||
constexpr int dungeons_palettes_groups = 0x75460; // JP 0x67DD0
|
||||
constexpr int dungeons_main_bg_palette_pointers = 0xDEC4B; // JP Same
|
||||
@@ -275,7 +284,6 @@ constexpr int doorPointers = 0xF83C0;
|
||||
|
||||
// doors
|
||||
constexpr int door_gfx_up = 0x4D9E;
|
||||
//
|
||||
constexpr int door_gfx_down = 0x4E06;
|
||||
constexpr int door_gfx_cavexit_down = 0x4E06;
|
||||
constexpr int door_gfx_left = 0x4E66;
|
||||
@@ -293,14 +301,17 @@ constexpr int text_data2 = 0x75F40;
|
||||
constexpr int pointers_dictionaries = 0x74703;
|
||||
constexpr int characters_width = 0x74ADF;
|
||||
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
// Dungeon Entrances Related Variables
|
||||
//===========================================================================================
|
||||
constexpr int entrance_room = 0x14813; // 0x14577 //word value for each room
|
||||
// ============================================================================
|
||||
|
||||
// 0x14577 word value for each room
|
||||
constexpr int entrance_room = 0x14813;
|
||||
|
||||
// 8 bytes per room, HU, FU, HD, FD, HL, FL, HR, FR
|
||||
constexpr int entrance_scrolledge = 0x1491D; // 0x14681
|
||||
constexpr int entrance_yscroll = 0x14D45; // 0x14AA9 //2bytes each room
|
||||
constexpr int entrance_xscroll = 0x14E4F; // 0x14BB3 //2bytes
|
||||
constexpr int entrance_yscroll = 0x14D45; // 0x14AA9 2 bytes each room
|
||||
constexpr int entrance_xscroll = 0x14E4F; // 0x14BB3 2 bytes
|
||||
constexpr int entrance_yposition = 0x14F59; // 0x14CBD 2bytes
|
||||
constexpr int entrance_xposition = 0x15063; // 0x14DC7 2bytes
|
||||
constexpr int entrance_camerayposition = 0x1516D; // 0x14ED1 2bytes
|
||||
@@ -311,15 +322,17 @@ constexpr int entrance_blockset = 0x15381; // 0x150E5 1byte
|
||||
constexpr int entrance_floor = 0x15406; // 0x1516A 1byte
|
||||
constexpr int entrance_dungeon = 0x1548B; // 0x151EF 1byte (dungeon id)
|
||||
constexpr int entrance_door = 0x15510; // 0x15274 1byte
|
||||
// 1 byte, ---b ---a b = bg2, a = need to check -_-
|
||||
|
||||
// 1 byte, ---b ---a b = bg2, a = need to check
|
||||
constexpr int entrance_ladderbg = 0x15595; // 0x152F9
|
||||
constexpr int entrance_scrolling = 0x1561A; // 0x1537E //1byte --h- --v-
|
||||
constexpr int entrance_scrolling = 0x1561A; // 0x1537E 1byte --h- --v-
|
||||
constexpr int entrance_scrollquadrant = 0x1569F; // 0x15403 1byte
|
||||
constexpr int entrance_exit = 0x15724; // 0x15488 //2byte word
|
||||
constexpr int entrance_exit = 0x15724; // 0x15488 2byte word
|
||||
constexpr int entrance_music = 0x1582E; // 0x15592
|
||||
|
||||
// word value for each room
|
||||
constexpr int startingentrance_room = 0x15B6E; // 0x158D2
|
||||
|
||||
// 8 bytes per room, HU, FU, HD, FD, HL, FL, HR, FR
|
||||
constexpr int startingentrance_scrolledge = 0x15B7C; // 0x158E0
|
||||
constexpr int startingentrance_yscroll = 0x15BB4; // 0x14AA9 //2bytes each room
|
||||
@@ -335,7 +348,7 @@ constexpr int startingentrance_dungeon = 0x15C16; // 0x151EF 1byte (dungeon id)
|
||||
|
||||
constexpr int startingentrance_door = 0x15C2B; // 0x15274 1byte
|
||||
|
||||
// 1 byte, ---b ---a b = bg2, a = need to check -_-
|
||||
// 1 byte, ---b ---a b = bg2, a = need to check
|
||||
constexpr int startingentrance_ladderbg = 0x15C1D; // 0x152F9
|
||||
// 1byte --h- --v-
|
||||
