scawful
|
4dc09ad5fc
|
Refactor graphics loading: simplify function calls by removing namespace prefixes and improve header organization in scad_format
|
2025-02-28 00:46:39 -05:00 |
|
scawful
|
26cda69d44
|
Refactor common functionality into zelda3 namespace; remove references to core::common
|
2025-01-22 13:53:01 -05:00 |
|
scawful
|
e0797fee24
|
Rename snes_color.h to snes.h and consolidate tile structures
|
2025-01-19 21:00:51 -05:00 |
|
scawful
|
809282edad
|
remove nonstandard type aliases
|
2025-01-19 20:16:40 -05:00 |
|
scawful
|
20ab684aae
|
Add begin() and end() methods to SnesPalette for improved iteration
|
2025-01-18 22:01:45 -05:00 |
|
scawful
|
339df53674
|
Refactor ROM loading methods
|
2025-01-18 12:33:33 -05:00 |
|
scawful
|
c8883a1e54
|
Remove unused includes and clean up header files
|
2025-01-16 03:44:37 -05:00 |
|
scawful
|
65be2d0bd2
|
move sdl_delete.h to platform
|
2025-01-06 13:23:07 -05:00 |
|
Justin Scofield
|
cf13d6bf9e
|
Update Bitmap and add Initialize function
|
2025-01-05 20:55:36 -05:00 |
|
scawful
|
92d6738a5c
|
remove cached converted surface from Bitmap class
|
2025-01-01 16:08:43 -05:00 |
|
scawful
|
d711a84ed3
|
refactor Bitmap class: rename ConvertSurfaceToPNG to ConvertSurfaceToPng and streamline GetPngData method
|
2025-01-01 15:53:17 -05:00 |
|
Justin Scofield
|
ef44313671
|
housekeeping combo
|
2024-12-31 20:50:24 -05:00 |
|
scawful
|
a54143cbab
|
Refactor Hyrule Magic compression functions to return std::vector<uint8_t> instead of raw pointers for improved memory management
|
2024-12-31 18:32:25 -05:00 |
|
scawful
|
308eb4b287
|
Rename Hyrule Magic compression functions; update deprecation notes
|
2024-12-31 18:20:18 -05:00 |
|
scawful
|
fd102a5d3c
|
Refactor CompressionPiece constructor to accept string by reference and clean up unused comments
|
2024-12-31 18:19:49 -05:00 |
|
scawful
|
da36236433
|
Refactor SnesPalette and PaletteGroup, fix bug with group names
|
2024-12-31 17:39:25 -05:00 |
|
scawful
|
79a16bbefe
|
mmmm housekeeping
|
2024-12-30 19:05:16 -05:00 |
|
scawful
|
96095969c6
|
Refactor GfxContext references to use gfx::GfxContext for consistency
|
2024-12-30 19:04:20 -05:00 |
|
scawful
|
e05e7c35db
|
remove app namespace
|
2024-12-28 21:28:51 -05:00 |
|
scawful
|
4da4a48aed
|
Refactor tile data access in Bitmap and update color writing in WriteColor method
|
2024-12-08 08:09:36 -05:00 |
|
scawful
|
21314702e8
|
Add EditorContext, refactor utils, add system managers
|
2024-11-19 23:10:23 -05:00 |
|
Justin Scofield
|
0b9f7ee6fa
|
Refactor includes for improved organization and clarity
|
2024-11-18 18:01:14 -05:00 |
|
scawful
|
ec85a206b1
|
Refactor color conversion functions for consistent naming and improved readability
|
2024-11-18 14:12:46 -05:00 |
|
scawful
|
b336d14233
|
Refactor include paths and remove redundant headers in core and editor modules
|
2024-11-15 23:38:44 -05:00 |
|
scawful
|
7798d769a5
|
Refactor bitmap update methods to remove unnecessary parameters; simplify texture updating in Renderer and Bitmap classes
