load overworld automatically on rom load

This commit is contained in:
scawful
2022-09-07 18:24:18 -05:00
parent 9865b2ab49
commit fd965fecf1

View File

@@ -41,6 +41,15 @@ absl::Status OverworldEditor::Update() {
if (rom_.isLoaded() && !all_gfx_loaded_) {
LoadGraphics();
all_gfx_loaded_ = true;
RETURN_IF_ERROR(overworld_.Load(rom_))
current_gfx_bmp_.Create(128, 512, 64, overworld_.GetCurrentGraphics());
rom_.RenderBitmap(&current_gfx_bmp_);
tile16_blockset_bmp_.Create(128, 8192, 128,
overworld_.GetCurrentBlockset());
rom_.RenderBitmap(&tile16_blockset_bmp_);
map_blockset_loaded_ = true;
overworld_map_bmp_.Create(512, 512, 512, overworld_.GetCurrentBitmapData());
rom_.RenderBitmap(&overworld_map_bmp_);
}
if (overworld_debug_menu_) {