Commit Graph

36 Commits

Author SHA1 Message Date
scawful
d45f7819e1 refactor(app): reorganize application structure and update includes
- Moved core components such as `Controller` and `Window` from `src/app/core/` to `src/app/` and `src/app/platform/`, respectively, to improve modularity and clarity.
- Updated include paths across the codebase to reflect the new locations of these components.
- Introduced a new foundational core library in `src/core/` for project management and ROM patching logic, enhancing the separation of concerns.
- Adjusted CMake configurations to ensure proper compilation of the new core library and updated dependencies in various modules.

Benefits:
- Streamlines the application structure, making it easier to navigate and maintain.
- Enhances code organization by clearly delineating core functionalities from application-specific logic.
- Improves overall architecture by promoting a clearer separation of concerns between different components.
2025-10-15 20:10:04 -04:00
scawful
fd91d17ebd refactor(core): move AsarWrapper to core directory and update includes
- Relocated AsarWrapper implementation and header files from `src/app/core/` to `src/core/` to enhance modularity and organization.
- Updated all relevant include paths across the codebase to reflect the new location of AsarWrapper.
- Adjusted CMake configurations to ensure proper compilation of the core library.

Benefits:
- Improves project structure by separating core functionalities from application-specific code.
- Facilitates easier maintenance and understanding of the codebase by clarifying the organization of core components.
2025-10-15 17:24:05 -04:00
scawful
58f3213c62 refactor(gui): reorganize GUI includes and introduce new components
- Updated include paths for various GUI-related headers to improve organization and clarity.
- Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager.
- Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem.

Benefits:
- Enhances maintainability and readability of the GUI code.
- Facilitates future enhancements and optimizations within the GUI subsystem.
2025-10-13 10:21:03 -04:00
scawful
6374da6194 refactor(gfx): reorganize graphics includes and introduce new types
- Updated include paths for various graphics-related headers to improve organization and clarity.
- Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem.
- Refactored existing code to utilize the new types, ensuring consistency across the codebase.

Benefits:
- Improves maintainability and readability of the graphics code.
- Facilitates future enhancements and optimizations within the graphics subsystem.
2025-10-13 00:09:34 -04:00
scawful
dc9b9d5d10 move zelda3 directory to src from app 2025-10-12 22:01:52 -04:00
scawful
9c89ad5843 feat(palette): implement centralized PaletteManager for improved color management
- Introduced PaletteManager to handle all palette-related operations, including color modifications, undo/redo functionality, and batch processing.
- Updated PaletteEditor and PaletteGroupCard to utilize PaletteManager for managing palette states and modifications, streamlining the editing process.
- Enhanced user interface with confirmation popups for discard actions and error notifications for save failures.

Benefits:
- Centralizes palette management, improving consistency and reducing code duplication across editors.
- Enhances user experience by providing clear feedback on unsaved changes and simplifying color operations.
2025-10-12 21:42:13 -04:00
scawful
ab73a09f47 refactor(editor): reorganize includes and enhance EditorManager initialization
- Moved the declaration of `AgentControlServer` to a forward declaration in the header file for better clarity and organization.
- Updated the `EditorManager` constructor to initialize the version string and popup manager context.
- Added conditional compilation for gRPC-related includes and commented out the agent control server initialization for future reference.
- Ensured consistent definition of `IMGUI_DEFINE_MATH_OPERATORS` across multiple files to prevent potential issues with ImGui usage.

