Commit Graph

2255 Commits

Author SHA1 Message Date
scawful
49b4f6d677 Add ZScreamCustomOverworld ASM v3 and integrate area size support
- Introduced ZScream Custom Overworld ASM to enhance customization of the ALTTP overworld, allowing users to modify various aspects such as palettes, backgrounds, and transitions.
- Updated OverworldEditor to include area size selection for v3 support, enabling users to choose between different area sizes (Small, Large, Wide, Tall).
- Enhanced OverworldMap to load area size information based on the applied ASM version, ensuring compatibility with expanded features.
- Implemented SaveAreaSizes method in Overworld to persist area size settings in the ROM, supporting the new customization capabilities.
- Refactored related classes and methods to accommodate the new area size logic and ensure seamless integration with existing functionalities.
2025-09-24 15:36:29 -04:00
scawful
3ab82a9567 Add dungeon object parser and room layout files to CMake configuration
- Included object_parser.cc and room_layout.cc in the CMakeLists.txt for the Zelda 3 project, enhancing the build configuration to support new dungeon functionalities.
- Ensured proper inclusion of necessary source files for improved object handling and room layout management in the dungeon editor.
2025-09-24 13:00:52 -04:00
scawful
710a9685fe Add EditorIntegrationTest class for comprehensive editor testing
- Introduced EditorIntegrationTest class to facilitate integration testing for editors, providing a structured environment for testing editor functionalities.
- Implemented methods for initializing the test environment, running tests, and handling ROM operations.
- Added helper methods for common editor actions such as load, save, cut, copy, paste, undo, redo, and find, ensuring thorough coverage of editor capabilities.
- Integrated ImGui test engine for UI interaction testing, enhancing the testing framework's capabilities.
2025-09-24 12:59:07 -04:00
scawful
3734884ba3 Refactor Snes class and enhance Apu functionality
- Updated Snes constructor to initialize CPU callbacks directly, improving readability and maintainability.
- Removed unnecessary CpuCallbacks parameter from Cpu constructor, streamlining the class design.
- Added new methods in Apu for retrieving cycles, status, control, and handling DMA transfers, enhancing audio processing capabilities.
- Introduced unit tests for Apu to validate initialization, sample generation, and handshake timing, ensuring robust audio functionality.
2025-09-24 12:51:29 -04:00
scawful
f1b1c91986 Update ios project files 2025-09-24 12:48:05 -04:00
scawful
f00cf768d1 Update TUI and Tile16Transfer for improved functionality
- Added inclusion of file_dialog.h in TUI for enhanced file handling capabilities.
- Fixed syntax errors in Tile16Transfer by replacing commas with semicolons in assignment statements, ensuring proper execution of tile16 data comparisons.
2025-09-24 12:45:39 -04:00
scawful
789f577ee3 Add integration tests for Dungeon Editor and object parsing functionality
- Updated CMakeLists.txt to include new test files for CPU, PPU, SPC700, APU, and dungeon editor integration tests.
- Introduced new testing helpers in testing.h for validating StatusOr objects with specific error messages and codes.
- Added comprehensive integration tests for the DungeonEditor, covering object parsing, rendering, and room graphics.
- Created mock ROM and object data setups to facilitate testing without real ROM files.
- Implemented various test cases to ensure the reliability of object parsing and rendering logic in the dungeon editor.
2025-09-24 12:44:14 -04:00
scawful
8bc896265f Refactor BackgroundBuffer tile access methods for improved validation and performance
- Updated SetTileAt and GetTileAt methods to enhance boundary checks, ensuring valid tile coordinates are used.
- Simplified buffer resizing logic in DrawBackground to accurately reflect the number of tiles based on width and height.
- Improved tile drawing logic to prevent unnecessary operations when the tile value is 0xFFFF, enhancing rendering efficiency.
2025-09-23 22:01:43 -04:00
scawful
223544fa01 Add copy and move constructors to Bitmap class for better resource management
- Implemented a copy constructor and copy assignment operator to enable deep copying of Bitmap objects.
- Added move constructor and move assignment operator to optimize resource handling and prevent unnecessary data duplication.
- Introduced SetPixel method for modifying individual pixels in the bitmap.
- Added Resize method to adjust bitmap dimensions while preserving existing pixel data, enhancing flexibility in bitmap manipulation.
2025-09-23 22:01:06 -04:00
scawful
edaf6427c8 Enhance Dungeon Editor with Object Rendering and Layout Management
- Introduced new object rendering features in DungeonEditor, allowing for improved visualization of dungeon objects with options to show outlines, render objects, and display object information.
- Implemented a caching mechanism for rendered objects to optimize performance.
