- Updated CMake configurations to conditionally link OpenSSL only when gRPC is not enabled, preventing duplicate symbol errors.
- Added support for whole-archive linking of protobuf on Windows across core, net, agent, and z3ed components to ensure all symbols are included.
- Improved status messages to reflect the use of gRPC's OpenSSL when applicable.
Benefits:
- Enhanced compatibility and stability of the build process across different platforms and configurations.
- Added new source files for test commands and conversation tests to the agent's command handling structure.
- Removed the obsolete GUI command handler, redirecting users to the command registry for GUI automation commands.
Benefits:
- Enhanced testing capabilities and modularity within the agent's command management, facilitating future feature additions.
- Added FTXUI components (screen, dom, component) to the agent's CMake configuration, enabling advanced UI capabilities.
- Removed unnecessary include statement from general_commands.cc to streamline the code.
Benefits:
- Improved modularity and extensibility of the agent's UI features, facilitating future enhancements.
- Introduced a new source file for general commands in the agent's command handling structure.
- This addition enhances the command management capabilities of the CLI, allowing for more comprehensive command processing.
Benefits:
- Improved modularity and extensibility of command handling within the agent, facilitating future feature additions.
- Changed the include path for Hyrule Magic from "app/zelda3/hyrule_magic.h" to "util/hyrule_magic.h" in tracker.cc.
- This adjustment improves the modularity of the codebase by aligning the include structure with the new organization of utility headers.
- Removed the DYAZE_USE_MODULAR_BUILD option from build presets documentation.
- Updated the agent guide to reflect the recent completion of version 0.2.2-alpha, highlighting new emulator debugging infrastructure and its benefits for AI agents.
- Enhanced the CLI help output to include a more structured command summary and improved descriptions for better user understanding.
- Replaced direct command handling in ModernCLI with a centralized CommandRegistry singleton.
- Removed SetupCommands method and associated command handler logic, simplifying command execution and registration.
- Updated ShowHelp and ShowCommandSummary methods to utilize CommandRegistry for fetching command metadata and descriptions.
Benefits:
- Streamlined command management, enhancing maintainability and clarity in the CLI structure.
- Improved command registration and execution consistency through a unified registry approach.
- Added methods for managing breakpoints, including adding, removing, listing, and enabling/disabling breakpoints.
- Introduced watchpoint management methods, although integration is pending.
- Implemented execution control features such as stepping through instructions and running to breakpoints.
- Enhanced disassembly capabilities to retrieve and display instruction details from memory.
- Updated header file to include new debugging functionalities, ensuring clarity and modularity.
Benefits:
- Improved debugging capabilities for the emulator, facilitating better development and testing workflows.
- Enhanced user experience by providing detailed control over execution and memory analysis.
- Moved background rendering functionality from the editor to a dedicated GUI module, enhancing modularity and separation of concerns.
- Introduced layout helpers for consistent theme-aware sizing across the GUI, improving UI consistency and maintainability.
- Updated CMake configuration to reflect the new structure, ensuring proper linkage of the background renderer and layout helpers.
Benefits:
- Improved organization of GUI components, facilitating easier updates and enhancements.
- Enhanced user interface consistency through theme-aware layout management.
- Added support for advanced features in the ConversationalAgentService, including learned knowledge and TODO management, conditional on Z3ED_AI being enabled.
- Implemented methods for injecting learned context and pretraining prompts into user messages, enhancing the conversational experience.
- Updated header files to include necessary components for advanced features, ensuring modularity and clarity in the service's capabilities.
Benefits:
- Improved user interaction by providing contextually relevant responses.
- Enhanced maintainability and extensibility of the agent's functionality.
- Removed direct inclusion of `emulator_commands.h` in non-gRPC contexts to streamline dependencies.
- Updated CMake configuration to conditionally include emulator command sources only when gRPC is enabled, enhancing modularity.
- Ensured consistent handling of emulator commands across different components.
Benefits:
- Improved code organization and maintainability by clarifying the inclusion of gRPC-related features.
- Enhanced flexibility in managing command handlers based on compilation flags.
- Introduced preprocessor macros for feature flags in CMake, allowing conditional compilation based on the presence of gRPC and JSON features.
- Updated the agent source file list to include gRPC-dependent sources only when gRPC is enabled, enhancing modularity and maintainability.
