IWYU ROM class

This commit is contained in:
scawful
2023-10-17 17:02:14 -04:00
parent 5a4ecc5b20
commit fb6247c059

View File

@@ -1,37 +1,32 @@
#include "rom.h"
#include <SDL.h>
#include <asar/src/asar/interface-lib.h>
#include <__algorithm/remove.h> // for remove
#include <__algorithm/replace.h> // for replace
#include <__chrono/system_clock.h> // for system_clock
#include <__filesystem/copy_options.h> // for copy_options, copy_options...
#include <__filesystem/operations.h> // for copy, file_size
#include <__utility/pair.h> // for tuple_element<>::type
#include <algorithm>
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <ctime>
#include <filesystem>
#include <fstream>
#include <functional>
#include <iostream>
#include <map>
#include <memory>
#include <stack>
#include <string>
#include <unordered_map>
#include <vector>
#include <cstddef> // for size_t
#include <cstdint> // for uint32_t, uint8_t
#include <cstring> // for memcpy
#include <ctime> // for ctime
#include <fstream> // for string, fstream, ifstream
#include <stack> // for stack
#include <string> // for hash, operator==, char_traits
#include <unordered_map> // for unordered_map, operator!=
#include <vector> // for vector, vector<>::value_type
#include "absl/container/flat_hash_map.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "absl/strings/string_view.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gfx/compression.h"
#include "absl/container/flat_hash_map.h" // for flat_hash_map, BitMask
#include "absl/status/status.h" // for OkStatus, InternalError
#include "absl/status/statusor.h" // for StatusOr
#include "absl/strings/str_cat.h" // for StrCat
#include "absl/strings/string_view.h" // for string_view, operator==
#include "app/core/constants.h" // for Bytes, ASSIGN_OR_RETURN
#include "app/gfx/bitmap.h" // for Bitmap, BitmapTable
#include "app/gfx/compression.h" // for DecompressV2
#include "app/gfx/snes_palette.h" // for PaletteGroup, SNESColor
#include "app/gfx/snes_tile.h" // for SnesTo8bppSheet
namespace yaze {
namespace app {