- Moved core components such as `Controller` and `Window` from `src/app/core/` to `src/app/` and `src/app/platform/`, respectively, to improve modularity and clarity.
- Updated include paths across the codebase to reflect the new locations of these components.
- Introduced a new foundational core library in `src/core/` for project management and ROM patching logic, enhancing the separation of concerns.
- Adjusted CMake configurations to ensure proper compilation of the new core library and updated dependencies in various modules.
Benefits:
- Streamlines the application structure, making it easier to navigate and maintain.
- Enhances code organization by clearly delineating core functionalities from application-specific logic.
- Improves overall architecture by promoting a clearer separation of concerns between different components.
- Added a new `session_types` module to encapsulate session-related structures and logic, including `EditorSet` and `RomSession`.
- Refactored `EditorManager` to utilize `SessionCoordinator` for session management, enhancing modularity and clarity.
- Updated various methods to replace direct references to current ROM and editor sets with calls to `SessionCoordinator`, improving session handling.
- Removed redundant session management logic from `EditorManager`, delegating responsibilities to `SessionCoordinator`.
Benefits:
- Streamlines session management, making it easier to handle multiple sessions and their associated editors.
- Enhances code maintainability by centralizing session-related logic and reducing coupling within the `EditorManager`.
- Improves overall architecture by promoting a clearer separation of concerns between session management and editor functionality.
- Relocated AsarWrapper implementation and header files from `src/app/core/` to `src/core/` to enhance modularity and organization.
- Updated all relevant include paths across the codebase to reflect the new location of AsarWrapper.
- Adjusted CMake configurations to ensure proper compilation of the core library.
Benefits:
- Improves project structure by separating core functionalities from application-specific code.
- Facilitates easier maintenance and understanding of the codebase by clarifying the organization of core components.
- Eliminated the inclusion of EditorCardManager from multiple editor header files, streamlining dependencies and reducing coupling.
- Updated comments in PaletteEditor to reflect the transition to EditorCardRegistry for card management.
Benefits:
- Enhances modularity by decoupling editor components from the centralized card manager.
- Improves maintainability and clarity in the codebase by aligning with the new card management approach.
- Revised the editor status section to reflect the current state of various editors, including stability notes and testing requirements.
- Clarified the welcome screen visibility logic in the documentation, emphasizing its behavior when no ROM is loaded and the conditions for manual control.
- Enhanced the overall structure and clarity of the development guide to better inform contributors about the project's status and UI management practices.
Benefits:
- Provides a clearer understanding of the current capabilities and testing needs of the editors.
- Improves documentation accuracy regarding UI behavior, aiding developers in troubleshooting and feature implementation.
- Added LayoutManager to manage ImGui DockBuilder layouts for various editor types, providing professional default layouts similar to VSCode.
- Integrated layout initialization and persistence features, allowing users to save and load custom layouts.
- Updated EditorManager to initialize LayoutManager and set default layouts upon editor activation.
Benefits:
- Improves user experience by offering tailored layouts for different editing tasks.
- Enhances maintainability by centralizing layout management and initialization logic within the new LayoutManager class.
- Enhanced the logic for displaying the welcome screen by clarifying conditions for visibility and adding error logging for null references.
- Improved state management and debugging information to provide better insights into the welcome screen's behavior during runtime.
Benefits:
- Increases clarity and maintainability of the welcome screen logic, ensuring a more intuitive user experience.
- Enhances debugging capabilities with detailed logging of state changes and conditions affecting the welcome screen display.
- Updated EditorManager to streamline UI component rendering, ensuring that UI elements like the Command Palette and Global Search are properly displayed.
- Refactored MenuOrchestrator to introduce a new Debug menu, consolidating debugging tools and enhancing accessibility for users.
- Improved PopupManager to include new popups for feature flags and data integrity checks, providing better feedback and control over debugging processes.
Benefits:
- Enhances user experience by organizing UI elements and debugging tools more effectively.
- Improves maintainability by centralizing UI management and debugging functionalities within dedicated components.
- Updated multiple editor components to check visibility flags before rendering cards, ensuring that only visible cards are displayed.