Benefits:
- Improved flexibility in enabling/disabling features at compile time.
- Streamlined source management for better organization of gRPC-related components.
- Added `AgentControlServer` to manage gRPC connections for emulator control.
- Introduced `EmulatorServiceImpl` with methods for starting, stopping, and controlling the emulator, including button presses and memory operations.
- Created new command handlers for pressing, releasing, and holding emulator buttons.
- Updated CMake configuration to include new source files and proto definitions for the emulator service.
Benefits:
- Enhanced control over the emulator through gRPC, allowing for remote interactions.
- Improved modularity and maintainability of the emulator's command handling.
- Streamlined integration of new features for emulator control and state inspection.
- Added support for a new `--tui` flag in the CLI to launch a chat-based TUI for ROM interaction.
- Integrated a fallback mechanism for loading ROM files from specified directories.
- Updated the ChatTUI to provide a more informative initial message and added a new option to display ROM info.
- Refined the CI workflow to differentiate between stable and experimental test runs, improving test result organization.
Benefits:
- Improved user experience with the new TUI feature for ROM hacking.
- Enhanced clarity in CI test results, facilitating better debugging and reporting.
- Refactored CMakeLists.txt to streamline project configuration and improve readability.
- Introduced new utility functions in `utils.cmake` for setting compiler flags and managing dependencies.
- Added `dependencies.cmake` to centralize third-party dependency management, enhancing modularity.
- Updated CI workflows to include new build options and improved logging for better feedback during configuration.
- Implemented precompiled headers in various libraries to speed up compilation times.
Benefits:
- Improved maintainability and clarity of the build system.
- Enhanced build performance through precompiled headers.
- Streamlined dependency management for easier integration of third-party libraries.
- Implemented a Command Abstraction Layer to eliminate ~1300 lines of duplicated code across tool commands, enhancing maintainability and consistency.
- Established a unified structure for argument parsing, ROM loading, and output formatting across all commands.
- Added comprehensive documentation, including a Command Abstraction Guide with migration checklists and testing strategies.
- Introduced better testing capabilities for command components, making them AI-friendly and easier to validate.
- Removed legacy command classes and integrated new command handlers for improved functionality.
Benefits:
- Streamlined command handling and improved code quality.
- Enhanced developer experience with clear documentation and testing strategies.
- Maintained backward compatibility with no breaking changes to existing command interfaces.
- Introduced new commands for dungeon editing, including exporting room data, listing objects, and setting room properties.
- Implemented a hex viewer component for inspecting ROM data in a hexadecimal format.
- Updated the tool dispatcher to handle new dungeon commands and integrated them into the CLI.
- Enhanced the main menu and unified layout to include the hex viewer and improved navigation.
- Refactored existing components for better state management and event handling.
Benefits:
- Expanded functionality for dungeon editing and ROM inspection.
- Improved user experience with new tools and streamlined navigation.
- Introduced a new utility function `FindAsset` in `PlatformPaths` to locate asset files across multiple standard directories, enhancing flexibility in asset management.
- Updated various components to utilize `FindAsset` for loading configuration and prompt files, replacing hardcoded search paths with a more robust solution.
- Improved error handling and logging for asset loading failures, ensuring clearer feedback during runtime.
- Refactored existing code in `gemini_ai_service`, `prompt_builder`, and `platform_paths` to leverage the new asset resolution mechanism, promoting code consistency and maintainability.
- Added a new feature to the `z3ed` AI agent allowing testing in mock ROM mode, which creates a minimal valid ROM structure with embedded labels but no actual game data.
- Updated the `agent_test_suite.sh` script to default to mock ROM mode for easier testing.
- Introduced `--mock-rom` command line flag to enable mock ROM mode in various agent commands.
- Enhanced documentation to cover the usage and benefits of mock ROM mode for CI/CD and development testing.
- Implemented necessary changes in the codebase to support mock ROM initialization and label management.
- Changed the enum values in GetTestStatusResponse from STATUS_* to TEST_STATUS_* for consistency and clarity.
- Updated corresponding references in imgui_test_harness_service.cc and gui_automation_client.cc to reflect the new enum naming.
- Added /EHsc compiler option in CMakeLists.txt for MSVC to enable C++ exception handling.
