- Modified the `YAZE.vcxproj` file to change the Vcpkg triplet settings for Windows platforms from static to dynamic.
- Updated the `AdditionalDependencies` for various configurations to use dynamic versions of SDL2 libraries, enhancing compatibility and reducing build complexity.
- Adjusted the `cmake/vcpkg.cmake` file to reflect the change in library linkage, ensuring consistent behavior across builds.
- Modified the `YAZE.vcxproj` file to replace dynamic SDL2 library dependencies with static versions, enhancing build performance and reducing runtime dependencies.
- Updated `cmake/sdl2.cmake` to prioritize vcpkg for SDL2 on Windows, falling back to bundled SDL when necessary, and improved handling for non-Windows platforms.
- Adjusted `cmake/vcpkg.cmake` to set the library linkage to static, ensuring consistent behavior across builds.
- These changes streamline the build process and align with the project's library management strategy.
- Added architecture detection in CMakeLists.txt for Windows, defining appropriate compile flags for ARM64, x64, and x86 platforms.
- Updated yaze.vcxproj to include Debug and Release configurations for ARM64, ensuring proper setup for ARM64 builds.
- Modified GitHub Actions workflow to support packaging for Windows ARM64, creating artifacts for both x64 and ARM64 builds.
- Added vcpkg integration in CMake for Windows, enabling automatic dependency management.
- Updated CMakePresets.json to include presets for debug and release builds with vcpkg.
- Created setup scripts for easy vcpkg installation on Windows.
- Enhanced documentation to guide users on vcpkg setup and usage with YAZE.
- Improved logging in Overworld class to track expanded tile flags during map assembly.
- Add definition `-DMICROSOFT_WINDOWS_WINBASE_H_DEFINE_INTERLOCKED_CPLUSPLUS_OVERLOADS=0`.
- Set target architecture to `x64`.
- Configure CRT and library linkage to `dynamic`.