- Refactored card rendering logic in GraphicsEditor, ScreenEditor, MessageEditor, MusicEditor, SpriteEditor, and Emulator to enhance user experience and performance.
- Improved maintainability by centralizing visibility checks and ensuring consistent behavior across different editor types.
Benefits:
- Streamlines the rendering process, leading to a more efficient UI experience.
- Enhances code clarity and maintainability by standardizing visibility handling across editors.
- Updated the sidebar UI in EditorCardRegistry to improve visibility and theming consistency using ThemeManager.
- Refactored SettingsEditor to register multiple settings cards, enhancing modularity and organization of settings.
- Improved the layout and interaction of category tabs, ensuring a more intuitive user experience.
Benefits:
- Streamlines the settings management process, leading to a more organized and efficient user interface.
- Enhances maintainability by clearly defining card registration and visibility logic within the editor framework.
- Updated EditorManager and various editor components to utilize EditorCardRegistry for card registration and visibility management, enhancing dependency injection and modularity.
- Refactored card registration logic across multiple editors, ensuring a consistent approach to managing editor cards.
- Improved UI coordination by delegating visibility checks and card management to the new registry, streamlining the user experience.
Benefits:
- Simplifies card management, leading to a more organized and efficient user experience.
- Enhances maintainability by clearly defining roles for card handling and editor operations, aligning with the overall architecture improvements.
- Updated EditorManager to initialize PopupManager in the constructor, ensuring safe access to popups during menu operations.
- Refactored MenuOrchestrator to utilize PopupID constants for popup management, improving clarity and maintainability.
- Enhanced PopupManager to register popups with structured definitions, allowing for better organization and future expansion.
Benefits:
- Streamlines the initialization process, preventing potential crashes due to uninitialized components.
- Improves the organization of popup management, leading to a more intuitive user experience and easier maintenance.
- Removed the save as menu and new project menu from EditorManager, delegating their functionality to PopupManager for better separation of concerns.
- Introduced a command palette in UICoordinator, enhancing user experience with fuzzy search capabilities for commands.
- Updated UI components to improve clarity and maintainability, ensuring a more efficient workflow for users.
Benefits:
- Enhances the organization of UI elements, leading to a more intuitive user experience.
- Improves code maintainability by consolidating UI management responsibilities within dedicated components.
- Updated EditorManager to include ShortcutManager in the UICoordinator initialization, improving UI responsiveness.
- Refactored menu handling in MenuOrchestrator to delegate more responsibilities to UICoordinator, streamlining the UI flow.
- Removed unused menu items and comments, clarifying the code structure and enhancing maintainability.
Benefits:
- Improves the organization of UI components, leading to a more efficient user experience.
- Enhances clarity in the codebase by reducing clutter and focusing on essential functionalities.
- Introduced EditorCardRegistry class to centralize card registration and management, enhancing session awareness and visibility control.
- Refactored EditorManager to delegate card-related operations to EditorCardRegistry, improving separation of concerns and maintainability.
- Updated CMake configuration to include new source files for the EditorCardRegistry component.
Benefits:
- Streamlines card management within the editor, leading to a more organized and efficient user experience.
- Enhances the overall architecture by clearly defining roles for card handling and editor operations.
- Added UICoordinator class to centralize UI drawing operations and state management, improving separation of concerns within the editor.
- Refactored EditorManager to delegate UI-related tasks to UICoordinator, enhancing maintainability and clarity.
- Updated CMake configuration to include new source files for the UICoordinator component.
Benefits:
- Streamlines UI management, leading to a more organized and efficient user experience.
- Enhances the overall architecture by clearly defining roles for UI handling and editor operations.
- Introduced EditorRegistry, ProjectManager, and RomFileManager to streamline editor operations and improve code organization.
- Refactored EditorManager to delegate responsibilities to the new classes, enhancing maintainability and clarity.
- Updated CMake configuration to include new source files for the extracted components.
Benefits:
- Improves separation of concerns within the editor, leading to a more modular and manageable codebase.
- Enhances the overall architecture by clearly defining roles for editor management, project handling, and ROM file operations.
Benefits:
- Streamlines the build process by allowing for multiple Protobuf targets, enhancing compatibility and maintainability.