Benefits:
- Improved code organization and readability.
- Enhanced maintainability by clarifying the initialization process and managing includes effectively.
2025-10-11 14:37:34 -04:00
scawful
c512dd7f35 refactor: Replace deprecated dungeon editor guide with updated documentation
- Deleted the old D1-dungeon-editor-guide.md and F1-dungeon-editor-guide.md files to streamline documentation.
- Introduced a new DUNGEON_EDITOR_GUIDE.md that consolidates features, architecture, and usage instructions for the Dungeon Editor.
- Updated the development guide to include new naming conventions and clarified rendering processes.
- Enhanced the overall structure and content of the documentation to reflect the current production-ready status of the Dungeon Editor.
2025-10-09 20:48:07 -04:00
scawful
418695188a refactor: Migrate DungeonEditor to V2 and update related components
- Replaced the deprecated DungeonEditor with DungeonEditorV2, implementing a card-based architecture for improved UI management.
- Updated CMakeLists.txt to reflect changes in source file organization, including renaming dungeon_editor files to their V2 counterparts.
- Refactored DungeonCanvasViewer to support per-room layer visibility settings and updated related methods for rendering and layer management.
- Enhanced testing framework to accommodate the new DungeonEditorV2 structure, including updates to smoke tests and integration tests.
- Removed legacy dungeon_editor files to streamline the codebase and prevent confusion with the new implementation.
2025-10-09 18:00:27 -04:00
scawful
9d0b6737cd refactor: Remove manual object renderer and dungeon renderer from the editor
- Deleted the ManualObjectRenderer and DungeonRenderer classes to streamline the codebase and reduce redundancy.
- Updated DungeonCanvasViewer and DungeonEditorV2 to remove references to the deleted renderers, ensuring proper functionality without them.
- Enhanced the rendering logic in DungeonCanvasViewer to directly handle object rendering and background layers, improving performance and maintainability.
- Added debug logging to track rendering processes and ensure proper graphics loading.
2025-10-09 15:47:15 -04:00
scawful
ba70176ee2 refactor: Improve message parsing and dictionary handling
- Changed the type of dictionary variable from int to int8_t for better type safety.
- Updated the handling of dictionary entries in message parsing to ensure correct formatting and prevent parsing errors with command arguments.
- Refactored message data parsing logic to use index-based loops, improving clarity and correctness in handling command arguments.
- Enhanced the documentation in message_data.h to provide a comprehensive overview of the message data system and its components.
- Added new tests to validate the correct parsing of messages with commands and arguments, ensuring robustness against previous bugs.
2025-10-08 21:17:09 -04:00
scawful
6c331f1fd0 epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
2025-10-07 17:15:11 -04:00
scawful
b21aeeb663 feat: Enhance Dungeon Rendering with Size Adjustments and Testing Initialization
- Added InitializeForTesting method in Rom class to facilitate testing setup.
- Updated DungeonCanvasViewer to adjust object and sprite sizes from 16x16 to 8x8, improving rendering accuracy.
- Modified rendering logic for various dungeon objects (chests, doors, walls, pots) to reflect new size calculations.
- Adjusted object position calculations in ObjectRenderer to align with the new size metrics, ensuring consistent rendering across the application.
- Updated integration tests to verify the new initialization method for ROM objects.
2025-10-05 17:27:32 -04:00
scawful
3b7a961884 feat: Implement Proposal Saving and GUI Automation Enhancements
- Added functionality to save AI agent plans to disk using ProposalRegistry, including directory creation and error handling for failed saves.
- Enhanced AIGUIController with new gRPC GUI automation actions, including click, type, wait, and verify actions, improving interaction capabilities.
- Introduced new command parsing for set-area and replace-tile commands in Tile16ProposalGenerator, allowing for more complex tile modifications.
- Added integration and unit tests for AIGUIController and Tile16ProposalGenerator to ensure robust functionality and error handling.
2025-10-05 13:07:03 -04:00
scawful
8d13c31df8 feat: Update AI Model References and Enhance Agent Chat Widget Functionality
- Updated AI model references from "gemini-2.0-flash-exp" to "gemini-2.5-flash" across various components, ensuring compatibility with the latest AI capabilities.
- Enhanced the AgentChatWidget to improve user experience with new features such as message copying, improved input handling, and session management.
- Introduced a chat session management system, allowing users to create and switch between multiple chat sessions seamlessly.
- Improved UI elements for better visibility and interaction, including styled buttons and tooltips for enhanced usability.
2025-10-05 04:55:18 -04:00
scawful
429506e503 feat: Integrate unified gRPC server for enhanced service management
- Added `UnifiedGRPCServer` class to host both ImGuiTestHarness and ROM service, allowing simultaneous access to GUI automation and ROM manipulation.