- Added functionality to load and manage room layouts, including walls, floors, and other structural elements, enhancing the overall editing experience.
- Refactored object handling in Room and RoomObject classes to support new rendering logic and ensure compatibility with the updated layout system.
- Introduced ObjectParser for efficient parsing of object data directly from ROM, improving reliability and performance in object rendering.
2025-09-23 22:00:54 -04:00
scawful
8da8014170 Implement dungeon map screen drawing functionality in ScreenEditor
- Added DrawDungeonMapScreen method to encapsulate the logic for rendering the dungeon map, improving code organization and readability.
- Refactored DrawDungeonMapsTabs to utilize the new DrawDungeonMapScreen method, reducing code duplication.
- Updated various drawing operations for better clarity and efficiency, including adjustments to tile rendering and grid display.
- Removed commented-out code to clean up the implementation.
2025-09-23 21:38:54 -04:00
scawful
0920fcc1fb Add comparison function for OverworldItem class
- Introduced CompareOverworldItems function to compare two vectors of OverworldItem objects for equality based on their properties (x, y, id).
- Included necessary header for algorithm functions to support the new comparison logic.
2025-09-21 12:41:10 -04:00
scawful
9844a12551 Fix syntax error in agent.sh by correcting closing statement in install_linux function 2025-09-20 19:19:53 -04:00
scawful
58fa70fb01 Add userland agent management to agent script for improved background processing
- Introduced `is_systemd_available`, `start_userland_agent`, and `stop_userland_agent` functions to manage a userland background agent when systemd is not available.
- Updated installation logic to start the userland agent if systemd is not detected, enhancing compatibility across different Linux environments.
- Enhanced uninstallation process to stop the userland agent if it was running, ensuring a clean removal of the agent.
2025-09-20 19:16:10 -04:00
scawful
32e118d24d Add systemctl user command wrapper in agent script for improved Linux support
- Introduced a `systemctl_user` function in `agent.sh` to handle systemd user commands with session bus configuration in headless environments.
- Updated existing systemctl commands to utilize the new wrapper, enhancing compatibility and user experience on Linux systems.
- Added warnings for missing user bus to guide users in enabling lingering sessions.
2025-09-20 19:10:44 -04:00
scawful
4e642dbec4 Add background agent script for YAZE with installation and execution features
- Introduced a new `agent.sh` script to manage background agent functionality for YAZE on macOS and Linux.
- Implemented subcommands for installation, uninstallation, one-shot execution, and a watch mode using inotify.
- Added support for environment variable configuration and platform-specific installation procedures.
- Enhanced user experience with detailed usage instructions and logging for build and test processes.
2025-09-20 19:02:49 -04:00
scawful
b530d4a58b Refactor window creation and enhance file dialog functionality
- Removed unnecessary ImGui frame initialization calls in CreateWindow function to streamline window setup.
- Updated FileDialogWrapper to restrict file types in the open file dialog, allowing only specific extensions (sfc, smc, yaze) for improved user experience.
2025-09-13 11:46:17 -04:00
scawful
d5ec1ece19 Update window creation in TestEditor to support resizable windows
- Modified the CreateWindow function call to include the SDL_WINDOW_RESIZABLE flag, allowing for dynamic window resizing during integration tests.
2025-09-13 11:45:51 -04:00
scawful
e2aab3f2e4 Add transaction management for atomic ROM operations with rollback
- Introduced a Transaction class to handle atomic write operations to ROM, allowing for rollback on failure.
- Implemented methods for writing bytes, words, longs, vectors, and colors, with status checks and operation logging.
- Added a rollback mechanism to restore original values in case of write failures.
- Enhanced unit tests to verify transaction rollback functionality and ensure data integrity after failed operations.
2025-09-13 11:45:29 -04:00
scawful
9d1845f997 Refactor ROM data handling and improve file saving logic
- Removed redundant copy operation in SaveAllGraphicsData.
- Updated SaveToFile to truncate existing content instead of appending, ensuring a clean write.
- Simplified error handling for file operations.
- Introduced dirty flag management in Write methods to track unsaved changes.
- Added getter and setter for dirty state in the Rom class.
2025-09-13 11:16:47 -04:00
scawful
339741fe35 Add clipboard functionality for overworld tile16 selection in OverworldEditor
- Introduced SharedClipboard struct in EditorContext to manage cross-session clipboard data.
- Implemented Copy and Paste methods in OverworldEditor to handle tile16 selections and transfers.
- Enhanced clipboard management to support both rectangular selections and single tile copies.
- Added error handling for clipboard operations to ensure robust functionality.
