scawful
42cfb3bcb2
Refactor overworld constructors to accept Rom pointers
2025-04-12 11:27:23 -04:00
scawful
a7d933eb14
Refactor Overworld: improve map handling by defining kNumMapsPerWorld and enhancing logging
2025-02-28 09:25:56 -05:00
scawful
43fc52dec7
Refactor SnesToPc and PcToSnes functions for improved readability and consistency; remove redundant core:: namespace usage
2025-01-22 13:45:58 -05:00
scawful
de53ccae21
Refactor ExperimentFlags to FeatureFlags for consistency across the codebase
2025-01-22 13:41:28 -05:00
scawful
b245b10963
Refactor logging to use util::logf and add log utility header
2025-01-22 13:36:37 -05:00
scawful
50c9223a53
Add hex utility functions and refactor usage in editors
2025-01-22 13:28:21 -05:00
scawful
809282edad
remove nonstandard type aliases
2025-01-19 20:16:40 -05:00
scawful
de75cc6850
Update tests
2025-01-19 18:55:01 -05:00
scawful
d38ae7914d
Load sprites after overworld maps for current gfx
2025-01-06 21:36:51 -05:00
Justin Scofield
88198323b3
Refactor ROM handling and update Overworld methods
...
Updated MessageEditor, RoomEntrance, and Overworld classes to use WriteByte instead of Write for byte values. Refactored ROM class by removing Write and toint16 methods, moving constants, and updating operator[]. Modified Overworld methods to return absl::Status and handle errors. Updated Inventory and OverworldMap methods to use ReadWord instead of toint16.
2025-01-05 21:19:53 -05:00
Justin Scofield
510581ad1f
Refactor Overworld loading to use async tasks
...
Refactored Overworld::LoadSprites to use std::async for concurrent sprite loading, improving efficiency. Modified Overworld::LoadOverworldMaps to wait for all async tasks and check results for errors. Updated Overworld::LoadSpritesFromMap to use mutable_current_graphics() for mutable access to current graphics. Added mutable_current_graphics method to OverworldMap class. Optimized Sprite constructor to take a const reference to avoid unnecessary copying.
2025-01-05 20:57:13 -05:00
scawful
ca702d62e3
refactor overworld: add constants for exits, items, entrances, and map IDs
2025-01-01 19:30:36 -05:00
Justin Scofield
e04fc3d828
housekeeping
2024-12-31 20:43:23 -05:00
scawful
427fd50496
Guard custom overworld loading code with experiment flag
2024-12-31 19:20:32 -05:00
scawful
a54143cbab
Refactor Hyrule Magic compression functions to return std::vector<uint8_t> instead of raw pointers for improved memory management
2024-12-31 18:32:25 -05:00
scawful
308eb4b287
Rename Hyrule Magic compression functions; update deprecation notes
2024-12-31 18:20:18 -05:00
scawful
d3eca0f950
Make ExperimentFlags a singleton, remove inheritance relationships
2024-12-31 18:13:53 -05:00
scawful
5e1e2901ff
Refactor overworld constants
2024-12-31 17:50:19 -05:00
scawful
41c31e3193
Refactor overworld constants to improve naming consistency and readability
2024-12-31 17:39:57 -05:00
scawful
0e67413d55
Refactor logging to use logf function and update log file name
2024-12-31 16:54:44 -05:00
scawful
6d2de44b94
Refactor Overworld blockset types and update related function signatures
2024-12-31 16:40:01 -05:00
scawful
59e59f8a38
Refactor hex string handling: replace UppercaseHex functions with Hex equivalents
2024-12-30 09:48:19 -05:00
scawful
8cf16906e6
remove overworld namespace
2024-12-29 16:12:53 -05:00
scawful
e05e7c35db
remove app namespace
2024-12-28 21:28:51 -05:00
scawful
d8821c5809
Refactor Overworld tile assembly logic for clarity and efficiency; streamline address handling and improve expansion checks
2024-11-13 08:52:23 -05:00
scawful
089dc4017c
Remove unused functions
2024-11-10 21:40:22 -05:00
scawful
a70414d803
Store converted binary graphics data in ScreenEditor and rename save functions for clarity
2024-11-10 17:25:26 -05:00
scawful
996c6c92ee
Add flags for expanded tile16 and tile32 saving
2024-11-10 17:17:12 -05:00
scawful
39308bda5a
Update AssembleMap32Tiles and AssembleMap16Tiles for expanded tile handling
2024-11-10 16:58:10 -05:00
scawful
8cccbdfd4c
Add SaveMap16Expanded and SaveMap32Expanded functions based on ZS
2024-11-10 16:49:16 -05:00
scawful
dd340b1f1a
overworld housekeeping
2024-08-29 20:27:44 -04:00
scawful
698055d165
Refactor OverworldEditor and Overworld class
2024-08-29 19:52:38 -04:00
scawful
93d7aa545c
Refactor AssembleMap32Tiles to report errors
2024-08-29 19:10:02 -04:00
scawful
5532623e16
game constants housekeeping
2024-08-29 13:08:36 -04:00
scawful
f3b0723ca4
Refactor OverworldMap constructor to remove unnecessary tiles16 parameter
2024-08-26 10:24:46 -04:00
scawful
971255b636
remove unnecessary sdl2 include from overworld
2024-08-26 07:43:25 -04:00
scawful
6e66512a27
feat: Refactor OverworldMap to use custom_gfx_ids array for custom tileset
2024-08-25 17:26:02 -04:00
scawful
0c9faa7ac4
chore: pass flag to overworld map for loading custom data
2024-08-25 16:50:41 -04:00
scawful
270bef0973
Refactor OverworldEntity to use uint16_t for map_id and improve code organization
2024-08-22 10:49:12 -04:00
scawful
ea8a851539
clang tidy cleanups
2024-08-21 00:37:14 -04:00
scawful
7b33313281
big cleanup
2024-08-20 22:10:35 -04:00
scawful
e404eabe64
overworld sprite cleanup
2024-08-20 13:06:35 -04:00
scawful
49611d4944
big cleanup, replace Bytes alias with std::vector<uint8_t> to reduce ambiguity
2024-08-20 12:02:47 -04:00
scawful
7e46cf1c64
Rename ROM class to Rom
2024-04-14 14:47:17 -05:00
scawful
b06e22dc0d
Add zelda3::overworld namespace
2024-04-14 14:37:53 -05:00