constexpr int startingentrance_scrolling = 0x15C24; // 0x1537E
|
||||
@@ -365,24 +378,23 @@ constexpr int dungeons_endrooms = 0x792D;
|
||||
constexpr int dungeons_bossrooms = 0x10954; // short value
|
||||
|
||||
// Bed Related Values (Starting location)
|
||||
|
||||
constexpr int bedPositionX = 0x039A37; // short value
|
||||
constexpr int bedPositionY = 0x039A32; // short value
|
||||
|
||||
// short value (on 2 different bytes)
|
||||
constexpr int bedPositionResetXLow = 0x02DE53;
|
||||
constexpr int bedPositionResetXHigh = 0x02DE58; //^^^^^^
|
||||
constexpr int bedPositionResetXHigh = 0x02DE58;
|
||||
|
||||
// short value (on 2 different bytes)
|
||||
constexpr int bedPositionResetYLow = 0x02DE5D;
|
||||
constexpr int bedPositionResetYHigh = 0x02DE62; //^^^^^^
|
||||
constexpr int bedPositionResetYHigh = 0x02DE62;
|
||||
|
||||
constexpr int bedSheetPositionX = 0x0480BD; // short value
|
||||
constexpr int bedSheetPositionY = 0x0480B8; // short value
|
||||
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
// Gravestones related variables
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
|
||||
constexpr int GravesYTilePos = 0x49968; // short (0x0F entries)
|
||||
constexpr int GravesXTilePos = 0x49986; // short (0x0F entries)
|
||||
@@ -396,9 +408,9 @@ constexpr int GravesCountOnY = 0x499E0; // Byte 0x09 entries
|
||||
constexpr int GraveLinkSpecialHole = 0x46DD9; // short
|
||||
constexpr int GraveLinkSpecialStairs = 0x46DE0; // short
|
||||
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
// Palettes Related Variables - This contain all the palettes of the game
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
constexpr int overworldPaletteMain = 0xDE6C8;
|
||||
constexpr int overworldPaletteAuxialiary = 0xDE86C;
|
||||
constexpr int overworldPaletteAnimated = 0xDE604;
|
||||
@@ -420,19 +432,23 @@ constexpr int hardcodedGrassLW = 0x5FEA9;
|
||||
constexpr int hardcodedGrassDW = 0x05FEB3; // 0x7564F
|
||||
constexpr int hardcodedGrassSpecial = 0x75640;
|
||||
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
// Dungeon Map Related Variables
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
|
||||
constexpr int dungeonMap_rooms_ptr = 0x57605; // 14 pointers of map data
|
||||
constexpr int dungeonMap_floors = 0x575D9; // 14 words values
|
||||
|
||||
constexpr int dungeonMap_gfx_ptr = 0x57BE4; // 14 pointers of gfx data
|
||||
|
||||
// data start for floors/gfx MUST skip 575D9 to 57621 (pointers)
|
||||
constexpr int dungeonMap_datastart = 0x57039;
|
||||
|
||||
// IF Byte = 0xB9 dungeon maps are not expanded
|
||||
constexpr int dungeonMap_expCheck = 0x56652;
|
||||
constexpr int dungeonMap_tile16 = 0x57009;
|
||||
constexpr int dungeonMap_tile16Exp = 0x109010;
|
||||
|
||||
// 14 words values 0x000F = no boss
|
||||
constexpr int dungeonMap_bossrooms = 0x56807;
|
||||
constexpr int triforceVertices = 0x04FFD2; // group of 3, X, Y ,Z
|
||||
@@ -440,9 +456,10 @@ constexpr int TriforceFaces = 0x04FFE4; // group of 5
|
||||
|
||||
constexpr int crystalVertices = 0x04FF98;
|
||||
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
// Names
|
||||
//===========================================================================================
|
||||
// ============================================================================
|
||||
|
||||
