- Introduced MapPropertiesSystem class to manage map properties, including settings for area size, graphics, palettes, and overlays.
- Implemented UI components for drawing map properties, allowing users to customize map settings through a dedicated panel.
- Enhanced OverworldEditor to integrate map properties functionality, providing quick access to map settings via context menus and UI interactions.
- Added support for custom background colors and overlays, improving the overall customization experience for users.
- Updated OverworldEditor to include new table columns for CopyMap, MapLock, CustomBG, and Overlay, improving user interaction and customization options.
- Implemented DrawCustomBackgroundColorEditor and DrawOverlayEditor methods for managing custom background colors and overlay settings, respectively.
- Added context menu functionality for map locking and quick access to map properties, enhancing usability.
- Refactored OverworldMap to support new features related to animated graphics and subscreen overlays, ensuring compatibility with ZScreamCustomOverworld v3.
- Introduced ZScream Custom Overworld ASM to enhance customization of the ALTTP overworld, allowing users to modify various aspects such as palettes, backgrounds, and transitions.
- Updated OverworldEditor to include area size selection for v3 support, enabling users to choose between different area sizes (Small, Large, Wide, Tall).
- Enhanced OverworldMap to load area size information based on the applied ASM version, ensuring compatibility with expanded features.
- Implemented SaveAreaSizes method in Overworld to persist area size settings in the ROM, supporting the new customization capabilities.
- Refactored related classes and methods to accommodate the new area size logic and ensure seamless integration with existing functionalities.
- Included object_parser.cc and room_layout.cc in the CMakeLists.txt for the Zelda 3 project, enhancing the build configuration to support new dungeon functionalities.
- Ensured proper inclusion of necessary source files for improved object handling and room layout management in the dungeon editor.
- Introduced EditorIntegrationTest class to facilitate integration testing for editors, providing a structured environment for testing editor functionalities.
- Implemented methods for initializing the test environment, running tests, and handling ROM operations.
- Added helper methods for common editor actions such as load, save, cut, copy, paste, undo, redo, and find, ensuring thorough coverage of editor capabilities.
- Integrated ImGui test engine for UI interaction testing, enhancing the testing framework's capabilities.
- Updated Snes constructor to initialize CPU callbacks directly, improving readability and maintainability.
- Removed unnecessary CpuCallbacks parameter from Cpu constructor, streamlining the class design.
- Added new methods in Apu for retrieving cycles, status, control, and handling DMA transfers, enhancing audio processing capabilities.
- Introduced unit tests for Apu to validate initialization, sample generation, and handshake timing, ensuring robust audio functionality.
- Added inclusion of file_dialog.h in TUI for enhanced file handling capabilities.
- Fixed syntax errors in Tile16Transfer by replacing commas with semicolons in assignment statements, ensuring proper execution of tile16 data comparisons.
- Updated CMakeLists.txt to include new test files for CPU, PPU, SPC700, APU, and dungeon editor integration tests.
- Introduced new testing helpers in testing.h for validating StatusOr objects with specific error messages and codes.
- Added comprehensive integration tests for the DungeonEditor, covering object parsing, rendering, and room graphics.
- Created mock ROM and object data setups to facilitate testing without real ROM files.
- Implemented various test cases to ensure the reliability of object parsing and rendering logic in the dungeon editor.
- Updated SetTileAt and GetTileAt methods to enhance boundary checks, ensuring valid tile coordinates are used.
- Simplified buffer resizing logic in DrawBackground to accurately reflect the number of tiles based on width and height.
- Improved tile drawing logic to prevent unnecessary operations when the tile value is 0xFFFF, enhancing rendering efficiency.
- Implemented a copy constructor and copy assignment operator to enable deep copying of Bitmap objects.
- Added move constructor and move assignment operator to optimize resource handling and prevent unnecessary data duplication.
- Introduced SetPixel method for modifying individual pixels in the bitmap.
- Added Resize method to adjust bitmap dimensions while preserving existing pixel data, enhancing flexibility in bitmap manipulation.
- Introduced new object rendering features in DungeonEditor, allowing for improved visualization of dungeon objects with options to show outlines, render objects, and display object information.
- Implemented a caching mechanism for rendered objects to optimize performance.