- Added a new "Layout Override" section in the DungeonCanvasViewer, allowing users to enable or disable layout overrides for dungeon rooms.
- Implemented a checkbox to toggle the override and a slider to select the layout ID when enabled.
- Removed the previously disabled room layout drawing code to streamline the rendering process.
- Updated the layout management to ensure proper handling of layout IDs and visibility settings.
- Enhanced the overall user interface for better control over dungeon layout visualization.
- Added preprocessor directives to push and pop the DWORD and ERROR macros in widget_discovery_service.h, rom_service_impl.h, and gui_automation_client.h.
- This change ensures compatibility with protobuf generated code in a Windows environment, preventing potential compilation issues.
- Added preprocessor directives to undefine the DWORD and ERROR macros on Windows, ensuring compatibility with protobuf generated code in imgui_test_harness_service.h and gui_automation_client.h.
- This change prevents potential compilation issues when using gRPC and protobuf in a Windows environment.
- Changed the enum name from Status to TestStatus in GetTestStatusResponse to improve clarity and better reflect its purpose.
- Updated the corresponding function ConvertHarnessStatus to align with the new enum name, ensuring consistency across the codebase.
- Introduced a new DUNGEON_EDITOR_COMPLETE_GUIDE.md that details the features, architecture, and usage of the Dungeon Editor.
- Documented critical bug fixes, including segfaults and loading order issues, along with their resolutions.
- Enhanced the guide with a structured overview, quick start instructions, and troubleshooting tips for users.
- Updated the architecture section to reflect the new card-based system and self-contained room management.
- Included detailed testing commands and expected outputs to assist developers in verifying functionality.
- Removed the abseil dependency from vcpkg.json for Windows platform.
- Updated CMake configuration to prevent finding system-installed protobuf and abseil, ensuring gRPC uses bundled versions.
- Modified todo_manager.cc to convert paths to strings for consistency.
- Updated vision_action_refiner.cc to explicitly convert stripped whitespace strings to std::string.
- Added undefinitions for Windows macros in z3ed_network_client.cc to avoid conflicts with method names.
- Updated the builtin-baseline in vcpkg.json to '01f602195983451bc83e72f4214af2cbc495aa94' for consistency with the latest vcpkg release.
- Enhanced the CI workflow by separating CMake configuration steps for Windows, macOS, and Linux, improving clarity and error handling.
- Improved error reporting for CMake configuration failures across different platforms, ensuring better diagnostics in CI logs.
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
- Added a new unified layout system that integrates chat and status panels for improved user experience.
- Implemented EnhancedChatComponent and EnhancedStatusPanel to manage chat interactions and display system information.
- Updated CMake configuration to include new source files for the unified layout, ensuring proper build setup.
- Refactored existing TUI components to support the new layout structure, enhancing modularity and maintainability.
- Introduced retro-style animations including pulsing borders, scanline effects, and glitch animations to the Agent Chat History Popup, enhancing visual appeal.
- Updated message display with terminal-inspired styling, including color-coded sender labels and retro separators.
- Improved header design with a pulsing glow effect and animated status indicators for unread messages, enriching user interaction.
- Refactored drawing methods to accommodate new visual effects while maintaining existing functionality.
- Integrated SDL for image loading in the Agent Chat Widget, allowing for dynamic screenshot previews.
- Updated the screenshot capture functionality to save selected regions and display previews, improving user interaction.
- Refactored theme color usage to utilize the new text_secondary_color for consistent styling across the widget.
- Added error handling for image loading and rendering processes, enhancing robustness and user feedback.
- Introduced a new Automation Panel in the Agent Chat Widget, providing users with real-time automation status, quick action buttons, and a list of recent automation actions.
- Implemented connection status indicators and refresh functionality for automation state, enhancing user interaction and feedback.
- Updated the header file to declare the new RenderAutomationPanel method, ensuring proper integration within the widget's UI structure.
- Added new command handlers for dialogue inspection tools: `dialogue-list`, `dialogue-read`, and `dialogue-search`, allowing users to interact with dialogue messages in the ROM.
- Introduced music data tools: `music-list`, `music-info`, and `music-tracks`, enabling users to retrieve information about music tracks and their properties.
