Commit Graph

2242 Commits

Author SHA1 Message Date
scawful
58fa70fb01 Add userland agent management to agent script for improved background processing
- Introduced `is_systemd_available`, `start_userland_agent`, and `stop_userland_agent` functions to manage a userland background agent when systemd is not available.
- Updated installation logic to start the userland agent if systemd is not detected, enhancing compatibility across different Linux environments.
- Enhanced uninstallation process to stop the userland agent if it was running, ensuring a clean removal of the agent.
2025-09-20 19:16:10 -04:00
scawful
32e118d24d Add systemctl user command wrapper in agent script for improved Linux support
- Introduced a `systemctl_user` function in `agent.sh` to handle systemd user commands with session bus configuration in headless environments.
- Updated existing systemctl commands to utilize the new wrapper, enhancing compatibility and user experience on Linux systems.
- Added warnings for missing user bus to guide users in enabling lingering sessions.
2025-09-20 19:10:44 -04:00
scawful
4e642dbec4 Add background agent script for YAZE with installation and execution features
- Introduced a new `agent.sh` script to manage background agent functionality for YAZE on macOS and Linux.
- Implemented subcommands for installation, uninstallation, one-shot execution, and a watch mode using inotify.
- Added support for environment variable configuration and platform-specific installation procedures.
- Enhanced user experience with detailed usage instructions and logging for build and test processes.
2025-09-20 19:02:49 -04:00
scawful
b530d4a58b Refactor window creation and enhance file dialog functionality
- Removed unnecessary ImGui frame initialization calls in CreateWindow function to streamline window setup.
- Updated FileDialogWrapper to restrict file types in the open file dialog, allowing only specific extensions (sfc, smc, yaze) for improved user experience.
2025-09-13 11:46:17 -04:00
scawful
d5ec1ece19 Update window creation in TestEditor to support resizable windows
- Modified the CreateWindow function call to include the SDL_WINDOW_RESIZABLE flag, allowing for dynamic window resizing during integration tests.
2025-09-13 11:45:51 -04:00
scawful
e2aab3f2e4 Add transaction management for atomic ROM operations with rollback
- Introduced a Transaction class to handle atomic write operations to ROM, allowing for rollback on failure.
- Implemented methods for writing bytes, words, longs, vectors, and colors, with status checks and operation logging.
- Added a rollback mechanism to restore original values in case of write failures.
- Enhanced unit tests to verify transaction rollback functionality and ensure data integrity after failed operations.
2025-09-13 11:45:29 -04:00
scawful
9d1845f997 Refactor ROM data handling and improve file saving logic
- Removed redundant copy operation in SaveAllGraphicsData.
- Updated SaveToFile to truncate existing content instead of appending, ensuring a clean write.
- Simplified error handling for file operations.
- Introduced dirty flag management in Write methods to track unsaved changes.
- Added getter and setter for dirty state in the Rom class.
2025-09-13 11:16:47 -04:00
scawful
339741fe35 Add clipboard functionality for overworld tile16 selection in OverworldEditor
- Introduced SharedClipboard struct in EditorContext to manage cross-session clipboard data.
- Implemented Copy and Paste methods in OverworldEditor to handle tile16 selections and transfers.
- Enhanced clipboard management to support both rectangular selections and single tile copies.
- Added error handling for clipboard operations to ensure robust functionality.
2025-09-13 10:59:57 -04:00
scawful
e77786ea6c Implement user settings and workspace preset management in EditorManager
- Added LoadUserSettings and SaveUserSettings methods to handle user preferences such as font scaling and autosave settings.
- Introduced RefreshWorkspacePresets, SaveWorkspacePreset, and LoadWorkspacePreset methods for managing workspace layout presets.
- Integrated autosave functionality with a timer and user notifications via ToastManager.
- Enhanced the UI with options for saving/loading workspace presets and adjusting autosave settings.
2025-09-13 10:58:21 -04:00
scawful
6d8c56744f Add ToastManager class for displaying notifications in the editor
- Implemented ToastManager to manage and display toast notifications with different types (info, success, warning, error).
- Introduced a Toast struct to encapsulate message details and time-to-live (TTL) for each notification.
- Integrated ImGui for rendering notifications on the screen, allowing for dynamic updates and automatic removal based on TTL.