static const absl::string_view RoomEffect[] = {"Nothing",
|
||||
"Nothing",
|
||||
"Moving Floor",
|
||||
|
||||
@@ -154,9 +154,9 @@ absl::Status Controller::CreateWindow() {
|
||||
SDL_CreateWindow("Yet Another Zelda3 Editor", // window title
|
||||
SDL_WINDOWPOS_UNDEFINED, // initial x position
|
||||
SDL_WINDOWPOS_UNDEFINED, // initial y position
|
||||
1200, // width, in pixels
|
||||
800, // height, in pixels
|
||||
SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL),
|
||||
kScreenWidth, // width, in pixels
|
||||
kScreenHeight, // height, in pixels
|
||||
SDL_WINDOW_RESIZABLE),
|
||||
sdl_deleter());
|
||||
if (window_ == nullptr) {
|
||||
return absl::InternalError(
|
||||
|
||||
@@ -8,7 +8,10 @@ namespace editor {
|
||||
|
||||
void DungeonEditor::Update() {
|
||||
DrawToolset();
|
||||
canvas_.Update();
|
||||
canvas_.DrawBackground();
|
||||
canvas_.UpdateContext();
|
||||
canvas_.DrawGrid();
|
||||
canvas_.DrawOverlay();
|
||||
}
|
||||
|
||||
void DungeonEditor::DrawToolset() {
|
||||
|
||||
@@ -188,12 +188,12 @@ void MasterEditor::DrawFileMenu() const {
|
||||
|
||||
void MasterEditor::DrawEditMenu() {
|
||||
if (ImGui::BeginMenu("Edit")) {
|
||||
MENU_ITEM2("Undo", "Ctrl+Z") {}
|
||||
MENU_ITEM2("Redo", "Ctrl+Y") {}
|
||||
MENU_ITEM2("Undo", "Ctrl+Z") { status_ = overworld_editor_.Undo(); }
|
||||
MENU_ITEM2("Redo", "Ctrl+Y") { status_ = overworld_editor_.Redo(); }
|
||||
ImGui::Separator();
|
||||
MENU_ITEM2("Cut", "Ctrl+X") {}
|
||||
MENU_ITEM2("Copy", "Ctrl+C") {}
|
||||
MENU_ITEM2("Paste", "Ctrl+V") {}
|
||||
MENU_ITEM2("Cut", "Ctrl+X") { status_ = overworld_editor_.Cut(); }
|
||||
MENU_ITEM2("Copy", "Ctrl+C") { status_ = overworld_editor_.Copy(); }
|
||||
MENU_ITEM2("Paste", "Ctrl+V") { status_ = overworld_editor_.Paste(); }
|
||||
ImGui::Separator();
|
||||
MENU_ITEM2("Find", "Ctrl+F") {}
|
||||
ImGui::Separator();
|
||||
|
||||
@@ -41,8 +41,11 @@ class OverworldEditor {
|
||||
public:
|
||||
void SetupROM(ROM &rom);
|
||||
absl::Status Update();
|
||||
|
||||
absl::Status Undo() { return absl::UnimplementedError("Undo"); }
|
||||
absl::Status Redo() { return absl::UnimplementedError("Redo"); }
|
||||
absl::Status Cut() { return absl::UnimplementedError("Cut"); }
|
||||
absl::Status Copy() { return absl::UnimplementedError("Copy"); }
|
||||
absl::Status Paste() { return absl::UnimplementedError("Paste"); }
|
||||
|
||||
private:
|
||||
absl::Status DrawToolset();
|
||||
|
||||
@@ -14,7 +14,6 @@ namespace editor {
|
||||
absl::Status PaletteEditor::Update() {
|
||||
for (const auto &name : kPaletteCategoryNames) {
|
||||
if (ImGui::TreeNode(name.data())) {
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::SmallButton("button")) {
|
||||
}
|
||||
|
||||
@@ -23,8 +23,8 @@ static int overworldCustomMosaicArray = 0x1301F0;
|
||||
|
||||
class ScreenEditor {
|
||||
public:
|
||||
void SetupROM(ROM &rom) { rom_ = rom; }
|
||||
ScreenEditor();
|
||||
void SetupROM(ROM &rom) { rom_ = rom; }
|
||||
void Update();
|
||||
|
||||
private:
|
||||
|
||||
@@ -576,6 +576,7 @@ absl::Status ROM::LoadFromFile(const absl::string_view& filename) {
|
||||
return absl::InternalError(
|
||||
absl::StrCat("Could not open ROM file: ", filename));
|
||||
}
|
||||
|
||||
size_ = std::filesystem::file_size(filename);
|
||||
rom_data_.resize(size_);
|
||||
for (auto i = 0; i < size_; ++i) {
|
||||
