- Moved all third-party libraries (SDL, ImGui, Asar, etc.) from `src/lib/` and `third_party/` to a new `ext/` directory for better organization and clarity in dependency management.
- Updated CMake configuration to reflect the new paths, ensuring all targets and includes point to the `ext/` directory.
- Enhanced CMake presets to support new build options for AI and gRPC features, improving modularity and build flexibility.
- Added new feature flags for agent UI and remote automation, allowing for more granular control over build configurations.
- Updated documentation to reflect changes in the project structure and build options, ensuring clarity for contributors and users.
- Moved core components such as `Controller` and `Window` from `src/app/core/` to `src/app/` and `src/app/platform/`, respectively, to improve modularity and clarity.
- Updated include paths across the codebase to reflect the new locations of these components.
- Introduced a new foundational core library in `src/core/` for project management and ROM patching logic, enhancing the separation of concerns.
- Adjusted CMake configurations to ensure proper compilation of the new core library and updated dependencies in various modules.
Benefits:
- Streamlines the application structure, making it easier to navigate and maintain.
- Enhances code organization by clearly delineating core functionalities from application-specific logic.
- Improves overall architecture by promoting a clearer separation of concerns between different components.
- Replaced the deprecated DungeonEditor with DungeonEditorV2, implementing a card-based architecture for improved UI management.
- Updated CMakeLists.txt to reflect changes in source file organization, including renaming dungeon_editor files to their V2 counterparts.
- Refactored DungeonCanvasViewer to support per-room layer visibility settings and updated related methods for rendering and layer management.
- Enhanced testing framework to accommodate the new DungeonEditorV2 structure, including updates to smoke tests and integration tests.
- Removed legacy dungeon_editor files to streamline the codebase and prevent confusion with the new implementation.
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
- Introduced a comprehensive README for the E2E tests using ImGui Test Engine, detailing active tests and their functionalities.
- Documented the process for running tests, creating new tests, and utilizing the ImGui Test Engine API.
- Included troubleshooting tips and future test ideas to enhance test development and execution.
- Organized the file structure and provided insights into test logging and infrastructure.
- Introduced detailed reports on unit, integration, and E2E test coverage for the dungeon editor.
- Documented test results, including pass rates and identified issues, to enhance visibility into testing outcomes.
- Implemented performance optimizations for the graphics system, significantly improving loading times and user experience.
- Updated the smoke test for the dungeon editor to cover complete UI workflows and interactions.
- Enhanced integration tests to utilize real ROM data, ensuring more reliable test execution.
- Introduced a new smoke test for the Dungeon Editor to verify UI elements and functionality.
- Registered the Dungeon Editor smoke test in the main test suite for automated execution.
- Updated the integration test setup to ensure proper ROM loading from multiple locations.
- Updated CMakeLists.txt to correct file paths for unit tests.
- Modified DungeonObjectRenderingE2ETests to inherit from BoundRomTest for better ROM management.
- Enhanced DungeonEditorIntegrationTest with improved mock ROM handling and added graphics data setup.
- Introduced a new MockRom class with methods for setting mock data and initializing memory layout.
- Added comprehensive unit tests for RoomObject encoding and decoding, covering all object types and edge cases.
- Refactored DungeonObjectRenderingTests to utilize BoundRomTest, ensuring consistent ROM loading and setup.
- Improved assertions in rendering tests for better clarity and reliability.
- Added a new `tools` directory to house various utility tools, including the `overworld_golden_data_extractor`, `extract_vanilla_values`, and `rom_patch_utility`.
- Introduced comprehensive integration tests for dungeon and overworld functionalities, ensuring compatibility with existing ROM data.
- Refactored existing test files to improve organization and maintainability, moving deprecated tests to a dedicated directory.
- Updated CMake configuration to include new tools and tests, enhancing the build process for development and CI environments.
- Improved test coverage for dungeon object rendering and room integration, validating core functionalities against expected behaviors.
- Introduced new methods in `Controller`, `EditorManager`, and `OverworldEditor` to access the `Overworld` instance, improving modularity and interaction with the overworld data.
- Added `GetTile` method in `Overworld` to retrieve tile data based on coordinates, enhancing functionality for tile manipulation.
- Implemented a new testing framework with automated GUI tests, including `CanvasSelectionTest` and `FrameworkSmokeTest`, to validate user interactions and ensure robustness.
- Updated `CMakeLists.txt` to include new test files and dependencies, streamlining the build process for testing.
- Refactored logging behavior to ensure proper file handling during logging operations, improving reliability in logging outputs.
- Introduced a detailed documentation guide for testing the YAZE overworld implementation, covering unit tests, integration tests, end-to-end tests, and golden data validation.
- Added a new script to orchestrate the complete testing workflow, including building the golden data extractor, running tests, and generating reports.
- Implemented new test files for end-to-end testing and integration testing, ensuring compatibility with ZScream logic and validating overworld data integrity.
- Enhanced the Overworld class with additional methods for expanded tile and entrance handling, improving test coverage and functionality.
- Updated ROM reading assertions to handle potential errors using status checks, enhancing robustness in the E2E tests.
- Simplified byte and word read operations by storing results in variables and checking their status before assertions, improving code clarity.
- Ensured consistency in transaction system tests by applying similar error handling practices.
- Introduced new E2E test suite for comprehensive ROM testing, validating the complete ROM editing workflow.
- Added ZSCustomOverworld test suite to validate version upgrades and data integrity.
- Updated `EditorManager` to register the new test suites.
- Enhanced CMake configuration to include the new test files.
- Updated README to reflect the new testing capabilities and best practices for AI agent testing.