2025-09-13 10:59:57 -04:00
scawful
e77786ea6c Implement user settings and workspace preset management in EditorManager
- Added LoadUserSettings and SaveUserSettings methods to handle user preferences such as font scaling and autosave settings.
- Introduced RefreshWorkspacePresets, SaveWorkspacePreset, and LoadWorkspacePreset methods for managing workspace layout presets.
- Integrated autosave functionality with a timer and user notifications via ToastManager.
- Enhanced the UI with options for saving/loading workspace presets and adjusting autosave settings.
2025-09-13 10:58:21 -04:00
scawful
6d8c56744f Add ToastManager class for displaying notifications in the editor
- Implemented ToastManager to manage and display toast notifications with different types (info, success, warning, error).
- Introduced a Toast struct to encapsulate message details and time-to-live (TTL) for each notification.
- Integrated ImGui for rendering notifications on the screen, allowing for dynamic updates and automatic removal based on TTL.
2025-09-13 10:57:08 -04:00
scawful
a04f8ecdb4 windows housekeeping 2025-08-21 19:18:50 -04:00
scawful
7f60ddcd42 test housekeeping 2025-08-21 19:01:40 -04:00
scawful
9cbae49cb0 housekeeping 2025-08-21 19:00:12 -04:00
scawful
8b168864f3 Remove Python build option and update contributing documentation for clarity and structure 2025-08-21 18:58:56 -04:00
scawful
3898b443f4 Refactor yaze_init to accept ROM filename as a parameter and remove unused project loading function 2025-08-17 11:51:31 -04:00
scawful
c567cef978 Refactor header files to remove unused includes and improve code clarity 2025-08-17 11:45:05 -04:00
scawful
c5ed249857 Add LoadExpandedMessages function to handle loading and parsing of expanded messages from a BIN file 2025-08-17 11:43:50 -04:00
scawful
b8542cf50c Refactor yaze.h and project.h to remove unused project structure and update ROM size type for improved memory handling 2025-08-17 11:43:37 -04:00
scawful
b012bd1404 Refactor EditorManager to utilize RomSession for improved ROM handling
- Replaced the previous ROM management system with a RomSession structure to encapsulate ROM and editor set data.
- Streamlined the initialization and loading processes for ROMs, reducing memory overhead and improving clarity.
- Updated methods to reference the new RomSession structure, enhancing maintainability and readability.
- Removed unused editor set management code, simplifying the overall architecture of the EditorManager.
2025-08-12 18:42:14 -04:00
scawful
dacd9551f0 Add message loading functionality and refactor message data handling
- Introduced yaze_load_messages function to load messages from ROM data, enhancing message management.
- Updated message data structures to use std::string_view for improved performance and clarity.
- Refactored message parsing logic to utilize modern C++ features like ranges and optional, improving readability.
- Adjusted various functions to streamline message handling and ensure consistency across the codebase.
2025-08-03 17:55:11 -04:00
scawful
c9921c91bf Refactor editor manager and dungeon editor for improved clarity and performance
- Removed unused functions and streamlined shortcut registration in EditorManager for better readability.
- Updated lambda captures to use 'this' pointer for consistency and clarity.
- Refactored DungeonEditor to utilize ranges for sorting and filling operations, enhancing performance and readability.
- Simplified table setup in DungeonEditor by using a static array for tool names, improving maintainability.
2025-08-03 17:53:34 -04:00
scawful
fdda77c172 Refactor ROM handling and remove SharedRom singleton for improved architecture
- Eliminated the SharedRom class to enhance modularity and reduce global state management.
- Updated various classes to directly manage ROM instances, improving clarity and encapsulation.
- Added new functions for loading messages and colors from ROM, enhancing functionality.
- Refactored Canvas and Editor classes to utilize direct ROM references, streamlining interactions.
- Improved documentation and comments for better code understanding and maintainability.
2025-08-03 17:52:02 -04:00
scawful
a9a9cc888b Refactor event handling and controller initialization for improved clarity
- Moved event handling logic from the Controller class to a new HandleEvents function in the Window class, enhancing separation of concerns.
- Simplified the OnEntry method by removing the Initialize function call and directly initializing the editor manager.
- Updated the OnLoad method to check for window activity, improving the logic for managing the controller's active state.
- Cleaned up the controller header by removing the obsolete Initialize method, streamlining the interface.
2025-08-03 16:42:06 -04:00
scawful
b5f6930d38 Refactor window management and renderer integration for improved structure
- Replaced platform backend references with a dedicated Window class for better encapsulation of window and audio device management.
- Updated various files to include the new window header, enhancing clarity and reducing dependencies on the platform backend.
- Removed obsolete platform backend code to streamline the codebase and improve maintainability.
- Refactored controller and editor classes to utilize the new window management system, ensuring consistent handling of window creation and rendering.