- Added functionality to load and manage room layouts, including walls, floors, and other structural elements, enhancing the overall editing experience.
- Refactored object handling in Room and RoomObject classes to support new rendering logic and ensure compatibility with the updated layout system.
- Introduced ObjectParser for efficient parsing of object data directly from ROM, improving reliability and performance in object rendering.
- Added DrawDungeonMapScreen method to encapsulate the logic for rendering the dungeon map, improving code organization and readability.
- Refactored DrawDungeonMapsTabs to utilize the new DrawDungeonMapScreen method, reducing code duplication.
- Updated various drawing operations for better clarity and efficiency, including adjustments to tile rendering and grid display.
- Removed commented-out code to clean up the implementation.
- Introduced CompareOverworldItems function to compare two vectors of OverworldItem objects for equality based on their properties (x, y, id).
- Included necessary header for algorithm functions to support the new comparison logic.
- Introduced `is_systemd_available`, `start_userland_agent`, and `stop_userland_agent` functions to manage a userland background agent when systemd is not available.
- Updated installation logic to start the userland agent if systemd is not detected, enhancing compatibility across different Linux environments.
- Enhanced uninstallation process to stop the userland agent if it was running, ensuring a clean removal of the agent.
- Introduced a `systemctl_user` function in `agent.sh` to handle systemd user commands with session bus configuration in headless environments.
- Updated existing systemctl commands to utilize the new wrapper, enhancing compatibility and user experience on Linux systems.
- Added warnings for missing user bus to guide users in enabling lingering sessions.
- Introduced a new `agent.sh` script to manage background agent functionality for YAZE on macOS and Linux.
- Implemented subcommands for installation, uninstallation, one-shot execution, and a watch mode using inotify.
- Added support for environment variable configuration and platform-specific installation procedures.
- Enhanced user experience with detailed usage instructions and logging for build and test processes.
- Removed unnecessary ImGui frame initialization calls in CreateWindow function to streamline window setup.
- Updated FileDialogWrapper to restrict file types in the open file dialog, allowing only specific extensions (sfc, smc, yaze) for improved user experience.
- Introduced a Transaction class to handle atomic write operations to ROM, allowing for rollback on failure.
- Implemented methods for writing bytes, words, longs, vectors, and colors, with status checks and operation logging.
- Added a rollback mechanism to restore original values in case of write failures.
- Enhanced unit tests to verify transaction rollback functionality and ensure data integrity after failed operations.
- Removed redundant copy operation in SaveAllGraphicsData.
- Updated SaveToFile to truncate existing content instead of appending, ensuring a clean write.
- Simplified error handling for file operations.
- Introduced dirty flag management in Write methods to track unsaved changes.
- Added getter and setter for dirty state in the Rom class.
- Introduced SharedClipboard struct in EditorContext to manage cross-session clipboard data.
- Implemented Copy and Paste methods in OverworldEditor to handle tile16 selections and transfers.
- Enhanced clipboard management to support both rectangular selections and single tile copies.
- Added error handling for clipboard operations to ensure robust functionality.
- Added LoadUserSettings and SaveUserSettings methods to handle user preferences such as font scaling and autosave settings.
- Introduced RefreshWorkspacePresets, SaveWorkspacePreset, and LoadWorkspacePreset methods for managing workspace layout presets.
- Integrated autosave functionality with a timer and user notifications via ToastManager.
- Enhanced the UI with options for saving/loading workspace presets and adjusting autosave settings.
- Implemented ToastManager to manage and display toast notifications with different types (info, success, warning, error).
- Introduced a Toast struct to encapsulate message details and time-to-live (TTL) for each notification.
- Integrated ImGui for rendering notifications on the screen, allowing for dynamic updates and automatic removal based on TTL.
- Replaced the previous ROM management system with a RomSession structure to encapsulate ROM and editor set data.
- Streamlined the initialization and loading processes for ROMs, reducing memory overhead and improving clarity.
- Updated methods to reference the new RomSession structure, enhancing maintainability and readability.
- Removed unused editor set management code, simplifying the overall architecture of the EditorManager.
- Introduced yaze_load_messages function to load messages from ROM data, enhancing message management.
