IWYU ROM class
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@@ -1,37 +1,32 @@
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#include "rom.h"
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#include "rom.h"
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#include <SDL.h>
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#include <__algorithm/remove.h> // for remove
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#include <asar/src/asar/interface-lib.h>
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#include <__algorithm/replace.h> // for replace
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#include <__chrono/system_clock.h> // for system_clock
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#include <__filesystem/copy_options.h> // for copy_options, copy_options...
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#include <__filesystem/operations.h> // for copy, file_size
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#include <__utility/pair.h> // for tuple_element<>::type
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#include <algorithm>
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#include <cstddef> // for size_t
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#include <chrono>
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#include <cstdint> // for uint32_t, uint8_t
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#include <cstddef>
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#include <cstring> // for memcpy
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#include <cstdint>
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#include <ctime> // for ctime
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#include <cstring>
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#include <fstream> // for string, fstream, ifstream
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#include <ctime>
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#include <stack> // for stack
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#include <filesystem>
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#include <string> // for hash, operator==, char_traits
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#include <fstream>
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#include <unordered_map> // for unordered_map, operator!=
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#include <functional>
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#include <vector> // for vector, vector<>::value_type
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#include <iostream>
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#include <map>
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#include <memory>
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#include <stack>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "absl/container/flat_hash_map.h"
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#include "absl/container/flat_hash_map.h" // for flat_hash_map, BitMask
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#include "absl/status/status.h"
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#include "absl/status/status.h" // for OkStatus, InternalError
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#include "absl/status/statusor.h"
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#include "absl/status/statusor.h" // for StatusOr
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#include "absl/strings/str_cat.h"
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#include "absl/strings/str_cat.h" // for StrCat
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#include "absl/strings/str_format.h"
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#include "absl/strings/string_view.h" // for string_view, operator==
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#include "absl/strings/string_view.h"
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#include "app/core/constants.h" // for Bytes, ASSIGN_OR_RETURN
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#include "app/core/common.h"
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#include "app/gfx/bitmap.h" // for Bitmap, BitmapTable
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#include "app/core/constants.h"
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#include "app/gfx/compression.h" // for DecompressV2
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h" // for PaletteGroup, SNESColor
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h" // for SnesTo8bppSheet
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/compression.h"
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namespace yaze {
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namespace yaze {
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namespace app {
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namespace app {
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