2025-08-03 16:09:51 -04:00
scawful
e05e59fb14 Refactor color conversion logic for improved accuracy and consistency
- Updated color channel assignments in ConvertRgbToSnes and SnesColor constructor to remove unnecessary static_cast, enhancing clarity and ensuring correct value usage.
- Simplified namespace declaration in snes_palette.cc for better readability.
- Changed Paletteset constructor parameters to use const references, improving performance and consistency in object handling.
2025-05-26 13:55:38 -04:00
scawful
006624c0d8 Refactor assembly and overworld editor code for improved readability and performance
- Updated namespace usage to yaze::editor for consistency.
- Replaced string search methods with contains and ranges::find for better clarity and performance.
- Simplified Load function in AssemblyEditor for conciseness.
- Enhanced OverworldEditor by consolidating GUI element bindings and improving input handling.
- Refactored toolset drawing logic to streamline the editor interface and improve user experience.
2025-05-26 13:54:58 -04:00
scawful
3c734207be Enhance Dungeon Map functionality and refactor code structure
- Added dungeon_map.cc to the build configuration for improved organization.
- Refactored namespace usage to yaze::zelda3 for better clarity.
- Updated LoadDungeonMaps and SaveDungeonMaps functions to use kNumRooms constant for room handling.
- Improved error handling in LoadDungeonMapGfxFromBinary function and added comments for better documentation.
2025-05-19 17:28:45 -04:00
scawful
095b3df27e Refactor graphics loading and decompression for consistency
- Updated various graphics loading functions to ensure consistent use of semicolons in ASSIGN_OR_RETURN statements.
- Changed set_filename method in Rom class to accept std::string_view for improved efficiency.
- Enhanced code readability and maintainability across multiple files by standardizing syntax.
2025-05-19 17:15:15 -04:00
scawful
30f0ae37a3 Add Save/Load for Dungeon Maps and Dungeon Map Tile16 2025-05-18 16:46:20 -04:00
scawful
a682ea9553 Port ScreenEditor to use Tilemap, remove Tilesheet class 2025-05-18 16:46:04 -04:00
scawful
7cc808918d Enhance Bitmap class with error handling and code improvements
- Introduced BitmapError class for more specific error handling in the Bitmap class.
- Updated data checks to use `empty()` for clarity and consistency.
- Improved pixel data handling by ensuring proper type usage and modifying loop constructs for better performance.
- Refactored constructor and method implementations for improved readability and maintainability.
2025-05-18 16:44:15 -04:00
scawful
f632650568 Update SnesColor constructor and add SnesTile tests
- Changed SnesColor constructor to remove constexpr, improving compatibility with non-constant expressions.
- Added new tests for SnesTile functionality, including unpacking, packing, and conversion between different bit depths.
- Enhanced TileInfo and Tile32 tests to verify construction, operations, and bit manipulation for better coverage.
2025-05-15 23:05:25 -04:00
scawful
ceab496226 Refactor Bitmap class for improved data handling
- Removed unused data_size_ member and updated size() method to return the size of data_ directly.
- Simplified data size checks in Create method to enhance clarity.
- Updated UpdateTexture method to use memcpy for pixel data assignment, improving performance.
- Ensured WriteToPixel method updates both pixel_data_ and data_ for consistency in modifications.
2025-05-15 23:01:03 -04:00
scawful
ab729fc198 Fix color conversion to ensure proper type casting in SNES color functions
- Updated ConvertRgbToSnes function to use static_cast for color channel values, ensuring correct conversion to uint8_t.
- Modified SnesColor constructor to apply static_cast for color channel values during initialization, improving accuracy in color representation.
2025-05-15 22:59:17 -04:00
scawful
47ab1bdfd5 Add tests for ParseSingleMessage handling special characters and dictionary references
- Introduced tests for ParseSingleMessage to validate parsing of special characters and dictionary references.
- Added a test case for handling invalid terminators in message data.
- Enhanced existing tests for better coverage of message parsing scenarios.
2025-05-15 22:59:02 -04:00
scawful
1031509e8a Refactor Emulator and Snes classes for improved memory access
- Updated Emulator class to remove inheritance from SharedRom and streamline ROM handling.
- Refactored memory access methods in Emulator and Snes classes to use consistent naming conventions.
- Enhanced DungeonObjectRenderer to utilize the updated Snes class for CPU and memory operations, improving clarity and maintainability.
- Cleaned up unnecessary comments and improved code formatting for better readability.
2025-05-15 22:53:37 -04:00
scawful
86d72fe0ca Refactor shortcut key constants to use static storage duration 2025-05-15 22:50:27 -04:00