- Improves session management capabilities within the editor, leading to a more organized and efficient user experience.
- Enhance Protobuf target handling in CMake configuration
- Updated CMake files to support multiple Protobuf targets, improving flexibility in linking.
- Adjusted target link libraries across various components (yaze, yaze_core_lib, yaze_editor, etc.) to utilize the new
- Updated include paths for various GUI-related headers to improve organization and clarity.
- Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager.
- Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem.
Benefits:
- Enhances maintainability and readability of the GUI code.
- Facilitates future enhancements and optimizations within the GUI subsystem.
- Moved background rendering functionality from the editor to a dedicated GUI module, enhancing modularity and separation of concerns.
- Introduced layout helpers for consistent theme-aware sizing across the GUI, improving UI consistency and maintainability.
- Updated CMake configuration to reflect the new structure, ensuring proper linkage of the background renderer and layout helpers.
Benefits:
- Improved organization of GUI components, facilitating easier updates and enhancements.
- Enhanced user interface consistency through theme-aware layout management.
- Deleted the MenuManager class implementation and header files from the project.
- Updated CMake configuration to reflect the removal of MenuManager, simplifying the editor's UI management.
Benefits:
- Reduced code complexity by eliminating unused components.
- Improved maintainability of the editor's UI structure.
- Moved the declaration of `AgentControlServer` to a forward declaration in the header file for better clarity and organization.
- Updated the `EditorManager` constructor to initialize the version string and popup manager context.
- Added conditional compilation for gRPC-related includes and commented out the agent control server initialization for future reference.
- Ensured consistent definition of `IMGUI_DEFINE_MATH_OPERATORS` across multiple files to prevent potential issues with ImGui usage.
Benefits:
- Improved code organization and readability.
- Enhanced maintainability by clarifying the initialization process and managing includes effectively.
- Refactored CMakeLists.txt to streamline project configuration and improve readability.
- Introduced new utility functions in `utils.cmake` for setting compiler flags and managing dependencies.
- Added `dependencies.cmake` to centralize third-party dependency management, enhancing modularity.
- Updated CI workflows to include new build options and improved logging for better feedback during configuration.
- Implemented precompiled headers in various libraries to speed up compilation times.
Benefits:
- Improved maintainability and clarity of the build system.
- Enhanced build performance through precompiled headers.
- Streamlined dependency management for easier integration of third-party libraries.
- Added a new document, E5-debugging-guide.md, providing comprehensive strategies for debugging and testing the `yaze` application, including logging practices and testing frameworks.
- Updated E2-development-guide.md to include a new section on debugging and testing, detailing quick debugging methods using command-line flags for specific editors and UI cards.
- Enhanced the main application to support command-line flags for opening specific editors and cards on startup, improving the developer experience.
- Refactored the Controller class to handle startup editor and card initialization based on command-line inputs.
- Replaced direct calls to GetConfigDirectory with PlatformPaths::GetConfigDirectory across multiple files to standardize configuration directory access.
- Updated RecentFilesManager, EditorManager, and various agent components to handle potential errors when retrieving the configuration directory.
- Enhanced file loading functions to utilize the new LoadFileFromConfigDir method for improved clarity and error handling.
- Introduced new methods in file_util.h for better file management practices, leveraging std::filesystem for cross-platform consistency.
- Added a custom assertion handler for ImGui to log assertion failures instead of crashing the application.
- Implemented a mechanism to back up and reset ImGui workspace settings after multiple assertion failures.
- Updated the window creation process to set the custom assertion handler conditionally based on build configuration.
- Enhanced the welcome screen to truncate project names for better display in the UI.
- Introduced a new editor type for the emulator, allowing users to access emulator functionalities directly from the editor manager.
- Updated the editor selection dialog to include the emulator option with appropriate descriptions and shortcuts.
- Enhanced the emulator interface with modern theming and improved layout for better user experience.
- Implemented various UI components for performance monitoring, AI agent integration, and save state management, enriching the emulator's capabilities.
- Added TimingManager class to provide precise timing for animations and frame pacing, addressing issues with ImGui::GetIO().DeltaTime.