|
2024-11-13 09:16:16 -05:00 |
|
scawful
|
d13407c8e2
|
Refactor tile structures and functions to use snes_tile8; introduce GraphicsBuffer class for better data management
|
2024-11-13 08:52:12 -05:00 |
|
scawful
|
160a9c4c47
|
Refactor bitmap and compression headers to remove unused includes for clarity
|
2024-11-13 08:51:32 -05:00 |
|
scawful
|
089dc4017c
|
Remove unused functions
|
2024-11-10 21:40:22 -05:00 |
|
scawful
|
0035176f86
|
Add CopyTile8bpp16 function and refactor usage in OverworldMap
|
2024-11-10 17:16:46 -05:00 |
|
scawful
|
3a2b2e8c37
|
Add ModifyTile16 function to handle composition of Tile16 graphics and update tile information management
|
2024-11-10 15:08:00 -05:00 |
|
scawful
|
03da9d4eaa
|
Add sheet_offset parameter to ComposeTile16 and update sheet ID validation
|
2024-11-10 11:28:51 -05:00 |
|
scawful
|
744ad03be3
|
Refactor bitmap and tilesheet classes: improve variable naming, remove unused methods, and add tile data mirroring functionality for enhanced clarity and maintainability
|
2024-11-10 09:52:58 -05:00 |
|
scawful
|
fd881dc1d3
|
Refactor snes_palette.h for consistency and readability by adjusting reference styles and removing unnecessary includes
|
2024-11-08 00:12:30 -05:00 |
|
scawful
|
9657c5c499
|
add num_sheets arg to SnesTo8bppSheet
|
2024-10-05 11:06:40 -04:00 |
|
scawful
|
12ce96e533
|
chore: Refactor CMakeLists.txt and app.cmake files for better organization
|
2024-08-30 02:57:14 -04:00 |
|
scawful
|
2681e46a7b
|
Refactor file paths for extension headers
|
2024-08-30 02:22:08 -04:00 |
|
scawful
|
6465486443
|
Refactor Bitmap class to use shared_ptr for SDL_Surface objects
|
2024-08-25 14:22:52 -04:00 |
|
scawful
|
c83d0440d8
|
cleanup snes_palette stuff
|
2024-08-21 10:13:13 -04:00 |
|
scawful
|
ea8a851539
|
clang tidy cleanups
|
2024-08-21 00:37:14 -04:00 |
|
scawful
|
10c46e6db1
|
housekeeping
|
2024-08-20 22:56:02 -04:00 |
|
scawful
|
dc244ac02d
|
Refactor sprite editor to use Zelda3 namespace for default sprite names
|
2024-08-20 21:42:50 -04:00 |
|
scawful
|
a8ed9b7f92
|
remove magic numbers, enforce const correctness
|
2024-08-20 21:31:59 -04:00 |
|
scawful
|
49611d4944
|
big cleanup, replace Bytes alias with std::vector<uint8_t> to reduce ambiguity
|
2024-08-20 12:02:47 -04:00 |
|
scawful
|
abc3ed3685
|
chore: Add error handling and precondition checks to ApplyPaletteWithTransparent method
|
2024-08-17 12:16:55 -04:00 |
|
scawful
|
54e8d7c3a5
|
Remove deprecated BitmapManager and experiment flag
|
2024-08-13 22:02:05 -04:00 |
|
scawful
|
f4d33e5a9f
|
fix bitmap bug
|
2024-08-13 19:32:06 -04:00 |
|
scawful
|
327985b1c9
|
gfx cleanup
|
2024-08-13 18:04:41 -04:00 |
|
scawful
|
f1f2a7a25f
|
gfx housekeeping
|
2024-08-13 00:50:39 -04:00 |
|
scawful
|
9f9edc9666
|
add YAZE_LIB_PNG if directives
|
2024-08-13 00:32:02 -04:00 |
|
scawful
|
feaee62462
|
add png_internal, YAZE_LIB_PNG definition
|
2024-08-13 00:30:14 -04:00 |
|