- Implemented necessary header and source files for the unified server, including initialization, start, and shutdown functionalities.
- Updated CMake configurations to include new source files and link required gRPC libraries for the unified server.
- Enhanced existing services with gRPC support, improving overall system capabilities and enabling real-time collaboration.
- Added integration tests for AI-controlled tile placement, validating command parsing and execution via gRPC.
2025-10-04 23:14:09 -04:00
scawful
13bbe8078a feat: Enhance GUI action generation and testing for AI tile placement
- Introduced `GuiActionGenerator` class to convert high-level AI actions into executable GUI test scripts, supporting JSON output for automated testing.
- Added comprehensive test suite for AI tile placement commands, validating command parsing and generated test scripts.
- Updated `README.md` to reflect recent enhancements and completed features in the project.
- Improved CMake configuration to include new source files for GUI action generation and related services.
2025-10-04 22:23:31 -04:00
scawful
0176a66b7e feat: Enable Unity builds for faster compilation
- Added an option to enable Unity (Jumbo) builds in CMake.
- Updated CMakeLists.txt to conditionally set CMAKE_UNITY_BUILD and batch size.
- Removed outdated analysis documentation for overworld implementation.
- Deleted z3ed resources YAML file as it is no longer needed.
- Refactored CMake files to modularize the build system, separating core, editor, gfx, gui, and zelda3 components into library files.
- Added precompiled headers for various libraries to improve compilation times.
- Updated yaze_config.h.in to define IMGUI_DEFINE_MATH_OPERATORS for C++ compatibility.
- Enhanced editor integration tests with necessary includes for ImGui.
2025-10-04 16:23:57 -04:00
scawful
37e8e77376 feat: Introduce DungeonEditorV2 with component delegation for improved architecture
- Added DungeonEditorV2 to streamline dungeon editing by delegating tasks to specialized components.
- Implemented comprehensive integration tests to validate functionality and ensure proper ROM handling.
- Achieved 100% pass rate for all integration tests, enhancing reliability and performance of the editor.
- Updated test suite to include tests for the new editor, ensuring robust coverage and error handling.
2025-10-04 14:32:56 -04:00
scawful
78c6041877 feat: Initialize dungeon editor with ROM in setup for integration tests 2025-10-04 14:17:38 -04:00
scawful
3ef157b991 feat: Add comprehensive test coverage documentation for dungeon editor
- Introduced detailed reports on unit, integration, and E2E test coverage for the dungeon editor.
- Documented test results, including pass rates and identified issues, to enhance visibility into testing outcomes.
- Implemented performance optimizations for the graphics system, significantly improving loading times and user experience.
- Updated the smoke test for the dungeon editor to cover complete UI workflows and interactions.
- Enhanced integration tests to utilize real ROM data, ensuring more reliable test execution.
2025-10-04 14:09:14 -04:00
scawful
c59a4592c3 feat: Add dungeon editor smoke test and register it in the test suite
- Introduced a new smoke test for the Dungeon Editor to verify UI elements and functionality.
- Registered the Dungeon Editor smoke test in the main test suite for automated execution.
- Updated the integration test setup to ensure proper ROM loading from multiple locations.
2025-10-04 14:01:30 -04:00
scawful
dc3a59f03b feat: Update README and z3ed documentation for AI-powered features and editor integration
refactor: Simplify dungeon editor integration tests by using real ROM data and removing mock implementations
2025-10-04 13:53:34 -04:00
scawful
20a406892c Refactor test structure and enhance object encoding tests
- Updated CMakeLists.txt to correct file paths for unit tests.
- Modified DungeonObjectRenderingE2ETests to inherit from BoundRomTest for better ROM management.
- Enhanced DungeonEditorIntegrationTest with improved mock ROM handling and added graphics data setup.
- Introduced a new MockRom class with methods for setting mock data and initializing memory layout.
- Added comprehensive unit tests for RoomObject encoding and decoding, covering all object types and edge cases.
- Refactored DungeonObjectRenderingTests to utilize BoundRomTest, ensuring consistent ROM loading and setup.
- Improved assertions in rendering tests for better clarity and reliability.
2025-10-04 13:37:52 -04:00
scawful
38ece34894 feat: Organize and enhance test structure with new tools and integration tests
- Added a new `tools` directory to house various utility tools, including the `overworld_golden_data_extractor`, `extract_vanilla_values`, and `rom_patch_utility`.
- Introduced comprehensive integration tests for dungeon and overworld functionalities, ensuring compatibility with existing ROM data.
- Refactored existing test files to improve organization and maintainability, moving deprecated tests to a dedicated directory.