- Implemented sprite property tools: `sprite-list`, `sprite-properties`, and `sprite-palette`, providing access to sprite details and color palettes.
- Updated the command dispatcher to support the new tools, enhancing the functionality and usability of the CLI for users working with ROM data.
- Added new GUI automation tools: gui-discover, gui-click, gui-place-tile, and gui-screenshot, enabling users to interact with the YAZE GUI programmatically.
- Implemented command handlers for each tool, allowing for automated GUI interactions such as clicking buttons, placing tiles, and capturing screenshots.
- Updated documentation to include usage instructions and examples for the new GUI tools, enhancing user experience and accessibility.
- Ensured compatibility with the test harness by requiring YAZE to run with the `--enable-test-harness` flag for GUI automation functionalities.
- Implemented vim-style line editing in the simple chat interface, allowing users to navigate and edit text using familiar vim commands.
- Introduced an autocomplete system in the FTXUI chat, providing real-time command suggestions and fuzzy matching for improved user experience.
- Updated documentation to reflect new features and usage instructions for vim mode and autocomplete functionality.
- Enhanced the TUI with autocomplete UI components for better interaction and command input.
- Replaced instances of "cli/tui.h" with "cli/tui/tui.h" across multiple TUI source files, enhancing file organization and clarity.
- Updated include paths in general_commands.cc to reflect the new structure, ensuring consistency across the codebase.
- Updated CMakeLists.txt to reflect new file paths for CLI components, enhancing project organization.
- Replaced instances of the deprecated z3ed.h with cli.h across multiple handler files, improving code consistency and maintainability.
- Organized CLI source files into a dedicated directory structure for better modularity and clarity.
- Introduced a new CLI structure by creating cli.cc and cli.h files, enhancing command organization and modularity.
- Updated command handling to improve the setup and execution of various CLI commands, including AI agent interactions and ROM operations.
- Replaced the deprecated modern_cli.h with a more streamlined approach, ensuring better maintainability and clarity in command definitions.
- Adjusted CMake configuration to reflect the new file structure and included additional proto files for gRPC services, supporting enhanced functionality.
- Enhanced the TUI components for improved user experience, including better navigation and command execution flow.
- Deleted app_main.cc to streamline the project structure, as it is no longer needed.
- Updated CMakeLists.txt to remove references to the deleted app_main.cc file, ensuring a clean build configuration.
- Implemented a new Todo Manager component for managing tasks, including adding, completing, and deleting todos with a user-friendly interface.
- Introduced a Dashboard component to serve as the main entry point for navigating various tools, enhancing user experience.
- Updated layout navigation to switch from the Main Menu to the Dashboard, improving the flow of the application.
- Added functionality to save AI agent plans to disk using ProposalRegistry, including directory creation and error handling for failed saves.
- Enhanced AIGUIController with new gRPC GUI automation actions, including click, type, wait, and verify actions, improving interaction capabilities.
- Introduced new command parsing for set-area and replace-tile commands in Tile16ProposalGenerator, allowing for more complex tile modifications.
- Added integration and unit tests for AIGUIController and Tile16ProposalGenerator to ensure robust functionality and error handling.
- Introduced a new 'todo' command in the agent handler for managing tasks and project planning.
- Enhanced argument parsing in PaletteExport and PaletteImport to ensure proper usage and error handling, improving user feedback for command execution.
- Enhanced argument parsing in OverworldGetTile to handle map_id, x, and y parameters more robustly, ensuring proper usage feedback.
- Added functionality to save the modified palette to the ROM in PaletteImport, updating the success message to confirm the save operation and display the filename.
- Added functionality to save the modified graphics sheet to the ROM after import, ensuring changes are preserved.
- Updated success message to confirm the ROM has been saved and display the filename for better user feedback.
- Added functionality to save the patched ROM after applying the patch, ensuring changes are preserved.
- Updated success message to include the filename of the saved ROM for better user feedback.
- Updated the AgentChatWidget to manage AI response states, including a new mechanism for handling pending messages and a thinking animation indicator.
- Improved the initialization of embedded labels for resource tools, ensuring labels are loaded only when necessary, enhancing performance and user experience.
- Refined the chat history synchronization process to ensure timely updates in the chat history popup.
- Enhanced the UI layout for better readability and interaction, including adjustments to button styles and spacing for a more polished appearance.