- Updated event handling in the window management to use SDL_PollEvent for improved responsiveness.
- Integrated TimingManager into EditorManager, BackgroundRenderer, and WelcomeScreen for consistent delta time usage across the application.
- Enhanced animation updates to utilize accurate frame timing, improving visual performance and user experience.
- Introduced a comprehensive AI Agent configuration dashboard, allowing users to select providers, models, and adjust settings.
- Updated the AgentChatWidget to include a reactive UI for collaboration status and improved connection management.
- Enhanced the EditorManager to initialize the agent editor with dependencies and streamline the editor selection process.
- Added functionality to clear recent editors upon loading a new ROM, ensuring a fresh start for user sessions.
- Improved the menu structure to include new options for the AI Agent, enhancing user interaction and accessibility.
- Updated the Welcome Screen to include a particle system for enhanced visual effects and a more engaging user experience.
- Reduced the number of triforces for a cleaner layout and adjusted animation settings for subtlety.
- Streamlined project card dimensions and layout for a more compact display, improving accessibility.
- Enhanced the EditorManager menus by adding new items for session management and editor selection, improving workflow efficiency.
- Improved the styling and functionality of buttons and inputs across the UI for better user interaction.
- Updated the EditorManager to streamline the editor selection process, integrating new menu items for ROM and project management.
- Enhanced the welcome screen logic to automatically show the editor selection dialog after loading a ROM, improving user flow.
- Introduced new menu options for saving and validating ROMs, creating backups, and accessing ROM information.
- Improved the editor selection dialog with distinct colors for each editor type, enhancing visual clarity and user interaction.
- Added advanced settings and collaboration features in the Agent Chat Widget, including improved connection management and model selection.
- Expanded the welcome screen with additional project card features and tips for user guidance.
- Implemented an editor selection dialog with a callback for selecting various editor types, improving user interaction.
- Added keyboard shortcuts for quick access to different editors, enhancing workflow efficiency.
- Updated the menu structure to include options for the editor selection dialog and improved session management features.
- Enhanced the welcome screen logic to optionally show the editor selection dialog after loading a ROM, streamlining the user experience.
- Introduced `UserSettings` class to manage user preferences and settings persistence, including loading and saving functionality.
- Added `WorkspaceManager` class to handle workspace layouts, sessions, and presets, improving user experience with layout management.
- Updated `editor_library.cmake` to include new source files for `UserSettings` and `WorkspaceManager`.
- Moved `menu_builder.cc` to a new `ui` directory for better organization.
- Updated `EditorManager` to generate unique ImGui IDs for multi-session support, ensuring separate window handling.
- Added session ID management in `EditorContext` for improved child panel identification.
- Introduced a new `MenuBuilder` class for streamlined ImGui menu creation, enhancing UI maintainability.
- Replaced `SDL_Deleter` with `util::SDL_Deleter` in window creation for better utility usage.
- Updated file dialog methods to consistently reference `core::FeatureFlags` for feature flag checks.
- Refactored file extension retrieval in `EditorManager` to use `util::GetFileExtension` for consistency.
- Adjusted `MusicEditor` constructor to accept a ROM pointer, enhancing initialization clarity.
- Commented out unused code in `MusicEditor` to improve readability and maintainability.
- Updated include paths in `overworld_editor.cc` for better organization.
- Cleaned up commented-out code in `editor_selection_dialog.cc` and `welcome_screen.cc` for clarity.
- Refactored RecentFilesManager to utilize the utility function for ensuring the configuration directory exists, enhancing code clarity.
- Updated ThemeManager to use the utility function for retrieving file names, improving consistency across the codebase.
- Adjusted selected_editor initialization in EditorSelectionDialog to use static_cast for better type safety.
- Removed references to the old `EnhancedPaletteEditor` and replaced it with the new `PaletteWidget` across various files, including canvas and context menu implementations.
- Updated CMake configurations to include the new `palette_widget` source files, ensuring proper integration into the build system.
- Refactored GUI code to enhance modularity and maintainability, improving the overall user experience in palette management and editing functionalities.
- Introduced new UI components for background rendering and editor selection dialogs, enhancing the application's graphical interface.