load overworld automatically on rom load
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@@ -41,6 +41,15 @@ absl::Status OverworldEditor::Update() {
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if (rom_.isLoaded() && !all_gfx_loaded_) {
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if (rom_.isLoaded() && !all_gfx_loaded_) {
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LoadGraphics();
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LoadGraphics();
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all_gfx_loaded_ = true;
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all_gfx_loaded_ = true;
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RETURN_IF_ERROR(overworld_.Load(rom_))
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current_gfx_bmp_.Create(128, 512, 64, overworld_.GetCurrentGraphics());
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rom_.RenderBitmap(¤t_gfx_bmp_);
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tile16_blockset_bmp_.Create(128, 8192, 128,
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overworld_.GetCurrentBlockset());
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rom_.RenderBitmap(&tile16_blockset_bmp_);
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map_blockset_loaded_ = true;
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overworld_map_bmp_.Create(512, 512, 512, overworld_.GetCurrentBitmapData());
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rom_.RenderBitmap(&overworld_map_bmp_);
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}
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}
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if (overworld_debug_menu_) {
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if (overworld_debug_menu_) {
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