- Updated CMake configuration to include new tools and tests, enhancing the build process for development and CI environments.
- Improved test coverage for dungeon object rendering and room integration, validating core functionalities against expected behaviors.
2025-10-04 12:21:18 -04:00
scawful
6b13c2ea0a Implement GUI Automation Test Commands and Refactor AsarWrapper Usage
- Added new test commands for GUI automation in `test_commands.cc`, including handling test runs, statuses, listings, and results.
- Refactored instances of `app::core::AsarWrapper` to `core::AsarWrapper` across multiple files for consistency.
- Updated CMake configuration to include new test command files.
- Modified integration and unit tests to reflect the changes in AsarWrapper usage.
- Ensured proper error handling and output formatting for test commands.
2025-10-02 19:33:05 -04:00
scawful
edf5cb2c51 Enhance EditorIntegrationTest for ImGui Test Engine support
- Added conditional compilation for the ImGui Test Engine in `EditorIntegrationTest`, allowing for test registration and engine initialization when enabled.
- Updated the constructor and destructor to manage the test engine context appropriately.
- Improved the `Initialize` method to include test engine setup and registration, enhancing the integration testing capabilities.
- Ensured compatibility with scenarios where the ImGui Test Engine is disabled by providing default implementations for related methods.
2025-09-28 15:44:44 -04:00
scawful
3210cc0ab6 Refactor Tracker::SaveSongs function by commenting out unused variables and code
- Commented out a large number of unused variable declarations and code segments in the `SaveSongs` function to improve readability and maintainability.
- This change does not affect the functionality but prepares the code for future enhancements by reducing clutter.
2025-09-28 15:22:55 -04:00
scawful
97f00d3fc6 Add E2E and ZSCustomOverworld test suites for comprehensive testing
- Introduced new E2E test suite for comprehensive ROM testing, validating the complete ROM editing workflow.
- Added ZSCustomOverworld test suite to validate version upgrades and data integrity.
- Updated `EditorManager` to register the new test suites.
- Enhanced CMake configuration to include the new test files.
- Updated README to reflect the new testing capabilities and best practices for AI agent testing.
2025-09-28 15:11:31 -04:00
scawful
6bdcfe95ec Update CMake configuration and CI/CD workflows
- Upgraded CMake minimum version requirement to 3.16 and updated project version to 0.3.0.
- Introduced new CMake presets for build configurations, including default, debug, and release options.
- Added CI/CD workflows for continuous integration and release management, enhancing automated testing and deployment processes.
- Integrated Asar assembler support with new wrapper classes and CLI commands for patching ROMs.
- Implemented comprehensive tests for Asar integration, ensuring robust functionality and error handling.
- Enhanced packaging configuration for cross-platform support, including Windows, macOS, and Linux.
- Updated documentation and added test assets for improved clarity and usability.
2025-09-25 08:59:59 -04:00
scawful
ccd4e8cf4b Integrate Dungeon Editor System and Object Editor for Enhanced Dungeon Management
- Introduced a new DungeonEditorSystem to streamline dungeon editing functionalities, including room properties management and object editing.
- Enhanced the DungeonEditor class to initialize the new editor system and manage room properties effectively.
- Added comprehensive object editing capabilities with a dedicated DungeonObjectEditor, supporting object insertion, deletion, and real-time preview.
- Implemented improved UI components for editing dungeon settings, including integrated editing panels for various object types.
- Enhanced error handling and validation throughout the dungeon editing process to ensure robust functionality.
- Updated integration tests to cover new features and validate the overall performance of the dungeon editing system.
2025-09-24 22:48:47 -04:00
scawful
789f577ee3 Add integration tests for Dungeon Editor and object parsing functionality
- Updated CMakeLists.txt to include new test files for CPU, PPU, SPC700, APU, and dungeon editor integration tests.
- Introduced new testing helpers in testing.h for validating StatusOr objects with specific error messages and codes.
- Added comprehensive integration tests for the DungeonEditor, covering object parsing, rendering, and room graphics.
- Created mock ROM and object data setups to facilitate testing without real ROM files.
- Implemented various test cases to ensure the reliability of object parsing and rendering logic in the dungeon editor.
2025-09-24 12:44:14 -04:00
scawful
cb86c7b2ec Add TestEditor class and integration test setup for ImGui; implement basic UI elements and test registration functionality. 2025-04-12 09:59:47 -04:00
scawful
0d4ae946f8 Refactor TestEditor: move to yaze::test namespace and implement Save/Load methods 2025-04-05 13:47:07 -04:00
scawful
358520fcae Remove test editor integration from Controller and update integration test logic 2025-03-11 20:11:47 -04:00
scawful
e4cc3b977a Move test dir to root 2025-01-19 19:09:39 -05:00