- Refactored RecentFilesManager to utilize the utility function for ensuring the configuration directory exists, enhancing code clarity.
- Updated ThemeManager to use the utility function for retrieving file names, improving consistency across the codebase.
- Adjusted selected_editor initialization in EditorSelectionDialog to use static_cast for better type safety.
- Updated file dialog references across the application to utilize a new `util::FileDialogWrapper` for consistent file handling.
- Refactored existing code to replace direct calls to `core::FileDialogWrapper` with the new utility class, enhancing modularity and maintainability.
- Introduced `util::PlatformPaths` for cross-platform directory management, ensuring consistent access to user directories and application data paths.
- Added new utility functions for file operations, improving the overall file handling capabilities within the application.
- Updated CMake configurations to include new utility source files, streamlining the build process.
- Introduced lazy loading for room data to optimize performance and reduce initial load times.
- Updated DungeonEditor and DungeonRoomLoader to handle room graphics rendering directly from room objects.
- Refactored methods to accept room references instead of IDs for better clarity and type safety.
- Enhanced tab management in the DungeonEditor UI for improved user experience.
- Updated `.clang-tidy` and `.clangd` configurations for improved code quality checks and diagnostics.
- Added new submodules for JSON and HTTP libraries to support future features.
- Refined README and documentation files to standardize naming conventions and improve clarity.
- Introduced a new command palette in the CLI for easier command access and execution.
- Implemented various CLI handlers for managing ROM, sprites, palettes, and dungeon functionalities.
- Enhanced the TUI components for better user interaction and command execution.
- Added AI service integration for generating commands based on user prompts, expanding the CLI's capabilities.
- Created a new Visual Studio solution file (YAZE.sln) to manage the project structure.
- Added a project file (YAZE.vcxproj) with configurations for Debug and Release builds across multiple platforms (Win32, x64, ARM64).
- Established initial project structure with relevant source and header files included for compilation.
- Updated theme manager to remove unnecessary logging statements, streamlining the code for better readability.
- Updated CMakeLists.txt to silence C++23 deprecation warnings and added definitions for intrinsic int128 support.
- Modified GitHub Actions workflow to handle missing asset directories gracefully and ensure correct versioning in Info.plist.
- Refactored string handling in multiple source files to use std::memcpy for safer string copying, preventing potential buffer overflows.
- Improved font loading logic and ensured consistent handling of theme properties in the editor.
- Added 'absl::numeric' to the AdditionalLibraryDirectories in yaze.vcxproj for enhanced functionality.
- Refactored string handling in multiple source files to use std::strncpy for safer string copying and prevent buffer overflows.
- Cleaned up unnecessary whitespace and improved code readability across various files.
- Updated the logic for displaying the welcome screen to only show it if it hasn't been manually closed by the user.
- Introduced a new flag to track whether the welcome screen was manually closed, enhancing user experience by preventing unwanted re-displays.
- Reset the welcome screen state when a ROM is loaded, ensuring a fresh start for the user.
- Minor adjustments to comments for clarity and maintainability.
- Updated the command palette UI to include a search input with focus management, allowing users to filter and categorize commands more effectively.
- Enhanced the global search UI with tabbed results for recent files and labels, improving organization and accessibility.
- Refactored the display settings to be accessible via a popup, allowing customization without needing to load a ROM.
- Improved the welcome screen with enhanced particle effects and customization options, making it more visually appealing and user-friendly.
- Added functionality for global font scaling and theme management within the display settings, enhancing user experience.
- Added ShowSaveFileDialog and its platform-specific implementations for Windows and macOS, allowing users to save files with specified names and extensions.
- Enhanced the FileDialogWrapper class to support both native and bespoke dialog options based on feature flags.
- Updated the editor manager to utilize the new save dialog for ROM and project file saving, improving user experience and file management.
- Refactored existing dialog methods to ensure consistency and maintainability across different platforms.
- Introduced new helper functions for managing table canvases in the GUI, allowing for better sizing and layout of elements.
- Updated the theme manager to include additional color properties for navigation elements, tree lines, and tab variations, improving visual consistency.
- Enhanced the theme selection interface with a more organized table layout for built-in and file themes, along with action buttons for theme management.
- Added a welcome screen that can be accessed from the View menu, improving user experience for new users.
- Enhanced session management by allowing the reuse of empty sessions when loading ROMs, reducing unnecessary session creation.
- Improved the session table layout for better readability and added a custom overworld feature flag for each session.
- Updated the DrawWelcomeScreen method for better visual integration and added a glow effect to the decorative line.
- Updated CMake configuration to ensure theme files are included in macOS bundles and added explicit file handling for theme resources.
- Refactored ThemeManager to replace hardcoded theme lists with dynamic discovery of available themes, improving flexibility across development and deployment scenarios.
- Introduced methods for refreshing and loading themes at runtime, enhancing user experience and customization options.
- Improved logging for theme loading processes, providing better feedback on successes and failures.
- Introduced a comprehensive theme management system, allowing users to load, save, and switch between multiple themes.
- Added support for various built-in themes, enhancing the visual customization of the application.
- Implemented a background renderer for improved visual effects in docking windows, including grid backgrounds and subtle animations.
- Enhanced the EditorManager UI with themed elements, providing a more cohesive and engaging user experience.
- Updated CMake configuration to include new theme and background renderer source files, ensuring proper integration into the build system.