@@ -583,9 +584,12 @@ absl::Status ROM::LoadFromFile(const absl::string_view& filename) {
|
||||
file.read(&byte_to_read, sizeof(char));
|
||||
rom_data_[i] = byte_to_read;
|
||||
}
|
||||
|
||||
// copy ROM title
|
||||
memcpy(title, rom_data_.data() + kTitleStringOffset, kTitleStringLength);
|
||||
|
||||
file.close();
|
||||
is_loaded_ = true;
|
||||
memcpy(title, rom_data_.data() + 32704, 20); // copy ROM title
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
|
||||
@@ -36,6 +36,8 @@ constexpr int kMaxLengthCompression = 1024;
|
||||
constexpr int kNintendoMode1 = 0;
|
||||
constexpr int kNintendoMode2 = 1;
|
||||
constexpr int kTile32Num = 4432;
|
||||
constexpr int kTitleStringOffset = 0x7FC0;
|
||||
constexpr int kTitleStringLength = 20;
|
||||
constexpr uchar kGraphicsBitmap[8] = {0x80, 0x40, 0x20, 0x10,
|
||||
0x08, 0x04, 0x02, 0x01};
|
||||
|
||||
@@ -114,9 +116,9 @@ class ROM {
|
||||
|
||||
private:
|
||||
long size_ = 0;
|
||||
std::string filename_;
|
||||
uchar title[21] = "ROM Not Loaded";
|
||||
bool is_loaded_ = false;
|
||||
std::string filename_;
|
||||
|
||||
Bytes rom_data_;
|
||||
std::shared_ptr<SDL_Renderer> renderer_;
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#include "yaze.h"
|
||||
#if defined(_WIN32)
|
||||
#define main SDL_main
|
||||
#endif
|
||||
|
||||
#include "absl/debugging/failure_signal_handler.h"
|
||||
#include "absl/debugging/symbolize.h"
|
||||
@@ -26,7 +26,7 @@ absl::Status Overworld::Load(ROM &rom, uchar *ow_blockset) {
|
||||
auto size = tiles16.size();
|
||||
for (int i = 0; i < core::kNumOverworldMaps; ++i) {
|
||||
auto map_status =
|
||||
overworld_maps_[i].BuildMapV2(size, game_state_, map_parent_);
|
||||
overworld_maps_[i].BuildMap(size, game_state_, map_parent_);
|
||||
if (!map_status.ok()) {
|
||||
return map_status;
|
||||
}
|
||||
|
||||
@@ -102,56 +102,8 @@ void OverworldMap::LoadAreaInfo() {
|
||||
}
|
||||
}
|
||||
|
||||
void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
|
||||
uchar* ow_blockset, OWMapTiles& map_tiles) {
|
||||
if (large_map_) {
|
||||
parent_ = map_parent[index_];
|
||||
if (parent_ != index_ && !initialized_) {
|
||||
if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
|
||||
area_graphics_ =
|
||||
rom_[core::overworldSpecialGFXGroup + (parent_ - 0x80)];
|
||||
area_palette_ = rom_[core::overworldSpecialPALGroup + 1];
|
||||
} else if (index_ == 0x88) {
|
||||
area_graphics_ = 81;
|
||||
area_palette_ = 0;
|
||||
} else {
|
||||
area_graphics_ = rom_[core::mapGfx + parent_];
|
||||
area_palette_ = rom_[core::overworldMapPalette + parent_];
|
||||
}
|
||||
|
||||
initialized_ = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!BuildTileset(game_state).ok()) {
|
||||
std::cout << "BuildTileset failed" << std::endl;
|
||||
}
|
||||
BuildTiles16Gfx(count, ow_blockset); // build on GFX.mapgfx16Ptr
|
||||
|
||||
// int world = 0;
|
||||
// if (index_ < 64) {
|
||||
// map_tiles_ = map_tiles.light_world;
|
||||
// } else if (index_ < 0x80 && index_ >= 0x40) {
|
||||
// map_tiles_ = map_tiles.dark_world;
|
||||
// world = 1;
|
||||
// } else {
|
||||
// map_tiles_ = map_tiles.special_world;
|
||||
// world = 2;
|
||||
// }
|
||||
|
||||
// int superY = ((index_ - (world * 64)) / 8);
|
||||
// int superX = index_ - (world * 64) - (superY * 8);
|
||||
// for (int y = 0; y < 32; y++) {
|
||||
// for (int x = 0; x < 32; x++) {
