load overworld automatically on rom load
This commit is contained in:
@@ -41,6 +41,15 @@ absl::Status OverworldEditor::Update() {
|
||||
if (rom_.isLoaded() && !all_gfx_loaded_) {
|
||||
LoadGraphics();
|
||||
all_gfx_loaded_ = true;
|
||||
RETURN_IF_ERROR(overworld_.Load(rom_))
|
||||
current_gfx_bmp_.Create(128, 512, 64, overworld_.GetCurrentGraphics());
|
||||
rom_.RenderBitmap(¤t_gfx_bmp_);
|
||||
tile16_blockset_bmp_.Create(128, 8192, 128,
|
||||
overworld_.GetCurrentBlockset());
|
||||
rom_.RenderBitmap(&tile16_blockset_bmp_);
|
||||
map_blockset_loaded_ = true;
|
||||
overworld_map_bmp_.Create(512, 512, 512, overworld_.GetCurrentBitmapData());
|
||||
rom_.RenderBitmap(&overworld_map_bmp_);
|
||||
}
|
||||
|
||||
if (overworld_debug_menu_) {
|
||||
|
||||
Reference in New Issue
Block a user