2025-09-13 10:57:08 -04:00
scawful
a04f8ecdb4 windows housekeeping 2025-08-21 19:18:50 -04:00
scawful
7f60ddcd42 test housekeeping 2025-08-21 19:01:40 -04:00
scawful
9cbae49cb0 housekeeping 2025-08-21 19:00:12 -04:00
scawful
8b168864f3 Remove Python build option and update contributing documentation for clarity and structure 2025-08-21 18:58:56 -04:00
scawful
3898b443f4 Refactor yaze_init to accept ROM filename as a parameter and remove unused project loading function 2025-08-17 11:51:31 -04:00
scawful
c567cef978 Refactor header files to remove unused includes and improve code clarity 2025-08-17 11:45:05 -04:00
scawful
c5ed249857 Add LoadExpandedMessages function to handle loading and parsing of expanded messages from a BIN file 2025-08-17 11:43:50 -04:00
scawful
b8542cf50c Refactor yaze.h and project.h to remove unused project structure and update ROM size type for improved memory handling 2025-08-17 11:43:37 -04:00
scawful
b012bd1404 Refactor EditorManager to utilize RomSession for improved ROM handling
- Replaced the previous ROM management system with a RomSession structure to encapsulate ROM and editor set data.
- Streamlined the initialization and loading processes for ROMs, reducing memory overhead and improving clarity.
- Updated methods to reference the new RomSession structure, enhancing maintainability and readability.
- Removed unused editor set management code, simplifying the overall architecture of the EditorManager.
2025-08-12 18:42:14 -04:00
scawful
dacd9551f0 Add message loading functionality and refactor message data handling
- Introduced yaze_load_messages function to load messages from ROM data, enhancing message management.
- Updated message data structures to use std::string_view for improved performance and clarity.
- Refactored message parsing logic to utilize modern C++ features like ranges and optional, improving readability.
- Adjusted various functions to streamline message handling and ensure consistency across the codebase.
2025-08-03 17:55:11 -04:00
scawful
c9921c91bf Refactor editor manager and dungeon editor for improved clarity and performance
- Removed unused functions and streamlined shortcut registration in EditorManager for better readability.
- Updated lambda captures to use 'this' pointer for consistency and clarity.
- Refactored DungeonEditor to utilize ranges for sorting and filling operations, enhancing performance and readability.
- Simplified table setup in DungeonEditor by using a static array for tool names, improving maintainability.
2025-08-03 17:53:34 -04:00
scawful
fdda77c172 Refactor ROM handling and remove SharedRom singleton for improved architecture
- Eliminated the SharedRom class to enhance modularity and reduce global state management.
- Updated various classes to directly manage ROM instances, improving clarity and encapsulation.
- Added new functions for loading messages and colors from ROM, enhancing functionality.
- Refactored Canvas and Editor classes to utilize direct ROM references, streamlining interactions.
- Improved documentation and comments for better code understanding and maintainability.
2025-08-03 17:52:02 -04:00
scawful
a9a9cc888b Refactor event handling and controller initialization for improved clarity
- Moved event handling logic from the Controller class to a new HandleEvents function in the Window class, enhancing separation of concerns.
- Simplified the OnEntry method by removing the Initialize function call and directly initializing the editor manager.
- Updated the OnLoad method to check for window activity, improving the logic for managing the controller's active state.
- Cleaned up the controller header by removing the obsolete Initialize method, streamlining the interface.
2025-08-03 16:42:06 -04:00
scawful
b5f6930d38 Refactor window management and renderer integration for improved structure
- Replaced platform backend references with a dedicated Window class for better encapsulation of window and audio device management.
- Updated various files to include the new window header, enhancing clarity and reducing dependencies on the platform backend.
- Removed obsolete platform backend code to streamline the codebase and improve maintainability.
- Refactored controller and editor classes to utilize the new window management system, ensuring consistent handling of window creation and rendering.
2025-08-03 16:09:51 -04:00
scawful
e05e59fb14 Refactor color conversion logic for improved accuracy and consistency
- Updated color channel assignments in ConvertRgbToSnes and SnesColor constructor to remove unnecessary static_cast, enhancing clarity and ensuring correct value usage.
- Simplified namespace declaration in snes_palette.cc for better readability.
- Changed Paletteset constructor parameters to use const references, improving performance and consistency in object handling.
2025-05-26 13:55:38 -04:00
scawful
006624c0d8 Refactor assembly and overworld editor code for improved readability and performance
- Updated namespace usage to yaze::editor for consistency.
- Replaced string search methods with contains and ranges::find for better clarity and performance.
- Simplified Load function in AssemblyEditor for conciseness.
- Enhanced OverworldEditor by consolidating GUI element bindings and improving input handling.