|
||||
// auto xt = x + (superX * 32);
|
||||
// auto yt = y + (superY * 32);
|
||||
// CopyTile8bpp16((x * 16), (y * 16), map_tiles_[xt][yt], ow_blockset);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
absl::Status OverworldMap::BuildMapV2(int count, int game_state,
|
||||
uchar* map_parent) {
|
||||
absl::Status OverworldMap::BuildMap(int count, int game_state,
|
||||
uchar* map_parent) {
|
||||
if (large_map_) {
|
||||
parent_ = map_parent[index_];
|
||||
if (parent_ != index_ && !initialized_) {
|
||||
@@ -176,12 +128,25 @@ absl::Status OverworldMap::BuildMapV2(int count, int game_state,
|
||||
return tileset_status;
|
||||
}
|
||||
|
||||
// int world = 0;
|
||||
// if (index_ < 64) {
|
||||
// world_ = 0;
|
||||
// map_tiles_ = map_tiles.light_world;
|
||||
// } else if (index_ < 0x80 && index_ >= 0x40) {
|
||||
// world_ = 1;
|
||||
// map_tiles_ = map_tiles.dark_world;
|
||||
// world = 1;
|
||||
// } else {
|
||||
// world_ = 2;
|
||||
// map_tiles_ = map_tiles.special_world;
|
||||
// world = 2;
|
||||
// }
|
||||
|
||||
// int superY = ((index_ - (world * 64)) / 8);
|
||||
// int superX = index_ - (world * 64) - (superY * 8);
|
||||
// for (int y = 0; y < 32; y++) {
|
||||
// for (int x = 0; x < 32; x++) {
|
||||
// auto xt = x + (superX * 32);
|
||||
// auto yt = y + (superY * 32);
|
||||
// CopyTile8bpp16((x * 16), (y * 16), map_tiles_[xt][yt], ow_blockset);
|
||||
// }
|
||||
// }
|
||||
|
||||
return absl::OkStatus();
|
||||
@@ -248,40 +213,7 @@ absl::Status OverworldMap::BuildTileset(int game_state) {
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void OverworldMap::BuildTiles16Gfx(int count, uchar* ow_blockset) {
|
||||
auto gfx_tile16_data = ow_blockset;
|
||||
auto gfx_tile8_data = nullptr; // rom_.GetMasterGraphicsBin();
|
||||
|
||||
int offsets[] = {0, 8, 1024, 1032};
|
||||
auto yy = 0;
|
||||
auto xx = 0;
|
||||
|
||||
// number of tiles16 3748?
|
||||
for (auto i = 0; i < count; i++) {
|
||||
// 8x8 tile draw
|
||||
// gfx8 = 4bpp so everyting is /2F
|
||||
auto tiles = tiles16_[i];
|
||||
|
||||
for (auto tile = 0; tile < 4; tile++) {
|
||||
gfx::TileInfo info = tiles16_[i].tiles_info[tile];
|
||||
int offset = offsets[tile];
|
||||
|
||||
for (auto y = 0; y < 8; y++) {
|
||||
for (auto x = 0; x < 4; x++) {
|
||||
CopyTile(x, y, xx, yy, offset, info, gfx_tile16_data, gfx_tile8_data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
xx += 16;
|
||||
if (xx >= 0x80) {
|
||||
yy += 2048;
|
||||
xx = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
absl::Status OverworldMap::BuildTiles16GfxV2(int count) {
|
||||
absl::Status OverworldMap::BuildTiles16Gfx(int count) {
|
||||
auto gfx_tile8_data = nullptr; // rom_.GetMasterGraphicsBin();
|
||||
|
||||
int offsets[] = {0, 8, 1024, 1032};
|
||||
@@ -356,33 +288,6 @@ void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset) {
|
||||
}
|
||||
}
|
||||
|
||||
// EXPERIMENTAL ----------------------------------------------------------------
|
||||
|
||||
// map,current
|
||||
void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
|
||||
gfx::TileInfo tile, uchar* gfx16Pointer,
|
||||
uchar* gfx8Pointer) {
|
||||
int mx = x;
|
||||
int my = y;
|
||||
uchar r = 0;
|
||||
|
||||
if (tile.horizontal_mirror_ != 0) {
|
||||
mx = 3 - x;
|
||||
r = 1;
|
||||
}
|
||||
|
||||
if (tile.vertical_mirror_ != 0) {