- Updated message data structures to use std::string_view for improved performance and clarity.
- Refactored message parsing logic to utilize modern C++ features like ranges and optional, improving readability.
- Adjusted various functions to streamline message handling and ensure consistency across the codebase.
- Removed unused functions and streamlined shortcut registration in EditorManager for better readability.
- Updated lambda captures to use 'this' pointer for consistency and clarity.
- Refactored DungeonEditor to utilize ranges for sorting and filling operations, enhancing performance and readability.
- Simplified table setup in DungeonEditor by using a static array for tool names, improving maintainability.
- Eliminated the SharedRom class to enhance modularity and reduce global state management.
- Updated various classes to directly manage ROM instances, improving clarity and encapsulation.
- Added new functions for loading messages and colors from ROM, enhancing functionality.
- Refactored Canvas and Editor classes to utilize direct ROM references, streamlining interactions.
- Improved documentation and comments for better code understanding and maintainability.
- Moved event handling logic from the Controller class to a new HandleEvents function in the Window class, enhancing separation of concerns.
- Simplified the OnEntry method by removing the Initialize function call and directly initializing the editor manager.
- Updated the OnLoad method to check for window activity, improving the logic for managing the controller's active state.
- Cleaned up the controller header by removing the obsolete Initialize method, streamlining the interface.
- Replaced platform backend references with a dedicated Window class for better encapsulation of window and audio device management.
- Updated various files to include the new window header, enhancing clarity and reducing dependencies on the platform backend.
- Removed obsolete platform backend code to streamline the codebase and improve maintainability.
- Refactored controller and editor classes to utilize the new window management system, ensuring consistent handling of window creation and rendering.
- Updated color channel assignments in ConvertRgbToSnes and SnesColor constructor to remove unnecessary static_cast, enhancing clarity and ensuring correct value usage.
- Simplified namespace declaration in snes_palette.cc for better readability.
- Changed Paletteset constructor parameters to use const references, improving performance and consistency in object handling.
- Updated namespace usage to yaze::editor for consistency.
- Replaced string search methods with contains and ranges::find for better clarity and performance.
- Simplified Load function in AssemblyEditor for conciseness.
- Enhanced OverworldEditor by consolidating GUI element bindings and improving input handling.
- Refactored toolset drawing logic to streamline the editor interface and improve user experience.
- Added dungeon_map.cc to the build configuration for improved organization.
- Refactored namespace usage to yaze::zelda3 for better clarity.
- Updated LoadDungeonMaps and SaveDungeonMaps functions to use kNumRooms constant for room handling.
- Improved error handling in LoadDungeonMapGfxFromBinary function and added comments for better documentation.
- Updated various graphics loading functions to ensure consistent use of semicolons in ASSIGN_OR_RETURN statements.
- Changed set_filename method in Rom class to accept std::string_view for improved efficiency.
- Enhanced code readability and maintainability across multiple files by standardizing syntax.
- Introduced BitmapError class for more specific error handling in the Bitmap class.
- Updated data checks to use `empty()` for clarity and consistency.
- Improved pixel data handling by ensuring proper type usage and modifying loop constructs for better performance.
- Refactored constructor and method implementations for improved readability and maintainability.
- Changed SnesColor constructor to remove constexpr, improving compatibility with non-constant expressions.
- Added new tests for SnesTile functionality, including unpacking, packing, and conversion between different bit depths.
- Enhanced TileInfo and Tile32 tests to verify construction, operations, and bit manipulation for better coverage.
- Removed unused data_size_ member and updated size() method to return the size of data_ directly.
- Simplified data size checks in Create method to enhance clarity.
- Updated UpdateTexture method to use memcpy for pixel data assignment, improving performance.
- Ensured WriteToPixel method updates both pixel_data_ and data_ for consistency in modifications.
- Updated ConvertRgbToSnes function to use static_cast for color channel values, ensuring correct conversion to uint8_t.
- Modified SnesColor constructor to apply static_cast for color channel values during initialization, improving accuracy in color representation.
- Introduced tests for ParseSingleMessage to validate parsing of special characters and dictionary references.
- Added a test case for handling invalid terminators in message data.
- Enhanced existing tests for better coverage of message parsing scenarios.