- Refactored toolset drawing logic to streamline the editor interface and improve user experience.
2025-05-26 13:54:58 -04:00
scawful
3c734207be Enhance Dungeon Map functionality and refactor code structure
- Added dungeon_map.cc to the build configuration for improved organization.
- Refactored namespace usage to yaze::zelda3 for better clarity.
- Updated LoadDungeonMaps and SaveDungeonMaps functions to use kNumRooms constant for room handling.
- Improved error handling in LoadDungeonMapGfxFromBinary function and added comments for better documentation.
2025-05-19 17:28:45 -04:00
scawful
095b3df27e Refactor graphics loading and decompression for consistency
- Updated various graphics loading functions to ensure consistent use of semicolons in ASSIGN_OR_RETURN statements.
- Changed set_filename method in Rom class to accept std::string_view for improved efficiency.
- Enhanced code readability and maintainability across multiple files by standardizing syntax.
2025-05-19 17:15:15 -04:00
scawful
30f0ae37a3 Add Save/Load for Dungeon Maps and Dungeon Map Tile16 2025-05-18 16:46:20 -04:00
scawful
a682ea9553 Port ScreenEditor to use Tilemap, remove Tilesheet class 2025-05-18 16:46:04 -04:00
scawful
7cc808918d Enhance Bitmap class with error handling and code improvements
- Introduced BitmapError class for more specific error handling in the Bitmap class.
- Updated data checks to use `empty()` for clarity and consistency.
- Improved pixel data handling by ensuring proper type usage and modifying loop constructs for better performance.
- Refactored constructor and method implementations for improved readability and maintainability.
2025-05-18 16:44:15 -04:00
scawful
f632650568 Update SnesColor constructor and add SnesTile tests
- Changed SnesColor constructor to remove constexpr, improving compatibility with non-constant expressions.
- Added new tests for SnesTile functionality, including unpacking, packing, and conversion between different bit depths.
- Enhanced TileInfo and Tile32 tests to verify construction, operations, and bit manipulation for better coverage.
2025-05-15 23:05:25 -04:00
scawful
ceab496226 Refactor Bitmap class for improved data handling
- Removed unused data_size_ member and updated size() method to return the size of data_ directly.
- Simplified data size checks in Create method to enhance clarity.
- Updated UpdateTexture method to use memcpy for pixel data assignment, improving performance.
- Ensured WriteToPixel method updates both pixel_data_ and data_ for consistency in modifications.
2025-05-15 23:01:03 -04:00
scawful
ab729fc198 Fix color conversion to ensure proper type casting in SNES color functions
- Updated ConvertRgbToSnes function to use static_cast for color channel values, ensuring correct conversion to uint8_t.
- Modified SnesColor constructor to apply static_cast for color channel values during initialization, improving accuracy in color representation.
2025-05-15 22:59:17 -04:00
scawful
47ab1bdfd5 Add tests for ParseSingleMessage handling special characters and dictionary references
- Introduced tests for ParseSingleMessage to validate parsing of special characters and dictionary references.
- Added a test case for handling invalid terminators in message data.
- Enhanced existing tests for better coverage of message parsing scenarios.
2025-05-15 22:59:02 -04:00
scawful
1031509e8a Refactor Emulator and Snes classes for improved memory access
- Updated Emulator class to remove inheritance from SharedRom and streamline ROM handling.
- Refactored memory access methods in Emulator and Snes classes to use consistent naming conventions.
- Enhanced DungeonObjectRenderer to utilize the updated Snes class for CPU and memory operations, improving clarity and maintainability.
- Cleaned up unnecessary comments and improved code formatting for better readability.
2025-05-15 22:53:37 -04:00
scawful
86d72fe0ca Refactor shortcut key constants to use static storage duration 2025-05-15 22:50:27 -04:00
scawful
206a1a6935 Refactor ROM saving process to utilize SaveSettings struct
- Updated yaze_save_rom and Backup command to use the new SaveSettings struct for improved clarity and maintainability.
- Adjusted SaveToFile calls in Tile16Transfer to align with the new structured settings approach.
- Enhanced parameter management for ROM saving operations across multiple components.
2025-05-15 22:47:34 -04:00
scawful
120eb544bf Add 16x16 tile rendering and modification functions
- Introduced RenderTile16 and UpdateTile16 functions for rendering and updating 16x16 tiles in the Tilemap.
- Added ModifyTile16 function to facilitate the composition and placement of tile parts within the Tilemap.