|
||||
my = 7 - y;
|
||||
}
|
||||
|
||||
int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
|
||||
auto index = xx + (yy * 512) + offset + (mx * 2) + (my * 512);
|
||||
auto pixel = gfx8Pointer[tx + (y * 64) + x];
|
||||
|
||||
gfx16Pointer[index + r ^ 1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
|
||||
gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
|
||||
}
|
||||
|
||||
} // namespace zelda3
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
@@ -24,10 +24,7 @@ class OverworldMap {
|
||||
public:
|
||||
OverworldMap(int index, ROM& rom, const std::vector<gfx::Tile16>& tiles16);
|
||||
|
||||
void BuildMap(int count, int game_state, uchar* map_parent,
|
||||
uchar* ow_blockset, OWMapTiles& map_tiles);
|
||||
|
||||
absl::Status BuildMapV2(int count, int game_state, uchar* map_parent);
|
||||
absl::Status BuildMap(int count, int game_state, uchar* map_parent);
|
||||
|
||||
auto GetBitmap() { return bitmap_; }
|
||||
auto GetCurrentGraphicsSet() { return current_graphics_sheet_set; }
|
||||
@@ -36,21 +33,15 @@ class OverworldMap {
|
||||
|
||||
private:
|
||||
void LoadAreaInfo();
|
||||
void BuildTiles16Gfx(int count, uchar* ow_blockset);
|
||||
|
||||
absl::Status BuildTileset(int game_state);
|
||||
absl::Status BuildTiles16GfxV2(int count);
|
||||
absl::Status BuildTiles16Gfx(int count);
|
||||
|
||||
// TODO: Find the SDL_Surface way to do this.
|
||||
void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
|
||||
uchar* gfx16Pointer, uchar* gfx8Pointer);
|
||||
|
||||
void CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset);
|
||||
|
||||
void CopyTileToMap(int x, int y, int xx, int yy, int offset,
|
||||
gfx::TileInfo tile, uchar* gfx16Pointer,
|
||||
uchar* gfx8Pointer);
|
||||
void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr);
|
||||
|
||||
int parent_ = 0;
|
||||
int index_ = 0;
|
||||
int world_ = 0;
|
||||
|
||||
@@ -8,89 +8,6 @@
|
||||
namespace yaze {
|
||||
namespace gui {
|
||||
|
||||
void Canvas::Update() {
|
||||
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
|
||||
if (!custom_canvas_size_) canvas_sz_ = ImGui::GetContentRegionAvail();
|
||||
|
||||
auto canvas_p1 =
|
||||
ImVec2(canvas_p0.x + canvas_sz_.x, canvas_p0.y + canvas_sz_.y);
|
||||
|
||||
// Draw border and background color
|
||||
const ImGuiIO &io = ImGui::GetIO();
|
||||
ImDrawList *draw_list = ImGui::GetWindowDrawList();
|
||||
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(32, 32, 32, 255));
|
||||
draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255));
|
||||
|
||||
// This will catch our interactions
|
||||
ImGui::InvisibleButton(
|
||||
"canvas", canvas_sz_,
|
||||
ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
|
||||
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
|
||||
const bool is_active = ImGui::IsItemActive(); // Held
|
||||
const ImVec2 origin(canvas_p0.x + scrolling_.x,
|
||||
canvas_p0.y + scrolling_.y); // Lock scrolled origin
|
||||
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
|
||||
io.MousePos.y - origin.y);
|
||||
|
||||
// Add first and second point
|
||||
if (is_hovered && !dragging_select_ &&
|
||||
ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
|
||||
points_.push_back(mouse_pos_in_canvas);
|
||||
points_.push_back(mouse_pos_in_canvas);
|
||||
dragging_select_ = true;
|
||||
}
|
||||
if (dragging_select_) {
|
||||
points_.back() = mouse_pos_in_canvas;
|
||||
if (!ImGui::IsMouseDown(ImGuiMouseButton_Left)) dragging_select_ = false;
|
||||
}
|
||||
|
||||
// Pan (we use a zero mouse threshold when there's no context menu)
|
||||
const float mouse_threshold_for_pan = enable_context_menu_ ? -1.0f : 0.0f;
|
||||
if (is_active &&
|
||||
ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) {
|
||||
scrolling_.x += io.MouseDelta.x;
|
||||
scrolling_.y += io.MouseDelta.y;
|
||||
}
|
||||
|
||||
// Context menu (under default mouse threshold)
|
||||
ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
|
||||
if (enable_context_menu_ && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
|
||||
ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
|
||||
if (ImGui::BeginPopup("context")) {
|
||||
if (dragging_select_) points_.resize(points_.size() - 2);
|
||||
dragging_select_ = false;
|
||||
if (ImGui::MenuItem("Remove all", nullptr, false, points_.Size > 0)) {
|
||||
points_.clear();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
// Draw grid + all lines in the canvas
|
||||
draw_list->PushClipRect(canvas_p0, canvas_p1, true);
|
||||
if (enable_grid_) {
|
||||
const float GRID_STEP = 64.0f;
|
||||
for (float x = fmodf(scrolling_.x, GRID_STEP); x < canvas_sz_.x;
|
||||
x += GRID_STEP)
|
||||
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y),
|
||||
ImVec2(canvas_p0.x + x, canvas_p1.y),
|
||||
IM_COL32(200, 200, 200, 40));
|
||||
for (float y = fmodf(scrolling_.y, GRID_STEP); y < canvas_sz_.y;
|
||||
y += GRID_STEP)
|
||||
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y),
|
||||
ImVec2(canvas_p1.x, canvas_p0.y + y),
|
||||
IM_COL32(200, 200, 200, 40));
|
||||
}
|
||||
|
||||
for (int n = 0; n < points_.Size; n += 2) {
|
||||
draw_list->AddRect(
|
||||
ImVec2(origin.x + points_[n].x, origin.y + points_[n].y),
|
||||
ImVec2(origin.x + points_[n + 1].x, origin.y + points_[n + 1].y),
|
||||
IM_COL32(255, 255, 255, 255), 1.0f);
|
||||
}
|
||||
|
||||
draw_list->PopClipRect();
|
||||
}
|
||||
|
||||
void Canvas::DrawBackground(ImVec2 canvas_size) {
|
||||
canvas_p0_ = ImGui::GetCursorScreenPos();
|
||||
if (!custom_canvas_size_) canvas_sz_ = ImGui::GetContentRegionAvail();
|
||||
|
||||
@@ -15,8 +15,6 @@ class Canvas {
|
||||
Canvas(ImVec2 canvas_size)
|
||||
: custom_canvas_size_(true), canvas_sz_(canvas_size) {}
|
||||
|
||||
void Update();
|
||||
|
||||
void DrawBackground(ImVec2 canvas_size = ImVec2(0, 0));
|
||||
void UpdateContext();
|
||||
void DrawGrid(float grid_step = 64.0f);
|
||||
|
||||
@@ -21,5 +21,5 @@ bool InputHexShort(const char* label, int* data) {
|
||||
ImGuiInputTextFlags_CharsHexadecimal);
|
||||
}
|
||||
|
||||
} // namespace Gui
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace gui {
|
||||
IMGUI_API bool InputHex(const char* label, int* data);
|
||||
IMGUI_API bool InputHexShort(const char* label, int* data);
|
||||
|
||||
} // namespace Gui
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
|
||||
#endif
|
||||
Submodule src/lib/ImGuiFileDialog updated: 25780cf76e...7654d521db
Submodule src/lib/SDL updated: dd2e318211...0cc8dfdb58
Submodule src/lib/abseil-cpp updated: 0c92330442...59cba2b50d
12
src/yaze.h
12
src/yaze.h
@@ -1,12 +0,0 @@
|
||||
#ifndef YAZE_H
|
||||
#define YAZE_H
|
||||
|
||||
#if defined(_WIN32)
|
||||