- Updated Tilemap structure to include a vector for storing tile information.
- Refactored related functions to enhance tile handling and rendering capabilities.
2025-05-15 22:40:54 -04:00
scawful
8d34ebf534 Refactor ROM save functionality to use structured settings
- Introduced a new SaveSettings struct to encapsulate parameters for the SaveToFile method, improving clarity and maintainability.
- Updated SaveToFile method signature to accept SaveSettings instead of individual parameters.
- Adjusted SaveRom method in EditorManager to utilize the new SaveSettings struct for better parameter management.
- Removed redundant label loading from LoadFromFile when z3_load is true, streamlining the loading process.
2025-05-13 21:00:53 -04:00
scawful
0863b7c606 Refactor graphics editor and screen editor tab handling
- Updated tab item handling in GraphicsEditor and ScreenEditor to ensure proper opening and closing of tab items.
- Improved layout management by replacing deprecated macros with ImGui table functions for better readability and maintainability.
- Adjusted palette display function signature in color handling to return a boolean for success status instead of absl::Status.
- Enhanced tile rendering functions for consistency and clarity in the graphics editing workflow.
2025-05-13 17:30:18 -04:00
scawful
afc33cb7dd Refactor RoomEntrance class to use pointer for Rom parameter
- Updated RoomEntrance constructor and Save method to accept a pointer to Rom instead of a reference, improving memory management.
- Refactored data access methods to utilize the new pointer syntax for reading and writing ROM data.
- Enhanced code readability and consistency by applying the pointer approach throughout the class methods.
2025-05-13 17:29:18 -04:00
scawful
951fc6a8a2 Enhance message data handling and editor functionality
- Updated ReadAllTextData to return a vector of MessageData instead of modifying an external list, improving data management.
- Added support for special elements in ParseMessageData to enhance message parsing capabilities.
- Introduced DisplayTextOverflowError function for better error handling in message saving.
- Refactored MessageEditor to utilize the new ReadAllTextData signature and improved expanded message handling.
- Cleaned up unused functions and variables in MessageEditor for better code organization.
2025-05-12 11:46:00 -04:00
scawful
ce6cde438c Refactor message handling and improve message editor functionality
- Combined TextCommands and SpecialChars into a single vector for streamlined matching in FindMatchingElement.
- Removed unnecessary logging in ParseMessageToData for cleaner error handling.
- Updated FindRealDictionaryEntry function signature for improved readability.
- Enhanced DrawCurrentMessage to strip newline characters from input before parsing.
- Added command parameter input in DrawTextCommands for better user interaction.
- Cleaned up unused ToString methods in MessageData and TextElement structures.
2025-05-10 12:52:34 -04:00
scawful
f75830c06c Add LoadFontGraphics function and update Load2BppGraphics sheet IDs
- Introduced LoadFontGraphics function to handle font graphics loading from ROM data.
- Updated Load2BppGraphics to use hex sheet IDs.
2025-05-10 11:01:24 -04:00
scawful
a393303d41 Refactor tile handling functions to use std::span for improved performance and safety
- Updated UnpackBppTile and ConvertBpp functions to accept std::span instead of std::vector, enhancing flexibility and reducing unnecessary copies.
- Refactored LoadSNES4bppGFXToIndexedColorMatrix to return a std::vector instead of modifying a destination span, improving usability.
- Cleaned up variable names for consistency and readability throughout the affected functions.
2025-05-10 11:00:38 -04:00
scawful
d97824c575 Update DrawTileSelector to support variable tile height
- Modified DrawTileSelector function to accept an additional parameter for tile height, defaulting to the original size if not provided.
- Adjusted the logic for calculating the second point in the tile selection to use the new height parameter, improving flexibility in tile rendering.
2025-05-10 11:00:08 -04:00
scawful
b872fd9672 Add message preview functionality and refactor MessageEditor
- Introduced MessagePreview class to handle message rendering and preview logic.
- Updated MessageEditor to utilize MessagePreview for drawing messages and managing font graphics.
- Refactored drawing methods to improve organization and clarity, including the addition of DrawFontAtlas and DrawExpandedMessageSettings.
- Enhanced message handling by integrating new dictionary entry lookup and improved bitmap updates for message previews.
- Cleaned up unused functions and variables to streamline the codebase.
2025-05-10 10:59:55 -04:00
scawful
4b7bbfaf1c Add MemoryEditorPopup function 2025-05-10 09:43:45 -04:00
scawful
a2af47fd0a housekeeping 2025-05-10 09:43:17 -04:00