#define main SDL_main
|
||||
#endif
|
||||
|
||||
#include "absl/debugging/failure_signal_handler.h"
|
||||
#include "absl/debugging/symbolize.h"
|
||||
#include "app/core/controller.h"
|
||||
|
||||
#endif /* YAZE_H */
|
||||
@@ -14,37 +14,30 @@ add_executable(
|
||||
yaze_test
|
||||
yaze_test.cc
|
||||
rom_test.cc
|
||||
asm_test.cc
|
||||
../src/app/rom.cc
|
||||
../src/app/asm/script.cc
|
||||
../src/app/gfx/bitmap.cc
|
||||
../src/app/gfx/snes_tile.cc
|
||||
../src/app/gfx/snes_palette.cc
|
||||
../src/app/core/common.cc
|
||||
../src/lib/asar/src/asar-dll-bindings/c/asardll.c
|
||||
)
|
||||
|
||||
target_include_directories(
|
||||
yaze_test PUBLIC
|
||||
../src/lib/
|
||||
../src/
|
||||
../src/lib/
|
||||
../src/lib/asar/src/asar-dll-bindings/c
|
||||
${SDL_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
yaze_test
|
||||
absl::strings
|
||||
absl::flags
|
||||
absl::status
|
||||
absl::statusor
|
||||
absl::failure_signal_handler
|
||||
absl::examine_stack
|
||||
absl::stacktrace
|
||||
absl::base
|
||||
absl::config
|
||||
absl::core_headers
|
||||
absl::raw_logging_internal
|
||||
SDL2::SDL2
|
||||
${ABSL_TARGETS}
|
||||
${OPENGL_LIBRARIES}
|
||||
asar-static
|
||||
${CMAKE_DL_LIBS}
|
||||
gmock_main
|
||||
gmock
|
||||
gtest_main
|
||||
|
||||
66
test/asm_test.cc
Normal file
66
test/asm_test.cc
Normal file
@@ -0,0 +1,66 @@
|
||||
#include <asardll.h>
|
||||
#include <gmock/gmock.h>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "absl/status/statusor.h"
|
||||
#include "absl/strings/str_cat.h"
|
||||
#include "absl/strings/string_view.h"
|
||||
#include "app/asm/script.h"
|
||||
#include "app/core/constants.h"
|
||||
#include "app/rom.h"
|
||||
|
||||
namespace yaze_test {
|
||||
namespace asm_test {
|
||||
|
||||
using yaze::app::ROM;
|
||||
using yaze::app::snes_asm::Script;
|
||||
|
||||
using ::testing::_;
|
||||
using ::testing::ElementsAreArray;
|
||||
using ::testing::Eq;
|
||||
using ::testing::Return;
|
||||
|
||||
class MockScript : public Script {
|
||||
public:
|
||||
MOCK_METHOD(absl::Status, ApplyPatchToROM, (ROM & rom));
|
||||
MOCK_METHOD(absl::Status, GenerateMosaicChangeAssembly,
|
||||
(ROM & rom, char mosaic_tiles[yaze::app::core::kNumOverworldMaps],
|
||||
int routine_offset, int hook_offset));
|
||||
};
|
||||
|
||||
TEST(ASMTest, ApplyMosaicChangePatchOk) {
|
||||
ROM rom;
|
||||
MockScript script;
|
||||
char mosaic_tiles[yaze::app::core::kNumOverworldMaps];
|
||||
|
||||
EXPECT_CALL(script, GenerateMosaicChangeAssembly(_, Eq(mosaic_tiles),
|
||||
Eq(0x1301D0 + 0x138000), 0))
|
||||
.WillOnce(Return(absl::OkStatus()));
|
||||
|
||||
EXPECT_CALL(script, ApplyPatchToROM(_)).WillOnce(Return(absl::OkStatus()));
|
||||
|
||||
EXPECT_THAT(script.GenerateMosaicChangeAssembly(rom, mosaic_tiles,
|
||||
0x1301D0 + 0x138000, 0),
|
||||
absl::OkStatus());
|
||||
EXPECT_THAT(script.ApplyPatchToROM(rom), absl::OkStatus());
|
||||
}
|
||||
|
||||
TEST(ASMTest, NoPatchLoadedError) {
|
||||
ROM rom;
|
||||
MockScript script;
|
||||
EXPECT_CALL(script, ApplyPatchToROM(_))
|
||||
.WillOnce(Return(absl::InvalidArgumentError("No patch loaded!")));
|
||||
|
||||
EXPECT_THAT(script.ApplyPatchToROM(rom),
|
||||
absl::InvalidArgumentError("No patch loaded!"));
|
||||
}
|
||||
|
||||
} // namespace asm_test
|
||||
} // namespace yaze_test
|
||||
Reference in New Issue
Block a user